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Thanks for taking a look at my Ah Muzen Cab build. This guide aims to break down my play style with the god of bees, and present a different approach to some of the current standard builds circulating around the battlefield of the Gods.
Abbreviation List
AA: Auto Attack
ADC: Attack Damage Carry (Sometimes referred to as Hunters)
AMC: Ah Muzen Cab
AOE: Area of Effect
CC: Crowd Control
Crit: Critical Strike
DOT: Damage over Time
EXP: Experience
OOM: Out of Mana
Ult: Skill 4 or Ultimate Skill (Stinger)
1: Hive
2: Swarm
3: Honey
4: Stinger
Without further Adieu Lets get to the guide.
DetailsHealth: 450(+73) Mana: 230(+40) Speed: 350 asdf asdf |
Basic AttackRange: 55 Attack Speed: 0.92 (+0.012) Damage: 38 + 2.2 (+100% of Physical Power) Progression: N/A |
DefensesPhysical: 12 (+3) Magical: 30 (+0.9) HP5: 7 (+0.71) MP5: 4.4 (+0.38) asdf |
Pros High AA Damage High Mobility AOE DOT AOE Slow Versatile Laning Phase (Can either Solo, Duo, or Jungle effectively) |
Cons Reliant on Hive Placements Low Health High Mana Costs No Escape asdf asdf |
Acts as an attack speed/move speed steroid as well as a hub for Bees! to swarm Honey patches. |
A secondary way to apply Bees! to Honey patches, as well as a long ranged poke for fleeing enemies during early game ganks. |
AMC's primary method of clearing the lane. Swarming the puddles of Honey with Bees! from his Hives. |
AMC's largest single shot damage, this attack can take out anywhere from 1/4 - 1/2 of an enemy god's health, and upon retrieval the CD is reduced 80%. |
Early game sustain item that pairs nicely with your regeneration from Hives. |
I always like to have at least a pair of rank 1 Boots on any character I play when entering lane; movement speed wins games. |
Sprint | AMC has no escape of his own, sprint is a cheap solution that gives you a very powerful chasing tool later in the game, and when upgraded to rank two allows you to break slows ( Improved Sprint). Once again movement speed wins games. |
AMC is mana hungry and the blue buff doesn't have 100% up time, you need these to sustain you through the time that it is down. Once again AMC requires a fine balance of aggression and defense, if you are OOM you can't protect your Hives; this leads to you having to place more Hives and running out of mana even faster. |
This is a natural progression from Boots and gives you more movement speed. |
I always say that rank two on sprint is mandatory for just about every character. For AMC it is especially true early on. Improved Sprint grants you a slow immunity and allows you to escape many deadly situations. |
Finishing your boots is important, AMC focuses on his AA damage for the most part; so the penetration Warrior Tabi gives you a much better bonus than the CDR from Ninja Tabi |
I like to take this item when the enemy team isn't very CC heavy. It makes chasing and securing kills easier in the late game. It also acts as a great item for team support during big team fights. If you are finding CC to be a problem I would instead go with Aegis Amulet or Purification Beads. |
This is an excellent item to build if you want the benefits of Heartseeker and Asi, but don't want to risk dropping stacks on death. It also has the added benefit of taking one slot as opposed to two. However, you will be loosing Attack Speed and Movement Speed so those need to be found in another item elsewhere. |
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As previously mentioned if you are being inundated with heavy CC grab one of these two items to prevent it. |
This item is mandatory for chasing. It removes the movement penalty for attacking and lets you stick to enemies trying to flee. |
Assuming you chose to buy Creeping Curse It is time to max it out. Enfeebling Curse is more versatile since reducing the enemy team attack speed will hurt more players, but if they have a powerful healer you should always take Weakening Curse instead. |
If the enemy team has a few heavy hitters of their own and you feel the defensive boost will do more good than the crit bonus from Rage then build this item instead. It still gives +25 physical power and reduces enemy protection by 15, so it is a DPS gain, but it will also provide you +50 physical protection. *It is worth noting that Aura's apply before item effects so this item does make the returns from Titan's Bane a little less effective. |
Similar to the Void Shield but for when the enemy has strong magical damage from a bursty mage like Scylla. It will also give you +250 mana which is a good boost for AMC's lack luster manapool and costly skills. |
This is a great item to take over Rage earlier in the mid game. If you decide to build this I would build it before Qin's Sais since it is much cheaper to build and you will get the bonus sooner. It also gives you more sustain in lane and lets you box against enemies more effectively. |
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Whatever active you chose in the laning phase, make sure it gets to rank three. |
If you chose to rush Rage earlier, go ahead and build out your Asi now, as mentioned previously it gives great sustain and allows for good boxing capability. |
Penetration. By this point in the game a lot of the enemy team has probably started trying to build defensive items to counter you. With Titan's Bane you will tear through their defense with ease. It also pairs nicely with Qin's Sais. |
The ultimate damage item, after building Rage this item shines to it's fullest allowing you to crit for anywhere between 600-800 damage. However, if you chose not to purchase Rage earlier I would probably build it in to this slot over Deathbringer. |
Instead of Death Bringer this item can bring some more burst into your build. If you notice that kills are getting away with two hits left frequently this is a good alternative. |
If the enemy team is mostly physical damage based build this instead of Hide of the Urchin, If you feel you need both build it instead of Deathbringer. You will do less damage but survival is more important. |
If you haven't built this already you need to, the bonus crit chance is mandatory for AMC. I would build this instead of Deathbringer but before Titan's Bane. |
If you are going to pick this item up don't wait past the fourth item slot. Damage is inevitable in this game, and Hide of the Urchin covers both ends of the spectrum. Since it does need to stack to ten to be at its full effectiveness building it much later than item slot four is risky. |
In conclusion,
AMC is a very fun character to play, he has a lot going for him and can dish out some very admirable damage. However, he requires a lot of maintenance early game and will OOM if you don't pace your self. Be aggressive but don't over commit, keep your awareness, and most importantly have fun.
VVGL VVGF
-TheOSC
asdf
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Thank you for the time and effort you put into this!
I can tell you the gameplay/skill usage and item explanations are terrific. Very useful things I didn't know about this god and great descriptions.
My only suggestions are for the aesthetic appeal for the guide: Leave some spacing between images and texts and headings, try to include icons to get rid of wall of texts, try using columns for a better looking organization within each section. This guide is deserving of an upvote :) /\
A useful link: BB Coding Guide