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Where did my flat pen go? - Scylla's quest to one shot build

0 3 11,372
by Shirobine updated May 27, 2020

Smite God: Scylla

Build Guide Discussion 42 More Guides
Choose a Build: I don't want to/ can't stack item but still want to kill - Glass cannon
I don't want to/ can't stack item but still want to kill - Glass cannon I want to kill and not be killed - Standard
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Scylla Build

Starter

Notes Attacker's Blessing over Mage's Blessing. Reason? Penetration. And yes, just because it doesn't say Magical penetration doesn't mean it doesn't work on your abilities for some reason. Flat penetration is a premium states for mages, all items that give flat penetration for mages are superior then their respective counter parts with exception to Spear of the Magus and Toxic blade. Spear of the Magus offers too little for it's price and it's ability is only usable on damage over time mages. Toxic blade, while very efficient value wise, offers no magical power which makes it rather inefficient for burst mages, even Scylla despite her passive can't make use of it alongside some unorthodox polynomicon build. only auto attack centered mages have true use for it, and it's debatable whether they should even get it over Divine Ruin anyway.

The downside is you're going to have to be tactful with your mana and cool downs. But really, Scylla's early game isn't something you should be thinking about circumventing too much, it's horrible no matter what you do and trying to fix it by rushing something like chronos pendant only hurts your damage while trying to fulfill a role you're not suited for.

If you're playing Conquest, you'd have to go Mage's Blessing though.

Notes

Attacker's Blessing over Mage's Blessing. Reason? Penetration. And yes, just because it doesn't say Magical penetration doesn't mean it doesn't work on your abilities for some reason. Flat penetration is a premium states for mages, all items that give flat penetration for mages are superior then their respective counter parts with exception to Spear of the Magus and Toxic blade. Spear of the Magus offers too little for it's price and it's ability is only usable on damage over time mages. Toxic blade, while very efficient value wise, offers no magical power which makes it rather inefficient for burst mages, even Scylla despite her passive can't make use of it alongside some unorthodox polynomicon build. only auto attack centered mages have true use for it, and it's debatable whether they should even get it over Divine Ruin anyway.

The downside is you're going to have to be tactful with your mana and cool downs. But really, Scylla's early game isn't something you should be thinking about circumventing too much, it's horrible no matter what you do and trying to fix it by rushing something like chronos pendant only hurts your damage while trying to fulfill a role you're not suited for.

If you're playing Conquest, you'd have to go Mage's Blessing though.

Build Item Attacker's Blessing Attacker's Blessing
Build Item Magic Focus Magic Focus
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
2
Build Item Mage's Blessing Mage's Blessing

Early game

Notes Divine Ruin if the enemy has built in healing and/or high regeneration in their kit, Spear of Desolation if they don't. You're going to buy both eventually no matter what. Shoes of the Magi gives you more damage over it's Focus counterpart, you'll be sacrificing 10% cool down and a bit more Mana, but honestly I've lost count over how many times the enemy has gotten away from death with double digit health whenever I pick up Shoes of Focus, I'd say the trade off is more then meets the eye and worth the sacrifice. You're a burst mage anyway, leave the spamming to the spam happy damage over time mages and just erase their existence with a 1 and a 2.

Notes

Divine Ruin if the enemy has built in healing and/or high regeneration in their kit, Spear of Desolation if they don't. You're going to buy both eventually no matter what. Shoes of the Magi gives you more damage over it's Focus counterpart, you'll be sacrificing 10% cool down and a bit more Mana, but honestly I've lost count over how many times the enemy has gotten away from death with double digit health whenever I pick up Shoes of Focus, I'd say the trade off is more then meets the eye and worth the sacrifice. You're a burst mage anyway, leave the spamming to the spam happy damage over time mages and just erase their existence with a 1 and a 2.

Build Item Spear of Desolation Spear of Desolation
Build Item Divine Ruin Divine Ruin
Build Item Shoes of the Magi Shoes of the Magi

Mid game ramp

Notes Soul gem's ability is one of the strongest abilities for any item, regardless of if you're capable of spamming abilities or not. Typhon's Fang helps capitalize on your life steal. Alone the item is 110 Magical power with 10% penetration thanks to it's life steal stack ability, the extra healing is rather negligible and while it can save you, don't count on it, especially since building anti healing is a staple in almost every build these days.

