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Hachiman - Demonic Archer S7 | In-Depth Guide

21 3 77,382
9.4
by Maniel updated July 24, 2020

Smite God: Hachiman

Build Guide Discussion 18 More Guides
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Deadly Crits Tank Shred
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Hachiman Build

Start

Notes you dont need Mana Potions because of Hachis passive Master of Arms

Notes

you dont need Mana Potions because of Hachis passive Master of Arms

Build Item Hunter's Blessing Hunter's Blessing
Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Healing Potion Healing Potion
4

1st Back (1)

Notes ninja tabis gives you the nice attack speed bonus and ms so you can get to lane and camps faster and have an easier escape. rush devos only if you are ahead (double kill in lane)

Notes

ninja tabis gives you the nice attack speed bonus and ms so you can get to lane and camps faster and have an easier escape. rush devos only if you are ahead (double kill in lane)

Build Item Hunter's Blessing Hunter's Blessing
Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Ninja Tabi Ninja Tabi
Build Item Ward Ward
2

2nd Back (2)

Notes Try to back immediately after you got 1700 Gold. The powerspike of Devourer`s Gauntlet is worth it.

Notes

Try to back immediately after you got 1700 Gold. The powerspike of Devourer`s Gauntlet is worth it.

Build Item Hunter's Blessing Hunter's Blessing
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Ninja Tabi Ninja Tabi
Build Item Healing Potion Healing Potion
2

Core Items

Notes just basic hunter crit items 90% of the hunters should have.

Notes

just basic hunter crit items 90% of the hunters should have.

Build Item Atalanta's Bow Atalanta's Bow
Build Item Rage Rage
Build Item Deathbringer Deathbringer

6th Item

Notes Poison Star and Wind Demon works great with Eagle Eye.

Notes

Poison Star and Wind Demon works great with Eagle Eye.

Build Item Ichaival Ichaival
Build Item Asi Asi
Build Item Demon Blade Demon Blade
Build Item Poisoned Star Poisoned Star
Build Item Qin's Sais Qin's Sais
Build Item Berserker's Shield Berserker's Shield

Situational

Notes Toxic Blade for anti heal, Bloodforge if you are carrying the team and need to be able to fight long. Void Shield is currently a great defensive choice but the cloaks work too.

Notes

Toxic Blade for anti heal, Bloodforge if you are carrying the team and need to be able to fight long. Void Shield is currently a great defensive choice but the cloaks work too.

Build Item Bloodforge Bloodforge
Build Item Toxic Blade Toxic Blade
Build Item Magi's Cloak Magi's Cloak
Build Item Mantle of Discord Mantle of Discord
Build Item Void Shield Void Shield

Star Build

Notes Replace Ninja Tabi with Void Shield or Poison Star and Elixir of Speed

Notes

Replace Ninja Tabi with Void Shield or Poison Star and Elixir of Speed

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Ninja Tabi Ninja Tabi
Build Item Atalanta's Bow Atalanta's Bow
Build Item Rage Rage
Build Item Deathbringer Deathbringer
Build Item Demon Blade Demon Blade

Hachiman's Skill Order

Eagle Eye

1 X Y
Eagle Eye
3 8 11 12 14

Heavenly Banner

2 A B
Heavenly Banner
1 4 6 7 10

Iaijutsu

3 B A
Iaijutsu
2 15 16 18 19

Mounted Archery

4 Y X
Mounted Archery
5 9 13 17 20
Eagle Eye
3 8 11 12 14

Eagle Eye

1 X
When Hachiman toggles on this ability, instead of Basic Attacking he fires a series of arrows that travel further and deal additional damage. Each hit may trigger item effects for basic attacks, and can critical hit.

Ability Type: Ranged Basic, Buff
Bonus Damage: 10 / 20 / 30 / 40 / 50 (+115% of your Basic Attack Damage)
Ammo: 4
Range: 80
Cost: 50
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Heavenly Banner
1 4 6 7 10

Heavenly Banner

2 A
Hachiman calls down sacred banners from heaven, damaging all enemies in range, granting himself Attack Speed, and leaving a banner which buffs his and allied Attack Speed while within range.

Ability Type: Area, Buff, Damage
Damage: 95 / 150 / 205 / 260 / 315 (+60% of your Physical Power)
Attack Speed: 10 / 12.5 / 15 / 17.5 / 20%
Duration: 6s
Range/Radius: 55/20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Iaijutsu
2 15 16 18 19

Iaijutsu

3 B
Hachiman dashes forward, damaging and passing through enemies. Upon reaching his destination, Hachiman swings his blade in a full circle, hitting all enemies in range. If hit by both attacks, enemy Gods are stunned.

Ability Type: Dash
Damage Per Hit: 40 / 70 / 100 / 130 / 160 (+40% of your Physical Power)
Range: 35
Stun Duration: 1s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 16s
Mounted Archery
5 9 13 17 20

Mounted Archery

4 Y
Hachiman leaps on his horse and charges forward. While mounted, he is immune to Crowd Control and can aim separately from the direction of his horse. He may fire to launch an arrow at every Enemy God within a cone.

