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S5 Skadi - Winter's Wrath (Arena and Conquest)

14 3 79,560
8.6
by DiabolicNutria updated November 26, 2018

Smite God: Skadi

Build Guide Discussion 34 More Guides
Choose a Build: Winter's Wrath Arena
Winter's Wrath Arena Conquest (Mid)
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Skadi Build

Core Items

Notes While I consider Jotunn's Wrath to be a core item, I actually get it 5th or 6th and not 3rd.

Notes

While I consider Jotunn's Wrath to be a core item, I actually get it 5th or 6th and not 3rd.

Build Item Transcendence Transcendence
Build Item Ninja Tabi Ninja Tabi
Build Item Jotunn's Wrath Jotunn's Wrath

Ability Focused

Notes If looking to focus more on abilities, these are some options to add onto the core items.

Notes

If looking to focus more on abilities, these are some options to add onto the core items.

Build Item Soul Eater Soul Eater
Build Item The Crusher The Crusher
Build Item Titan's Bane Titan's Bane

Basic Attack Focus

Notes If looking to focus on basic attacks, these are some options to add onto the core items.

Notes

If looking to focus on basic attacks, these are some options to add onto the core items.

Build Item The Executioner The Executioner
Build Item Qin's Sais Qin's Sais
Build Item Asi Asi

My Current Build

Notes This is what I currently build for Skadi in arena and works nicely for me so long as I play smart. I don't like to build all abilities or all basic attack for Skadi in arena which is why I have a few items of both in here.

Notes

This is what I currently build for Skadi in arena and works nicely for me so long as I play smart. I don't like to build all abilities or all basic attack for Skadi in arena which is why I have a few items of both in here.

Build Item Transcendence Transcendence
Build Item Ninja Tabi Ninja Tabi
Build Item Soul Eater Soul Eater
Build Item The Executioner The Executioner
Build Item Qin's Sais Qin's Sais
Build Item Jotunn's Wrath Jotunn's Wrath

Alternatives to Soul Eater

Notes Some alternatives if you don't like soul eater but like the rest of the build.

Notes

Some alternatives if you don't like soul eater but like the rest of the build.

Build Item Bloodforge Bloodforge
Build Item Asi Asi
Build Item The Crusher The Crusher

Optional Replacements for Jotunn

Notes I have Jotunn's Wrath for CDR but her cooldowns still aren't great so these are some other options instead. The Crusher contributes to the exe/qin combo with its AS and pen and its passive will help your abilities do more damage. Bloodforge good power boost, lifesteal and shield on god kill. Can be helpful in teamfights. Hydra's Lament still has some CDR and gives your next AA a dmg boost after using an ability. Heartseeker will provide a large boost to your abilities after 5 successful AA's letting you get the most out of your abilities when they are up.

Notes

I have Jotunn's Wrath for CDR but her cooldowns still aren't great so these are some other options instead. The Crusher contributes to the exe/qin combo with its AS and pen and its passive will help your abilities do more damage. Bloodforge good power boost, lifesteal and shield on god kill. Can be helpful in teamfights. Hydra's Lament still has some CDR and gives your next AA a dmg boost after using an ability. Heartseeker will provide a large boost to your abilities after 5 successful AA's letting you get the most out of your abilities when they are up.

Build Item The Crusher The Crusher
Build Item Bloodforge Bloodforge
Build Item Hydra's Lament Hydra's Lament
Build Item Heartseeker Heartseeker

Relics

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

Skadi's Skill Order

Piercing Cold

1 X Y
Piercing Cold
1 3 6 7 10

Rune Of The Hunt

2 A B
Rune Of The Hunt
4 11 14 16 18

Permafrost

3 B A
Permafrost
2 8 12 15 19

Winter's Grasp

4 Y X
Winter's Grasp
5 9 13 17 20
Piercing Cold
1 3 6 7 10

Piercing Cold

1 X
Skadi throws an icy spear forward, dealing damage to enemies and Slowing them for 3s. Kaldr's basic attacks deal double damage to targets afflicted by Piercing Cold.

Ability Type: Projectile
Damage: 90 / 140 / 190 / 240 / 290 (+80% of your Physical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Rune Of The Hunt
4 11 14 16 18

Rune Of The Hunt

2 A
Toggle: Skadi marks a target for Kaldr to hunt. While toggled on, Kaldr assumes Beast form, chasing and attacking the marked enemy. If a marked enemy dies Kaldr attacks other enemies nearby. When toggled off, Kaldr stops attacking and returns to Skadi, reverting to his Elemental form on the way. This ability can be activated at rank 0 and Kaldr gains new skills as it ranks up.

Ability Type: Pet Command
Basic Attack Damage: 50 / 50 / 57.5 / 65 / 72.5 / 80% of Skadi's
Rank 1: Kaldr gains a dash attack dealing 70 / 85 / 100 / 115 / 130% Basic Attack Damage
Rank 3: Kaldr's kills heal him
Rank 5: Kaldr's attacks give Skadi 10% increased movement speed
Cost: None
Cooldown: 0.5s
Permafrost
2 8 12 15 19

Permafrost

3 B
Skadi freezes the ground for 5s at a target location. The icy area deals damage to enemies that touch it and continues to deal additional damage every .5s they stay on it. Gods who step on the ice are slowed and lose control of their movement while sliding across. Also, Skadi gains movement speed and Slow immunity while standing on the area and persists for 3s after it fades or she leaves.

Ability Type: Circle, Crowd Control, Damage
Initial Damage: 70 / 100 / 130 / 160 / 190 (+50% of your Physical Power)
Damage Per Tick: 5 / 10 / 15 / 20 / 25 (+5% of your Physical Power)
Movement Speed: 20 / 25 / 30 / 35 / 40%
Slow: 15%
Radius: 16 / 16 / 18 / 18 / 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 16s
Winter's Grasp
5 9 13 17 20

Winter's Grasp

4 Y
A snowstorm surrounds Skadi as she chooses a location for Kaldr to attack. If Kaldr is too far he will leap there.

Upon reaching the location a snowstorm also surrounds Kaldr. The initial hit of either snowstorm Roots enemies in the area and Kaldr is restored to full health. The storms persist for 4s while dealing damage to enemies every .5s.

Ability Type: Stim
Damage (Initial Hit): 45 / 85 / 125 / 165 / 205 (+35% of your Physical Power)
Damage (Per Tick): 5 / 10 / 15 / 20 / 25 (+5% of your Physical Power)
Root Duration: 1 / 1.25 / 1.5 / 1.75 / 2s
Radius: 20
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Chapter Title

Skadi builds for Arena and Conquest.

Introduction

Hey everyone, Diabolic again.

So this here is my Skadi build but while I call it a build, it's more of a journal to me. Skadi is one of my favorite gods and this guide has been serving as my journal where I can take notes and keep track of what has and hasn't been working for me. I still have a lot to learn with Skadi and I've made numerous changes to this "journal" but now that I have some of my builds more solidified I'd thought I'd share it with you all. I would like to point out however that while the arena build has been tested numerous times, the conquest build still has work that needs to be done. I'm just learning how to play conquest and the conquest build I've given is what I've found so far helps to ease the learning process.

I hope you like it and as always, if you have any comments or advice I'd love to hear them.

Pros and Cons

Pro's


Multiple forms of CC
Good Damage
Kaldr
Fits Multiple Roles

Cons


Squishy
No Escape
Hard to Master

Items

Arena
This provides a large mana pool for Skadi's abilities and it's passive provides a large power boost. The CDR it provides is also a big help since Skadi's cooldowns are somewhat long. The power boost, CDR and mana pool that makes it so I never worry about running out of mana makes this a must have for me. I also build this first to get the most out of it right away.

If you want to go more ability based then Warrior Tabi might be better but I go Ninja Tabi as the AS helps get the most out of The Executioner and Qin's Sais that I get later on. Typically they way I go since late game I find Skadi's abilities are more initiators/finishers and basic attacks are my main dps partly because of her longer CD's

My preferred lifesteal item. I've listed some alternatives but I don't like The Crusher due to its lack of lifesteal and Asi provides better physical lifesteal and attack speed that would work with The Executioner and Qin's Sais but the 60 power drop is a bit much for me. Bloodforge provides an extra 15 power and 5% more physical lifesteal as well as providing a shield on a god kill which is tempting but I still don't go for it. The reason for that is that Soul Eater provides ability lifesteal at full stacks which I find more useful since I can recover a decent amount of health instantly with one use of Piercing Cold on a minion wave. Soul Eater also provides 10% CDR which is a big help. Bloodforge is also more expensive so everything considered, I find it to be more of a situational item than a standard go-to. I build Soul Eater third so I can stack earlier and make the most of the ability lifesteal.