Notes

Soul gem's ability is one of the strongest abilities for any item, regardless of if you're capable of spamming abilities or not. Typhon's Fang helps capitalize on your life steal. Alone the item is 110 Magical power with 10% penetration thanks to it's life steal stack ability, the extra healing is rather negligible and while it can save you, don't count on it, especially since building anti healing is a staple in almost every build these days.

Build Item Soul Gem Soul Gem
Build Item Typhon's Fang Typhon's Fang

Late game finish

Notes Soul Reaver is unquestionable better on mages (and "tanks") that have dot (damage over time) abilities, but it's still good even on burst mages. It's more a case of there's no viable alternative really. Obsidian shard should finalize things more selfishly, but if you wanted to you could get Pythragorem's Piece instead for a cheaper more supportive item that doesn't affect your damage output. Really thanks to Scylla's Crush you already have built-in 25% penetration as long as you can afford to keep it on the floor before triggering it, which is possible if the enemy isn't capable of escaping your Sic 'Em/crowd control allowing you to use your ultimate for a maximum damage combo wombo.

You can get the Mantle of Discord alternative to damage, but it was severely hamper you ability to kill as you won't be able to two-shot them anymore. Don't forget the elixir of speed to replace your boots.

Notes

Soul Reaver is unquestionable better on mages (and "tanks") that have dot (damage over time) abilities, but it's still good even on burst mages. It's more a case of there's no viable alternative really. Obsidian shard should finalize things more selfishly, but if you wanted to you could get Pythragorem's Piece instead for a cheaper more supportive item that doesn't affect your damage output. Really thanks to Scylla's Crush you already have built-in 25% penetration as long as you can afford to keep it on the floor before triggering it, which is possible if the enemy isn't capable of escaping your Sic 'Em/crowd control allowing you to use your ultimate for a maximum damage combo wombo.

You can get the Mantle of Discord alternative to damage, but it was severely hamper you ability to kill as you won't be able to two-shot them anymore. Don't forget the elixir of speed to replace your boots.

Build Item Soul Reaver Soul Reaver
Build Item Obsidian Shard Obsidian Shard
Build Item Pythagorem's Piece Pythagorem's Piece

Relics

Notes Purification beads is always a must. Belt of Frenzy is a very good purchase if you upgrade it as the 10 penetration really helps make difference sometimes when the enemy tank has both magical protection aura items alongside whatever else is helping the squishes passively. Blink if you're confident you can get a quick kill on someone, Aegis if they have too many burst mage/assassin shenanigans, though I would recommend not getting use to it given it's best used to block a single ability.

Notes

Purification beads is always a must. Belt of Frenzy is a very good purchase if you upgrade it as the 10 penetration really helps make difference sometimes when the enemy tank has both magical protection aura items alongside whatever else is helping the squishes passively. Blink if you're confident you can get a quick kill on someone, Aegis if they have too many burst mage/assassin shenanigans, though I would recommend not getting use to it given it's best used to block a single ability.

Build Item Purification Beads Purification Beads
Build Item Belt of Frenzy Belt of Frenzy
Build Item Blink Rune Blink Rune
Build Item Aegis Amulet Aegis Amulet

Scylla's Skill Order Notes The reason for this order, otherwise of their abilities alternative effect bonus when maxed, is due to Scylla's passive Quick Learner, granting you and extra 25 magical power per maxed out ability. When competed you'll have a free 100 magical power boast to help you burst things down, but while the game is progressing you can max out your Crush and Sic 'Em during early game's end allowing you to have a quick 50 magical power bonus on top of their bonus effects for some potent burst damage during the mid game that can lead you to two-shot some squishes even.

I'm a Monster is hold back due to it's marginal damage increase number which doesn't make up for the overall damage and effectiveness you'll have from maxing out the other abilities first. That and you're forced to max it out last regardless, all ultimate are, so there's no real reason to put point into it until the end as Scylla.

Notes

The reason for this order, otherwise of their abilities alternative effect bonus when maxed, is due to Scylla's passive Quick Learner, granting you and extra 25 magical power per maxed out ability. When competed you'll have a free 100 magical power boast to help you burst things down, but while the game is progressing you can max out your Crush and Sic 'Em during early game's end allowing you to have a quick 50 magical power bonus on top of their bonus effects for some potent burst damage during the mid game that can lead you to two-shot some squishes even.

