|Hey everyone, welcome to the SMITEFire Community guide to Artemis. In this guide, we'll be going over all the essential info you'll need to get started with Artemis.|
|Suppress the Insolent|
|Rage is a solid crit item for Artemis. Although it doesn’t provide any attack speed, the incredibly high crit chance from this single item greatly enhances her DPS. Since she has a very strong attack speed steroid, she can itemize into less AS items and still be very effective. Partner with Deathbringer for a potent 1-2 crit punch.|
|Alternative option to Rage, and should be purchased in the same position. If you plan on building this, suggest purchasing Warrior Tabi instead of Ninja Tabi. The next two items would be standard (Exe + DB). Finish with Poisoned Star to help activate your passive.|
|Often partners with Wind Demon. It’s suggested to pick this up as a 3rd crit item (with Wind Demon and Deathbringer before it), since its stats are a bit weak, and the passive is unreliable when crit chance is low. Great to get an upper hand when boxing a specific enemy, and the slow makes it easier to connect on basics, while also assuring you get the bonus damage from your passive.|
|Purchase late-game to counter tanky enemies.|
|Purchase late-game for the anti-heal properties. The flat pen is also helpful, especially against squishy enemies.|
|Can offer a giant box potential allied with a good amount of power.|
|Consider late-game to provide a bit of protection. It also has great power when at full health.|
|Provides a movement and attack speed slow when connecting with basic attacks, which means (like Poisoned Star) it assures you get the bonus damage from your passive. The added health is appreciated for survivability.|
|Can be partnered with Frostbound Hammer to provide bonus damage similar to your passive, or purchased separate if your team has lots of CC. The added health gives a bit of extra survivability, and the power contribution is solid.|
|Great as a 2nd lifesteal item in the late game, the high power helps DPS, while the passive’s shield gives Art a measure of survivability.|
|Power, extra crit chance on a boxing and huge CDR, useful for teamfights since your ulti be ready quicker.|
|Power, flat pen, and lifesteal, in fact, insane lifesteal. Can be useful on those boxing fights where you need an emergency sustain to stay alive and win. Also can be useful to regen quickly your HP after a fight because Asi passive only procs when in combat.|
|Standard anti-CC relic, and basically core for squishy gods like Artemis.|
|Standard anti-burst damage relic, and basically core for squishy gods like Artemis.|
|On the off-chance you find you don’t need Beads or Aegis, Wings is great for giving added mobility to a god like Artemis, who doesn’t have a true mobility ability. The upgrade is great to provide the Haste effect when she’s looking to burst down an enemy.|
Poke often with Suppress The Insolent, especially if the enemy gets close to their minions.
Don’t forget to place traps in the nearby jungle entrances. Also, don’t forget wards, remember that you are not good early and can be easily focused, so avoiding a gank is always better than fighting (at early game at least).
Avoid unnecessary fights and focus on farming. Your clear is terrible and early game minions hurt, so you should focus the minions first. Artemis is not considered powerful early game and is known for her late game.
As you build up your 2’s level, you can now box more effectively, especially in combination with your ult’s ability to disrupt the enemy. Since you don’t have a true mobility ability, try to bait abilities out of enemies before deciding to engage.
Your ultimate can easily mess with a TF, so I would recommend using it, avoid die holding your ulti. Remember your ulti gives you CC immunity for a short time, you can use that in your favor once your beads is down.
Late game just do your carry job. Hold the left mouse button (trigger on consoles) and kill everyone. This is the point in the game you will shine.
You are an important piece for your team at late game, you can easily take down objectives as structures and jungle bosses.
Request peeling. One of Artemis' problems is that she has no escape and without her ulti (and peeling). Late game she can be easily focused and killed and as said, you are very important at this point so request some peeling from your teammates. Also be careful when wandering too far from your team as this can make you an easy target to pick off.
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