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Subzero008's Blog
Blog Posts: 32     Views: 38393     Comments: 255
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October 28, 2015

Wrath of the Sugarcoat

Views: 1548 Subzero008
I'm gonna make a complete 360 and flip my stuff around for 24 hours. Typing this at 7pm PST.

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October 15, 2015
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44hrgamesession?  |  busy  |  CTR1  |  results
Alright. Results are in.

The two valid entries were Garuda, The Devourer of Evil, and Averaderaaz, Demon of the Mist.

Here are my final thoughts on the two entries, and how they compare to each other.

Averaderaaz, despite having some worrying balance issues, has a unique concept and a strong theme. It's certainly not perfect (his one comes to mind), but it's interesting and creative, particularly with his Condense and Black Nimbus interactions with his passive.

Garuda's a mage, but I struggle to find a coherent theme in this idea. There doesn't seem to be a unified role or playstyle in his kit. They're Creativity was a bit lackluster in this one, as well. If I had to use a single word to describe this, it would be bland.

Overall, the difference between these two kits is as clear as mountain air.

And the winner is...

Arvorus' Averaderaaz, Demon of the Mist

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September 20, 2015


Views: 1364 Subzero008
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September 07, 2015
Telepath: Support/Control Mage.

Telepath is a highly versatile, utility-focused mage who can fulfill multiple roles in a team. His untraditional debuffs and crowd-control give him a plethora of options in a fight, and although his damage is not high, he can make up for it with careful use of his Dominate and Architect of Thought abilities.

In-lane, Telepath functions as a powerful mid laner who can avoid being pushed out with Dominate, and usable waveclear in Traumatize. Thoughtseize can be useful harass, but his skills are limited to baiting the enemy into fighting in a group of Dominated minions.

In teamfights, Telepath absolutely needs control of the battlefield to function. An empowered minion wave lets him become a devastating siegeing force, and Traumatize can be a devastating control spell against an entire team. His ultimate is perhaps the single trickiest ability to use in the entire game (zero exaggeration), but it can be a devastating blow against the enemy team and force…
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September 03, 2015
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Passive: Mark of Consumption: Whenever Voluc deals damage with an ability to a target he applies a Mark of Consumption, causing them to take 3% (+2% of your magical power) of their maximum health as magical damage over 2 seconds. Voluc is healed an amount equal to 50% of the damage dealt. Damage against non-gods is reduced to 1.5% (+1% of your magical power) of their maximum Health.

1: Sentinel Strike: Voluc passively gains 50% of his magical power as attack damage, and his basic attacks deal physical damage.

Active: Voluc fills his blade with baleful energy, causing his next basic attack within 6 seconds to deal 40 / 75 / 110 / 145 / 180 (+50% of your magical power) bonus magical damage to his …
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