Yes, so Warrior, Hastened, stone cutting, qins , exe, situational for aa-based, for hybrid: warrior, hastened, stone cutting, jotunns, hydras, situational.
I'm trying to go for a decent balance between ability damage and AS with maybe a bit more focus on attack speed.
I feel I've been successful trying for this as well. Auto attack gods are usually considered late game as they rely on itemization, which requires time/gold.
Starting the game as more ability based and then transitioning into an auto attack focus seems to be effective. That being said, on to the build.
Hastened Katana: I feel this may be a bit too early. As I mentioned above, focusing on abilities in the early game and then transitioning into a basic attack focus would mean that Hastened could be a bit premature here. In this item slot I would consider The Crusher, which provides a great balance of ability and auto attack focus.
Jotunn's Wrath: I think this item could work, but I don't feel that it's very necessary. For one, Set's main clear, Skewer, has a very short cooldown as it is. Seeing as he will transition into a basic attack focus, paying for shorter cooldowns as a crutch would be losing out on efficiency as opposed to using abilities more wisely and building other things. This is the item slot I would consider getting Hastened Katana in.
The Executioner: A good item, but I feel it is a bit early in this slot. As jungler you will not likely be focusing too much on tanks during the laning/farming phases of the game. As Kriega mentioned, I would probably pick it up after Stone Cutting Sword/ Qin's Sais
Qin's Sais: Good item against both squishies and tanks.
Magi's Cloak: Good item. I'd personally try to hold off on this as a late game pickup/boots replacement unless you are encountering heavy pressure in the mid game.
Other items to consider:
Asi: Set is prone to taking heavy damage when getting in close to attack, and the lifesteal here can help alleviate some pressure.
Golden Blade: Enhanced camp clear, good if enemy team is grouping a lot.
Bloodforge: Recommended if you have a lead and you feel confident in your ability to pick up kills.
So if I had to build him, it would look something along the lines of:
DV-8, thanks so much. I had thought of some of theses items myself, but wasn't sure how or when to build them. Golden blade3 was an item I never considered but your reasoning made me change my mind.
I will make a general point for an early Jotunn's Wrath, though. DV-8 is right that Skewer has a super low CD in general, but having an early 20% CDR means you can probably use the ability twice in an engagement, which is not a bad thing, especially since you're going to be prioritizing that ability first.
It also puts Sandstorm on a 13 second CD, which is better for initiating and possibly having it back up if you've gone in for a fight/kill, then are looking to retreat a hot situation.
Thus I also like Vini's suggestion, which I think is pretty much the meta direction right now.
But in all, I think there is plenty of flexibility in how you want to build him. I like the general balance of items right now, and I like that Set has some flexibility in his build style.
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