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A Darn Solid Pele Arena Build + Ability Order

August 20, 2018 by rrcaseyr
Comments: 5    |    Views: 37373    |   

I like this, I really do!

Smite God: Pele

Item Purchase Order

main build

Build Item Warrior Tabi
Build Item Jotunn's Wrath
Build Item The Crusher
Build Item Shifter's Shield
Build Item Bloodforge
Build Item Titan's Bane
Build Item Elixir of Power

instead of crusher, for antiheal

Build Item Brawler's Beat Stick

instead of shifter's, if CC is killing you

Build Item Magi's Cloak

?I recommend Blink Rune over Aegis Amulet in all but the most desperate of battles. It combined with Eruption makes for a deadly surprise attack.

Build Item Purification Beads Build Item Blink Rune Build Item Aegis Amulet

swap this in place of titan's bane when you don't need then pen

Build Item Hydra's Lament

An alternate build with more protections
?swap out bloodforge for your situational item (antiheal/anti CC)

Build Item Warrior Tabi Build Item Jotunn's Wrath Build Item Void Shield Build Item Ancile Build Item Hydra's Lament Build Item Bloodforge

God Skill Order


Pyroclast 1 4 8 12 14 key bind


Eruption 2 6 7 10 11 key bind

Magma Rush

Magma Rush 3 15 16 18 19 key bind

Volcanic Lightning

Volcanic Lightning 5 9 13 17 20 key bind

A Darn Solid Pele Arena Build + Ability Order

August 20, 2018


I designed a build for Pele before she even launched, but lo and behold, it sucked. After a few revisions, I found one I was able to do well as. I apologize to this community as I haven't been very open to suggestions, and that reflects poorly on me. I would be glad to hear any and all suggestions as alternatives for this build, but I'd like the reasoning to be explained, just as I explained my reasoning behind my choices.

The logic behind my item choices

Warrior Tabi was chosen over Ninja Tabi as I felt Pele needed the extra power more than she needed the extra attack speed and mana, especially given that Magma Rush is independent of mana.

Jotunn's Wrath was chosen as a second item due to its well-rounded stats that benefit most assassins. It gives CDR, which I realize is less important on Pele due to her naturally short cooldowns and Magma Rush having none, but it is the only CDR item on this build, and CDR is not focused.

The Crusher seemed like an obvious choice. Every one of her abilities deals damage, some of them triggering it multiple times. The penetration it gives is also a welcome addition.
I suggested Brawler's Beat Stick as an alternate item because in my experience (and many others it seems) it's the best anti-heal item for assassins. It's also built off the same tier 2 item as The Crusher ( Heavy Mace) so you can choose to build it instead at a moment's notice without losing any gold.

Bloodforge was chosen primarily for the high physical power boost and the shield, which seems to be complimenting my escapes from battle quite well. Others seem to be favoring Soul Eater but in my experience, the ability life steal isn't as important as the shield Bloodforge gives, not to mention the higher physical power.

I chose Shifter's Shield because I felt its passive complimented Pele's passive well. When she drops low on health, her passive gives her more power, while this stops giving her power, and starts giving protections. Not to mention the fact that when over 50% health this item provides the same +70 physical power that Bloodforge does, which is quite a bit.
I somewhat shakily recommend Magi's Cloak in place of Shifter's Shield but only in very specific situations. It gives zero power, and the amount of protection it gives is far less. I only recommend it for when you're being killed excessively by crowd control, and Purification Beads just isn't enough.

Lastly, I finished the build off with Titan's Bane as it's still the single strongest penetration item for abilities. I guess that note is open to debate, but it works here. I previously had Stone Cutting Sword here, but I felt I wasn't getting enough basic attacks to justify it.

The logic behind my ability upgrade order

As Arena goes, you can upgrade three abilities from the start. No fancy stuff here. Just get all but Volcanic Lightning as it isn't available yet.

As a rule of thumb, I always upgrade Volcanic Lightning whenever it's ready, as I do with most ultimates.

I only upgrade Eruption in sets of two so that its upgrades are spent in bursts to get it its extra rings.

In between upgrades for Eruption I upgrade Pyroclast as it gains an additional projectile at every level.

I don't upgrade Magma Rush until the very end. I've found it most helpful for its movement speed boost, but the damage it deals isn't really worth upgrading. With that said, upgrading it doesn't touch the movement speed, only the damage, so I leave it for last.

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