This is my first build, so bear with me, this build is for Sun Wukong can be used in Joust or Solo, but mostly built around solo lane. This build is for mostly casual games as I have not played a lot of ranked with him to share if this works. This dude can be a bully, with pretty strong jungle clear to steal camps, pretty good minion clear throughout the game. He is a relatively safe god, because of his 3, and his ult as long as it is timed right.
First things first, you gotta know what he does to use him the best.
His passive, Undefeated Body is pretty self explanatory, when his health drops below 40% of his max, he starts hurting more and being able to tank more.
His 1, The Magic Cudgel is his main minion clearing ability, and jungle clearing because it boosts damage done to jungle camps. This is the first ability you want to fully upgrade because it also adds some poke potential, and can secure those kills when the enemy camps in their tower from you overpowering them.
His 2, Master's Will is an area attack in a circle around him, this deals some damage and puts on a 30% slow on, which combines well with his stun on the 3, when the enemy is attempting to escape.
His 3, 72 Transformations is very versatile, with the three different transformations he can go into, his first being the bird, which cant be rooted or slowed, this is his main run away from enemies and very few gods can chase after a nicely timed bird, his second is a tiger, which does a large amount of damage and stuns, great for targeting their ADC or mage to get them to back of or set up a kill for you (depending on how much damage you put into the build) or your team mates. the third transformation is an big ox, he is immune to slows, roots, and knockups. He is slower then the bird so he is not as good used for a run away but does have his moments, used better as a minion clear, as it can hit the whole wave and gods at the same time.
his ult, Somersault Cloud can be used both attacking or running away, or for just staying in the fight longer. His ult, is after a short windup he leaps into the sky and heals 5% of his health every second, and lasts 5 seconds, and he creates a clone of himself. This clone can take a few hits from a tower and can be used for when you tower dive into a low health enemy that you know you can secure a kill on. This ability can be used to stay in a fight, or lane longer by staying in the cloud and healing up to 25% of his health back. or can be used to retreat by leaping away then using the 3 to peel outta that joint.
Starters- Warrior's Blassing is a must, he is a warrior, just makes sense, beginning of Gladiator's Shield because he is an ability based god. in the starting stages of the game he does not use enough mana to need more then one pot as long as you get camp, and you can take 2 health pots with remaining gold.
after you finish getting Gladiator's Shield after the first back for the health back and mix of prots and power. Warrior Tabi are the best boots, because he gets the nice 40 power boost from them on his abilities which he uses often, and the Ninja Tabi just do not benefit him as well because of his not as strong autos.
From here the build is mostly dependant on who you are against, against a warrior with the prots from Gladiator's Shield you have enough prots against most people to take a damage item like Jotunn's Wrath for the CDR and extra mana. but based on who you are fighting, for a mage like Hades or Zhong Kui, Pestilence will probably work better for the new magic prots and anti heal. or Ancile for the CDR and hybrid. Shifter's Shield is also strong if you want to build on the tanky side, helps on both ends of offense and defense. Genji's Guard is also a nice pickup because you wont have to worry about buying anymore mana potions with the 40 MP5
for the rest of the build, you want to build mostly hybrid, with maybe one or two full defense items, like Mantle of Discord for the CDR and CC immunity passive. Void Shield, Shifter's Shield, Runic Shield and Ancile are good for more magic prots. a few items of note for situational are Pestilence for anti heal, and Hide of the Nemean Lion against a team that is very centralized around autos, and the MP5 and mana boost is a nice bonus for a mana intense god
Beginning game he is pretty good, able to hold his own quite well. can keep up with most people in getting the totem too. He can bully lanes and poke well enough with his 1.
Mid game is where he shines, the only drawback is mana conservation. he can clear very well, take camps and damage your foe very well. you can be agressive if you get up and not be very scared when taking enemy mana, and harpies as long as the 3 is up, which can get him out of a lot of situations. His jungle clear is pretty good on his 1 and 2 combo. can even gank middle lane if enough bullying is going on, which is very possible with Sun Wukong
late game he becomes a little less of a bully, but can still deal damage, instead of replacing boots with a hybrid item, it is usually better to get a full prot item. His damage starts to fall off slightly, but has enough to bully the squishy targets and distract them for his team long enough for his team to kill them.
Sun Wukong is a bully to almost every other god in the lane if he is played right, he has potential to be able to steam roll competition, and when he gets a lead he can take enemy jungle camps quite well with his 1, and saving the 3 as an escape if he gets collapsed onto by mid and jungle. Built hybrid he is quite good, he can deal out large amounts of damage while also being able to tank, and then heal 25% of his health back with his ult.
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