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Baron samedi for the solo and support

84 13 107,448
8.5
by BroPo updated March 8, 2021

Smite God: Baron Samedi

Build Guide Discussion 33 More Guides
Choose a Build: Solo
Solo Support
Tap Mouse over an item or ability icon for detailed info

Build Summary

Start (conduit gem)

Notes Conduit Gem gives you a better waveclear and offers solid damage. Pick up Warrior's Axe if it's a hard matchup

Notes

Conduit Gem gives you a better waveclear and offers solid damage. Pick up Warrior's Axe if it's a hard matchup

Build Item Conduit Gem Conduit Gem
Build Item Boots Boots
Build Item Baron's Brew Baron's Brew
Build Item Healing Potion Healing Potion
3

Example final build against physical solo and physical jungler

Notes Since the Soul Reaver nerf, I think going rod of tahuti is a much better option on baron late game, and swapping out boots for Ethereal Staff is also very good.

Notes

Since the Soul Reaver nerf, I think going rod of tahuti is a much better option on baron late game, and swapping out boots for Ethereal Staff is also very good.

Build Item Gem of Focus Gem of Focus
Build Item Shoes of Focus Shoes of Focus
Build Item Lotus Sickle Lotus Sickle
Build Item Breastplate of Valor Breastplate of Valor
Build Item Mantle of Discord Mantle of Discord
Build Item Rod of Tahuti Rod of Tahuti
Build Item Ethereal Staff Ethereal Staff

Baron Samedi's Skill Order Notes Alternatively, you can also opt to save your level up point at level 8 so that you can max your Consign Spirits and put a point in your Life of the Party at the same time.

Notes

Alternatively, you can also opt to save your level up point at level 8 so that you can max your Consign Spirits and put a point in your Life of the Party at the same time.

Vivid Gaze

1 X Y
Vivid Gaze
1 8 11 12 14

Consign Spirits

2 A B
Consign Spirits
2 4 6 7 10

Wrap It Up

3 B A
Wrap It Up
3 15 16 18 19

Life of the Party

4 Y X
Life of the Party
5 9 13 17 20
Vivid Gaze
1 8 11 12 14

Vivid Gaze

1 X
Baron Samedi animates two skulls, both which briefly warm up before firing two beams of voodoo magic that damage enemies. The beams crossover wherever Baron Samedi was aiming. Enemies hit by both beams take 15% damage on the second hit.

If the enemy god hit is above 30 Hysteria, their Physical Power, Magical Power, and Attack Speed are reduced for 3 / 3.5 / 4 / 4.5 / 5s.

Ability Type: Area, Debuff, Damage
Damage: 90 / 130 / 170 / 210 / 250 (+70% of your Magical Power)
Power Reduction: 30%
Attack Speed Reduction: 30%
Hysteria Per Hit: 15
Range: 60
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 9s
Consign Spirits
2 4 6 7 10

Consign Spirits

2 A
Baron Samedi guides restless spirits to the ground and buries them. After a brief delay the ground erupts, damaging enemies standing in the area. If an enemy god is hit, friendly spirits fly the from the area and heal allies near the explosion or by Baron Samedi.

If the enemy god hit is above 30 Hysteria the friendly spirit applies Slow Immunity for allies, and increases their Movement Speed for 3s.

Ability Type: Circle, Buff, Damage
Damage: 70 / 125 / 180 / 235 / 290 (+70% of your Magical Power)
Flat Heal: 30/55/80/105/130
Missing Health Heal: 5%
Movement Speed: 25%
Hysteria Per Hit: 20
Radius: 18
Cost: 60
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Wrap It Up
3 15 16 18 19

Wrap It Up

3 B
Baron Samedi throws his snake forward, wrapping any enemy god hit and dealing damage every .5s for 2.5s and applying a ramp to root.

If a god hit is above 30 Hysteria, the snake will also lash out at nearby enemy gods who stand too close after 1s. Enemies hit by this are injected with venom that applies a ramp to root and deals the full damage over time immediately.

