This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results. We recommend you check out our other Kali Builds
Vote received! Would you like to let the author know their guide helped you and leave them a message?
Bumba's Mask
Potion of Power
Hand Of The Gods (Old)
Death's Toll
Potion of Power
Hand Of The Gods (Old)
Warrior Tabi
Qin's Sais
Rage
The Executioner
Titan's Bane
Brawler's Beat Stick
Bloodforge
Devourer's Gauntlet
Hastened Fatalis
Greater Sprint
Witchblade
Magi's Cloak
Deathbringer
Malice
Greater Purification
Greater Aegis
Introduction


Skills

|
|
Marked For Destruction: The only thing in game which I can resemble this passive to is |
|
|
Lash: Your main source for destroying jungle camps, clearing waves and bursting enemies. Do not underestimate the lifesteal, and while the damage on it doesn't really compare to that of |
|
|
Incense: When maxed, this ability is the longest duration active steroids in the game. Use the stun to set up |


|
![]() |
|
![]() |
|
expalanaion
|
![]() |
|
![]() |
|
explanation
|
![]() |
|
![]() |
|
![]() |
|
explanationStats

qin's sais |
Power: As a carry, you must have power on your top priority so that you could hurt people and destroy them. |
|
|
Attack Speed: Kali is an auto-attack centered god. Not only this, but because your swing chain is 1/.5/.5, attack speed is even more helpful. |
|
|
Penetration: Even enemies without any physical protection items will still have around 50 physical protection at level 20. You must be able to shred through their armor. |
|
|
Crit Chance: Again, Kali is a basic-attack based carry. Crit chance is pretty much self explanatory, as you want to have as much damage from your auto attacks as possible. |

|
|
Lifesteal: Sometimes, your innate sustains won't be enough to keep up your health in boxing skirmishes and team fights. |
greater sprint |
Movement Speed: You are only dangerous when at melee range. Therefore, you must be quick and agile to get there as fast as possible. |

jotunn's wrath |
Cooldown Reduction: Screw utility! Your abilities aren't as important as your autos. Dealing more damage is better than having more ults! |
bulwark of hope |
Health: You are not a tank! If you want survivability, get lifesteal! |
Items

potion of physical might |
Potion of Physical Might: This comes in handy in the beginning as it boosts your early game damage & clear which allow you to have more time for ganks and better farm. |
hand of the gods |
Hand of the Gods: In order to keep up with the jungle clear, this active is a must for ever jungler, and Kali is no differnet. Late game you should opt it for |
bumba's mask |
Bumba's Mask: For beginner junglers, I'd recommend taking this. It grants you good sustain in the jungle removes your gold loss when a team mate leeches a camp. |
|
|
Death's Toll: If you can control your mana usage and health, this pays out way more than |


warrior tabi |
Warrior Tabi: This will allow you to gank and rotate faster as well as clear better and deal more damage, mainly thanks to the penetration. Get this item first, or else... |
qin's sais |
Qin's Sais: The perfect item for you. As soon as you get this, it's game on. It fits your swing chain so well that it nearly doubles your auto attack damage. It is the core of Kali, and so you must get it second, after your shoes! |
|
|
Rage: Crits all day every day! It suits your swing chain really well and will allow you to auto attack for much more damage. |

|
|
The Executioner: As mentioned before, Kali fares really well with on-hit items because of her fast swing chain. This means that you can stack this item's passive in an instant. |
|
|
Titan's Bane: If you seek to deal immediate, instant burst to enemies and vaporize them in a second, than this is the item for you. If you take this in addition to |
|
|
Brawler's Beat Stick: Works really well against sustain-based gods like |

|
|
Devourer's Gauntlet: If you don't need the penetration after finishing your first two items, and think you need some survivability, this is both stats and cost efficient. |
|
|
Bloodforge: If you are in late game and don't have the time to stack |

greater sprint |
Greater Sprint: Get this if you are opting for a build that is centered around bursting enemies as fast as possible. |
|
|
Hastened Fatalis: If you don't want to rely on an active to help you chase, or if you want to save your last active slot for a more defensive active item, this is your item of choice. |

witchblade |
Witchblade: Comes in handy against physical enemies that rely on basic attacks like |
magi's blessing |
Magi's Blessing: If you went for |

malice |
Malice: Not exactly my cup of tea, but if you seek more damage and have nothing else to buy, coupled with |

greater purification |
Greater Purification: You are still vulnerable to CC when ulting, and since you can't use your ult while under the effect of hard CC, you might end up dying with it available. |
greater aegis |
Greater Aegis: If you need more invincibility against heavy burst teams, this is a life saver, as well as a counter to CC from time to time. |

asi |
Asi: Doesn't grant any power and there are better lifesteal items, better penetration items and better attack speed items. You get more, better stats from getting items from each kind rather than a hybrid item of all stats. |
|
|
Heartseeker: Since this item is only good early game, it delays you from getting |
Jungling

|
|
Lash: To clear the most effectively, start by auto attacking the middle creep in the camp, and then when all 3 creeps are stacked up as close as possible, use When clearing waves, go right in front of the melee minions and throw the blades so they'll all hit the melee and converge at the archers. |

ward |
Vision: You must know where the enemy team is, specifically the enemy jungler. This can be achieved by proper usage of team communication, wards and sentry wards to make sure you are not spotted out by enemy wards. Also if you see that the enemy jungler is on low health but went to the jungle to clear, feel free to pay him a surprise visit. |
hand of the gods |
Fast Clear: Kali doesn't really excel at this, but it isn't a major drawback for her either. You must be able to clear the camp as fast as possible before enemies will realize you are invading their jungle. This could be heavily assisted with the use of |

|
|
Incense: This ability is nearly impossible to miss and locks down enemies with ease. It can easily set up a guaranteed |