I'm a Monster is hold back due to it's marginal damage increase number which doesn't make up for the overall damage and effectiveness you'll have from maxing out the other abilities first. That and you're forced to max it out last regardless, all ultimate are, so there's no real reason to put point into it until the end as Scylla.

Sic 'Em

1 X Y
Sic 'Em
3 8 10 11 12

Crush

2 A B
Crush
1 4 6 7 9

Sentinel

3 B A
Sentinel
2 13 14 15 16

I'm a Monster

4 Y X
I'm a Monster
5 17 18 19 20
Sic 'Em
3 8 10 11 12

Sic 'Em

1 X
Scylla sends two hounds forward, damaging, rooting, and crippling the first enemy hit.

At max rank, two additional enemies nearby the first target will also be hit.

Ability Type: Line
Damage: 60 / 110 / 160 / 210 / 260 (+75% of your Magical Power)
Root Duration: 1.75s
Cost: 60 / 70 / 80 / 90 / 100
Cooldown: 10s
Crush
1 4 6 7 9

Crush

2 A
Scylla creates a magical field that Slows enemies. After 5s it detonates and damages enemies, dealing 20% increased damage to Minions and Jungle Camps. Scylla may activate the ability again to detonate it early.

At max rank, enemies in the area also have their Magical Protection reduced, and targets hit by the damage retain the debuff and are Slowed for 1s.

Ability Type: Ground Target
Damage: 100 / 155 / 210 / 265 / 320 (+85% of your Magical Power)
Slow: 30%
Max Rank Debuff: 15% Magical Protection Reduced
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 10s
Sentinel
2 13 14 15 16

Sentinel

3 B
Passive: Scylla gains MP5.

Active: Scylla summons a Sentinel to the target area, granting vision of enemies for 5s. Scylla may activate the ability again within 5s to move to the Sentinel location.

At max rank, the vision is granted through line of sight blockers, and placement range increases.

Ability Type: Ward, Leap
Passive MP5: 4 / 6 / 8 / 10 / 12
Vision Range: 40 / 50 / 60 / 70 / 80
Summon Range: 65 / 65 / 65 / 65 / 70
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
I'm a Monster
5 17 18 19 20

I'm a Monster

4 Y
Scylla reveals her true nature, becoming immune to Crowd Control for the next 6s, and gaining movement speed. She may make one powerful attack during this time. If she kills an enemy god with the attack, she gains another 6s and may attack again.

At max rank, the movement speed bonus doubles.

Ability Type: Ground Target
Damage Per Hit: 400 / 500 / 600 / 700 / 800 (+120% of your Magical Power)
Movement Speed: 35 / 35 / 35 / 35 / 70%
Range: 60
Cost: 100
Cooldown: 90s

Scylla Threats

Tap each threat level to view Scylla’s threats

Max
1
Major
9
Even
2
Minor
6
Tiny
0

Introduction

Hello, Scylla main #26009. Been playing since season 3, there's been a lot of changes but for most of smite, there's always been a go to build order for burst mage Scylla. I mean, there was a time you could get poly on here, but Kuku just did it better. Anyway, now that enough changes have happened and I've thoroughly experimented with different builds and I think I've found the most efficient builds, bang for buck wise and just overall strength. At peak late game strength, you should be able to one shot any squishy with just your ultimate alone and with one supplement being a red potion, Belt of Frenzy or a damage camp buff. Don't forget to read the notes explaining my choices!

Oh and, when I say jump or jumping I mean using Scylla's Sentinel ability that lets you leap across a short distance, not actually jumping in-game.

FAQ on build decisions

I'm sure some of you might have questions on why not X item instead of this. I'll try to see if I can catch any of them here.

