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Grim Omens | 7.3 Update Notes

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Forum » News » Grim Omens | 7.3 Update Notes 13 posts - page 1 of 2
Permalink | Quote | +Rep by Branmuffin17 » March 4, 2020 3:43pm | Report


Grim Omens | 7.3 Update Notes

By: TitanIsiah | 2020/3/4



Source: https://www.smitegame.com/news/grim-omens-7-3-update-notes/
Patch scheduled to go live: March 24

*NOTE* For full patch notes, please visit the source. Only Update Schedule, Item and God Balance will be listed here.




UPDATE RELEASE SCHEDULE

MARCH 24
Lightbringers Battle Pass
Bone Chiller Skadi
Brood Mother Medusa
Demon’s Bane Merlin
Primal Vengeance Nemesis
Totem Caller Hou Yi

APRIL 7
Med-Tec Aphrodite
Plus more! Details coming soon

Please note that these dates are tentative and subject to change.


BONUS BALANCE - LIVE MARCH 10


ITEMS




Blink Rune

“Blink creates moments where players can catch each other out of position quickly. It can close the gaps for an aggressive play or serve as a last minute escape with enough skilled jukes. Its strength, cooldown and distance covered allow it to be a constant threat that is difficult to counter. Adjusting these aspects should make the relic healthier as a whole while still allowing it to be a strong choice.”
  • Increased Cooldown from 120s to 140s.
  • Decreased Range from 55 to 45.

    Upgraded Blink Rune: Cooldown remains unchanged at 120s. Decreased Range from 55 to 45.



Mace

“Mace is the go-to for many junglers, who rely on that extra power to keep up in clear speed. However, a difficult choice arises if you need Hand of the Gods because this start requires junglers to skip potions. This adjustment will not only allow that start to be possible but also give an extra potion for the junglers, giving them more health to play around with in the early game if they so choose.”
  • Decreased cost from 700 to 650. (All Tier 2 and Tier 3 items building from this will remain the same total cost.)



Shoes of the Magi

“Season 7 Penetration adjustments left these shoes in a strange spot. Power was added, but adding any more power to makeup for the penetration loss would increase Mage damage to non-god targets to a dangerous level. We tried to find a middle ground but they ended up feeling lackluster compared to Shoes of Focus. Rather than just focusing on these as damage boots we are adding some sustain elements to give them their own niche.”
  • Added 8% Lifesteal
  • Added 100 Mana



Transcendence

“Transcendance has become core in a variety of builds. While we like gods having an option to rush into solid power and mana regen, the cooldown reduction pushed it over the edge. We are moving the Cooldown Reduction to the fully evolved form which gives other items more room to fit into builds.”
  • No longer provides 10% Cooldown Reduction.
  • Now provides 10% Cooldown Reduction when fully evolved.

GODS




Kukulkan

“Kukulkan has really stormed into play, becoming a serious top level pick and succeeding across the game. The changes to his base stats and Whirlwind helped him be more impactful, and after a partial revert on Whirlwind this ability is in a solid spot. Rather than fully reverting him we are targeting other aspects like his Passive that contributes heavily to his damage output, and his ultimate cooldown which enables objective secure.”



Power of the Wind Jewel (Passive)
  • Decreased Power gained from Mana from 5% to 4%.



Spirit of the Nine Winds
  • Increased Cooldown from 70s to 90s.



Nemesis

“Nemesis fans in Season 7 were not happy with a small power scaling increase on Swift Vengeance. Given Nemesis’ history where single balance adjustments could really tip the scales with her and a whole new Season approaching, we were perhaps too reserved. As things have now settled we are reducing the cooldown on Slice and Dice, improving her clear speed and giving her more opportunities to get damage out.”



Slice and Dice
  • Decreased Cooldown from 13s to 11s.



Odin

“A familiar sight in our new Bonus Balance format. Odin’s rework gave him significantly more flexibility and strength and this strength has stayed through multiple adjustments. Raven Shout shield makes him difficult to fight against and contributes heavy burst when used in the bird bomb. We are toning this and Gungnir’s Might’s scaling by 10%, taking some of the edge off these abilities. Ring of Spears is more widely applicable and is now on the level of other ultimate abilities. A cooldown of 90s now feels right.”



Raven Shout
  • Decreased Physical Power Scaling of Shield Health from 60% to 50%



Gungnir's Might
  • Decreased Physical Power Scaling from Gungnir Throw Damage from 60% to 50%



Ring of Spears
  • Increased Cooldown from 75s to 90s



Vamana

“This god has seen colossal growth in win-rate metrics since his most recent change. Vamana’s buff gave him too much immediate speed, allowing him to quickly outpace enemies off a few hits. We are spreading this out more to give enemies more time to get away before full speed is reached.”



