If hades is allowed to use his 1 while using his Ultimate.
For example, you use your 1 to get in, then you use Hades Ult on Neith, Neith back flips, Hades ult allows Hades to use his 1 again but without the damage on the 1, only damage from the ult. If you use the 1 while ulting it would cancel his ult until he pops out the ground then continue the rest of his ult duration.
Before his nerf, Hades potentially played a pretty great role as a mage, and was actually a bit more unique in it because he could take more hits than your average mage could. He's not the best choice as either a mage or a guardian, but Hades could definitely succeed fairly well as a mage with a tanky item or two.
Honestly, I'd like to see his kit geared more toward a mage, but he would have to have some things worked around a bit.
First off, if he's to go mage, his ult needs to go. It's already insanely counterable for a Guardian ult, even more so than Ares' ult, and it suffers the same problems as Ares' ult. It's very easy to counter in its current state, but if they try to make it less counterable, it will be seen as overpowered. And as a mage build, like mentioned, he's a sitting duck while using it. As a guardian, it's not too much of an issue, but again, it's still very counterable, so even as a guardian, that ult can go.
I honestly like the rest of his kit, but then, I usually played Hades with more of a damage dealer build with one or two defense items than a strict tank build, and I haven't played him since his nerf a few patches ago. Either way it goes, whether he's remade to a mage or he stays a guardian, he needs to be looked at, especially his ult, in the same way that Ares should be.
Sub's idea for a new passive as a life drain aura is pretty interesting and could be a good replacement for the current Blight we have now. It seems to have enough damage to where you don't want to spend more time than needed around him, but not too much to make it over powered.
Also his idea for the ult is another interesting one. It seems like a fair trade off to be allowed to move around with the ult, and it would be able to counter the use of beads if Hades follows them, so that might also be a good substitution.
Before his nerf, Hades potentially played a pretty great role as a mage, and was actually a bit more unique in it because he could take more hits than your average mage could. He's not the best choice as either a mage or a guardian, but Hades could definitely succeed fairly well as a mage with a tanky item or two.
Honestly, I'd like to see his kit geared more toward a mage, but he would have to have some things worked around a bit.
First off, if he's to go mage, his ult needs to go. It's already insanely counterable for a Guardian ult, even more so than Ares' ult, and it suffers the same problems as Ares' ult. It's very easy to counter in its current state, but if they try to make it less counterable, it will be seen as overpowered. And as a mage build, like mentioned, he's a sitting duck while using it. As a guardian, it's not too much of an issue, but again, it's still very counterable, so even as a guardian, that ult can go.
I honestly like the rest of his kit, but then, I usually played Hades with more of a damage dealer build with one or two defense items than a strict tank build, and I haven't played him since his nerf a few patches ago. Either way it goes, whether he's remade to a mage or he stays a guardian, he needs to be looked at, especially his ult, in the same way that Ares should be.
Sub's idea for a new passive as a life drain aura is pretty interesting and could be a good replacement for the current Blight we have now. It seems to have enough damage to where you don't want to spend more time than needed around him, but not too much to make it over powered.
Also his idea for the ult is another interesting one. It seems like a fair trade off to be allowed to move around with the ult, and it would be able to counter the use of beads if Hades follows them, so that might also be a good substitution.
In my opinion, Hades' kit should have something unique like his brothers. Someone that has to do with souls or the underworld. If we're going to change his ultimate, then keep it the same range as it is now, because Hades' Zeus' and Poseidon's ultimates all have the same range in AoE.
Hades is one of my favorite Greek gods, despite what most movie will make you believe Hades isn't really evil. He is for the most part passive and keeping the balance.
Unlike Ares I personally dislike Hades appearance (both his old and "new" one). I admit that it dose look cool, but unlike his brothers he has no human features. Don't know if that was because Hi-rez also fell in to the trap of King of the Underworld = Evil or unintentional.
I have an idea for a remodel:
His legs (AKA the fact that he doesn't have any) would remain mostly the same.
His face would be that of a man, with glowing eyes (red, purple depending on his cloths cooler scheme) and long black hair.