[*] Q: Why not get Book of the Dead in your first build?
[*] A: Book of the dead would help you survive a single ability, but without protections, they'll still be doing massive, sometimes true damage to you regardless. The shield you'll get would simply melt away. I once took 1749 damage from a Ne Zha ult. Think Book of the Dead would save you then? As a stand alone item, it's 100 Magical Power is unimpressive for it's cost of 2600, there are too many better alternatives, even for build 2, especially for build 2 considering you have to purchase Mantle of Discord which really hurts your damage output and makes it so you can't two-shot anymore unless you stack.
[*] Q: What about more Maximum Health Items like Warlock Staff to help counteract the need for Mantle of Discord?
[*] A: Same reason why you can't use Book of the Dead, the lack of protections simply devastates you. I tried fitting in both Book of the Dead and Mail of Renewal given cooldowns are hard to insert into builds nowadays, and I could still two-shot but without protections you're just a giant sack of meat with a plastic shell.
[*] Q: What about Lono's Mask?
[*] A: You can actually run Lono's mark with build #2 and still two shot people, but you need multiple buffs to pull it off, specifically red potion buff, belt of frenzy (upgraded) and damage camp. Assuming your team and the enemy let you get all that you could use Lono and your survival would be slightly better, but not by much. I did manage to survive with one digit health after being chased by a Mulan across the entire map once while using a life steal and Lono mask build so there's some fun with that.
[*] Q: Anyway to make poly Scylla work again?
[*] A: Yes, but there's no need for it given you can already two shot squishes without needing to auto attack. Tanks doesn't care much for Poly though warriors might be brought down if you're glass with it. Thing is, Freya is infinitely better with Poly then Scylla right now, and even back when you could run it normally on Scylla, Kukulkan was more efficient at it just by using his Zephyr + auto attack to two shot squishes.
[*] Q: Pure Life steal build?
[*] A: Just play Anubis. You can do it with Scylla, but your abilities have too long a cooldown to save you from other life steal mages (Or just getting burst-ed in general) that can also do damage over time. Though I will say life steal is really strong right now, as with healing in general.
[*] Q: What about Bancroft's Talon?
[*] A: Not as effective on Scylla with her cooldowns, it's better on damage over time mages. Soul gem by comparison, while meant for more spammy mages, can also make or break a one shot attempt thanks to it's ability, as well as have 10% cooldown reduction and 150 health. The damage you'd get from Bancroft could push you over Soul gem, but you'd have to stack it to five, and by then you're probably already dead anyway. better to have the initiative as Scylla instead of being able to play with fire like Anubis can.

Summary

Both builds can allow you to one shot with your ultimate, one is just quicker then the other. You should be able to two shot squishes around the mid game as well. Keep in mind your goals when playing Scylla, as a burst mage you want to do as much damage as possible, but you ultimately want to dish it out to the squishy carries or assassins on the enemy team. Tanks are not your priority, including any off-tank warriors. Focus on other mages, assassins or attack damage carries (Unless they counter your kit pretty hard with un-targetable moves like He Noob's ult, in which case, VVGL).

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1
Devampi (105) | June 2, 2020 2:31am
Just gonna review this build as I enjoy Scylla a lot myself. I do have to say it's a bit hard to understand, however if I understand it right you grab early game then mid ramp and finish of with late game (swapping boots for either ob shard or phytags?). At least that is how I read it. I will first go over the text and then the build to make sure I won;t have to be pointed to the FAQ part.

First thing I found was a missconception with soul reaver in your notes. You say it's better for DoT mages, however it is just as good. The passive will only proc once per opponent per ability cast for multi hit and DoT abilities from my experience (haven't tested thoths 1 though). So the only advantage DoT gods have is that they will be able to proc it for longer if people who weren;t hit by it walk into it again.
The subsequent hits are from other abilities hittign after the first proc.

another misconception is that DoT mages use CDR better, however they are often less reliant on it as most of their abilities will go on CDR when cast ticking during the active phase of the ability.

Why are you lvling your ult last? I can understand the rush in the first 2 abilities for the extra effects, however rushing Sentinel for a damage increase of 25 power (so 20 damage on 1, 22.5 on 2 and 30 on ult at lvl 16 a total damage increase of 72.5% compared to 200-300 on the ult that helps you multiproc it (hence why most people lvl it when available) for easy pentakills.

I find it funny how you consider poly only a kuku pickup while scylla can still make great use out of it allowing her with a Book of Thoth build to pop people by using Sic 'Em Crush and an auto. remaining a threat without ult. But yes I agree a double pen build is a lot stronger and meta atm.

Small note that the Book of Thoth build shows up as your second build. While I agree with not needing Book of the Dead, I don't agree that you always need Mantle of Discord. This points to a lack of positioning.

Good note about warlocks on top of that Ethereal Staff does the same thing so much better. not gonna comment on the masks as I never use them as I find the drawbacks to large).

Lifesteal quite as strong as it already was. Also your build comes pretty close to a pure lifesteal build if you grab pytaghs reaching 51% lifesteal (obviously not counting boots as they will be replaced), while cap is 65% on magical lifesteal. Swap gem for bancroft's and you have it.

