Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Mercury guides

Ludicrous Speed! - Mercury 5.3

9 1 91,980
8.7
by Cyberhawk94 updated March 6, 2018

Smite God: Mercury

Build Guide Discussion 5 More Guides
Choose a Build: Build
Build 1 Full Build Orders
Tap Mouse over an item or ability icon for detailed info

Mercury Build

Starting Items

Build Item Assassin's Blessing Assassin's Blessing
Build Item Katana Katana
Build Item Healing Potion Healing Potion
Build Item Multi Potion Multi Potion

Relics

Build Item Purification Beads Purification Beads
Build Item Heavenly Wings Heavenly Wings
Build Item Aegis Amulet Aegis Amulet

Core items

Build Item Talaria Boots Talaria Boots
Build Item Stone Cutting Sword Stone Cutting Sword
Build Item Deathbringer Deathbringer
Build Item Asi Asi

More Crit

Build Item Demon Blade Demon Blade
Build Item Rage Rage

Last item

Build Item Titan's Bane Titan's Bane
Build Item Masamune Masamune
Build Item Bloodforge Bloodforge

Mercury's Skill Order

Made You Look

1 X Y
Made You Look
1 3 6 7 9

Maximum Velocity

2 A B
Maximum Velocity
4 8 11 12 14

Special Delivery

3 B A
Special Delivery
2 15 16 18 19

Sonic Boom

4 Y X
Sonic Boom
5 10 13 17 20
Made You Look
1 3 6 7 9

Made You Look

1 X
Mercury moves in the blink of an eye, dealing one melee attack to every enemy within the target area. This ability can Critically Hit, and triggers Ability related Item effects, not Basic Attack related Item effects.

Ability Type: Ground Target
Damage: 80 / 115 / 150 / 185 / 220 (+60% of your Basic Attack Power)
Radius: 7.5 / 9 / 10.5 / 12 / 13.5
Cost: 50
Cooldown: 9s
Maximum Velocity
4 8 11 12 14

Maximum Velocity

2 A
Mercury passively gains movement speed. When this ability is activated, Mercury increases his attack speed and is immune to slows for the duration.

Ability Type: Buff
Movement Speed: 2 / 4 / 6 / 8 / 10%
Attack Speed: 30 / 40 / 50 / 60 / 70%
Duration: 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 18 / 17 / 16 / 15 / 14s
Special Delivery
2 15 16 18 19

Special Delivery

3 B
Mercury dashes forward, knocking aside minions, grabbing the first enemy god he encounters and spinning them. The enemy god takes damage until the effect ends, and Mercury throws the god in the direction of his choice.

Ability Type: Dash
Minion Damage: 70 / 115 / 160 / 205 / 250 (+80% of your Physical Power)
Damage per Tick: 10 / 15 / 20 / 25 / 30 (+16% of your Physical Power) every 0.25s
Damage (Total): 40 / 60 / 80 / 100 / 120 (+64% of your Physical Power)
Duration: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Sonic Boom
5 10 13 17 20

Sonic Boom

4 Y
Mercury gathers energy for a powerful dash, with the range extending as he does so. He travels the distance faster than the speed of sound, dealing damage to all enemies, stunning them and spinning them around in a random direction.

Ability Type: Dash
Damage: 200 / 275 / 350 / 425 / 500 (100% of your Physical Power)
Disorient Duration: 1.5s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 100s

Introduction

Welcome to my guide for Mercury, Messenger of the Gods

My name is Cyberhawk.

This is my third season 5 guide, and I intend to update it, so feel free to comment things that should be added/edited.

Pros / Cons

Hey! Over There!

Pros:
  • Great burst damage
  • Excellent 1v1
  • Excellent mobility
  • Great Set-Up
  • Very sticky, good chase
Cons:
  • Exceedingly Squishy
  • Very vulnerable to CC
  • No real team-fight potential
.

Skills

Gotta Go Fast!







Passive - Fastest God Alive

Fastest God Alive is what makes Mercury love Movement speed so much. The First part has a fairly minor effect on playstyle, basically always be moving at least a little bit to charge it up, and if you want to get fancy make sure your first hit is either your first or third in the attack chain, since the second hit does less damage.

The second part of the passive gives you a power boost for movement speed items. This boost is based off your base MS of 381, and basically boils down to 10% MS = 9.5 Power. This means cool things like Warrior Tabi giving 57 Power, Sprint and Wind Demon Buffs granting Power, Yellow buff gives extra power, etc. This actually can help his early game a bit, since Boots + Yellow Buff gives him 21 Power!


1 - Made You Look

Made You Look is Mercury's main poke / camp clear. Level this first since it makes it both hit harder and easier to land. It apply's on-hits which is nice, especially if you built lifesteal, but there's nothing too fancy about using this.


2 - Maximum Velocity

Maximum Velocity is Mercury's steroid, and its one of the best in the game. Passively gives him Movement Speed (and through that some extra power), gives him a MASSIVE Attack Speed increase at rank 5. Merc shreds tanks and towers with this buff on. It also means it is very easy to overcap on Attack Speed, so try to keep your items under 35% extra AS.


