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S5 Skadi - Winter's Wrath (Arena and Conquest)

September 28, 2018 by DiabolicNutria
Comments: 34    |    Views: 6896    |   

Build 1
Build 2

Winter's Wrath Arena

Smite God: Skadi

Item Purchase Order

Core Items
?While I consider Jotunn's Wrath to be a core item, I actually get it 5th or 6th and not 3rd.

Build Item Transcendence
Build Item Ninja Tabi
Build Item Jotunn's Wrath

Ability Focused
?If looking to focus more on abilities, these are some options to add onto the core items.

Build Item Soul Eater Build Item The Crusher Build Item Titan's Bane

Basic Attack Focus
?If looking to focus on basic attacks, these are some options to add onto the core items.

Build Item The Executioner Build Item Qin's Sais Build Item Asi

My Current Build
?This is what I currently build for Skadi in arena and works nicely for me so long as I play smart. I don't like to build all abilities or all basic attack for Skadi in arena which is why I have a few items of both in here.

Build Item Transcendence Build Item Ninja Tabi Build Item Soul Eater Build Item The Executioner Build Item Qin's Sais Build Item Jotunn's Wrath

Alternatives to Soul Eater
?Some alternatives if you don't like soul eater but like the rest of the build.

Build Item Bloodforge Build Item Asi Build Item The Crusher


Build Item Purification Beads Build Item Aegis Amulet

God Skill Order

Piercing Cold

Piercing Cold 1 3 6 7 10 key bind

Rune Of The Hunt

Rune Of The Hunt 4 11 14 16 18 key bind


Permafrost 2 8 12 15 19 key bind

Winter's Grasp

Winter's Grasp 5 9 13 17 20 key bind

S5 Skadi - Winter's Wrath (Arena and Conquest)

September 28, 2018

Chapter Title

Skadi builds for Arena and Conquest.


Hey everyone, Diabolic again.

So this here is my Skadi build but while I call it a build, it's more of a journal to me. Skadi is one of my favorite gods and this guide has been serving as my journal where I can take notes and keep track of what has and hasn't been working for me. I still have a lot to learn with Skadi and I've made numerous changes to this "journal" but now that I have some of my builds more solidified I'd thought I'd share it with you all. I would like to point out however that while the arena build has been tested numerous times, the conquest build still has work that needs to be done. I'm just learning how to play conquest and the conquest build I've given is what I've found so far helps to ease the learning process.

I hope you like it and as always, if you have any comments or advice I'd love to hear them.



  • Transcendence - This provides a large mana pool for Skadi's abilities and it's passive provides a large power boost. The CDR it provides is also a big help since Skadi's cooldowns are somewhat long. The power boost, CDR and mana pool that makes it so I never worry about running out of mana makes this a must have for me. I also build this first to get the most out of it right away.
  • Ninja Tabi - If you want to go more ability then Warrior Tabi might be better but I go Ninja Tabi as the AS helps get the most out of The Executioner and Qin's Sais that I get later on. Typically they way I go since late game I find Skadi's abilities are more initiators/finishers and basic attacks are my main dps partly because of her longer CD's
  • Soul Eater - My preferred lifesteal item. I've listed some alternatives but I don't like The Crusher due to its lack of lifesteal and Asi provides better physical lifesteal and attack speed that would work with The Executioner and Qin's Sais but the 60 power drop is a bit much for me. Bloodforge provides an extra 15 power and 5% more physical lifesteal as well as providing a shield on a god kill which is tempting but I still don't go for it. The reason for that is that Soul Eater provides ability lifesteal at full stacks which I find more useful since I can recover a decent amount of health instantly with one use of Piercing Cold on a minion wave. Soul Eater also provides 10% CDR which is a big help. Bloodforge is also more expensive so everything considered, I find it to be more of a situational item than a standard go-to. I build Soul Eater third so I can stack earlier and make the most of the ability lifesteal.
  • The Executioner - Late game I go more basic and this is the first item I get as it's not super expensive and as the 4th item it's passive should be more effective as the enemy should start to have more protections if that's what they're building. It provides 30 power and 25% AS but if you want better AS you can go Odysseus' Bow. I don't have Odysseus' Bow as an alternative to The Executioner because I don't like the drop in power and while the extra AS is nice I don't think it's necessary. I also find The Executioner passive is better especially when paired with Qin's Sais
  • Qin's Sais - This helps get the most damage out of your basic attacks through it's passive so it's a go-to for me especially when paired with The Executioner. Really helps when fighting tanks. More on the expensive side which is why I get it 5th.
  • Jotunn's Wrath - Gives an additional 40 power and 10 pen which is great but in all honesty the big reason I get it is for the 20% CDR for a capped total of 40% CDR. The 40 power and 10 pen is more of a bonus for me. I get this last as I find that getting it earlier slows me down in terms of dps since by the 4th item onwards I'm starting to shift to basic attacks as my main source of damage. The capped CDR at the very end helps me to be a bigger threat in teamfights whereas capped CDR midgame makes me more of a nuisance than a threat since her CD's still aren't great at 40% CDR.
  • Mage's Blessing - I go for this over Hunter's Blessing because early game Skadi's best wave clear is Piercing Cold not her basic attacks so the 25% bonus ability damage (which I believe is being changed to 10% in 5.18 but not sure since I don't think my PS4 has that update) is great and the 10% CDR at full stacks is good too.
  • Transcendence - Pretty much same reasoning as the arena build, high power and large mana pool. Expensive for so early in the game but needs to be built early to make the most out of Skadi's abilities.
  • Ninja Tabi - Same reasoning as arena build, late game I go more basic attack as my main form of damage and this helps lead into that.
  • The Crusher - 30 power, 20% AS, 15 pen are all great but it's passive is what's really nice as early game this is what really helps clear those waves as fast as possible as well as providing that extra bit of pressure when poking.
  • Jotunn's Wrath - I get this as my fourth item because at this point I find I'm still focusing a lot on minions (not necessarily 100% though) for the xp and gold and my abilities are still my better source of damage at this point which is why I go for Jotunn's Wrath. 40 power, 150 mana, 10 pen are all great things but the 20% CDR is what makes my abilities shine early game and help me clear waves quickly while still letting me put pressure and poke on the enemy Mid.
  • Asi - It's usually at this point that my abilities start to fall off and I can't rely solely on them so I start switching to basic attacks as my main form of damage with my abilities being initiators/finishers. Once I have enough gold I sell Jotunn's Wrath and buy Asi for the attack speed and the lifesteal (I don't like going without lifesteal in any mode with Skadi). I also don't lose any pen by selling Jotunn's Wrath and getting Asi which is good.
  • The Executioner - Same reasoning as arena build, I'm starting to go into basic attacks and this is a good start imo.
  • Qin's Sais - Same reasoning as arena build. Once I have enough gold to buy the full Qin's Sais (or at least within a couple hundred gold) I sell blessing to get it and finish off my build.
  • Bloodforge - What I will also sometimes do if gold permits and depending on the situation, is sell Asi to get Bloodforge. I only sell Asi when I'll have enough gold to get a full Bloodforge in one go. The reason I do this is for a bigger teamfight presence. I still have some lifesteal and the extra 75 power is a big help when needing to do damage quickly. The shield on a god kill also helps to get away safely after or keep going a little longer for another kill. You do lose some AS but gain a lot of power so it's up to you as a preference or situational item.