On the note of bancroft's I also don't really prefer it on non boxing mages or mages that are do not need to get close like He Bo, Hades, Anubis.

With that out of the way the build. Not really going to review the thoth build apart from noting: No boots? Also want to note that physical don't have that much flat pen options and flat pen caps at 50 anyway. Celestial remains good against assassins as most of their combo's are negated by the stacks.

So the first thing I have to ask is the spot you pick boots is it 1st, 2nd or 3rd? If it's 3rd rotations and running are going to suck.

While your start isn't that bad I am not so sure about the mid game ramp. I just feel % pen is delayed. While you do say to focus the squishies in most team fights the solo laner will be trying to kill you zoning you away from their squishies and with your note of low amount of CDR (which assuming you have mage's blessing in conquest will hit 30% which is sufficient). I myself would probably swap some things around to get at least some % pen in slot 4.


All in all scylla has several build paths she can take and while this build is not bad itemwise IMO the order can use some work. I don't see much value in getting % pen that late unless you're heavily ahead, thus making the regular double pen build (blessing- Shoes of the Magi/ Shoes of Focus(playstyle preference)- Divine Ruin- Spear of Desolation- Soul Reaver- Charon's Coin/ Obsidian Shard (pick one)- Rod of Tahuti swapping boots for Soul Gem, Polynomicon or Chronos' Pendant dependign on preference) better IMO.

Lastly you mention CDR is not as good, however this is totally play style reliant. The reason some people still rush chronos has to do with them preferring a spammy poky playstyle. This allows them to be less punished for missing their abilities or poking enemies during the "stare down phase" before the teamfight. e.g. Hitting a nice crush might force an opponent to go to base as they take a lot of health, prompting an engage from your frontline etc. Game modes also prefer one style over another like assault (where the better poke team can easily win) or arena (where the constant teamfighting prefers the ability to spam spells)
1
Shirobine | June 3, 2020 4:52pm
Whoops, forgot the boots. I updated the guide to better reflect the starting build order. Shoes of the Magi always. The 10% CDR from Shoes of Focus is nice, but like I said in an earlier note I've let enemies live with barely any HP left after a Sic 'EM and Crush (Crush first then Sic'Em landing mind you.), it bothered me to no end, and shoes of the magi is just a direct buff to damage regardless if you're stacking thoth or going a lifesteal build now with it's current state directly supporting both builds.

You don't need %pen until the end when you get Soul Reaver. The Flat pen you get is enough to finish off squishes, especially if you get Belt of Frenzy to help offset any auras. Don't forget Crush has an innate 25% magical protection debuff effect if you leave it on the field under them, which should allow you to finish off a wounded tank with a full combo as is (Though you wouldn't get a reset on your ultimate, it's a trade worth doing if you just have to kill that tank).

As Scylla, I really did enjoy the idea of trying to box, even trying to fit toxic blade to replace Divine Ruin, but why would you take a Scylla to do that when there are simply better god picks for that. The same can be said for spam happy mages, you're simply not getting the most out of Scylla if you try something unorthodox with her kit. Not saying you shouldn't, it's your business how you want to play, but it's not efficient is all in our current state. I made these two builds to help optimize her talents the most, and you shouldn't be in the thick of it as Scylla, monopolizing a team fight means you should be waiting for the opportune time to melt the squishes, especially if their frontline over commits. Sure you can blink in and maybe get a cheese kill, or get punished and melted for it. As I said in the notes, either build will allow you to two shot any squishy with a Crush and Sic 'em alone, no AA needed. As long as they aren't surrounded by magical protection auras or have a defensive pick up, which this doesn't happens usually in the mid game even unless they're desperate, and assuming you're farming right to get your third core item in time to two shot them anyway.

Defensive wise, I did try to use Ethereal Staff, but as I said in the notes, if they get the drop on you like any good assassin would try to do, you're pretty much dead without blowing beads. Celestial is a terrible choice if you expect it to save you from assassins, especially since most of them rush Crusher or can DoT (Or just do true damage anyway built into their kit). The Mantle is mostly useful just for it's stun, which is the very reason they did a slight nerf to it. Though I would hope they would give us more option in that regard, I feel if any one item invalidated a role, it would probably be too broken as is unless the item is very impractical to pick up in most situations. The amount of damage Assassins do would easily penetrate a book of the dead, much less Ethereal Staff. It's a good pick up if you're fighting a team of tanks, but otherwise it's not your business to go after them anyway.

