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Yu Huang (April 2022) - Chinese Mage. Straightforward mage kit with a unique escape.
Shiva (February 2022) - Hindu Warrior. Mobile and aggressive kit with an ult that can deal damage or heal teammates.
Atlas (December 2021) - Greek Guardian. Large AOE and displacement abilities.
Cliodhna (October 2021) - Celtic Assassin. Unique ability to enter and move through walls, along with the option to attack while within.
Charybdis (August 2021) - Greek Hunter. Unique attack progression providing interesting item synergies.
GENERAL TERMS
STATISTICS
God Tab Details
Store Details
Profile Details
God Selection
IN-GAME HUD



PC DEFAULT CONTROLS
ABILITIES
ITEMS
RELICS
COMMUNICATIONLeague of Legends is my mostly played MOBA right after Smite, so I can point out some major differences. Players coming from other MOBAs might also find some tips useful.
TIERLISTS: Which god is good?
2020/5/18: Adapting's Jungle Tier List (Assassins Only)
2020/5/19: El Leon's Top 5 Smite Mages
2020/5/3: fineokay's Most Informative Tier List (w/ PandaCat)
2020/5/14: PandaCat's ADC Tierlist
2020/6/17: Weak3n's 7.6 Tier List
2020/7/1: Wlfy's 7.7 Mid-Season Mid Lane Tier List
Team Synergy
God Mastery
MAPS
GAME CATEGORIES
WHERE TO START?
OBJECTIVES ON THE MAP
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Legend:
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General Info & Rules (Taken directly from The Overarching Conquest Guide)|
General Conquest Details
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Chimera / Void Buff
Manticore / Damage Buff
Centaur / Speed Buff
Satyr / Mana Buff
Fire Giant's Might Buff: 70 magical power, 50 physical power, 4% HP5 and 2% MP5, +25% damage increase to structures, 4 minute duration. Obtained by the entire team that defeats the Fire Giant. Spawns at 10:00, respawns in 5 minutes. At the 30 minute mark, the Enhanced Fire Giant replaces the regular version, providing 100 magical power, 65 physical power, and 30% increased bonus damage to structures, in addition to the other stats. Also allows players to ignore 50% of a tower's backdoor protection.
Oracle Harpies (across from the Gold Fury): If a team kills BOTH Oracle Harpies, that team is given vision of the Fury pit for 90 seconds. Spawns at 0:30, respawns in 3 minutes.
Pyromancer (across from the Fire Giant): When defeated, provides a buff for players leaving the fountain. Players gain +40% move speed for 15 seconds (entering combat immediately removes the buff). 90 second duration.
Totem of Ku (behind the Fire Giant next to the Solo lane): for the first 15 minutes of the match, a Totem will appear near the Solo lane. Players can attack this Totem, and after enough damage is dealt the totem will favor a team. Towers for that team will provide 20 gold to each team member, as well as an empowering aura in all allied tower areas that boost movement speed (5%) and mana regeneration (varying amounts at different times of the match) for 1 minute. While the aura is active, players leaving the tower areas retain the MS and MP5 buff for 10 seconds. It is refreshed if they re-enter the area if the aura is still active.
Jungle Shrine (next to the Speed Buff): The Shrine gains a stack for every 3 jungle camp monsters your team kills, up to 7 stacks. Each stack provides all teammates with 5 gold. Attacking the Shrine consumes all stacks. Each team’s Shrine cannot be attacked by enemy players. Clearing camps in the enemy jungle will contribute towards your Shrine’s stacks, but at half the rate.
PICKS
USUAL START (Outdated)
EXAMPLE WARDING SPOTS (Taken directly from The Overarching Conquest Guide|
Warding 101
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Game-Start Warding (w/ Vision Shard)
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Game Start Warding (w/ Vision Shard)
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Early & Mid-Game Warding
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Duo / Solo Lane Warding
Mid Lane Warding
Jungler / Objective Warding|
Late-Game Warding
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Late-Game Warding
USEFUL STREAMERS AND YOUTUBERS
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Legend:
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General Info & Rules (Taken directly from The Overarching Arena Guide)|
General Arena Details
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PICKS
USUAL START
TIPS
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TIPS

RULES
PICKS
USUAL START
TIPS
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Legend:
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General Info & RULES (Taken directly from Branmuffin's Joust Tips)
Damage Buff: 10% damage + 10 mag power / 5 phys power. The bonus increases to 15% when hitting enemy gods. Best taken by the god with the highest (and easiest) damage potential..
Mana Buff: 3 mana/second regen + 10% CDR. Restores 2% of your missing mana upon damaging a god with an ability. Taken by the main ability-based god. Can be taken by a tank if they are mana-hungry.
PICKS (Taken directly from Branmuffin's Joust Tips|
God Compositions
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Suggested Gods (Not An Exhaustive List)
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Assassins
Guardians
Hunters
Mages
TIPS
1v1 DUEL

RULES
PICKS
TIPS

GENERAL RULES
DRAFT PICK
BEFORE YOU GO TO RANKED
Click to viewforums.smitegame.com - Smite's official forum
reddit.com/r/smite - Smite's official subreddit
smite.gamepedia.com - Smite Wiki, contains a lot of in-depth informations about the game. Big part of this guide.
twitch.tv/HiRezTV - Smite's official Twitch stream. You can find there SPL matches, hosting pro players, live patch notes etc.
smite.guru - contains a lot of statistics, builds, tier lists and rankings.
smitedatamining.com - contains info about possible future patches based on files digged in the game client.
(19 May 2022)
Updated by Branmuffin17 for Season 9.
(14 July 2020)
Updated by Branmuffin17 for Season 7.
ArchivesSmite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
Lane swapping issomething they do in LoL:
duo lane is in the solo lane at the start of the game (or during the laning phase) for a while.
It's to get and try to get an early kill or when solo has a bad matchup (I don't know the exact reasons for it)
This kind of does exist on Smite. There's lots of rotations & end game = group fights/split pushing. Everything else about this guide is accurate/great. Nice job.
I feel sad for you Aramey ... so much work to be done when we go into S3 ...
Challenge Accepted! xd
BUT AMAZING GUIDE NONTHELESS !
Had my +1 for a while
This is an awesome, perfect guide for beginners. I have to add your link to the definitions & references section of my assault guide. Got a bit of work to do on it anyway, so it's a perfect time to throw it in there!
Edit: Oh, and thanks for linking my guide! So cool!
Holy **** this is a good guide. I don't understand why this doesn't have more praise, it's coherent, well organized, has awesome visuals, and soooooo much content. +inf. Only thing I would change is to possibly add more spoilers so that scrolling through it doesn't take quite so long. Also, can I link players to this on my items guide for stuff I don't cover?
Sure, and I'll link your guide in my item section in return :P
Maybe a guide on how picks and bans work, too.
Other than that, it's a good guide.