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For this build on Ne Zha, rushing into boots is your main goal, so afk farming at the start of the game would be ideal. Use your Universe Ring Toss to get some poke on the enemy god and sit closer to the back. Unless they are trying to stop your wave XP then do your best to stay alive in this phase or you will have a rough time after this.
Teleport Glyph is for if you're unsure of yourself and your boxing potential early in the game. Is also useful to back for T3 boots early and still make it to the wave.
Blink Rune is great in combo with your sash and can easily get you an early kill.
Purification Beads is almost a must on Ne Zha because of your lack of get away except for your Ultimate.
After Selling your boots there are a couple of items to go depending on how your team is doing.
Heartseeker is a good damage item to go for it's Passive and the 10% Pen it gives. Typically go this if your team is doing better or you need more damage for the enemies.
Mantle of Discord is a good item to go for a little bit more CDR and the large amount of Prots it gives for survivability. Typically go this item if your getting melted or you need to be CC'ing the enemies more.
Brawler's Beat Stick is mainly for if you are facing a lot of enemy god healing.
Universe Ring Toss will be your main wave clear and will give the solo laner the physical prots debuff. Hitting the enemy with your 1 will allow you to group up the wave for your AA chain.
Flaming Spear will be great for getting a heal in the middle of a fight with the Solo Laner and will also provide a little bit of Crit Chance to hit a little bit harder.
Armillary Sash will hit like a truck early on in the game but should be used more as a support ability in the team fights of the game.
Wind Fire Wheels is a very all around ability. Your ult is a great get away skill if your in trouble but it will also help secure a kill in the laning phase of the game. During the team fights it would be ideal to be up front with the enemies and to take the biggest threat off the field first and to have your team be prepared to finish the kill on landing. This ability is also good at forcing actives on the enemy team.
Tap each threat level to view Ne Zha’s threats
I really like Ne Zha as a god and between his CC and his Crits he is really satisfying to play as. However, I haven't played him enough yet to determine Threat levels other than some of the basic ones like King Arthur and Guan Yu.
I'm really hoping that I can get feed back on my assumed bad builds and maybe where you would change them for your own games.
Thanks for the support and I hope to see some feedback soon.
Your Boi, Nyarlathotep
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