DoT mages have the advantage of Soul Reaver ticks, and while it's nerf'd damage, it's still very efficient at melting tanks. DoT mages in particular are very good at melting tanks given they're usually on a sustain and over saturated kit of shenanigans, either from a ton of built in lifesteal or an adapt to the situation Merlin experience. I wasn't saying Soul Reaver is especially meant for them, just that it's most efficient on them, and there's no alternative to either of it's effects currently. Oh and, yeah CDR with DOT mages wasn't right, they need magus now to help butcher tanks after all.

As for Sentinel over ult. I've personally never experienced a moment where my ult hasn't finished off someone even at one point. More often then not you'll be using your ult to clean up anyway, your 1 and 2 will be doing most of the work, and maxing out Sentinel does has it's minor advantages of escaping and extra ward vision. Not something you'd expect me to say given I said this build was meant to optimize her damage, but from experience I just haven't had a need to add points into my ult just for an overkill. At the endgame, you'l be able to one shot with just your ult alone, but only after you're fully prepared, so no matter what you'll be lowering your emphasis on using your ultimate other then to avoid CC or cleaning up (Unless you missed a crush or a Sic 'em, but I wouldn't recommend a panic ult given how easy it is to dodge and punish you.)

Oh, and Physical does have way more options for flat pen. Almost every build gets something, usually crusher (Which helps against Celestial), except crit builds, but it's item pool is more flexible. By more options I just mean they have more items to pick from. For mages, you'd probably be doing a disservice to your build if you didn't have to pick up Spear of Desolation and Divine ruin now sadly.
1
Devampi (105) | June 4, 2020 2:42am
Shirobine wrote:

Whoops, forgot the boots. I updated the guide to better reflect the starting build order. Shoes of the Magi always. The 10% CDR from Shoes of Focus is nice, but like I said in an earlier note I've let enemies live with barely any HP left after a Sic 'EM and Crush (Crush first then Sic'Em landing mind you.), it bothered me to no end, and shoes of the magi is just a direct buff to damage regardless if you're stacking thoth or going a lifesteal build now with it's current state directly supporting both builds.

I would only grab CDR boots in a thoth build (or a poke game mode like arena) as that 11 power difference is barely noticeable, otherwise you are playing to ability reliant and don't use an animation cancel to weave in a basic attack (either in a 2-1-AA-2 combo or if you wait for the slow a 2-AA-1-AA-2 combo).

Shirobine wrote:

You don't need %pen until the end when you get Soul Reaver. The Flat pen you get is enough to finish off squishes, especially if you get Belt of Frenzy to help offset any auras. Don't forget Crush has an innate 25% magical protection debuff effect if you leave it on the field under them, which should allow you to finish off a wounded tank with a full combo as is (Though you wouldn't get a reset on your ultimate, it's a trade worth doing if you just have to kill that tank).

There we have it a full combo on a wounded tank. I know about the 25% pen on crush and it does a lot vs tanks, still I guess you have never really played a lot of tanks or bruisers and be able to chase a scylla off cause of your protections. Especially in game modes like clash where magic prot is often a rush after getting shoes and/or thebes.
Getting that early % pen allows you to chunk tanks for pretty much 50% of tanks/bruisers their health having them rout instead of them on you killing you waiting for your CD to return. I have seen my fair share of tank/bruiser vs burst/nuke gods and without that pen (and soul reaver) you're putting yourself at a to big of a disadvantage to win it.

Shirobine wrote:

As Scylla, I really did enjoy the idea of trying to box, even trying to fit toxic blade to replace Divine Ruin, but why would you take a Scylla to do that when there are simply better god picks for that. The same can be said for spam happy mages, you're simply not getting the most out of Scylla if you try something unorthodox with her kit. Not saying you shouldn't, it's your business how you want to play, but it's not efficient is all in our current state. I made these two builds to help optimize her talents the most, and you shouldn't be in the thick of it as Scylla, monopolizing a team fight means you should be waiting for the opportune time to melt the squishes, especially if their frontline over commits. Sure you can blink in and maybe get a cheese kill, or get punished and melted for it. As I said in the notes, either build will allow you to two shot any squishy with a Crush and Sic 'em alone, no AA needed. As long as they aren't surrounded by magical protection auras or have a defensive pick up, which this doesn't happens usually in the mid game even unless they're desperate, and assuming you're farming right to get your third core item in time to two shot them anyway.