Colossal Fury
  • This ability now provides 3% Movement Speed per stack on successful hit and stacks up to 5 times
  • Changed from 5% Movement Speed and 3 stacks



7.3 Balance - Live w/ the Grim Omens Update
(March 24)


ITEMS




Mage's Blessing

“Mage’s Blessing at the top level was often being ignored in favor of more successful aggressive starts or early stacking item rushes. We want to ensure that building a Blessing is at least a solid choice for its role, and an increase in Magical Power should do just that.”
  • Increased Magical Power from 20 to 30



Enchanted Ring

“Enchanted Ring (the tier 2 of the ring tree) had an odd power curve. When purchased it often resulted in a large amount of unspent gold. We are making its cost match closer to other tier 2 items and giving it power to match that cost.”
  • Increased Cost from 1100 to 1300
  • All Tier 3 items building from this will remain the same total cost.
  • Increased Power from 40 to 55



Devourer's Gauntlet

“Devourer’s Gauntlets have been slowely phased out in favor of Transcendance rushes or Bloodforge rushes. Devourer’s Gauntlet and Bloodforge shared similar identities in a finished build, further pushing one to be stronger than the other. We are increasing the Lifesteal of Devourer’s Gauntlet to make it the clear winner when it comes to sustain, while letting Bloodforge and Transcendance be the strong immediate power spikes.”
  • Increased Base Physical Lifesteal from 10% to 15%


GODS




Aphrodite

“Aphrodite brings strong utility and allows a hyper carry to play much more aggressively than normally possible. While a strong strength to have, Aphrodite players don’t feel that strength as directly and also makes her more team composition depended. We are reducing the cooldown on Kiss early and giving Love Birds an initial hit. These changes will give her better utility and damage for herself and will give Love Birds better feedback as to when an enemy was hit.”



Kiss
  • Reduced cooldown from 16/15/14/13/12 to 14/13.5/13/12.5/12



Love Birds
  • Now has an initial hit: 15/25/35/45/55 (+15% of your magical power)



Cerberus

“Cerberus is an aggressive frontline guardian but lacked the base health late game to fully accomplish that goal. A boost to his per level should give him that extra bit of presence needed to succeed.”



Base Stats
  • Increased HP per level from 86 to 95



Guan Yu

“Guan Yu’s dash had a locked camera, making this ability handle strangely and prevented Guan Yu from quickly turning like other dashes allow. This will make Guan Yu more responsive. A true “quality of life” change.”



Warrior's Will
  • Removed the camera lock when using this ability



Merlin

“Merlin’s mastery over magic has been felt by many a player, giving validity to his claim of being a Master Wizard. His fire stance in particular can melt enemies who are caught out. A reduction to Dragonfire and his Elemental Mastery’s scaling will decrease the situations he can destroy an enemy with little chance to fight back.”



Dragonfire
  • Decreased Magical Power Scaling damage per tick from 25% to 20%



Elemental Mastery
  • Decreased Magical Power Scaling damage per hit from 20% to 15%



Nu Wa

“Clay Soldiers are integral to Nu Wa really bringing burst to a fight. The lack of scaling movement speed and the long cooldown however really limited her damage capability and hurt her overall reliability. By boosting these we expect Nu Wa players to have more control over landing her full combo.”



Clay Soldiers
  • Increased Base Movement Speed from 365 to 365/380/395/410/425
  • Decreased Cooldown from 18 to 16



Olorun

“The Ruler of the Heavens often sees his reign cut short, struggling to succeed in the early game and having a late game that didn’t compensate for that weakness. Focused Light and Consecration are his core clear and self peel abilities. Improving these will allow him more success in the early game. Touch of Fate is getting a bump, giving him a more rewarding late game for both his in-hands and the improved Focused Light.”



Touch of Fate
  • Increased Olorun’s Critical hits from 50% increased damage to 60%



Focused Light
  • Increased damage from 100/145/190/235/280 to 110/155/200/245/290



Consecration
  • Increased Slow from 20% to 30%



Persephone

“Persephone is getting a sweeping list of changes to allow her players to better show their skill with Harvest while reducing her ultimate ability’s effectiveness when blindly thrown at an enemy team. Harvest will see a reduction in mechanical clunk and a quicker growth time. Additionally her Harvest Flower will now run the same distance but in a shorter time, giving opponents a smaller window to juke the plants bite. Finally, her Ultimate will now be more escapable when trapped alone and will take longer to grab onto enemies as they try to flee its grasp.”