His right hand and most of the right side of his body also be that of a man and act as his staff hand. His left hand and side looks "Corrupted" in some way. Like maybe the flesh of his hand has been removed, leavening only a skeleton hand or alternatively his hand has been corrupted in to a big hand or claw thing (see Nightmare form Soul Caliber).
The idea is that he is becoming corrupted from spending most of his time in the underworld, but he still has parts of his humanity (or maybe godmanity? Since he is a god :P) left.
I suggest a rework into something both styles of Hades players would be used to. Basically, rework him to be a magical melee bruiser.
(His fear, honestly, I think is overpowered - I always end up going in the worst possible direction - and it has a 11 second cooldown at max rank. It's just RNG land, which annoys me.)
Firstly, his passive needs a complete rework. No more Blight, no more bonus effects, no more forced autoattack synergy. Instead, give him a Lifedrain Aura - basically, it's still called Blight, but in a 30-foot circle around him, Hades constantly deals 1/1.1/1.2/1.3/1.4/1.5% of an enemy's maximum health as damage while they are in this aura, and damage dealt is returned to him as healing. This gives him good in lane sustain in the early game, and with some penetration, can be a strong source of sustained damage in a fight, if building him as a bruiser. As a support tank, it'll give him in lane sustain and early game power. This damage dealt is halved against non-gods, as otherwise he'd wipe the Fire Giant and/or Titan too easily. This will also reinforce the close-range feel of the current Hades, and is an analogue to his old Devour Souls.
His Death From Below will have the slow added in as a permanent feature, but the radius reduced to 15 feet. It's a utility/damage skill, seems fine as-is, with more reliable CC added.
Shroud of Darkness now deals moderate damage (90/140/190/240/290 maybe? 70% scalings), and has a shortened cooldown (12-8 seconds). Silence reduced to 1.1-1.5 seconds, and have sharply decreased vision for the duration. Again, utility skill, useful against casters, and sorta useful in the duo lane, at least to interrupt and stall abilities like Frost Breath, Roll Out, etc.
Devour Souls is just a bad idea. Makes him overreliant on minion waves, and makes him completely worthless for damage late game. Needs a rework. With the damage redistributed to Shroud of Darkness, I think there's some leeway for a more drastic rework, rather than the comparatively small ones. Specifically, a passive and an active.
Soul Rend:
Passive: Your basic attacks deal 20/30/40/50/60 (+3% of the target's maximum health) as bonus damage (+10% of your magical power). This damage is increased by 10/15/20/25/30 (+3% of the target's maximum health) (+10% of your magical power) against targets affected by CC.
Active: Your next basic attack silences and slows enemies by 20/250/30/35/40% for 1/1.25/1.5/1.75/2 seconds.
Cooldown: 9/8/7/6/5 seconds.
As a guardian, this will give you the damage output that you're used to, as tank Hades. For bruisers, its a source of sustainable damage and CC. It's also a close range skill.
His ultimate is going to remain relatively unchanged. (Perhaps renamed to Devour Souls?) Firstly, damage reduction, to a safe, sane, 250/300/350/400/450 damage (+20% of your magical power) over 5 seconds. Second, the damage his passive deals is doubled for the duration. Thirdly, the pulling effect is descreased to the level of Poseidon's whirpool. FINALLY, YOU CAN MOVE.
This is still going to be a support skill, as you will slow down enemies as they attempt to get away from you, the difference is, aside from the one guy you'll be moving toward, people without an escape will be able to get away from you. This will pretty much play the same role as the old ultimate, but with less damage and less CC in exchange for mobility. Hopefully, the base damage and scalings are both okay so that pure tank and bruiser look equally attractive.
Ah, and the bonus protections are removed. Again, to force guys to buy tank items. No more mage Hades shenanigans here.
I really like this kit. Fits Hades perfectly, doesn't completely change his current kit and he sounds fun to play as.
First off, Hades from the waist down needs to have humanoid legs and be walking or floating with legs. His upper half can stay the same.
Here is my Kit for Hades.
Passive - Devoured Souls -
* Every time Hades kills a enemy he Devours their souls gaining magical power and magical defense. +1 Magical power and +1 Magical defense per stack. Max Stacks = 80. Stacks are lost on death.
1st Ability - Soul Release - Hades releases souls from hell that deal magical damage to enemies within a strait line. Enemies hit are slowed for 30% at all ranks.