Late game I go more basic and this is the first item I get as it's not super expensive and as the 4th item it's passive should be more effective as the enemy should start to have more protections if that's what they're building. It provides 30 power and 25% AS but if you want better AS you can go Odysseus' Bow. I don't have Odysseus' Bow as an alternative to The Executioner because I don't like the drop in power and while the extra AS is nice I don't think it's necessary. I also find The Executioner passive is better especially when paired with Qin's Sais

This helps get the most damage out of your basic attacks through it's passive so it's a go-to for me especially when paired with The Executioner. Really helps when fighting tanks. More on the expensive side which is why I get it 5th.

Gives an additional 40 power and 10 pen which is great but in all honesty the big reason I get it is for the 20% CDR for a capped total of 40% CDR. The 40 power and 10 pen is more of a bonus for me. I get this last as I find that getting it earlier slows me down in terms of dps since by the 4th item onwards I'm starting to shift to basic attacks as my main source of damage. The capped CDR at the very end helps me to be a bigger threat in teamfights whereas capped CDR midgame makes me more of a nuisance than a threat since her CD's still aren't great at 40% CDR.


Conquest
I go for this over Hunter's Blessing because early game Skadi's best wave clear is Piercing Cold not her basic attacks so the 10% bonus ability damage is great and the 10% CDR at full stacks is good too. (The decrease in bonus ability damage from 25% to 10% for the addition of physical/magical power in 5.18 was designed for better flexibility and to allow gods to fit into more than one role).

Pretty much same reasoning as the arena build, high power and large mana pool. Expensive for so early in the game but needs to be built early to make the most out of Skadi's abilities.

Same reasoning as arena build, late game I go more basic attack as my main form of damage and this helps lead into that.

30 power, 20% AS, 15 pen are all great but it's passive is what's really nice as early game this is what really helps clear those waves as fast as possible as well as providing that extra bit of pressure when poking.

I get this as my fourth item because at this point I find I'm still focusing a lot on minions (not necessarily 100% though) for the xp and gold and my abilities are still my better source of damage at this point which is why I go for Jotunn's Wrath. 40 power, 150 mana, 10 pen are all great things but the 20% CDR is what makes my abilities shine early game and help me clear waves quickly while still letting me put pressure and poke on the enemy Mid.

It's usually at this point that my abilities start to fall off and I can't rely solely on them so I start switching to basic attacks as my main form of damage with my abilities being initiators/finishers. Once I have enough gold I sell Jotunn's Wrath and buy Asi for the attack speed and the lifesteal (I don't like going without lifesteal in any mode with Skadi). I also don't lose any pen by selling Jotunn's Wrath and getting Asi which is good.

Same reasoning as arena build, I'm starting to go into basic attacks and this is a good start IMO.

Same reasoning as arena build. Once I have enough gold to buy the full Qin's Sais (or at least within a couple hundred gold) I sell blessing to get it and finish off my build.

What I will also sometimes do if gold permits and depending on the situation, is sell Asi to get Bloodforge. I only sell Asi when I'll have enough gold to get a full Bloodforge in one go. The reason I do this is for a bigger teamfight presence. I still have some lifesteal and the extra 75 power is a big help when needing to do damage quickly. The shield on a god kill also helps to get away safely after or keep going a little longer for another kill. You do lose some AS but gain a lot of power so it's up to you as a preference or situational item.