Harvest
  • General
  • Decreased prefire time on this ability from .2s to .1s.
  • Decreased minimum distance between Harvest placements from 5 units to 2.5 units.
  • Sprout
  • Decreased time the base Harvest plant takes to evolve into a sprout from 4s to 2.5s
  • Flower
  • Decreased time the base Harvest plant takes to evolve into a flower from 24s to 16s.
  • Decreased chase time from 3s to 2.2s.
  • Increased movement speed from 440 to 600.



Grasp of Death
  • Decreased speed at which a tether will reach to grab you by 50%.
  • Decreased Attack Speed penalty from 20/22.5/25/27.5/30% to 15% at all ranks.



Sobek

“Sobek previously bullied the solo lane with Guardian’s Blessing, making it difficult to truly buff him as a support. Now that Guardian’s Blessing has protections against use in the Solo lane we are bringing strength back to this God of the Nile.”



Base Stats
  • Increased HP per level from 86 to 95



Sickening Strike
  • Increased Healing per hit from 20/30/40/50/60 to 30/40/50/60/70



Sol

“Sol is seeing a variety of feels changes that will make her smoother to play. Unstable Manifestation’s heat decay was rapid, punishing Sol heavily for being out of combat for even a second. We are slowing this decay down to give more wiggle room in ability activation and picking fights. Radiance will no longer push back minions making it easier to use as a clear tool. Finally, Supernova will now deploy more quickly and provide a large burst of heat. Supernova will be more impactful both in its immediate effect and giving a second way to quickly build heat when needed. Sol is really heating things up!”



Unstable Manifestation
  • Sol loses heat less fast once Heat starts its decay (Decay speed reduced by 25%)



Radiance
  • The damage from this ability no longer causes minion hit reactions



Supernova
  • Time between shots decreased from 0.24 to 0.18
  • Increased the heat gain from firing this ability from 10 to 40



Xing Tian

“Since Xing Tian’s Project Olympus patch that ironed out many issues and bugs that he had, he has surged into popularity as a top competitive support. He brings strong aggression and crowd control to any team. We are decreasing some of the extra damage from Sky Cutting Axe and the late game control of Hook Slam, keeping him in a strong position but letting other Supports compete more directly.”



Hook Slam
  • Decreased duration of Root from 1/1.25/1.5/1.75/2s to 1/1.1/1.2/1.3/1.4s



Sky-Cutting Axe
  • Decreased damage from 65/85/105/125/145 to 60/80/100/120/140
Branmuffin17
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Permalink | Quote | +Rep by boogiebass » March 4, 2020 3:49pm | Report
*sigh*
Bran u know why I'm sighing.

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Permalink | Quote | +Rep by xmysterionz » March 4, 2020 3:50pm | Report
Blink is dead

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Permalink | Quote | +Rep by xmysterionz » March 4, 2020 3:51pm | Report
Also passive nerf of KKK wasn't necessary

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Permalink | Quote | +Rep by Branmuffin17 » March 4, 2020 3:54pm | Report
Yes, Boog, I know. But it had to be done. These 70 second ults (at least Kukulkan's was nerfed as well) had to be lengthened.

@Myst, Blink will always have a place. Just can't gank as often anymore.
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Permalink | Quote | +Rep by xmysterionz » March 4, 2020 3:58pm | Report
I know I'm just kidding. But, well, not a core relic as 1st relic for junglers anymore. Also the range change is also something that I dislike

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Permalink | Quote | +Rep by SkyPirateShini » March 4, 2020 5:21pm | Report
I didn't see the Nemesis buff till now. I'm glad she's got a buff, but I don't think it's really gonna do much for her.

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Permalink | Quote | +Rep by silentshell » March 4, 2020 5:45pm | Report
sweet, just as i am starting to get full swing back into running Sobek regularly, he gets a buff...niooooooce....

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Permalink | Quote | +Rep by UPLAR » March 5, 2020 4:31am | Report
Lol, I'm buying the whole Grim Omens event day one, that Hou Yi and Aphrodite skin look amazing but leave Kukulkan alone now he's been nerfed enough and wheres my Bakasura buff :(

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Permalink | Quote | +Rep by Setolino » March 5, 2020 4:51am | Report
Nooo, not the Blink nerf, I knew it would happen but why so soon.
"Wololol" -Age of Empires

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