Game Phases


eat minions |
Farm: Your main focus here should be on farm. Your early game is bad, so your goal is try to pass it as fast as possible. Clear as many camps as you can as fast as possible and try not to die. This doesn't mean you are restricted from ganking, but you must pick your actions very carefully. |
|
|
Ability Centered Gods: If you are fighting an enemy Thanatos, you know that his abilities are his greatest source of damage. Dodge his |

The Roles of Destruction

aimed strike |
Dealing Damage: Your most efficient way of dealing damage is to initiate with |
|
|
Commitment: You have the unique ability to go invincible and completely heal and grant yourself a second chance by slaying your kill target. Use those abilities wisely. You must choose your target and try to attack it and only it. Of course, if you have started attacking |
behind you! |
Killing The Back Line: You cannot be killed while under the effect of |

banish |
Disruption & Avoidance: Your stun and leap provide great tools for avoiding enemy attacks, dodging and interrupting them and their abilities, as well as locking down and chasing. Any channeling abilities like |
|
|
Boxing: First, you must evaluate your enemy and their capabilities. This is done by knowing the god and looking at their build. Even when you don't have any lifesteal items, the bleed from |

|
|
Sustain: You can easily heal up any damage taken in fights. There are 2 main ways of sustaining yourself throughout fights. The first is with your passive. You can heal 80% of your total health by getting the killing blow on your kill target, which ultimately grants you a second chance. The second is via lifesteal, which is achieved with the bleed from |
|
|
Invincibility: Kali is one of only 3 gods in the game who have an innate ability to become invulnerable. You can completely negate any attempt of the enemy to burst you down and kill you. This means that you can bait out enemy ultimates: "Enemy |
|
|
Mobility: This is Kali's weakest aspect out of the 3, but she doesn't lack in it either. You have a jump and high base movement speed. And if you have opted for |
Summary
Credits
Subzero008 - One of the best guide crafters out there. A lot of my design and work are vastly inspired by his guides. And, he wrote The Jungler's Handbook.
Piederman - The author of the amazing guide of Ao Kuang - You'll Never Break My Wind. Lots of my designs are inspired by him.
TormentedTurnip - Dr. Paco is also a great guidecrafter and an arena specialist. Some of my designs are also inspired by him, specifically the Stats section.
Sanguis - Thanks for the skill-sequence BB code.
BestMinionEver - Marki wrote some great jungling guides and a counter-jungling guide. Check out his works!
jhoijohi - Without her "making a guide" guide, I wouldn't have been able to write this guide.
Change Log
June 17th, Tuesday, 2014
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
I rarely use lifesteal items, since kali as innate lifesteal with
Was this a smurf game / game with low level players, or are you just that good/lucky?
Skills: Very well explained. Skill sequences were nice, along with the overall explanations. No problems where.
Items: I'd advise against
Gameplay: 1. You really need to not overestimate Kali's dueling prowess in the early game. You kinda make it sound like she's invincible, when she kind of...isn't.
2. "Never stop farming." Please remove this sentence and throw it in a fire. Farming is important, but...not really that important.
3. An expanded dueling section would be appreciated, since it's emphasized a lot.
4. Okay, before I read this guide, I'd had played Kali only once. After I read it, I played two matches with her, using this guide as a baseline.
Honestly, the thing that helped me most was the build. Aside from that, I was honestly kinda clueless on what to do. I know that Kali is a late game melee ADC, but I couldn't just keep farming all game. I wish I could get some advice on making the most of Kali when she is weakest.
Overall: The guide seems to have a good amount of info...but I wish I knew what to do. But it did help, so I'm giving it an upvote.
Yeah, was saying in general..
If you're talking about a real-match up, Loki isn't that slow, especially with
Kali might be able to survive Loki's burst which is immensely high, but with his relatively low cooldowns and usually maxing CDR, he can just go right back and ult to finish the job. Kali doesn't do that great against high burst gods, actually. With the 1 second stun and aimed strike before I ult, I could probably finish you off before you could use
I'm just saying, Loki is my most played god, and Kali probably being #2 or #3. Kali does have immense power in 1v1's (due to her passive), but Loki is made for 1v1s and always has been good in 1v1s. Wanna play you in a 1v1 Loki vs Kali one day xD
That is sad,
@MeKali - Glad I could help. Your name kinda says it all about XD
Yes it is xD
If you're talking about a real-match up, Loki isn't that slow, especially with
Kali might be able to survive Loki's burst which is immensely high, but with his relatively low cooldowns and usually maxing CDR, he can just go right back and ult to finish the job. Kali doesn't do that great against high burst gods, actually. With the 1 second stun and aimed strike before I ult, I could probably finish you off before you could use
I'm just saying, Loki is my most played god, and Kali probably being #2 or #3. Kali does have immense power in 1v1's (due to her passive), but Loki is made for 1v1s and always has been good in 1v1s. Wanna play you in a 1v1 Loki vs Kali one day xD
I don't think it's a viable argument for a match up. It's like saying Thanatos has a good match up against all junglers because he can pretty much shut down any god early. Match ups are about comparison between kits and play styles of gods, not by game phases.
And even then, before level 5, Kali can just escape a Loki any time she wants to. Stun him when he comes close when she hears Aimed Strike or just jump to escape. After level 5, if she can survive Assassinate, and she can at a 1v1, she can just counter ult him.
@Greenevers - Did you mean "good looks" or "looks good"? :D
Kinda slang for looks good :3
Btw, I disagree with Loki being Kali's easiest counter :P. I've owned many Kali's in my 1v1 days. Main thing to do with Kali is shut her down early game and end the game quick. If you don't, well you're screwed xD