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Hi guys and girls,
I'm CakeSlapping or CAKE SLAP, a casual player who's been enjoying Smite since the Xbox beta.
I've loved the thrill of PvP ever since the first time I played against my brother at Micro Machines on the PS1, and have since become competent at various PvP genres, however Smite is my first MOBA.
So, here is my build guide for playing Raijin which will hopefully help improve your gameplay to a level you're happy with.
Hope you enjoy.
Now, you may (or may not) have noticed that the skill levelling order I have created is impossible, and you would be right in thinking that, however let me explain why it's how I (sort of) intend it to be.
In order to get Raiju maxed as early as possible I use point-skipping. This means not putting a point into a skill at a particular level up.
So, at level 8 you will actually want to put no points into any ability, which will then allow you to put a point into both Raiju AND
Taiko Drums at level 9, meaning you will have a max rank
Raiju a whole level earlier than if you'd spent a point at level 8.
It might not seem like a big deal, but the extra damage much earlier can make all the difference.
Raijin is the God of Obnoxious Noise and Electricity based Puns.
He is a resilient Mage with great natural HP and protections scaling as he levels, giving him great natural survivability.
He is capable of putting out incredible amounts of burst damage, to multiple targets, through use of his abilities, and has an ultimate which gives a choice of 2 CC's that can be used to influence the flow of teamfights.
Umm, well, I haven't put together a proper collection of clips yet so please enjoy my hilarious, crazy Raijin laggy drum solo.
Pros
-capable of doing shocking amounts of burst damage
-great wave clear from a very low level
-fast moving, decent distance leap, which causes mesmerise CC, is great for initiating or escaping
-great natural health and protections scaling
-brilliant long range ultimate offers choice between 2 forms of CC or high damage, across 4 shots
-CC immunity during ultimate
-Ultimate can shoot through walls
-Drumming skills to rival even Donkey Kong!
Cons
-Very long cooldowns
- Raiju can be difficult to land against mobile opponents
-long startup on leap
-can be CC'ed during startup of leap
-slightly mana hungry early game
-long startup and very slow movement on ultimate
With his high base damage and power scalings, paired with his high natural health and protections, Raijin works very well as a bulky Mage, which is how I build him.
Starter items
Don't die, and kill people, basically.
I'll be writing in a bit more detail soon...
Raijin is a brilliantly fun Mage who can dish out some serious damage.
He can put out some incredible burst, but also has some versatile CC on his kit, which can make him very useful in many team comps.
Hopefully my guide has helped you understand Raijin and my way of building him, and hopefully it has helped improve your game.
All constructive feedback is welcomed, so please feel free to leave a comment, and upvote if you found the guide helpful.
Thanks for reading!
Please feel free to take a look at my other build guides, on this site:
"I am the one who Nox"
"Winter is Coming" - Joust Guide
Land of the Rising Sun - Amaterasu Jungle Guide
Thanks for looking!
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It's always been better to build him for burst anyway.
And if you don't know...I almost think sunny is a troll account...that's all sunny says in all of their comments...
We know you are jealous because your guides aren't nice enough for him.
Edit: Just thought I'd also add that I fully intend to test this build out (with that one change though).
If you're not getting regular use out of the passive then you've spent an extra 500-odd gold, over
That 500 gold goes a long way to getting your next item completed, so I find it inefficient to be spending it on
(I'd generally recommend building lifesteal after your 1st protections, or stacking item, and decide what you don't need later, as the match progresses)
His health and protections scale like a tough Mage, like shong or hades, so I find it effective to build him this way.
I get what you're saying about bursting down the squishies, but once you've done that you're generally still left balls-deep amongst 2-3 enemies, out of position and likely without an escape off cooldown, which is very risky.
A tankier build, I find, lets me stay around much longer, effectively putting out more damage but over a longer period of time.
So, I won't have much occasion of testing it in actual game as I simply don't get
The thing that came to my mind was that unless you really are able to make a good use of
You'll still be doing enough damage that you'll easily be able to burst down squishies with your ability combos, so like you say you can focus tanks with teammates, or leave them to better suited teammates. Either way I tend to get on just fine damage wise.
To be honest I've begun to dislike the Spear. It's just too damn expensive! It is a great item, but the price just doesn't justify the benefits. By the time you get it online your opponents likely will have already bought their final items well before you, even if you're ahead. I will be taking it out of the guide, but I accidentally published it before I had it finished.
Lol, that said, um...don't think you can level
AND...now I've ready your "impossible skill leveling" section, and you want to point-skip, so I got it, and nix the above. I'm not deleting cuz I'm just going to keep writing.
Question: although it does slightly less damage, wouldn't you want the longer ranged
Regarding build,
Also, I don't know how well
Bah, what the hell do I know...I've never played the guy!!! LOL
Haha ;)
You raise a lot of good points bran, thanks for the feedback!
I think
Now, I've switched to ALWAYS using the
I definitely need to play around with this as I do think you're right that I could make it more efficient (in the long run), it's just the idea was building into prots+damage early will allow you to bully lane earlier, but I see it may leave you with less desirable stats later on in the match.
The range of
But, like you suggested, offsetting pen till a little later will give me a more efficient build late game, so ill play around with that a bit.
As all of your burst usually happens very quickly, I feel it's not so effective for himself, but it's a great help for his team. Especially during teamfights, as most of your abilities will be hitting several enemies.
I updated the
Thing with
I'll leave it up because it's almost done anyway, but I will be adding some extra info, BBcoding and whatnot.
Anyways please leave me some feedback!