To build Skadi you dont wanna go crit builds like some other people do, as crit is literally useless for Kaldr. you want to go an ability based build with high damage and pen, and I'll explain it now:
For starting, you can decide between a variety of starts, that just adjusts to your playstyle, just pick whatever you feel better with.
Note: You can tweak the build order to your own taste!
- Warrior Tabi:
Warrior Tabi is obviously a must have. It is a better pick over Ninja Tabi
as Rune Of The Hunt
is less relevant now since her ult Winter's Grasp
got changed so Kaldr
doesn't get the inmunity anymore.
This is a must have in Skadi
, however your build is going to be you must have Transcendence, she is an ability-based
hunter, and every ability-based hunter needs Transcendence
for the mana sustain and ability power it provides. Really good item overall.
does not benefit from lifesteal
, but he does benefit from the rest attributes of Asi
is a really good item pick on Skadi
as it gives Kaldr
more damage through attack speed and some pen to increase the damage input for both him and your abilities.
- Qin's Sais:
And no, Kaldr
also does not benefit from the Qin's Sais
passive. Not long ago Skadi
got some nerfs
to her buddy, so this item is really one of your most sources of damage, gives you some good power for your abilities and some attack speed for both you and doggo, also althought Kaldr
does not benefit from the passive you still get a lot out of it. Overall a high damage item.
- Titan's Bane:
This item is just to finish up the build by adding the last bit of penetration you needed to shred those tanky targets and towers down. Keep in mind that pen affects both you and Kaldr
, so Skadi
as an ability-based
hunter benefits a lot from this.
- Brawler's Beat Stick:
Get this item if they have any healers
for example like Hel
. You can take it either last item or sooner if you feel you need the antihealing ASAP.
- The Executioner:
Be really careful
about this item, as its not
a really good option with Titan's Bane
as the passives together dont work really well. A good variation from Titan's Bane
and if you have more than one physical damage dealers in your team.
- Jotunn's Wrath:
Good item overall, gives the pen you need for Skadi
and provides a good amount of physical power and CDR
to have your abilities up more often.
- Winged Blade:
A good defensive
item if you're looking for one. Provides good defensive stats and its passive, the ability to run over slows, helps Skadi
by giving her more survivability.
item. Usually take this if you feel you're really ahead. Do not go for this item really early as it is relatively expensive. You could change it for Asi
later in the build if the match exceeds for too long.
One of the best defensive
items with Skadi
that helps her get out of tricky situations. If you feel you need this early to survive ganks, go ahead.
- Spirit Robe:
item, should get it if you feel you need a lot more protections.
- Shifter's Shield:
Really good item, one of my favourites to go indeed. Offers good defense
and great damage
depending on your health
- Runeforged Hammer:
Not one of the best options, but offers some good team damage if your team has a lot of Crowd Control
. Kinda a really situational item as it relies a lot on Crowd Control
, but you can still get a lot out of it as Piercing Cold
and Winter's Grasp
benefits from it.
- The Crusher:
Power, pen and attack speed, all good stats, a good item if the enemy team still has tanky targets and you still feel you don't have all the pen you need.
So Skadi benefits from a lot of Relics in general, the decision you make upon taking these Relics depends really on the enemy team (Or even on yours.)
- Purification Beads
Beads is really useful on Skadi
as she is a non-escape hunter, you can have Purification Beads
so you can get out of those scary
situations you get yourself in.
- Heavenly Wings
Sprint and Beads is a really good relic combo on Skadi
, it will get you out of most situations, also Heavenly Wings
could be used offensive
rather than defensive as Kaldr
benefits from it too, so you can use it to chase someone down.
- Aegis Amulet
Not much to say here really, if you feel you dont really need Purification Beads
, or that you're going to get shut down a lot, just get Aegis Amulet
- Bracer of Undoing
Well, everyone to its own taste, if you prefer Undoing rather than one of the actives above, its up to you. Definetly not a bad relic on her.
Kaldr, the Winter Wolf(Passive)
Skadi has a pet dog called Kaldr. Kaldr can attack all enemies, from enemy gods to lane minions on buff camps. Kaldr has up to 5 hit points. 5 lane minions hit reduce 1 Kaldr hit point while normal monsters like buff camps reduce 1 Kaldr hp on hit.