Ability Type: Dash
Damage: 225 / 280 / 335 / 390 / 445 (+95% of your Physical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 1.5s
Range: 85
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 110s

Hachiman Threats

Tap each threat level to view Hachiman’s threats

Max
0
Major
3
Even
1
Minor
1
Tiny
1

Introduction



Hi everyone I am Maniel. I am a long time ps4 player and really started maining the adc role. And after maining Xbalanque while he was completely op (who didn't ;)) I looked out for alternatives and found the demonic rider Hachiman. This is my first guide and I am German, so correct me if you find mistakes. Enjoy my guide :)

Pros / Cons


Pros
- High mana regeneration with passive
- Attack speed buff on whole team
- versatile use of dash
- very safe escape ultimate
- easy engage/ kill secure with ultimate
- safe damage output of the back
- strong 1v1

Cons
- need very good aim to maximize damage potential
- can screw up escape easily
- stun not easy to apply
- need to have very good game knowledge
-> high skill gap

Skills

A nice little passive for mana sustain. With every autoattack you gain MP5 stacks upon 5 stacks. Makes the Mana and MP5 of Transcendence useless.
His first Ability is a steroid which increases his basic attacks range to 80 (normal is 55) but you do a little less damage on range which is fine. The interesting thing is that it triggers item effects and can crit. This creates a nice synergy with Poisoned Star and The Executioner.

This ability is your clear tool in lane and is a strong poke/long range damage tool, that's why most level it first. Another really nice benefit is the attack speed buff you gain when you enter the area. You can use that to push towers fast or even help a jungler like Ao Guang.
One of my main reasons why I love this god. It's a basic forward dash, but when you hit an enemy god with the dash and the circle hit he gets stunned for 1s. I love to use it very aggresively, because it can bring you out of an AoE ability behind the target and stun it and you still have the disengage with Mounted Archery. But be carefull until level 5 to only dash in if you know you are gonna win this fight.
And the 2nd reason I love him. You summon a giant horse, get cc immunity and ride into the sunshine, or do a Pentakill with your AoE bolts, depends ;). So you can use this ultimate aggresively or defensively, depending on the circumstances.
If you use it as an escape, because Arachne seems to like you watch out that you position yourself well when casting. A turn on this huge horse is rather difficult and when you run against a wall you are pretty much dead. So look at the direction you heading first.
If you use it aggresively you NEED to be aware of your damage potential. Your sacrificing your escape to secure a kill or catch up. If you know your bolt wont do enough damage ride close enough so you can hit them with your Iaijutsu. Also please dont chase worthless gods. A 0/6 Skadi is in most situations not worth it.

Items

Starting Items


Hunter's Blessing nice for any aa based hunter in lane. Spiked Gauntlet provides you a little bit of sustain in the lane so you can stay longer.

1st Back (1)


Depending on your matchup you can often stay long enough in lane to get the 1550 gold for Ninja Tabi. This item gives you a lot of early game damage and Movement Speed to rotate faster. You are now a bit more of a threat but try to just farm up to 1700 Gold to get your Devourer`s Gauntlet. Once stacked it gives you a huge powerspike.

Core Items


After finishing Devourer's Gauntlet and Ninja Tabi you should go for The Executioner in most cases to shred the tanks. Your Eagle Eye also makes it possible to proc this item on an long range which becomes important especially in late game. After that get Rage. The 45% crit chance just makes it a chore item in any crit build. If you are ahead in lane you may even get it before The Executioner to get the stacks earlier. Deathbringer makes your Basic Attacks crit more often and increase your damage potential. 1 Situation where you should rather go with Wind Demon and Poisoned Star is, when you are up against a Kuzenbo with thorns and another god with Hide of the Nemean Lion but if so a pen build would be probably better either way.

6th Item


The 6th item is to round up your build. Need anti heal get Toxic Blase, the enemy team has little anti heal you could get Asi, Wind Demon + Poisoned Star instead of Deathbringer if the enemy team has 3 auto attack based gods like Bakasura, Bellona, and the hunter to debuff them and keep the distance. Titan`s Bane if you feel like their tanks have to much protections.

Relics


As a first relic Aegis Amulet is key. With your Mounted Archery you have already CC immunity. But since you can use it often as a engage/ kill secure in late game beads to don't get one shot is nice. Another option would be Bracer of Undoing to stop one hits and to confuse the one hit assassins ^^.

Why Crit?


So as already teasered the main reason is his Eagle Eye. You can hard crit of a far distance and proc Poisoned Star. The only reason to go for penetration and attack speed would be on a really tanky enemy composition with 3 tanks.