Ability Type: Line, Crowd Control, Damage
Damage Per Tick: 10 / 18 / 26 / 34 / 42 (+8% of your Magical Power)
Slow Duration: 1.75s
Root Duration: 0.75s
Hysteria Per Hit: 5
Range: 60
Radius: 25
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Life of the Party
5 9 13 17 20

Life of the Party

4 Y
Baron Samedi pulls the souls of the living towards his Coffin, becoming immune to Crowd Control and taking 50% reduced damage. Enemy gods within range are caught in a Vortex, dragging them towards the Coffin and take damage every .33s. When an enemy god reaches the coffin their soul is ripped out, causing them to be stunned, take a large amount of damage based on their maximum health and gain max Hysteria. This ability persists for 3.5s or until an enemy god is pulled to the coffin.

If targets being pulled are above 30 Hysteria, the pull strength is increased.

Ability Type: Cone, Vortex, Damage
Damage Per Tick: 17 / 24 / 31 / 38 / 45 (+8% of your Magical Power)
Damage On Hit: 100 / 170 / 240 / 310 / 380 (+50% of your Magical Power)
Max Health Damage: 10%
Stun: 1.5s
Hysteria Per Hit: 5
Range: 60
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 90s

Baron Samedi Threats

Tap each threat level to view Baron Samedi’s threats

Max
1
Major
1
Even
1
Minor
0
Tiny
1

Extended Build

Core items for solo

Notes Shoes of Focus is my preferred boots option. Explanations will be given in the below chapters for the core items

Notes

Shoes of Focus is my preferred boots option. Explanations will be given in the below chapters for the core items

Build Item Shoes of Focus Shoes of Focus
Build Item Lotus Sickle Lotus Sickle

offensive situationals

Notes Divine Ruin for antiheal purposes

Notes

Divine Ruin for antiheal purposes

Build Item Divine Ruin Divine Ruin
Build Item Spear of the Magus Spear of the Magus

Example build against magical solo and physical jungler

Notes If you come across something like Zhong Kui, you're going to want to keep the idea of this build in mind

Warding sigil is not a bad pick item choice but I feel that conduit outclasses it in most ways

Notes

If you come across something like Zhong Kui, you're going to want to keep the idea of this build in mind

Warding sigil is not a bad pick item choice but I feel that conduit outclasses it in most ways

Build Item Shoes of Focus Shoes of Focus
Build Item Lotus Sickle Lotus Sickle
Build Item Void Stone Void Stone
Build Item Pridwen Pridwen
Build Item Rod of Tahuti Rod of Tahuti
Build Item Ethereal Staff Ethereal Staff

Relics

Notes thorns can work with your ultimate fairly well if you're going to be frontlining, but most of the time Teleport and beads are your best options.

Blink Rune is also good due to the ability to catch someone unsusspectedly with your ultimate.

Notes

thorns can work with your ultimate fairly well if you're going to be frontlining, but most of the time Teleport and beads are your best options.

Blink Rune is also good due to the ability to catch someone unsusspectedly with your ultimate.

Build Item Teleport Fragment Teleport Fragment
Build Item Purification Beads Purification Beads
Build Item Shield of Thorns Shield of Thorns

Defensive situationals

Notes Pestilence and Contagion for antiheal purposes

Notes

Pestilence and Contagion for antiheal purposes

Build Item Genji's Guard Genji's Guard
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Breastplate of Valor Breastplate of Valor
Build Item Pridwen Pridwen
Build Item Mantle of Discord Mantle of Discord
Build Item Spirit Robe Spirit Robe
Build Item Pestilence Pestilence
Build Item Contagion Contagion

Pros / Cons

Why would you want to play Baron Samedi? Let's look at it

Pros:

    1.Baron is a well-rounded pick that provides a lot of utility for the team that he is playing with, from the Barons brew to his 2nd ability and ultimate also being great for team fights.

    2.Baron is never truly bad at any point in the game, as due to his range he can bully most solos out of their farm, and come mid-late game, he is able to cause havoc in team fights with his abilities.