75/135/210/240 (90% of magical power)
Cost 80/90/100/110/115 + 5 Stacks of Devoured Souls
Cooldown 8's
2nd Ability - Gate from the underworld - Hades opens a gate from the underworld allowing Hades to move through the gate. Enemies hit while Hades exits the gate are stunned for 1s and take magical damage.
50/110/130/190/215 (85% of Magical Power) Stun duration 1's.
Cost 60/70/80/90/100 + Consumes 5 stacks of Devoured Souls.
Cooldown 12's
3rd Ability - Gather Souls - Hades gathers 10 souls (10 Stacks) gaining his passive. Enemies that see Hades gather souls in a certain radius are feared and have their magical protection reduced by 20 at all ranks.
Fear duration 1's at all ranks.
Cost 90/100/120/130/140
Cooldown 20's
ULT - Wrath of the Underworld - Hades loses half of his stacks (passive) and Hades first two abilities do not suffer from cooldown reduction when used. Hades cannot activate Gather Souls at this time nor increase mana by any means.
Duration 5's.
Cost (50% of Mana)
Cooldown 100's.
**** with Hades now!
Basically he consumes his passive if he wants to use abilities.
In theory, this should make Hades weak early game when he has no stacks. Hades will also be consuming his stacks so that its not OP where he can build his stacks up and keep his 80 extra Magical Power and Magical Defense. His abilities also cost a ton of mana making him mana hungry as hell. On top of this you cannot use meditation to get mana back during his ult to cheat and his cooldowns are somewhat long.
In theory he should be gaining stacks at a slow place and when using his ult should get rid of all his stacks and mana if he wants to use it. He would basically have no mana/stacks left after ulting and using his abilities so he would be pretty dead if he doesn't use it right. No moves to use and no means to escape because he would have no mana left.
Passive seems interesting, but 80 stacks, and +80 MP and MR sound a bit overpowered to me. Even Zhong Kui doesn't go that far. But having that as a resource sounds cool, but a problem will be getting it in teamfights.
Soul Release sounds good.
#2 This sounds like a Death from Below that stuns. Not sure what I think about this, but I don't like the idea of a giant AoE stun that deals massive damage.
You don't gain ANYTHING from leveling his three at all. But it does sound like a good idea...just, needs a tweak.
His ultimate is overpowered. A zero-second cooldown abilities is incredibly overpowered - if you think He Bo's burst is balanced, putting everything on instant cast means spam 1 = instant death and spam 2 = permanent stun + instant death.
It's a cool idea, but it's overpowered. I do like the idea of souls as resources, but he'd be the most overpowered mage out there with that ult. But the ult is my biggest problems with it, the rest of his kit seems fine.
Passive seems interesting, but 80 stacks, and +80 MP and MR sound a bit overpowered to me. Even Zhong Kui doesn't go that far. But having that as a resource sounds cool, but a problem will be getting it in teamfights.
Soul Release sounds good.
#2 This sounds like a Death from Below that stuns. Not sure what I think about this, but I don't like the idea of a giant AoE stun that deals massive damage.
You don't gain ANYTHING from leveling his three at all. But it does sound like a good idea...just, needs a tweak.
His ultimate is overpowered. A zero-second cooldown abilities is incredibly overpowered - if you think He Bo's burst is balanced, putting everything on instant cast means spam 1 = instant death and spam 2 = permanent stun + instant death.
It's a cool idea, but it's overpowered. I do like the idea of souls as resources, but he'd be the most overpowered mage out there with that ult. But the ult is my biggest problems with it, the rest of his kit seems fine.
I was trying to not make it op by taking 50% of his mana away and not letting him gain mana so he can spam it. Now that I think about it, it is op, probably better off with a cooler idea anyways.
Also yea it is pretty much death from below, but I was imagining him opening a portal below him, he would go into the portal then come out of another portal under the enemy. Maybe the radius could be the size of hebo's water sprout so it would take more skill basically you would have to land it on them directly, it would be more of a single god attack but if two gods are super close together it can hit two.
OH and ya..... I forgot about the leveling for his 3 skill LOLOLOL.
One thing I really wish they would do though is freaking please make Hades have legs.
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