Gameplay

Skill Combos

Wave clear
Heavenly Banner
+
Basic Attack
Poking
Heavenly Banner
+
Basic Attack
+
Eagle Eye
All In In Lane
Iaijutsu
+
Heavenly Banner
+
Basic Attack
+
Eagle Eye

Leave a Comment

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Collapse All Comments

1
Damrosche | May 5, 2021 2:25pm
thanks for the in-depth guide, helped to understand how best to play this guy. :)
1
Kriega1 (143) | July 8, 2019 7:38am
You should build ninja tabi on Hachi as his Attack speed steroid is very low.
3
xmysterionz (71) | June 11, 2019 11:59am
Hello, here are some points to think about (and change/fix) on your guide:
  • There's no need to buy Mana Potions on Hachiman. His passive + a little mana management is more than enough to keep you with a good mana pool the entire game.

  • Your item options lack items with good relevance for this season like Asi, Ichaival, Rage...

  • I strongly recommend you make 2 separate builds, one with crits and other with high AS and Qin's Sais. I also recommend you rearrange the way you show the items to make something more clear, like what is core (in order), item options (to finish the build) and then situational items.

  • I would or finish Devourer's Gauntlet or finish Warrior Tabi first. In you "first back item options" you start both items which is not optimal in smite most part of the times. I'd suggest you finish the gauntlet first if you are dominating the farm/got kills and you are ahead or finish boots first if you died and got behind.
1
Maniel | June 11, 2019 3:39pm
Holy **** the Cupid Guy commenting on my Guide that's awesome XD. Getting a lot of Inspiration of your Guide^^. I will optimize this guide asap, trying to do my best. Another quetion I see Rage strength in this meta but how is it viable on him? I would personally prefer a Wind Demon.
1
xmysterionz (71) | June 12, 2019 5:35am
I'm glad my Cupid guide helped you get inspired, keep with your good job here ;)

About your question, see bran's comment.
1
Gulfwulf (81) | June 11, 2019 9:35pm
Don't tell him that, you'll just make his head bigger. :P
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2
boogiebass (46) | June 11, 2019 6:16pm
Don't worry. He's not a celebrity. He's a regular guy like the rest of us. Just talk to him normally
Load more comments (1 more replies) →
1
Branmuffin17 (394) | June 11, 2019 4:03pm
So I think it can go either way, but it depends on how much the enemy counter-builds you, and how much AS you're going to have in the rest of your build.

Rage provides 40% crit chance at max stacks. That's 20% higher than WD. As Hachiman has a situational steroid (though fairly weak in comparison to gods like Rama/Art, even with 2x standing in the range of the banner), he might not need quite as much AS as some other gods. Keep in mind also, when going into WD, you usually go 3x crit, as WD, DB, and PS. If you so choose, going Rage/DB means you don't have to necessarily itemize into a 3rd crit item. Instead, you can consider other utility, e.g. Asi, Ichaival, Bloodforge, etc.

Now the first thing I see is that you're not declaring your suggestion of Warrior Tabi or Ninja Tabi in the top area. You DO mention your suggestion of Warrior in the item writeup below due to not having many mana issues and because he has a steroid, and I agree. But it would be good to include Warrior as part of the initial core. I agree with Myst that you might just get rid of your "first back" suggestion. You might back when you have enough for a full item, or you may decide it's dangerous and you want to finish your Tabi before finishing Gauntlet...and you may not need to buy those potions, etc.. Not defining your first back allows for better flexibility.

Anyway, back to the concept of Rage. You're going to get incredibly consistent crits if you go Rage to DB. Sure, you don't get the same boost of MS and AS with WD, but you can consider that late if you want in the Rage build.

And although you don't need the mana from Ninja, without AS in Rage/DB, you would probably want Ninja in that build direction. Devo's, Ninja, Rage, Exe, DB as first 5 items. With the higher crit chance in these 5 items, you have an opportunity for higher burst damage if you get the stun from an Iai. Those are the situations I really like Rage...burst damage potential. Combo from Medusa, steroid activation for Art, 1-2 combo from Chern.

Anyway, if you don't like Rage, you don't have to include it, but it can be viable, just partially depends on the enemy comp and how ahead you are in the match. I'd suggest trying it in a few matches and seeing how you like it. If you still prefer WD, stay with it. This is your build. But as an FYI, if considering a roughly equivalent enemy target (70ish protections), Devo's/Ninja/Exe/Rage/DB/WD has higher DPS potential than Devo's/Warrior/Exe/PS/DB/WD...by over 100 DPS. Of course, PS provides some utility Rage does not, so there's always that to consider as well.

DPS Calcs

If we consider current popularity, crit isn't even it. Hachi is seeing good amount of play, but almost no one is going crit. They're doing the early O-Bow thing in a Qin's-based build. Some people are doing the double-lifesteal thing with Asi. Etc.
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League of Legends Build Guide Author Maniel
Hachiman - Demonic Archer S7 | In-Depth Guide
Table of Contents

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