    3. Let's be honest, who doesn't want to play as this guy :)

Cons:

1. Baron's 2nd ability is a bit of a small heal, which only gets diminished more by anti heal, which lessens his utility (Think Divine Ruin or Toxic Blade)

2. Baron is not really a true "tank", in the sense of the word. If Baron is the only tank on your team, your frontline is super weak due to Baron simply wanting to stay at the backline and fire all his abilities (except for his ultimate)

3. Lack of movement abilities is one of Baron Samedi's biggest weaknesses. It's the reason why learning how to position correctly and knowing the length of certain abilities ( Charge Prey, Earthbreaker or even Preemptive Strike) is very important.

Skills

Baron Samedi-Skills






This is a great utility passive along with allowing Baron to dish out serious damage while still building bruiser/tanky. There's not a lot else to talk about this passive, but I will cover the buffed effects from his other abilities in their own sections.

Damage:90/130/170/210/250(+70%)
Power Reduction: 30%
Attack Speed Reduction: 30%
Hysteria per hit: 10
Range:60
Cooldown: 9 seconds
Cost: 55/60/65/70/75

This and your 2 Consign Spirits are both your main forms of waveclear, with Vivid Gaze also being your main source of poke in lane with a nasty amount of base damage on a 9 second CD. Hysteria buffed version allows for effective trades over in the duo lane as well, due to the debuffs it brings to the enemies hit.

Damage: 70/125/180/235/290(+70%)
Flat heal: 40/65/90/115/130(+10%)
Missing health heal: 10%
Ground speed: 25%
Hysteria per hit: 20
Radius: 18
Cooldown: 15/14/13/12/11
Cost: 60

Landing this ability is critical to getting the most out of your burst. Landing your Wrap It Up essentially guarantees landing this move, leading to free damage and a fat heal. The hysteria effect can also help in chasing kills over in the duo lane as a support.

Range: 60
Damage per tick: 10/18/26/34/42(+8%)
Slow duration: 1.75s
Root duration: 0.75s
Total hysteria: 25
Cooldown: 14
Cost: 60/65/70/75/80

Wrap It Up is one of Barons most important skills to land in a fight. As stated before, it allows you to freely poke the enemy with Vivid Gaze and Consign Spirits. This is also a great reaction when someone pops Heavenly Wings, allowing you to at least root the target. This also will root nearby enemies if the enemy hit is above 30 hysteria, which allows for great fights in the duo lane.

Damage Per Tick: 17/24/31/38/45(+6%)
Damage on hit: 100/170/240/310/380(+50%)
Damage reduction: 35%
Max health damage: 10%
Stun: 1.5s
Hysteria per hit: 5
Cooldown: 90s
Cost: 70/75/80/85/90

Life of the Party is one of the hardest level 5 powerspikes in the game in my opinion. Once Baron gets his ultimate he becomes an even tankier threat who burns beads and deals damage like no ones business. This ult also allows Baron to frontline for some period of time due to the 35% damage reduction present, and also allows him to land an easy Consign Spirits if he stuns multilpe people, buffing his team even further. It is very very important to keep a mental note of who can and can't escape your ultimate, CC immunity and dashes are a concern here.

P.S your ultimate can pull people even if they're on the other side of a wall, however it will not pull them through the wall.



credit to Frog#9951 for this format <3

Stages of the Game

Early game: Whether in solo or support, Barons early game is really nothing to sneeze at. In solo, try to poke out your opponent using Vivid Gaze, and try to chunk them down by getting level 3 first and going for a burst trade ( Wrap It Up followed by Consign Spirits ending with Vivid Gaze). If they walk up to gain creep XP/gold aim for a kill or at least their TP, allowing you to be ahead in terms of gold and XP and totem control. However, your main focus should absolutely be on staying alive and getting gold as you do lose most matchups in the first 7 minutes

Mid game: Once you get your core items online ( Shoes of Focus, Stone of Binding and Lotus Crown), look to clear waves and rotate around the map to make plays. Join 2v2's and 3v3's if possible, you being there and landing your Life of the Party and Consign Spirits and Wrap It Up will be a massive help to your team.

Late game: You've counter built according to the enemy team, and now are able to dish out a ton of damage while still being a very tanky and annoying enemy to deal with. 5v5's are common at this point, and landing a 5 man Life of the Party and Consign Spirits will almost certainly turn the team fight in your favor.

Items

Here I will cover why the items I have listed as core for Baron in solo/support are "core" for him.

