Jungle I strongly believe is Tsukuyomi
's best role, is is where you can realize his full potential and where I would recommend playing the him the most.
Rule of thumb: When jungling always be getting EXP or Gold somewhere
, you should never be doing nothing, especially in high level games.
When jungling as Tsukuyomi
you want to make sure you start the game with the items I highlighted in the jungle build to get you on the right track. You will start at the speed buff
with your mid laner.
Once speed buff
is cleared go straight to blue buff
to help your solo laner clear the buff. From there, go to the closest back camp and use your Hand of the Gods
for optimal clear. You want to get to mid as fast as possible.
Once you get near mid lane you have several decisions in front of you. If your mid laner has good clear, you could attempt to do the mid camps. However, it is risky as the enemy jungler could steal them on their way to mid lane, especially if it is Bakasura
. If you picked up Blink Rune
you could go for a kill on the enemy mid lane. However this works best with a mid lane you have strong communication with, so you may be unable to coordinate with a random effective to get the kill. Typically, you would clear the lane with your mid and go to your red buff
. If you managed to kill either the enemy mid or jungler I would try to invade their red buff
as long as your mid is on the same page. Tsukuyomi
has an incredibly strong level 2
, you should have both Dark Moon Shuriken
and very few characters can stand up to both those abilities in the early game. So picking a fight early is typically something you would want to do if you can get away with it.
Your next goal is to reach level 3
. After clearing either your or your enemies red buff
, you should do your back camps. If you took theirs, do your own red buff
. From there you might look to see if a gank on duo or even solo is available, but typically you just start your jungle rotation over.
Make sure you do your speed buff
on cooldown to avoid the enemy jungler stealing it, which would put you at a massive disadvantage. Otherwise, I would try and back at 900 Gold to get your Combat Boots
for the movement speed to help your clear.
Before level 5
, your priority should be farming. Only gank if the opportunity presents itself, ganking is significantly harder to pull off without Piercing Moonlight
. Once you have your ult you can realistically gank any lane, look for punishing enemy gods who are pushed up in lane. You have more time to use your kit fully on pushed up enemy gods.
Ganks should almost always start with either Dark Moon Shuriken
. Surprising the enemy lessens the chance for your Kusarigama
to be interrupted, leading to the high damage and a stun. Opening with Dark Moon Shuriken
and the basic attack afterwards helps close the gap to engage the enemy god with Kusarigama
In the solo lane Tsukuyomi
is a bully, which means that his goal is to deal enough damage to make the enemy solo laners leave or die. Remember, in solo for the enemy to back is effectively the same as them dying
, EXP and Gold denial is key.
When it comes to the solo lane, I usually try to hit the enemy solo laner before the game starts. Using the good range on Dark Moon Shuriken
, I find them in their jungle or lane and hit them to get a bonus stack on my warriors blessing. Unless there are multiple gods there for some reason, you should be in no danger of dying.
In lane it is just a matter of managing your poke with theirs, the build I recommended has only the Chalice of Healing
, so there is a decent chance they have more sustain than you do and you should pick fights knowing this.
Using your superior poke as Tsukuyomi
is the key in winning the lane. Never take a melee fight unless you know you can win and wait for the the enemy to be low enough to go in for the kill. Hitting level 5
and immediately using Piercing Moonlight
can sometimes catch the enemy solo off guard with the damage you deal and can result in a cheeky kill. I would only advise this is they are pushed up and you are confident you can win the fight after.
I would advise building into more defense in the solo lane as opposed to jungle. As solo you still have a role to fill to your team, which is usually diving the mage or back line, and for this you need to be slightly bulkier. Items like Void Shield
and Mantle of Discord
are good options that should keep you alive a little longer.
If all goes well you should be able to start rotating by the time you have your second relic, or level 12
. Ideally your enemies tier 1 tower should be down and you have room to roam and push your solo EXP and Gold on the enemy team. Using the great damage and tools Tsukuyomi
has at his disposal to help your team in the team fights.
Though I honestly would not play Tsukuyomi
in any other role than jungle and sometimes solo, there is an ever so slight support potential. The CC and control provided by Kusarigama
and Dark Moon Shuriken
is fairly high, and with the base damage can lead to some snowball in the duo lane. However this is mostly something that skilled players could get away with for fun and is not something I would do in any serious environment.
Ranged basic attacks means Tsukuyomi
is basically a hunter right? Wrong, very wrong. Tsukuyomi
does have really good poke and range with Dark Moon Shuriken
.He also has good kill potential through the use of his kit, but that's just it, he needs his kit. In the early levels he lacks the pressure needed in the duo lane and will mostly be sitting under tower. Not to mention he simply does not have the DPS that a normal hunter would for objectives. I would not advise this as Tsukuyomi
just doe not bring the same thing to the team that a hunter does.
The last Conquest role to talk about is the mid lane. Tsukuyomi
mid has pretty much the same game plan as any assassin mid, get enough early kills on the enemy mid laner and snowball the game. It can work sure, but mostly its just a waste of Tsukuyomi
's talents. A mage will almost always have better clear, leading to an EXP and Gold deficit that eventually the whole lobby will feel. Once again, I would not advise this aside to maybe have some fun in casuals with a confident team.
Other Game Modes
plays similarly in pretty much every other game mode. The goals is to quickly pick off weak or out of position targets with Dark Moon Shuriken
and kusrigama to get a positive for your team. With Tsukuyomi
's lack of mobility and range, you can play further back than other assassins and help your frontline with the constant damage from Silver Moon Caltrops
. Once the teamfight is raging and a few targets get low use Piercing Moonlight
to do damage and get into the backline to finish off the weak gods.
I think Tsukuyomi
is worth of being on any team comp in any game mode. Just be wary of the more teamfight oriented gamemodes like Arena and Clash as it is very easy for Tsukuyomi
's lack of mobility and CC vulnerablility to get punished, leading to him being a detriment. Stick close to your team and only fully commit to a fight if you are confident that you can win the fight and your team is with you. My last piece of advice is once again be careful using Piercing Moonlight
, it is so easy to get forced out of position using his ultimate. Just know where you will end up and you will do fine.