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SMITEFire Community Guide to Ra (Mid)

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Smite God: Ra

Build Guide Discussion (6) More Guides

Purchase Order

Starting Items Notes Buy as many of each potion type as you prefer.

Build Item Mage's Blessing Mage's Blessing
Build Item Spellbook Spellbook
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Core

Build Item Shoes of Focus Shoes of Focus
Build Item Book of Thoth Book of Thoth
Build Item Obsidian Shard Obsidian Shard

Situational

Build Item Book of the Dead Book of the Dead
Build Item Soul Reaver Soul Reaver
Build Item Rod of Tahuti Rod of Tahuti
Build Item Spear of Desolation Spear of Desolation
Build Item Divine Ruin Divine Ruin
Build Item Chronos' Pendant Chronos' Pendant
Build Item Rod of Asclepius Rod of Asclepius
Build Item Lotus Crown Lotus Crown
Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Ethereal Staff Ethereal Staff
Build Item Magi's Cloak Magi's Cloak
Build Item Doom Orb Doom Orb

Relics

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Heavenly Wings Heavenly Wings

Example Build (Full Damage) Notes Replace Shoes late with an item of your choice, though Chronos’ Pendant is a good pick to replace an item that has CDR.

Build Item Book of Thoth Book of Thoth
Build Item Shoes of Focus Shoes of Focus
Build Item Spear of Desolation Spear of Desolation
Build Item Obsidian Shard Obsidian Shard
Build Item Rod of Tahuti Rod of Tahuti
Build Item Soul Reaver Soul Reaver
Build Item Chronos' Pendant Chronos' Pendant

Example Build (Doom Orb Rush) Notes Start Magic Shoes, Lost Artifact, and 1 health or multi pot.

This build rushes Doom Orb for a much more significant damage boost in the early game. The passive also assures that you'll often have added MS to rotate more quickly.

Spear of Desolation can be switched with Divine Ruin if you need anti-heal.

The rest of the build provides survivability and damage, especially against tankier targets.

Replace Shoes of Focus late with Elixir of Speed and another item of your choice.

Build Item Shoes of Focus Shoes of Focus
Build Item Doom Orb Doom Orb
Build Item Spear of Desolation Spear of Desolation
Build Item Obsidian Shard Obsidian Shard
Build Item Ethereal Staff Ethereal Staff
Build Item Soul Reaver Soul Reaver

Ra's Skill Order

Celestial Beam

Celestial Beam

1 X
2 4 6 7 10
Divine Light

Divine Light

2 A
3 15 16 18 19
Solar Blessing

Solar Blessing

3 B
1 8 11 12 14
Searing Pain

Searing Pain

4 Y
5 9 13 17 20

Introduction

Hey everyone, welcome to the SMITEFire Community guide to Ra. In this guide, we'll be going over all the essential info you'll need to get started with Hades.

This guide was written by community members like you! Thank you to the following SMITEFire members for contributing to this guide:


Please feel free to leave any comments or suggestions if you have feedback on the guide. Without further ado, let's get started!

Abilities

Speed of Light
  • Use any available abilities when leaving base for the higher MS it provides, allowing you to get back to your lane ASAP.
  • If purely trying to escape, spam any available abilities for the MS boost except the ult as this roots you in place for several seconds.
  • If you want to keep the movement speed try to cast an ability at least once every ~15 sec to refresh the duration. This works best later in the game when mana doesn’t become a problem anymore.


Celestial Beam
  • Main waveclear ability. Use to clear minions safely from a distance.
  • It goes through walls, so you can use it to poke enemies or try to steal jungle camps.
  • If you’re using it in a fight, try to be as close as possible to more easily ensure a hit.


Divine Light
  • Your best ability to help peel enemies that are attacking you, and it helps that you don’t have to face any specific direction (it’s applied in a circular AOE centered on Ra). Easiest to apply to melee gods that want to be at close range.
  • If you’re going on the offensive, activate it once you’re in range as your first ability.


Solar Blessing
  • Use it in the middle of a wave to heal your minions and damage the enemy minions at the same time. This helps push the lane.
  • Don’t use it for poke damage. Unless the enemy stays in the AOE the entire time, they’re likely to just walk out, wasting the majority of the ability’s potential.
  • Use it in the middle of a teamfight in the possibility of extra damage and support for your teammates. In the same way, use it when attacking objectives, since teammates can easily stay in its AOE.
  • Although each tick’s damage isn’t very high, it can still be used as a zoning tool. Place it in areas you don’t want the enemy to cross and it may just deter them.
  • The ability also provides protections making it even more useful for pushing under tower or protecting yourself or allies a little bit more.
  • Against melee gods, try fighting in Solar Blessing to not only gain extra protections but heal and deal damage at the same time.


Searing Pain
  • Has extremely low CD. Don’t be afraid to use it anytime. At full CDR it’s almost up at every minion wave.
  • It has a bit of a delay from cast to blast. You need to lead your shots to where you think they’ll be in a second.
  • God synergy can really help you connect on this ability. If you know a teammate has a strong CC ability that can taunt, freeze, etc., time your ability to their use when possible.
  • Like Celestial Beam, the ability goes through walls.