STARTER ITEMS:
1. Warrior's Axe: Due to Conduit Gem being overall better, I would recommend taking this only into hard matchups such as King Arthur due to it providing more survivability. The upgrade that you should go into most of the time is Sundering Axe.

2. Conduit Gem: This item gives baron his early waveclear and poke damage, and also gives you a lot of MP5, which combined with the blue buff and totem of Ku, will allow you to stay in lane for a long time assuming you are not chunked too much. The upgrade Gem of Focus is a really good item as well due to it providing damage reduction too and health, perfect for a more bruiser mage like baron.

3. Sentinel's Gift: I think baron only has 1 good choice in the support role for his starter, that being this item. It provides everything that you would want for a poke god like baron with the mana sustain. The upgrades that you would choose differ from game to game (e.g Sentinel's Embrace for heavy teamfighting and Sentinel's Boon for prolonged fights where you can get multiple health and mana gains.)

SOLO:
1. Shoes of Focus: This is a core item on Baron due to the amount of mana and the CDR that it provides along with blue buff, allowing you to perform your 3->2->1 combo more often and poke harder.

2. Stone of Binding: Coming back to lane with this item, you basically get 10 magic penetration for free if you land your Wrap It Up, allowing your full burst combo to deal even more damage.

3. Lotus Crown: This item synergizes extremely well with Baron's Consign Spirits in a group fight due to the protection increase being extremely useful in the early-mid game, even coming in clutch in the late game.

SUPPORT:
1. Shoes of Focus: Allows for better 2v2's in the duo lane, think coming back to lane with like Freya with Ring of Hecate. Allows your poke to become better along with your buffs to the ADC.

2. Gauntlet of Thebes: Literally the best support item in the game for its insane value and is very easy to stack. The great utility provided by the HP5 is much appreciated. It makes you a tanky back liner who is hard to kill

3. Lotus Crown: Basically the same reason for the solo lane, but now you use it a lot more regularly due to the nature of Duo lane being a 2v2 in and of itself.

Relics

Here I'll be covering in which scenario you'd want to take any of the relics that I have mentioned


Teleport Glyph: A classic relic in the solo lane, TP is useful when you're forced out to back early against a high-pressure early game solo laner, say for example Sobek or Hercules. This allows you back with some sort of small item advantage, and also means you don't miss any creep XP/gold, which is the most relevant aspect of TP. Teleport Glyph can also be used to make plays across the map if your team wards, allowing you to quickly join a group fight in the early-mid game.

Purification Beads: We're not exactly building Baron Samedi like a "squishy", but it should be noted that beads are still important on him due to his lack of CC immunity apart from his Life of the Party, which is not a great escape tool due to it slowing Baron down. This allows him to be saved from CC chains (think Kumbhakarna) and live to fight later on.

Shield of Thorns: Very, VERY situational pick up, but if you need to frontline for a bit and you know the enemy team will not resist on dropping all of their damage on you, Shield of Thorns is a great way to effectively harm them at the same time as well.

Blink Rune: A good pick up, this allows you to get the jump on unsuspecting targets, allowing for an easy time landing Wrap It Up or Life of the Party. Also good for engaging in rare scenarios.

Now, when we talk about support I think there's 2 choices when it comes to first relic. Magic Shell or Heavenly Wings. I usually end up going Horrific Emblem 2nd.

Magic Shell: One of the best support relics in the game no doubt, this allows you to live through many risky situations, and is generally taken when the enemy duo has a strong all in at any point in the game. It only gets better later on with block stacks.

Heavenly Wings: This is your relic of choice when you know that you'll be able to confirm a kill at the least with your ADC in the early game, as it will allow you chase down kills very quickly combined with the speedup from hysteria-buffed Consign Spirits.

Horrific Emblem: To be fairly honest, a Cursed Ankh or Belt of Frenzy can also be good pickups here into certain enemy team comps (Ankh into gods like Aphrodite, Hel, Sylvanusand Terra while you take Frenzy for major objective fights as regardless of who is on your team, an AS buff is good either way. Horrific Emblem Would be my option for a really really aggressive early lane into passive supports and carries, but it doesn't really scale that well in my opinion.

