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SMITEFire Community Guide to Artemis

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Smite God: Artemis

Build Guide Discussion (8) More Guides

Purchase Order

Starting Items Notes Buy as many of each potion type as you prefer.

Build Item Hunter's Blessing Hunter's Blessing
Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Healing Potion Healing Potion
Build Item Multi Potion Multi Potion
Build Item Mana Potion Mana Potion

Core (Crit Build Direction) Notes These are the core items that you should pick every time you build into critical damage.

Note that this is not a build order. The Executioner is typically built in the middle of a build, while Deathbringer is typically built as the 2nd critical chance item. The first critical chance item will usually be either Rage or Wind Demon.

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item The Executioner The Executioner
Build Item Deathbringer Deathbringer

Situational (Offense)

Build Item Rage Rage
Build Item Wind Demon Wind Demon
Build Item Poisoned Star Poisoned Star
Build Item Titan's Bane Titan's Bane
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Ichaival Ichaival
Build Item Bloodforge Bloodforge
Build Item Fail-Not Fail-Not
Build Item Asi Asi
Build Item Qin's Sais Qin's Sais

Situational (Hybrid or Defense) Notes Mantle of Discord and Magi's Cloak are the default full defense items to consider.

Shifter's Shield is a hybrid item with good power and situational defense.

***NOTE*** Frostbound Hammer and Runeforged Hammer are not meta items. They are here as options to consider if you want to be a bit more tanky (they provide health). In addition, the slow effect from Frostbound Hammer allows for good activation of Art's passive damage boost, while Runeforged Hammer is synergistic with Frost to provide a similar boost in damage. Use at your own risk.

Build Item Mantle of Discord Mantle of Discord
Build Item Magi's Cloak Magi's Cloak
Build Item Shifter's Shield Shifter's Shield
Build Item Frostbound Hammer Frostbound Hammer
Build Item Runeforged Hammer Runeforged Hammer

Relics Notes Purification Beads (anti-CC) and Aegis Amulet (anti-burst) are your go-to relics.

Heavenly Wings is an option if you don't see a need for both Beads and Aegis. The MS it provides is helpful for a god that doesn't have a mobility (dash, leap, teleport) ability. It should be upgraded to get use out of the "Haste" effect for better boxing and juking.

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Heavenly Wings Heavenly Wings

Example Build w/ Rage (Replace Tabi Late) Notes This is a typical progression for a build using the crit build direction with Rage. As of Patch 7.1, Rage is very powerful and typically the best choice for first crit item.

The 6th and 7th items are situational. In this example, Titan's Bane is built 6th to help with damage against tanky enemies.

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Ninja Tabi Ninja Tabi
Build Item Rage Rage
Build Item The Executioner The Executioner
Build Item Deathbringer Deathbringer
Build Item Titan's Bane Titan's Bane

Example Build w/ Shurikens (Replace Tabi Late) Notes This is an alternate build direction that focuses on the Shuriken tree over Rage.

Since you'll have more AS due to the Shurikens, this choice shows Warrior Tabi over Ninja Tabi.

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Warrior Tabi Warrior Tabi
Build Item Wind Demon Wind Demon
Build Item The Executioner The Executioner
Build Item Deathbringer Deathbringer
Build Item Poisoned Star Poisoned Star

Artemis's Skill Order

Transgressor's Fate

Transgressor's Fate

1 X
2 15 16 18 19
Vengeful Assault

Vengeful Assault

2 A
4 8 11 12 14
Suppress The Insolent

Suppress The Insolent

3 B
1 3 6 7 10
Calydonian Boar

Calydonian Boar

4 Y
5 9 13 17 20

Introduction

Hey everyone, welcome to the SMITEFire Community guide to Artemis. In this guide, we'll be going over all the essential info you'll need to get started with Artemis.

This guide was written by community members like you! Thank you to the following SMITEFire members for contributing to this guide:


Please feel free to leave any comments or suggestions if you have feedback on the guide. Without further ado, let's get started!

Abilities

Still Target
  • This is mostly a passive you don’t have to think about. If you’re lucky to be attacking a god under crowd control of any kind, you’ll deal more damage. This passive shouldn’t affect how you engage / attack enemies, of course.
  • She has 3 abilities that induce CC, and your teammates can apply it to your target, but you can also provide your own CC from basic attacks if you build Frostbound Hammer or Poisoned Star. (Note this isn’t an endorsement to actually build these items, but they are functional options.)
  • IF you build Frostbound Hammer, you can also consider adding Runeforged Hammer, as its passive is similar to Still Target, giving you additional bonus damage.


Transgressor's Fate
  • Offensive: As you engage an enemy, place one of these traps in an area you expect the enemy to be in momentarily, as it takes a second or so to activate. If you trap them, they’re an easy target to hit, and you’ll get the bonus damage from Still Target.
  • Offensive: If you’ve got an enemy on the run, place a trap ahead of their retreat in narrow jungle paths to deter them from escaping in that direction, use up a mobility ability to avoid it, or get trapped and likely die.
  • Defensive: If you’ve got an enemy draped all over you, place a trap at your feet as you run. It will likely snare them and give you an extra precious second or two to get away, or allow you to turn around and turn the tables on them.
  • Defensive / Preventative: In laning phases, place a trap at jungle entrances to make it more difficult for enemies to surprise you, force them to avoid it with abilities, or at least give you a second to prepare or retreat.
  • This ability is great to be used in combination with Calydonian Boar or hard CC provided by allies. As you can use the time the target is CCed to place a trap under them.


