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*I don't currently have the time to add all of the bbcode so this build is still under construction*
Hello! I'm Greytower. I main solo lane (yay rhyming) and honestly Nem is one of the most versatile gods I've ever taken to the solo lane. Her play style is much more tactical than most other bruisers so you'll have to watch your cooldowns and observe what skills your opponent has exhausted. She's all about counter attacking essentially.
Great attack speed
Great mana consumption
Great 1v1 (and even 1v2)
Shreds tanky solos like Hercules
Great single target damage
Poor wave clear
Trouble with early sustain
Single target damage
Proof of ConceptI'm not one to brag but I just want to show you that I'm not wasting your time.
*As stated earlier, bb code is coming soon*
Passive: Scales of Fate
Gives Nem a very strong early and late game advantage, as you'll reduce damage taken and your damage will ramp up. I'd say it gives more of advantage against physical gods than magical, as the scaling is reduced for magical gods. Most magical gods, however, don't rely as much on basic attacks.
1: Swift Vengeance
Gives Nem tons of mobility, aiding her kill secure, escape, and dodge capabilities. You can dash twice so it's ideal for dodging skills and then getting up in their faces.
Example: Than throws his sickle. Dash left, dash forward. His highest damaging ability is on cooldown, and his silence will do nothing against your basic attacks.
Keep in mind that you have to cancel your second dash to basic attack or use other skills.
2: Slice and Dice
Main damaging ability. The damage is very good, but only if your target is in the center of the cone. Also conveys a really hard slow. The problem with this ability is that it's not great for clear. You'll be able to hit the front melee minions fairly well, but the archer minions are out of it's range. Furthermore, you still deal damage in the rest of the cone area, so you have a high chance to hit your laning opponent and get his minions to aggro on you. Early game, minions will really screw you over so be careful with the targeting.
You will have to use HoG on the back minions against most gods early-mid game. I balance the cons out with HoG and Golden Bow
Great mitigation and counter attack ability. At max level, ff someone hits you for 500 damage, you take no damage, heal for 250 damage, and deal 250 to them. It only stays up for 2 second and any hard cc (stuns, fears, silences) remove it immediately. This ability is really good for negating damage from DoTs (damage over time abilities like Poseidon's whirlpool ), burst damage (like Fenrir's Brutalize) and basic attacks from hunters, and magical basic attackers. You can even use it to kill gods that are attacking you at really low health.
When attacking the support or the adc, wait until the support has expended his or her hard cc ability before using your shield.
4: Divine Judgement
One of the strongest ults in the game imho. At max level you'll take a full health god to 50%. Even the tank. You'll also remove 50% of their prots and take them for yourself. You also slow them and get movement speed. The buff for you lasts for 8 seconds but the debuff for them only lasts for 5 seconds, so the first 5 seconds are crucial in terms of how much damage you can deal to them. Keep in mind that it's a single target so choose your target carefully. Get your basics in and you'll steal 9% of their power so you can really shred people and stay alive while doing so.
I recommend using it on supports or tanky gods like herc, and from there attack who you want. Using it against squishy gods like merc can be effective but you're not going to get a lot of protections. Also be aware that this will give mages with bancrofts talon a sudden huge power buff at max level, which means more power for you to steal. Keep in mind that they'll have more power too, though.
Essentials for Nem in order are:
Don't take this too literally...I always build at least one prot item on Nem solo, and I build it earlier than later, but it won't sync up with her abilities as much as the others. Crits and lifesteal are both second because building crits is up to you. Why is power third? Only two of Nem's abilities scale with your physical power, so unless you want to build power and CDR (jotuun's wrath, which is totally viable) then I wouldn't prioritize it. Always build one power item though.
Death's Toll (early)
Nemesis, unlike other bruisers like Herc, Chaac, and Osiris, has very little trouble with mana in the solo lane, or at least in my experience. You won't need bluestone, as your blue buff carries you through your first 3 or 4 levels, and later through your 7-9 levels.
Your 3 has great damage but long cooldown, so building up your basic attack speed alongside it will help you more than building power. It'll also help you with lifesteal and crits if you go that route.
Power, crits, and movement speed. But the passive why I get this item. Because her clear is bad, to keep up with your opponents you're gonna need this item. Your attack speed combined with this item will help you clear waves with your basics, and let you save your abilities for your laning opponent. The crit chance has also saved me in some early fights. If you really feel like you don't want it late game, feel free to sell it.
Protections and power. You'll be able to withstand more poke and hit harder when you need to and stay alive when you need to. The power also gets behind your basics making you hit harder, which is always nice. This item is great because you don't sacrifice damage output for protections as much as other protection items.
You can switch this item out for Runic shield or Void shield if you wish, but that makes you more specialized against magical or physical gods. I prefer to be more versatile.
Great early-mid item. Unfortunately since the patch it's a tier 2 item so it's harder to pick up early, which is why I get it fourth. The early pen combined with the power and attack speed from shifter's and ninja tabi make you hit super hard. Lifesteal on Nem is essential for sustain, because the healing from your 3 will go towards mitigating damage rather than healing you. Attack speed is obvious. And the passive can help you out of a hairy situation or help you heal off of minions or camps at low health.
Because there are so many, I'm going to categorize them for you.
VERSUS A TEAM WITH A LOT OF PROTECTIONS
VERSUS A TEAM WITH A MAGICAL HEALER
Runic Shield (Less power=less healing)
Qin's Sais (If they build a lot of health)
Rage and Deathbringer (Bursting them down before they can heal)
The Executioner (Lotus crown gives extra prots)
VERSUS A TEAM WITH PHYSICAL SUSTAIN
Bloodforge (You have to keep up in health too!)
Witchblade (less power=less healing)
Executioner (cut through prots)
VERSUS HIGH DAMAGE MAGICAL GODS
Bloodforge (If they hit you hard you can still catch up w/ double lifesteal)
VERSUS HUNTERS AND ASSASSINS (Against hunters, get in close and run around them, versus assassins keep distance and poke them until you can move in and secure the kill)
Brawler's Beatstick (Shuts down Hunter healing from devos)
VERSUS A TEAM WITH BUCKETS OF CC/IF YOU DON'T HAVE BEADS
There are some gods that I've learned to deal with fairly well.
If you have any questions add me in game, my ign is Greytower.
Feedback is appreciated, just please make sure it's constructive.
Thanks for reading and good luck with Nemesis in the solo lane!
2/21/15 Guide published-need to add bbcode and more colors/formatting
2/22/15 Added basic bbcode links for items
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