Leveling Order

4 1 3 2

The 1 is the high priority for minion/wave clear. The ult is your highest burst damage source, with a low CD. The 3 provides AOE damage, healing and a small amount of protections, which helps for pushing lanes, healing teammates, and providing a small measure of zoning potential. The 2 is prioritized last specifically because the damage potential (although it provides burst damage) is lowest of all the abilities, and the slow doesn’t increase with levels.

Typical Items

Example Build (Full Damage)



This is a full damage build that doesn’t focus on much utility (e.g. anti-heal, bonus healing) or survivability (health shield, mobility). It’s straightforward and deals high damage to both squishy and tanky enemies. Replace Shoes late with an item of your choice, though Chronos' Pendant is a good pick to replace an item that has CDR.


Starting Items



This standard start builds into an early Book of Thoth.


Core Items


These three items should be built in almost every match. Shoes of Focus can be switched for Shoes of the Magi if preferred, but the CDR and mana it provides goes well when combining with Book of Thoth. Thoth is useful especially for the mana pool it provides, allowing you to use abilities with little fear of running out of mana. As he is an ability-based god with mostly burst damage potential, Obsidian Shard is the core penetration item.

Situational Items

Purchase mid to late game for extra survivability. Only consider when you purchased Book of Thoth earlier.

Helpful against tanky enemies. Purchase late.

The passive’s power boost works for both damaging enemies below 50% health, and healing teammates at that threshold. Purchase late.

Solid item providing well-rounded offensive stats. Choose when you don’t need anti-heal. Pick it up mid-game.

If you need anti-heal, use this in place of Spear of Desolation. Typically picked up mid-game.

This item can be built fairly early, to very late, depending on build direction, and is picked up specifically to spam abilities (and especially the ult).

Bonus healing is helpful, but equally helpful is the added movement speed, especially for a god that doesn’t have any true mobility.

Consider picking this up mid-game to counter physical threats. The passive’s protections can be very helpful when you start teaming up with others.

Teamfight item that provides a lifesteal and power aura to nearby teammates. The added health and CDR are appreciated, but the lifesteal can be mostly blocked by anti-heal.

Specifically considered to counter heavy CC.

A strong start and a decent replacement for Book of Thoth. It also provides a small speed boosts which makes Ra faster and safer to play. The extra power will also help with healing up after clearing a wave.

Relics

Standard relic to save you from hard CC.

Another common pick, useful to counter anticipated heavy burst.

An alternative to the other 2 relics if you don’t find you need them, this is helpful for the added mobility.

Gameplay

Early Game

Early lane dominance: Although Celestial Beam is your standard wave-clear ability, you can also use Solar Blessing to help push the minion wave. Once you’ve got enough mana and mana sustain to use multiple abilities without concern, drop the Blessing on both the front minions to damage the enemy’s and keep your front minions healthy.

Further on Blessing’s use, if you’re dominating your lane and pushing the enemy tower early, drop the Blessing on your minions as they attack the tower, to give yourself a few extra seconds of attack.

Celestial Beam and Solar Blessing both go through/over walls. If you want to help the jungler with a nearby mid-harpy camp, or contest a camp being cleared by an enemy, you can use these without actually going to those camps.


Mid Game

You’ll want to start grouping up with teammates in the mid-game. Don’t forget to use your Solar Blessing anytime teammates are in one place for any length of time, to keep their health up.

The activation of Searing Pain is pretty quick, and has great distance...and it also goes through walls. Using wards in strategic places can secure you some surprise kills if you can properly anticipate the enemy’s movements, and they won’t be expecting it if they don’t see you.


Late Game

Ra provides a lot of teamfight power with good use of his Solar Blessing and the sustain it provides. While useful it can also be a drawback if the enemy has dangerous AoE abilities. So be careful with using the ability to heal up as it can bait your team in an enemy wombo combo.

This may be obvious at this point, but drop your Solar Blessing when looking to secure any objectives, to keep your teammates healed up. Also, don’t be afraid to use your ult to secure the objectives, since the CD is low.

Conclusion

Thank you for reading this community guide to Ra! If you'd like to contribute regularly to guides like this, just send me a Private Message. Everyone who contributes to one of these Community Guides will be credited in the guide.

If you liked the guide, don't forget to vote and leave a comment with your thoughts! If you have any suggestions, criticism or other feedback, comments of all sorts are appreciated. Good luck in your Ra games!

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1
[-]
xmysterionz (49) | January 14, 2020 5:27am
I feel really bad for not helping with this one ;-;
In fact I didn't even notice you were doing this guide
1
[-]
Kriega1 (90) | January 9, 2020 2:57am
Where’s a Doom Orb Build?
1
[-]
Branmuffin17 (294) | January 14, 2020 10:16am
Kriega, give me a full Doom Orb build and I'll have it added in.
1
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[-]
Devampi (89) | January 9, 2020 5:48am
Not there. This one started before doom orb became a staple and it got published now a bit close to the magic item rework, so I don't know how well the items were checked before it got published as the value became lower.

I put in a request to have it added as alternative start and BoT replacement
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SMITEFire Community Guide to Ra (Mid)
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