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Shoes of Focus
Chronos' Pendant
Gem of Isolation
Obsidian Shard
Spear of the Magus
Rod of Tahuti
Spear of Desolation
Book of the Dead
Bancroft's Talon
Rod of Asclepius
Soul Reaver
Shoes of Focus
Chronos' Pendant
Gem of Isolation
Obsidian Shard
Rod of Tahuti
Soul Reaver
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| HOLLOW GROUND |
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| UNDEAD SURGE |
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| CORPSE EXPLOSION |
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| FLEETING BREATH |
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| EMPTY THE CRYPTS |
SHOES
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Spoiler: Click to viewThis guide is in progress and i will keep updating it over time. All feedback is Welcome. Feel free to give advices and Suggest new Chapters here.
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Since it's cumulative, no matter how many slows are applied, the target's movement speed can never reach zero. Since the target's movement speed can never reach zero, every slow applied still slows by at least a little (not that it's still noticeable).
So, per my other comment below from Thoth, the soft cap is actually 40%. At level 5,
At level 5, it would be (100 * 65) / (65 + 60) = 52% slow...this is a bigger difference...losing out on 13% slow, which basically means Gem is only 1/2 potent when combining with Surge's slow. That said, that amount of slow is still very strong, and it ALSO will apply on any other damaging ability (e.g.
Does this mean if I picked-up
In regards to
Comment has been deleted
HALP
Yes you do.We get Noodle Incidents all the timeAlso
1.8 Movement Speed – Diminishing Returns on Slows
Just as Movement Speed is subject to diminishing returns, slows are also subject to them. For any slow below or equal to 40%, no DR is applied to them. After this, any slows are subject to the following formula:
(100 ∗ Slow) / (Slow + 60)
For example, if you have a 50% slow, substituting Slow=50:
(100 ∗ 50) / (50 + 60) = 5000 / 110 = 45.45. (Instead of 50%, the slow would then be ~45%)
If you have slows from multiple sources, then to work out the pre-DR value you add the slow% together then calculate with the formula as normal. Another example: an 80% slow before diminishing returns. Substituting Slow = 80:
8000 / 140 = 57.142%
Slows cannot take you below the MS floor of 150 and are calculated off of the maximum ground speed of the target at the time (without any slows, after diminishing returns). Item slows follow a slow stacking rule in which only the strongest slow is applied to a target. So if you have a Poisoned Star and Frostbound Hammer, only the Frostbound Hammer slow would be applied. Item slows can stack with Relic and god ability slows, but Relic slows cannot stack with themselves. From this, we can establish how to correctly calculate your movement speed. First, you take the initial ground speed of the character, then apply diminishing returns if the value is above the initial threshold for DR (which as we have just stated is 457). After that, then apply any slows the character is suffering from, making sure that if the total slow % is above 40, to make use of the Slow DR formula. Then, after all this, if the character’s ground speed is now below 150, push it back up to 150, unless the character is rooted.
So...an ability slow + an item slow should in fact be added before potential DR is added...at least the way I understand it. You won't get 65%, but you'll get a portion of that that's higher than either the ability slow or Gem's slow by themselves.]
Whoever wrote this cookbook is really bad at math. Or did you (re)type that?
*edit* okay, fixed...funny, that's definitely a Word of Thoth typo, but the end value was correct.