If you count throwing an AA poly to boxing I have no clue what your understanding of boxing is. What I do know is that when trading as a nuker of any kind the moment your stuff is on CD you disengage and that it's easy to weave in 1-2 AA in a combo.

Like I said the CDR is a playstyle thing and in some game modes or situations more advantageous. The problem with holding your combo is going to impact your team fight if your team is not forcing an all-in immediately or you have another team mate that can poke. Every time the enemy successfully pokes your team the pressure your team has drops and can run into a lost fight. Ability damage dealers main stats for damage are therefore power, pen and CDR.

Shirobine wrote:

Defensive wise, I did try to use Ethereal Staff, but as I said in the notes, if they get the drop on you like any good assassin would try to do, you're pretty much dead without blowing beads. Celestial is a terrible choice if you expect it to save you from assassins, especially since most of them rush Crusher or can DoT (Or just do true damage anyway built into their kit). The Mantle is mostly useful just for it's stun, which is the very reason they did a slight nerf to it. Though I would hope they would give us more option in that regard, I feel if any one item invalidated a role, it would probably be too broken as is unless the item is very impractical to pick up in most situations. The amount of damage Assassins do would easily penetrate a book of the dead, much less Ethereal Staff. It's a good pick up if you're fighting a team of tanks, but otherwise it's not your business to go after them anyway.

You totally missed the point on my mention of ethereal staff, since you did not notice warlock's in there anyway.

If you read further below you can notice I was unaware of the interaction between The Crusher and Celestial Legion Helm. Last time I used it crusher was still bonus damage vs towers anyway or brawler's was picked up on the enemy assassin.

Shirobine wrote:

DoT mages have the advantage of Soul Reaver ticks, and while it's nerf'd damage, it's still very efficient at melting tanks. DoT mages in particular are very good at melting tanks given they're usually on a sustain and over saturated kit of shenanigans, either from a ton of built in lifesteal or an adapt to the situation Merlin experience. I wasn't saying Soul Reaver is especially meant for them, just that it's most efficient on them, and there's no alternative to either of it's effects currently. Oh and, yeah CDR with DOT mages wasn't right, they need magus now to help butcher tanks after all.

I think this was cleared up by Kriega and would also request you to re-read the part of: It will only proc once (1 time) per ability cast (so 1 ability even if it ticks multiple times) per god (multi hit abilities like Raijin 1.

Shirobine wrote:

As for Sentinel over ult. I've personally never experienced a moment where my ult hasn't finished off someone even at one point. More often then not you'll be using your ult to clean up anyway, your 1 and 2 will be doing most of the work, and maxing out Sentinel does has it's minor advantages of escaping and extra ward vision. Not something you'd expect me to say given I said this build was meant to optimize her damage, but from experience I just haven't had a need to add points into my ult just for an overkill. At the endgame, you'l be able to one shot with just your ult alone, but only after you're fully prepared, so no matter what you'll be lowering your emphasis on using your ultimate other then to avoid CC or cleaning up (Unless you missed a crush or a Sic 'em, but I wouldn't recommend a panic ult given how easy it is to dodge and punish you.)

the only one of those benefits that applies to Sentinel is the vision. As the CD does not get lower the advantage of escaping is just as good as lvling your ult.

I know most scylla's will ult for cleanup, however I have seen enough reasons to ult early in a teamfight. and well you talked about it being frustrating to see someone run away with a slither of Hp after the 1-2 combo IMO it's more frustrating to see someone run away and not get the reset from your ult as while it did chunk for 50% of Hp (on that bruiser or tank) or 70% (of that squishies hp). Those are my 2 cents about why I would lvl the ult actually at max priority. making use of the point skip at lvl 9.