Teamfighting with Baron

Baron Samedi is one of the best gods for team fighting, in my opinion. This is due to many things, such as:

1. Hysteria buffed Vivid Gaze can hit multiple people, decreasing their protections and attack speed, therefore putting them at a severe disadvantage in the fight.

2. Consign Spirits is a great way to sustain your team (especially if you land it on 3+ people), not to mention the Hysteria buffed version giving additional movement speed, which allows for better juking.

3. Hysteria buffed Wrap It Up allows for multi-man slows and roots, allowing your team to clean up easily (think Ra easily landing Searing Pain or Scylla landing I'm a Monster easily).

4. How can we not talk about Life of the Party? A large cone pull that does %health damage, applies Hysteria and can stun. Obviously, landing this on multiple people will allow you to apply Hysteria buffed Vivid Gaze or Consign Spirits. Not even mentioning the 35% damage reduction on this.

Now, if you've noticed, I've mostly been saying " Hysteria buffed" abilities are great in the team fight. Your regular abilities on their own are not AS useful to the team as your Hysteria buffed ones. Therefore, try to stack Hysteria on multiple targets to get the most out of your abilities.

It should also be noted that since Baron Samedi is not an actual tank, you will want to play objective fights (Fire Giant and Gold Fury) from the BACKLINE (unless you have Life of the Party and Shield of Thorns). This will allow you to poke hard and support your team as well while your support (possibly jungle if you draft something like Ymir or Cerberus) will be doing all the front lining. If you're the support, it becomes easier if you draft a tankier solo laner like King Arthur or Hercules who are able to frontline while you support in terms of heals, pulls, stuns, and roots.

Conclusion

In conclusion, Baron Samedi is not your traditional "me tank, get behind me" solo/support. He plays around his abilities buffing his allies and debuffing his enemies, therefore making the enemy's tanks weaker.

As a postscript, 40% CDR is absolutely necessary on Baron Samedi, due to his whole point being to apply his buffs/debuffs, which 40% CDR and a nice mana pool help him with. Items such as Shoes of Focus, Pridwen, Spirit Robe, even Breastplate of Valor if you need it.

Have fun with the God of Life and Death!

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Collapse All Comments

1
e11arias | January 21, 2021 11:16am
You probably already know this tip but whenever you're facing someone with no dash and they're build TP glyph (most of the time) you can bait them close to your tower, stun them with your third hit, and use ult to suck them into your tower. Use your tower to your advantage and save at least one ability just incase they somehow survive the tower damage and your ult. This is very good early game because of the low health. You'll get a good lead and you can start pressuring. Don't use this repeatedly though because you'll become predictable and if they are building beads they'll know when to... When playing solo i like to level my one first just because of the clear but leveling your second isn't that bad due to the heal, all in all this build is pretty good, keep it up bro.
1
Big Damage (37) | January 21, 2021 5:14pm
1 is best at level 1, but max the 2 first for higher damage output, the heals and the easy target.
1
BroPo | January 26, 2021 7:47pm
1 is shorter CD at lv 1 and has better poking and pushing power, but maxing 2 gives more benefits as Big damage said above
1
Alldarys | December 22, 2020 11:39am
Hi this build is very Good,very good in all situation but i think its better to start with mage boots instantly u just need to wait for 50g and take blink and u'll not be late at your lane
I did this starter on every magical solo laner and i never lost my laning phase.
2
BroPo | January 7, 2021 7:23pm
Seems very risky for my tastes, you can get away with that start on someone like Hades because his early damage combined with the lifesteal makes the power boots a worth purchase. Same can't be said for baron as he relies on poking and he's weak without any pots to sustain (you won't heal for much early game with the LS boots)
1
Kriega1 (143) | September 22, 2020 2:01pm
Your 2nd example build, you mention Cthulhu, but have something like Shogun's Kusari over Ethereal Staff?
1
BroPo | September 22, 2020 9:50pm
My B on that, switched it up. Was trying to go for a more team-oriented build with the Shoguns Kusari.
1
Big Damage (37) | September 23, 2020 8:07am
Shogun's is good as a Support option, especially combined with the Support relic Belt of Frenzy (upgraded) and the fairly core Support item Relic Dagger.