Vengeful Assault
  • This is your straightforward attack speed steroid, giving you a huge boost to your basic attack DPS. Use anytime you’re engaged with the enemy for enhanced damage potential.
  • Remember that it gives you a movement speed boost. If you want to be safe, you may consider saving the ability in case you need a means of escape. The same goes on the offensive side; if available, use to chase.
  • You can use this to help you clear the waves faster, however this is not recommended as overuse of this ability can quickly put you without mana, in addition to removing the only mobility boost you have.


Suppress the Insolent
  • This is your main waveclear and poke ability. Use liberally for both purposes as it has a relatively low cooldown, and the mana cost is reasonable.
  • Since this ability slows targets, use to slow retreating enemies, or use in the middle of boxing to apply her passive for the bonus damage.
  • Even though the hitbox is not that big, it can be used to punish and poke an enemy standing in and near the wave.


Calydonian Boar
  • “Tusky,” as this boar is affectionately called, is an incredible teamfight ult. Use in the middle of any teamfight to cause disruption and maximize its damage potential.
  • Don’t be afraid to use this defensively to shake an attempted gank, as the stun is incredibly helpful.
  • Since it’s an automatic stun, use it in the middle of boxing an enemy for disruption, especially if they’re channeling an extended duration ability (like Nike’s Barrier Formation, or Heimdallr’s The Gjallarhorn).
  • You can combo with this ability. Place a trap from transgressor’s fate immediately under an enemy stunned by Tusky for an assured root and extended CC.

Leveling Order

4 3 2 1

Typically you’ll put points into her ult whenever it’s available. However, you can also choose to max out her 3 first for the solid poke damage it provides. As you level up, you’ll work on her 2 for the incredible attack and movement speed it provides (while also increasing the steroid’s duration). The 1 is not prioritized because its damage is unreliable, and leveling it doesn’t increase root/cripple duration. You do level this on level 2 over the 2 to provide yourself with a bigger kill potential with the extended CC it provides comboed with your support.

Typical Items

Example Build (Full Damage)



Standard Devourer's Gauntlet based build with crit items. 6th item and the replacement for Ninja Tabi late-game are situational.


Starting Items



Standard start when building into Devourer's Gauntlet.


Core Items


These items should almost always be built when going with a crit build.

Situational Items

Rage is a solid crit item for Artemis. Although it doesn’t provide any attack speed, the incredibly high crit chance from this single item greatly enhances her DPS. Since she has a very strong attack speed steroid, she can itemize into less AS items and still be very effective. Partner with Deathbringer for a potent 1-2 crit punch.

Alternative option to Rage, and should be purchased in the same position. If you plan on building this, suggest purchasing Warrior Tabi instead of Ninja Tabi. The next two items would be standard (Exe + DB). Finish with Poisoned Star to help activate your passive.

Often partners with Wind Demon. It’s suggested to pick this up as a 3rd crit item (with Wind Demon and Deathbringer before it), since its stats are a bit weak, and the passive is unreliable when crit chance is low. Great to get an upper hand when boxing a specific enemy, and the slow makes it easier to connect on basics, while also assuring you get the bonus damage from your passive.

Purchase late-game to counter tanky enemies.

Purchase late-game for the anti-heal properties. The flat pen is also helpful, especially against squishy enemies.

Can offer a giant box potential allied with a good amount of power.

Consider late-game to provide a bit of protection. It also has great power when at full health.

Provides a movement and attack speed slow when connecting with basic attacks, which means (like Poisoned Star) it assures you get the bonus damage from your passive. The added health is appreciated for survivability.

Can be partnered with Frostbound Hammer to provide bonus damage similar to your passive, or purchased separate if your team has lots of CC. The added health gives a bit of extra survivability, and the power contribution is solid.

Great as a 2nd lifesteal item in the late game, the high power helps DPS, while the passive’s shield gives Art a measure of survivability.

Power, extra crit chance on a boxing and huge CDR, useful for teamfights since your ulti be ready quicker.

Power, flat pen, and lifesteal, in fact, insane lifesteal. Can be useful on those boxing fights where you need an emergency sustain to stay alive and win. Also can be useful to regen quickly your HP after a fight because Asi passive only procs when in combat.

Relics

Standard anti-CC relic, and basically core for squishy gods like Artemis.

Standard anti-burst damage relic, and basically core for squishy gods like Artemis.

On the off-chance you find you don’t need Beads or Aegis, Wings is great for giving added mobility to a god like Artemis, who doesn’t have a true mobility ability. The upgrade is great to provide the Haste effect when she’s looking to burst down an enemy.