Passive: Kaldr, The Winter Wolf

  • Skadi's passive is her wolf companion Kaldr. Kaldr has two forms: His beast form where he's attacking and can be attacked/take damage, and his elemental form where he's more there as morale support as he can't attack or do anything besides heal himself and not take damage. Capable of decent damage when used right and is involved in many (if not all) of Skadi's combos.
Ability 1: Piercing Cold
  • Out of all your abilities, this is like your bread and butter. At max rank it can clear an entire minion wave and enemies hit become afflicted by Piercing Cold slowing them for 3 seconds and making Kaldr's basic attacks deal double damage. Good poke and pretty much mandatory when sending Kaldr in.
Ability 2: Rune Of The Hunt
  • This is how you toggle Kaldr in between beast and elemental form. Use wisely for it to be of any use. Enemies that have any idea of how Skadi plays will kill Kaldr as soon as they see him coming and while Kaldr will just revert back to elemental form and heal himself it still takes awhile which is time where he could've been used to secure a kill. Kaldr is good but better when you help. Use as you see fit but I use Kaldr in teamfights when it's not likely that he'll be the main focus as well as on weakened enemies. I get a lot of success when teaming up with Kaldr on weakened enemies that are running and when I can use Piercing Cold to help finish them off. I don't usually use Kaldr in 1v1 fights against tanks and other gods that might take awhile to finish unless I have my ultimate ready to root and deal damage.
Ability 3: Permafrost
  • Deals initial damage as well as a DoT that slows enemies that step on it while they lose control of movement and slide across. Lasts for 5s. I often use this on clumped up minions as well as to break up the enemy team during team fights or move them away from a siege minion that's at their portal. Another use for it that I've learned (though it's hit and miss on its success) is that if I'm being tailed by a melee god I will cast this just in front of me for the 25% movement speed boost while sending the enemy in a different direction or slowing them at the very least. Has saved me multiple times.
Ultimate: Winter's Grasp
  • Applies a DoT but it's best function imo is it's root. Great for teamfights or even 1v1 if you're trying to keep an enemy from running or to keep a safe distance while still dealing damage. Heals Kaldr to full heal so one strategy that can be used is to send Kaldr after an enemy and once he's low on health pop Winter's Grasp to heal him and root the enemy. Note that the root is only applied if the enemy is in range upon activation. Activating the ultimate and then walking into range will not apply the root.

What I do when setting up my skill sequence is to prioritize Piercing Cold first. Whenever you're able to upgrade Piercing Cold do it. The only skill that I believe should be prioritized over it is your ultimate (I believe this only happens once at level 5). This is because Piercing Cold is your main form of damage and poke early on and when it's ranked up first it can take a significant chunk of health out of a squishy enemy early game. Rune Of The Hunt and Permafrost can be upgraded as you see fit but I level them fairly evenly.


In short, this is my Skadi guide/journal and while I'm no expert on Skadi or any of the modes these are the builds that have been working for me and making my life easier (conquest).

Thanks for reading and if you have any questions/comments just let me know, I'm always open to any and all questions/advice.

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