Combining these 3 items together you have 40% increased attack speed, +10 flat penetration and 10% increased damage to everything for your whole team for 8 seconds, every 80 seconds. Very, very underrated.

Let alone if you're playing someone with great objective burn like Amaterasu with their passive and 1, or Ganesha 1 and ult. Free objectives and a huge advantage in team fights.

In Solo, being team oriented when you can is nice but you have to pick up more items that actually benefit yourself rather than something that benefits everyone other than you. For example Baron will never need Shogun's passive but Bellona would, so primarily she picks it up for herself with help for her team. Team oriented building is only your primary objective as a Support.
1
Big Damage (37) | September 21, 2020 12:15pm
Your builds are all good but just a suggestion of my personal build is to ditch Breastplate of Valor and so you can grab lotus crown and Void Stone and pick up either Chronos' Pendant between the two items or Pridwen between the two or after.

Pridwen pairs well for after you finish pulling someone in with your ult, and he can appreciate the power from Chronos' because he has mage scaling. Ethereal Staff and/or Soul Reaver can be picked up later on.
1
Kriega1 (143) | September 21, 2020 12:58pm
Point of Breastplate early is for laning phase
1
Big Damage (37) | September 21, 2020 1:46pm
Lotus provides 5 less prots, CDR better elsewhere for him and mana isn't really a problem with lotus and chronos if you're building them both.
Load more comments (12 more replies) →
1
Kriega1 (143) | September 21, 2020 2:18am
Don’t build Tahuti on Baron Solo, get Soul Reaver or Ethereal Staff instead.

Also none of your support starts have HoG which is very bad.
1
DKage (1) | March 1, 2021 6:38am
I have recently begun experimenting with Baron, and I have to say, he is incredibly fun to play! I am an Arena player so I've been trying to figure out a build for him. I've cobbled together some elements from multiple builds, but I always value input from you. The core is pretty set: CDR boots, Ruin, & E Staff. I've tried a variety of options to round out the builds: Deso, Doom Orb, Reaver, Lotus Crown, Pridwen, Tahuti, and Charon's Coin. I think one time, I threw in Spirit Robe. Any thoughts, senpai?
2
Kriega1 (143) | March 1, 2021 7:54am
For Arena, probably:

Damage Baron:

Start: Tier 2 boots.

Build: Shoes of Focus > Spear of Desolation / Divine Ruin > Rod of Tahuti > Obsidian Shard / Charon's Coin > Soul Reaver / Ethereal Staff (or Deso / Divine you didn't get earlier) > Pendulum of Ages or Sundering Axe or Gem of Focus.

^ if you know you're getting Pendulum or Focus late for sure you can opt to get Conduit Gem or Sands of Time just after boots.

Hybrid / Bruiser Baron:

Start: Tier 2 boots.

Build: Shoes of the Magi / Shoes of Focus > Breastplate of Valor > (Optional - Stone of Binding / Lotus Crown) > Void Stone > 1 or 2 from Divine Ruin / Ethereal Staff / Mantle of Discord > Sundering Axe. (if you get binding take out the 5th item, can also sell binding late for one of those options).

Or, Shoes of Focus > Lotus Crown > Void Stone > Pridwen > Ethereal Staff / Divine Ruin > Sundering Axe.

Tank / Support-y Baron:

Start: Tier 2 boots.

Build: Shoes of Focus > Gauntlet of Thebes > Pridwen > 2 from Divine Ruin / Ethereal Staff / Situational > Sentinel's Embrace.

Or, Shoes of Focus > Sovereignty / Lotus Crown > Genji's Guard / Heartward Amulet > Pridwen > Divine Ruin / Ethereal Staff > Sentinel's Embrace. (if enemy team is phys heavy or magic heavy you can double down abd get both Sov+Lotus or Genji's+Heartward 2nd and 3rd).

Can possibly get Sentinel's Gift after boots.
Load more comments (2 more replies) →
1
BroPo | September 21, 2020 2:27am
Noted, I'll add HoG to the support starts

I'll remove tahuti for soul reaver yeah.
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