Attack Speed: 50% of Skadi's
Movement Speed: 110% of Skadi's
Skadi's most useful clear ability. A straight up line skill shot that deals a moderate amount of damage and slows enemies.
Damage: 90 / 140 / 190 / 240 / 290 (+80% of your Physical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Cost: 70 / 75 / 80 / 85 / 90
Rune of the hunt
This ability is used to control Kaldr and send him to attack the target you decide.
Can be used without having to level it up.
Attack Damage: 40 / 50 / 60 / 70 / 80 % of Skadi's basic attack damage.
Rank 1: Kaldr gains a dash attack.
Rank 3: Kaldr kills heal him.
Rank 5: Kaldr basic attacks give skadi 10% movement speed
A big area in the floor with hard CC that makes enemies slide while slowing them and gives Skadi a moderate movement speed boost.
Initial damage: 70 / 100 / 130 / 160 / 190 (+60% of your Physical Power)
Damage per tick: 5 / 10 / 15 / 20 / 25 (+5% of your Physical Power)
Movement Speed: 40%
Radius: 16 / 18 / 20 / 22 / 24
Cost: 70 / 75 / 80 / 85 / 90
A blizzard appears upon Kaldr and Skadi for 4s, rooting the enemies in place, healing Kaldr to max hp and dealing damage every tick to enemies within the range of the blizzard.
Damage per hit: 10 / 20 / 30 / 40 / 50 (+5% of your Physical Power)
Max damage: 80 / 160 / 240 / 320 / 400 (+40% of your Physical Power)
Root duration: 1 / 1.25 / 1.5 / 1.75 / 2s
Cost: 80 / 90 / 100 / 110 / 120
Usually you want to max your Piercing Cold
first, and then proceed to get your Permafrost
over Rune Of The Hunt
. The reason being is that since Skadi
's ultimate does no longer make Kaldr
inmune to damage, now it is not as relevant as before. Then get Rune Of The Hunt
even before Winter's Grasp
, it is not really worh
leveling up the ultimate until last levels.
Still level up first your Piercing Cold
and your Winter's Grasp
last. But in this case you can level up Rune Of The Hunt
. This is if you want to use Permafrost
more of an escape tool rather than a hard poking/damage
ability. If you stil want to level up Permafrost
you can put 3 points first in Rune Of The Hunt
gets the ability to heal after killing minions or so.
when playing with Skadi.
-In laning fase you normally want to start with your Piercing Cold
at level 1.
-You can use Kaldr
to poke the enemy hunter while clearing as you wont necessarily need him for fighting this early on.
-Be careful not to overextend as at early levels Skadi
is really vulnerable to ganks.
-You can use your Permafrost
to poke enemies too so you move them away from their wave to screw their push.
Not Laning Phase
-Normally you wanna start a fight with your Piercing Cold
down the enemy
, and after that send Kaldr
- Do NOT
use your Permafrost
unless you're sure you'll be safe after getting the kill or else it will result in you getting killed.
-When using Permafrost
play with the enemy, if they fall for it, they are on your territory, try and make them go to one direction as you escape in the other.
-You can always use Permafrost
as an initator for the fights, but be aware not to use it if you don't know enemies actual positioning, it could result in you getting killed!
-Be aware not to send Kaldr
too early or else he is probably going to be eliminated quickly.
-For using your Winter's Grasp
wait til Kaldr
is at 1 hit point, but be careful not to wait too long or else he will return to you resulting less effectiveness.
-Try not to use Winter's Grasp
to chase an enemy instead of healing Kaldr if the enemy has an escape. Keep in mind that Winter's Grasp
is a root
, not a cripple
. Winter's Grasp
can also be a way of burning the beads of the adversary.
-When running away from someone, keep in mind that Rune Of The Hunt
grants you movement speed when Kaldr hits enemies, its just a 10%
buff but can really help run away from death.
Keep in mind that you're a hunter
with no escape
, people will tend to target you
in teamfights. You have to play mindful
and be aware
of your positioning
, if for some reason you get out of position and you get caught by one or more players, try and use your Permafrost
to get out of that situation, use the movement speed
in your favor, as soon as the start sliding in your Permafrost
, they are on your territory, you have control over the situation , play around that.