Gameplay

Early Game

Poke often with Suppress The Insolent, especially if the enemy gets close to their minions.

Don’t forget to place traps in the nearby jungle entrances. Also, don’t forget wards, remember that you are not good early and can be easily focused, so avoiding a gank is always better than fighting (at early game at least).

Avoid unnecessary fights and focus on farming. Your clear is terrible and early game minions hurt, so you should focus the minions first. Artemis is not considered powerful early game and is known for her late game.


Mid Game

As you build up your 2’s level, you can now box more effectively, especially in combination with your ult’s ability to disrupt the enemy. Since you don’t have a true mobility ability, try to bait abilities out of enemies before deciding to engage.

Your ultimate can easily mess with a TF, so I would recommend using it, avoid die holding your ulti. Remember your ulti gives you CC immunity for a short time, you can use that in your favor once your beads is down.


Late Game

Late game just do your carry job. Hold the left mouse button (trigger on consoles) and kill everyone. This is the point in the game you will shine.

You are an important piece for your team at late game, you can easily take down objectives as structures and jungle bosses.

Request peeling. One of Artemis' problems is that she has no escape and without her ulti (and peeling). Late game she can be easily focused and killed and as said, you are very important at this point so request some peeling from your teammates. Also be careful when wandering too far from your team as this can make you an easy target to pick off.

Conclusion

Thank you for reading this community guide to Artemis! If you'd like to contribute regularly to guides like this, just send me a Private Message. Everyone who contributes to one of these Community Guides will be credited in the guide.

If you liked the guide, don't forget to vote and leave a comment with your thoughts! If you have any suggestions, criticism or other feedback, comments of all sorts are appreciated. Good luck in your Artemis games!

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Kriega1 (95) | January 31, 2020 4:37am
A few of these item options feel very wrong or strange.
Heavenly Wings,
Brawler's Beat Stick,
Frostbound Hammer (when Poisoned Star exists),
Runeforged Hammer,


Also please add Qin's Sais, Odysseus' Bow, Mantle of Discord, Magi's Cloak, Relic Dagger as options.

Probably make a separate section for "situational defense".

Oh and mention Multi pots as a alternative to mana pots for the starter.
1
[-]
Branmuffin17 (296) | January 31, 2020 12:34pm
I personally feel Heavenly is a very functional alternative Relic when you don't feel the need for both Beads and Aegis. The upgraded version providing Haste can be very nice, and with no mobility in her kit, the added MS can be helpful, especially if you already used your MS boost from the steroid and it's on CD.

With her poke from the 3, or in a teamfight with her ult, late game a BBS can easily apply to enemies. Yes, she's the ADC and should worry less about anti-heal, but if others DON'T pick it up, I still think this isn't that weird of an option.

Agree mostly on Poisoned over Frost, but keep in mind that Frost/Rune combo was actually used early in S6. Maybe it's best we don't suggest that route, but it's not honestly all that bad IMO.

Don't like adding Odysseus' Bow as an option. She'll have plenty of AS in the rest of her item options, and her steroid is super strong. Don't see the need for it.

Agreed on adding Mantle and Magi's. Don't agree on Relic. Why Relic?

*NOTE* I've edited the builds some and added some notes.
1
[-]
Kriega1 (95) | January 31, 2020 1:09pm
Branmuffin17 wrote:
I personally feel Heavenly is a very functional alternative Relic when you don't feel the need for both Beads and Aegis. The upgraded version providing Haste can be very nice, and with no mobility in her kit, the added MS can be helpful, especially if you already used your MS boost from the steroid and it's on CD.


Blink? Look even if you can get some functionaly out of Heavenly, how much benefit is a low level player going to get from it? (then again to counter that, how many of them will know when to aegis or beads on time lol).

Branmuffin17 wrote:
Don't like adding Odysseus' Bow as an option. She'll have plenty of AS in the rest of her item options, and her steroid is super strong. Don't see the need for it.


Teamfight damage with chain lightning procs (and will have instant shred when paired with Titan's), and can situationally be built to counter AS reduction. Or if you go bloodforge/titan's or defence in your build and you need extra AS.


Branmuffin17 wrote:
Agree mostly on Poisoned over Frost, but keep in mind that Frost/Rune combo was actually used early in S6. Maybe it's best we don't suggest that route, but it's not honestly all that bad IMO.


In Ranked or Pro play?


Branmuffin17 wrote:
With her poke from the 3, or in a teamfight with her ult, late game a BBS can easily apply to enemies. Yes, she's the ADC and should worry less about anti-heal, but if others DON'T pick it up, I still think this isn't that weird of an option.


There's toxic blade.
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[-]
PsiGuard | January 31, 2020 12:19pm
We appreciate the feedback Kriega. We'll discuss your suggestions and see if we can come to a consensus and adjust the guide accordingly.
1
[-]
xmysterionz (52) | January 31, 2020 5:26am
I think we should trade Brawler's on Toxic Blade. The others feel very situational but not wrong. The defense category is a nice idea
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League of Legends Build Guide Author PsiGuard
SMITEFire Community Guide to Artemis
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