3 - Special Delivery

Special Delivery is an odd ability. In seems like its designed as a clear, but it doesnt do enough damage for that until late game, and the god tick-damage is nothing to write home about. This ability is mainly used as Set-Up for an auto attack or two.


Basically, you can initiate with it to throw them away from their tower so they have farther to run, and hit them with a Basic attack before they have landed, or toss Made You Look to where they are going to land.

This ability is also your main escape: simply use the dash to run away from someone / out of an AoE.


4 - Sonic Boom

Sonic Boom is amazingly fun to use, taking you nearly across the map in an instant. Hitting multiple people with this can instantly change a team fight in your favor, and no where is safe at low health from Mercury with you in his sights.

If you are not in a teamfight, the two main times to use this are as an initiation or a last hit (though it is a decent escape in emergencies).

As an Initiation, you want the dash to end just barely past your target, so they are hurt and stunned, but you dont have a 2 minute walk to get back to them. If your aim is good, you can often kill them before the stun ends. This is probably the hardest thing to perfect as Mercury

As a last hit, you can charge through towers, past enemies, whatever you need to blow through the god getting away. This requires much less precision, though ideally you will both hit your target and end the dash close to a jungle entrance to escape the incoming retaliation.

Something like:
escape
_|^|____________| |________
- -M- - - - -X- - - - - - - -



Combos

- Normal Gank -
Special Delivery or Sonic Boom -> Made You Look -> Maximum Velocity -> Basics


Sprint is always an option


The main things to practice with Mercury are:

The aim of your Sonic Boom
When to jump into a fight vs hanging back
Special Delivery being used appropriately
Dodging while hitting with your basics

Items

New Toys! So Exciting!



Blessing

Buy Assassin's Blessing. Mercury is a jungler, and doesn’t have any built in sustain. Not much else needs to be said about this starter item.

Relics

Special Delivieries


Core Items


Item 1
The only choice of boots for Mercury, Talaria Boots gives an outstanding 33 Power and 25% Movement speed, and should always be your first full item. Preferred over Warrior Tabi for the MP5 and excellent rotation speed.



Item 2

With the changes to the Conquest map, movement speed has become a much more valuable stat. Because of this, Stone Cutting Sword is now the go-to option to build 2nd . As soon as this is done, you can really start going for kills, and the pen and protections will help you immensly. This can be delayed if you prefer getting the sustain from Asi or something right away, but it should definitely be in your build, earlier the better to take advantage of the rotation speed.



Item 4

Deathbringer, while coming down a bit in 5.2, is the make or break item on Mercury. This will vastly increase your damage output in just one item. Its name has never been more accurate.




After/between those 3 items, there seems like a lot of flexibility left, with many items like Hastened Katana seeming perfect for mercury. However, some key things make some items much worse, and others much better on the Messenger:

A) Movement speed gives almost 1 Power per 1%, so Movement speed items rock
B) Mercury definitely needs a 2nd crit item.
C) Mercury goes over the Attack Speed cap with Maximum Velocity very easily. The cap is hit at +32% Attack speed, not counting the buff from Wind Demon. To get the most from your items, don’t build more AS than that.
D) Heavenly Wings Upgrade does the same job as Hastened Katana better, and even gives power.
E) You burst people too fast for them to heal most of the time, so items like Brawlers and Toxic Blade aren’t very useful.



The Common Choices

Wanna see me run around the world?


Other Options

Wanna see me do it again?

Gameplay

You're Too Slow!



Early Game


Mid Game


Late Game

Conclusion

Mercury is one of my top 10 favorite gods in the game, late game with your 600+ movement speed is just so much fun.




Special thanks to Zibly and his awesome Template!

Other Guides

These are all the guides I have made so far, feel free to check them out.
Actively Maintained


Ne Zha

Geb

Nike

Achilles

Update when Possible


Hun Batz Patch 5.3

Mercury Patch 5.3

Sobek Patch 5.3

Changelog

Will update as builds change in patches etc.

UP TO DATE AS OF 5.3



3/6/2018 - Updated for crit changes in 5.2 and 5.3

2/5/2018 - Updated for season 5

8/2/2016 - Guide Created

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
NKE07 | February 7, 2018 2:09am
Nice work! Only thing I have to say is that Mercury actually does have really great jungle clear. I'd still say Assassin's Blessing is the play, but there are only two gods in the game that can clear the first three jungle camps faster than Mercury at level one, Chronos, and He Bo. Just a minor thing though :D
2
Cyberhawk94 (4) | February 7, 2018 9:53am
I think Ne Zha might be faster than him still, but you're totally right, thats what I get from copying over my Hun Batz guide
1
NKE07 | February 7, 2018 3:08pm
Definitely possible with his crit shenanigans! I could get him Thanatos and Mercury finishing the blue buff at around 58ish seconds. Fun fact: The slowest level 1 jungle clear is a tie between Kumbhakarna and Chiron finishing the blue buff at 1:20 :D
Load more comments (1 more replies) →
2
BaliofTerenas | December 7, 2016 8:38am
Nice guide. I like the layout as well as the discussion of why's and when's for the various items.
Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved