|Hey everyone, welcome to the SMITEFire Community guide to Ra. In this guide, we'll be going over all the essential info you'll need to get started with Ra.|
|Speed of Light|
|Purchase mid to late game for extra survivability. Only consider when you purchased Book of Thoth earlier.|
|Helpful against tanky enemies. Purchase late.|
|The passive’s power boost works for both damaging enemies below 50% health, and healing teammates at that threshold. Purchase late.|
|Solid item providing well-rounded offensive stats. Choose when you don’t need anti-heal. Pick it up mid-game.|
|If you need anti-heal, use this in place of Spear of Desolation. Typically picked up mid-game.|
|This item can be built fairly early, to very late, depending on build direction, and is picked up specifically to spam abilities (and especially the ult).|
|Bonus healing is helpful, but equally helpful is the added movement speed, especially for a god that doesn’t have any true mobility.|
|Consider picking this up mid-game to counter physical threats. The passive’s protections can be very helpful when you start teaming up with others.|
|Teamfight item that provides a lifesteal and power aura to nearby teammates. The added health and CDR are appreciated, but the lifesteal can be mostly blocked by anti-heal.|
|Specifically considered to counter heavy CC.|
|A strong start and a decent replacement for Book of Thoth. It also provides a small speed boosts which makes Ra faster and safer to play. The extra power will also help with healing up after clearing a wave.|
Early lane dominance: Although Celestial Beam is your standard wave-clear ability, you can also use Solar Blessing to help push the minion wave. Once you’ve got enough mana and mana sustain to use multiple abilities without concern, drop the Blessing on both the front minions to damage the enemy’s and keep your front minions healthy.
Further on Blessing’s use, if you’re dominating your lane and pushing the enemy tower early, drop the Blessing on your minions as they attack the tower, to give yourself a few extra seconds of attack.
Celestial Beam and Solar Blessing both go through/over walls. If you want to help the jungler with a nearby mid-harpy camp, or contest a camp being cleared by an enemy, you can use these without actually going to those camps.
You’ll want to start grouping up with teammates in the mid-game. Don’t forget to use your Solar Blessing anytime teammates are in one place for any length of time, to keep their health up.
The activation of Searing Pain is pretty quick, and has great distance...and it also goes through walls. Using wards in strategic places can secure you some surprise kills if you can properly anticipate the enemy’s movements, and they won’t be expecting it if they don’t see you.
Ra provides a lot of teamfight power with good use of his Solar Blessing and the sustain it provides. While useful it can also be a drawback if the enemy has dangerous AoE abilities. So be careful with using the ability to heal up as it can bait your team in an enemy wombo combo.
This may be obvious at this point, but drop your Solar Blessing when looking to secure any objectives, to keep your teammates healed up. Also, don’t be afraid to use your ult to secure the objectives, since the CD is low.
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