Shirobine wrote:

Oh, and Physical does have way more options for flat pen. Almost every build gets something, usually crusher (Which helps against Celestial), except crit builds, but it's item pool is more flexible. By more options I just mean they have more items to pick from. For mages, you'd probably be doing a disservice to your build if you didn't have to pick up Spear of Desolation and Divine ruin now sadly.

okay let's count flat pen items:
the Mace tree has 3 flat pen items, which mirrors the Magic Focus tree. Atm in both pretty meta builds we often see 2 of these items per class.
The difference is in Heartseeker.
However we should also consider how base protections work with magical prot being 48 for every god at lvl 20 and physicals ranging from 60-80. meaning magic pen is objectively more effective than physical.
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1
Kriega1 (143) | June 3, 2020 6:17pm
Pretty sure Reaver does not proc multiple times on 1 god from the same ability, and also Magus isn't very good right now on DoT mages except Anubis.
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1
Kriega1 (143) | June 2, 2020 4:51am
>”Celestial remains good against assassins as most of their combo's are negated by the stacks.” - I mean Crusher is pretty helpful in removing stacks and some assassins like Bastet, Da Ji, Susano have DoT abilities.
1
Devampi (105) | June 2, 2020 1:12pm
I was not aware of the interaction between crusher and celestial. that makes it a lot worse as most assassins will grab crusher.
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1
Gulfwulf (81) | June 1, 2020 12:27pm
why are you waiting so long to level up your ult? Also, triple lifestyle is not recommended because of how anti-healing works.
1
Shirobine | June 3, 2020 5:10pm
Never needed to put points into it, Scylla's passive and Sentinel's quirk helps more then 100+ damage. And you're forced to max ultimate in the end no matter what.

With the Lifesteal build you can still heal a good chuck, the main reason is it's the only alternative to Thoth I could find that actually gives you ridiculous damage starting upwards, and it's the cheapest. You have % penetration, flat penetration, anti heal and sustain. The only thing you're going to be hurting for is defense, which is going to haunt you in the endgame if you're not careful.

See my notes as to why I would say Soul Gem or Pythagorem is better then Bancroft.
1
Kriega1 (143) | June 1, 2020 12:44pm
Tirple lifesteal would be fine if this build had a Reaver somewhere.

E.g. Magi Shoes Deso Divine Reaver Typhon's Soul Gem could be an ok build, and sell Magi shoes late for Tahuti.
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Shirobine | June 3, 2020 5:23pm
It does have Reaver though, and you don't need rod of Tahuti, it's expensive luxury that doesn't even help unless they're already one foot into the grave, you can't trigger it's effect unless you can bring them to 50% and by then, one ability of yours would finish them off regardless.
1
Farthus (11) | June 1, 2020 4:50pm
I think if you are going to get lifesteal on Scylla, then polynomnicon should be at least one of them. I think she makes excellent use of the item
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1
Branmuffin17 (394) | June 1, 2020 1:00pm
But uh, it DOES have Reaver. But no, why 3x lifesteal? (Okay I get it if you're hitting your ults really well, but still...3x lifesteal on Scylla?)
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1
Farthus (11) | June 1, 2020 12:05pm
The build is a bit odd in my opinion. Other than that, it's also quite messy the way you set this up which makes it confusing to understand.
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Shirobine | June 3, 2020 5:14pm
Yeah sorry, first time making a build. I updated it to better reflect the build path order.
1
Branmuffin17 (394) | June 1, 2020 12:49pm
I would say you have to read the notes contained therein to better understand, though it still leaves questions.

These builds are obviously NOT meant for Conquest, as it's suggested to get Attacker's Blessing.

1st item rush is either Deso or Divine, depending on if you need anti-heal or not, but that you'll "eventually" get both. Then it's SotM. Then I can't tell if it's "SG + Typhon's" or "SG OR Typhon's," finishing up with Reaver, then either Ob Shard or Pythag's as shoes replacement. If it's SG OR Typhon's, I wouldn't consider Shoes of the Magi as strong enough base of lifesteal to make Typhon's worth that added function.

The notes also say you're going to pick up Deso AND Divine at some point anyway, which means the total item count is over.

I would agree on odd and not particularly optimized. Although SG is fine as a lifesteal option, I wouldn't go Typhon's with her, let alone following that up late-game (potentially) with Pythag's. 3x lifesteal on Scylla? Yeek.

At that point, I would say better clarification on which are options to choose from and which are always purchased would be helpful.
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Shirobine | June 3, 2020 5:15pm
No, I mentioned the build is the same whether it be Conquest or Clash. It's in the notes. The only difference is how you start, the game makes it easy simply by removing the possibility of having Attacker's Blessing.
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League of Legends Build Guide Author Shirobine
Where did my flat pen go? - Scylla's quest to one shot build
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