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Hello and thank you for reading this so far!... okay, that's it, bye!
Okay, I would definitely say that Thor is my favourite God to play, especially considering his damage and speed regardless of item improvement.
But that's only my opinion. I don't think I'm a professional player, at all, this self-made load-out however has improved my game-play with Thor substantially since I made it.
Please consider giving me a +1 or if you think something can be done better, leave a comment below. I'd very much appreciate it!
This guide will be edited gradually so stay tuned.
If built incorrectly, you can and will fall behind, you'd need to work on jungles and minions, and avoid enemy Gods, 'til you're back on track.
By building Thor with this guide it is best to use Mjolnir's Attunement to jump into combat, Berserker Barrage the enemy and basic attack your way to victory. Using Tectonic Rift on those who try to flee and Anvil of Dawn if they manage to escape.
In this build, basic attacks are your best friend, abilities are a bonus. So lets start on detailing items.
Purchasing at least 2 Healing Potions at the start of the game is advantageous as you'll need to help teammates with jungle buffs, or grab one yourself. If you have a tank allow them to pull the minions. If you haven't however, these are useful for you to do that.
Start the game with the base Meditation and if you feel the need or have excess gold, purchase the upgrades for improvement. If you're running out of mana frequently, use this item when you're under 10%, as it has a long cool-down and that is when it's most efficient.
This will allow you to hold the enemy Gods back with Mjolnir's Attunement and kill the minions with either the same ability or Berserker Barrage when you're in the clear, for longer sustain time so your teammates are able to return to base if necessary.
Purification is only required if the opposing team has a lot of stuns and crowd-control. Against Hades' ultimate for example, and with your increased speed, this'll make for a useful escape.
This item is very useful early-game for dealing with jungle buffs and minions, and escaping if necessary, resulting in faster lane clear, gold and level up. If you have the advantage of course, it'll help deal a lot more damage against Gods than they can mitigate.
Increasing attack speed this much early-game is one of the advantages of Thor as his basic attacks are already relatively damaging, with the added passive, this results in being able to wail on enemy Gods in short bursts and escaping with Mjolnir's Attunement, leaving the opponent to return to base for extra lane push time or be finished by a ranged teammate.
In my opinion an essential for Thor, you not only have increased attack speed so your The Executioner passive is more useful, and the extra physical power and passive to ensure you deal enough damage to either highly wound tanks or kill squishy opponent Gods.
Another essential for Thor as it not only increases health so you're able to take more damage, but give your more attack speed and the extremely useful physical lifesteal which gives you the advantage in combat against a stunning opponent after they've peppered you with abilities.
And if you're in need of healing, killing minions will allow you to stay in lane and not return to base.
Increasing your attack speed should be your main concern with Thor and with this item, you can engage more opponents who stun and take down tanks faster, with the added passive, you needn't worry about their ultimate, especially Ymirs.
Combined with previous items, this item with allow you to clear lane instantly and very much tear apart enemy Gods. Dealing so much speed that critical strike chance will most assuredly take effect, and the bonus of dealing 50% more damage with every critical.
Thor gains 20 physical power for each enemy god within 30 feet. Stacks up to 3 times.
Whether you're in 1v1 combat or pushing lane, you'll at least be buffed with 20 physical power, which is very useful for an advantage.
Thor throws Mjolnir forward, doing 50/90/130/170/210 (+30% of your physical power) physical damage to all enemies in its path outward and half that damage on its way back. Enemy gods hit by the throw take double damage if hit on the return as well. While the hammer is flying, pressing the button again will teleport Thor to his hammer.
Cost: 70/75/80/85/90 mana.
This is definitely the ability to finish off enemy Gods, clear in-line minions, or scare opponents to ensure they stay away. Useful for ganking from behind cover, and using Berserker Barrage to deal all around damage. And it is Thor's only escape when engaged with a stunning enemy.
Thor slams his hammer on the ground, causing a fissure to appear in front of him, instantly slowing enemies by 20/25/30/35/40% for 3s. One second after the slam, spikes erupt from the fissure causing blocking movement for 4s.
Cost: 75 mana.
For escaping enemies and showing invisible opponents such as Loki, this ability will give you extra time for damage or an escape when in chase, combined with Mjolnir's Attunement you'll be able to reach or escape enemies faster than you.
Especially useful in a ganking situation, slamming this wall behind the enemy to stop them from fleeing easily, or helping your teammate from getting chased down.
Thor spins his hammer around him, doing 20/40/60/80/100 (+25% of your physical power) physical damage every .4s for 2s. Thor is immune to knockup and slows for the duration.
Cost: 70/75/80/85/90 mana.
Useful in combat against 2 or more enemies, it doesn't deal enough to a singular target to justify constant use. However, using it after teleporting with Mjolnir's Attunement or raining down with Anvil of Dawn will separate grouped enemies.
Anvil of Dawn
After a short buildup, Thor leaps into the air. While in the air, Thor can target a great distance away to come crashing down in the area, dealing 150/200/250/300/350 (+120% of your physical power) physical damage and stunning all enemies in the radius for 1.5s.
Cost: 80/90/100/110/120 mana.
This is Thor's best ability (in my opinion), as it offers both an escape and a effective gank on unsuspecting grouped and escaping opponents. It gives you the ability to see a considerable amount of the map while in the air. Added with that, the ability of not getting stunned whilst in buildup.
Team work is an essential to any Smite match.
Thor's skills allow him to both help teammates, sustain and engage opponents. Tectonic Rift allows him to stop escaping opponents by either using it to stop them in their tracks or placing it behind opponents as you gank, you can help teammates escape by smashing it behind them as they flee and it also shows invisible Gods such as Loki.
Combined with the teleportation from Mjolnir's Attunement you're able to jump into combat to help teammates, or defend the strategic building such as towers. Or keep enemies at a distant while your teammates return from base.
Berserker Barrage is useful for dispersing grouped enemies and a further scare when teammates are fleeing combat.
If you build Thor with the instructed items, it allows him to chase opponents who are chasing your teammates or wail on stunned enemies when they've used an escape.
All in all, Thor is a very useful God for helping teammates early to mid-game and taking them on by yourself onwards. And it can be used for any game-mode. Just don't 1v3!
Thank you kindly for reading my Thor guide, I hope you'll find it useful. I won't pretend it isn't my first guide, because it is. Any and all feedback is appreciated, if you have an opinion or improvements, please comment below.
And a +1 if you feel I deserve it!
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