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If you're going a full ability-based build like this you should really be in the midlane.
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Build in such order
Starter only for jungler, otherways 2 of each pots for middler, or 2 green pots for solo.
Transcendence (that just must have for neith)
Warrior Tabi (we dont need pew-pew auto we need to caboom hard with skills)
Soul Eater (that's your health sustain and CD reduction)
Jotunn's Wrath (pen and cap CD reduction early)
Heartseeker (+pen now you combos just kill anyone but tanks)
Brawler's Beat Stick (+pen and heal reduction allways useful)
Elixir of Speed
The Crusher (+pen, attack speed, and some dmg bonus)
Now you have pen and dmg cap (with red pot or buff) and you health recovery with soul eater is amasing
So drop either soul eater or jotunns from that build and pick up titans bane.
Also building Ninja Tabi is fine, it gives mana to take advantage of trans passive as well.
Like here's the items you need to justify picking Soul Eater over:
Trans, Bloodforge, Crusher/Beatstick, Heartseeker, Asi, Titan's Bane, O-Bow, Exe, Qins.
Also, your tips should include the more specific tip (unless I missed it) about using a broken weave with Spirit Arrow. Specifically, for stronger clear, especially against the higher health melee minions, you don't shoot the spirit arrow until the melee ones have passed the weave. Then you shoot through them for the initial damage, THEN it hits the weave and you get additional damage on both the melee AND the ranged. That's where you get the more efficient clear.
Trans, warrior, crusher, titans, qins, o-bow.
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However you will have to update your skill leveling order 'cause different from lol, in smite is not possible get the ultimate at level 5 (max) until level 20
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Though an alternative build with it:
Trans, Warrior, Jotunns, beatstick (or crusher), heartseeker, titans bane (or bloodforge).
Also for your "attack speed" build I would sell jotunns lategame for odysseus' bow to get more benefit from qins. Or instead what you could do is go: trans, warrior, crusher, titan's bane, qins, odysseus's bow, sell boots lategame for either executioner, jotunns or bloodforge.
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The only defense items I would consider (in certain situations) are: Mantle of Discord, Magi's Cloak, Winged Blade or a physical/magical defense item against a 4 physical/magical enemy composition in conquest.
Bloodforge is debatable. See what bran wrote down below.
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Also, as Tlaloc pointed out, a hunter should only build defense in extreme cases.
In my opinion, you can list defense under optional items, but I wouldn't include it in the example build.
Remember, an ADC needs 3 things:
1) Power. I'm not talking about Transcendence (It's a good item on Neith, but it's not the core damage item I'm talking about). Either build critical hit items, or Qin's Sais somewhere in your build (I think Qin's Sais benefits her more since she's ability based). These are the high damage items a hunter will use to dispose of their enemies.
2) Penetration - include Titan's Bane as an option since Neith is aiblity based.
3) Lifesteal - you don't have this anywhere in your build.
Asi might be a good choice for neith due to the +15 flat penetration.
At the end of the day, it is your guide, so do whatever you want with our advice.
If in Conquest, The Crusher is a solid item immediately after Transcendence. You can consider Jotunn's Wrath to be optional in Conquest, but it's great if you're in a teamfight mode like Arena or Clash.
If you're getting Qin's Sais, you'll probably want more attack speed...you can keep the rest of the build, but late game replace Warrior Tabi with Ninja Tabi...the 20% AS will help more for your DPS compared to 20 higher power from Warrior.
Oh, and since you mention Conquest, your starting items don't work (they add up to 2,100 gold, which is 600 above starting). You're probably best going with Mage's Blessing + T1 Trans + Potions, or just starting with Charged Morningstar.
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The best bet would be to keep asi and replace jotuns with the executioner. Keep in mind, he does list executioner as an option.
The "problem" here is that Perfectium has committed strongly to abilities by adding Jotunn's Wrath to the example build. If you're going to do that, then I feel just going full ability is likely better.
In my last point above, I did say skip either Asi or Jotunn's, and add Exe...so yes, that fits with what you concluded. Exe + Asi + Ninja + Qin's is plenty of attack speed to get good use out of Qin's passive.
Asi isn't specifically good just due to flat pen. It's been nerfed that way, and given an attack speed boost to compensate. So it's skewed in the direction of basic attack focus.