Skills



Passive
.
Skadi's passive is her wolf companion Kaldr. Kaldr has two forms: His beast form where he's attacking and can be attacked/take damage, and his elemental form where he's more there as morale support as he can't attack or do anything besides heal himself and not take damage. Capable of decent damage when used right and is involved in many (if not all) of Skadi's combos.
.
.
1
.
Out of all your abilities, this is like your bread and butter. At max rank it can clear an entire minion wave and enemies hit become afflicted by Piercing Cold slowing them for 3 seconds and making Kaldr's basic attacks deal double damage. Good poke and pretty much mandatory when sending Kaldr in.
.
.
2
.
This is how you toggle Kaldr in between beast and elemental form. Use wisely for it to be of any use. Enemies that have any idea of how Skadi plays will kill Kaldr as soon as they see him coming and while Kaldr will just revert back to elemental form and heal himself it still takes awhile which is time where he could've been used to secure a kill. Kaldr is good but better when you help. Use as you see fit but I use Kaldr in teamfights when it's not likely that he'll be the main focus as well as on weakened enemies. I get a lot of success when teaming up with Kaldr on weakened enemies that are running and when I can use Piercing Cold to help finish them off. I don't usually use Kaldr in 1v1 fights against tanks and other gods that might take awhile to finish unless I have my ultimate ready to root and deal damage.
.
3
.
Deals initial damage as well as a DoT that slows enemies that step on it while they lose control of movement and slide across. Lasts for 5s. I often use this on clumped up minions as well as to break up the enemy team during team fights or move them away from a siege minion that's at their portal. Another use for it that I've learned (though it's hit and miss on its success) is that if I'm being tailed by a melee god I will cast this just in front of me for the 25% movement speed boost while sending the enemy in a different direction or slowing them at the very least. Has saved me multiple times.
.
Ultimate
.
Applies a DoT but it's best function imo is it's root. Great for teamfights or even 1v1 if you're trying to keep an enemy from running or to keep a safe distance while still dealing damage. Heals Kaldr to full heal so one strategy that can be used is to send Kaldr after an enemy and once he's low on health pop Winter's Grasp to heal him and root the enemy. Note that the root is only applied if the enemy is in range upon activation. Activating the ultimate and then walking into range will not apply the root.
.
Skill Order
.
What I do when setting up my skill sequence is to prioritize Piercing Cold first. Whenever you're able to upgrade Piercing Cold do it. The only skill that I believe should be prioritized over it is your ultimate (I believe this only happens once at level 5). This is because Piercing Cold is your main form of damage and poke early on and when it's ranked up first it can take a significant chunk of health out of a squishy enemy early game. Rune Of The Hunt and Permafrost can be upgraded as you see fit but I level them fairly evenly.
.

Summary

In short, this is my Skadi guide/journal and while I'm no expert on Skadi or any of the modes these are the builds that have been working for me and making my life easier (conquest).

Thanks for reading and if you have any questions/comments just let me know, I'm always open to any and all questions/advice.

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Collapse All Comments

1
Kriega1 (143) | September 28, 2018 6:38am
Builds are good however I do not agree at all with some of your relic choices. Meditation Cloak, Heavenly Wings and Magic Shell should never, ever be picked up. The only relics you should be picking up are Aegis Amulet and Purification Beads in almost every game, with maybe the very rare Phantom Veil against Odin if no one on your team got it. Please stop advocating unsuitable relics for usage, as this site is meant to educate the noobs of smite to better their build knowledge.
1
Gulfwulf (81) | October 12, 2018 5:22pm
Having two veils in arena can be useful because of their cooldowns.
1
DiabolicNutria | September 28, 2018 7:03am
Relics are always a tough one for me and seeing as how I'm still an early account level the relics I put have been working for me though I recognize they probably are not suitable for higher level competition. I do believe though that I put in the relic notes that relics are up to you but the ones I put down are the ones I typically choose from. I did not mean for this to translate to "these are the best relics and you need to get these", rather it was my way of saying I'm not 100% sure what's the best relic to get but this is what I do. Especially in Conquest where I am still learning. I apologize if this mislead newer players and looked like a troll build, that was not my intention. Relics will be updated to beads and amulet for both builds.
1
Kriega1 (143) | September 28, 2018 7:22am
Thank you. Much better. Meditation Cloak has it's best usage in assault, while Heavenly Wings and Magic Shell are support/solo-oriented items for conquest and other modes (and certain counters in duel).

Another thing I may mention is if you're building Transcendence it's also viable to start with Charged Morningstar, 3 x Healing Potion and 2 x Mana Potion as an alternative to your current start (which is fine).
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League of Legends Build Guide Author DiabolicNutria
S5 Skadi - Winter's Wrath (Arena and Conquest)
Table of Contents

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