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Let the bodies hit the floor

0 1 14,551
by Escort134 updated October 13, 2018

Smite God: Ah Puch

Build Guide Discussion 15 More Guides
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Let the bodies hit the floor MEME LAWL
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Ah Puch Build

starter

Notes Replaces mages blessing with Soul reaver, because it will help get that early damage with your corpse and then the explosion should kill them.

Notes

Replaces mages blessing with Soul reaver, because it will help get that early damage with your corpse and then the explosion should kill them.

Build Item Mage's Blessing Mage's Blessing
Build Item Mana Potion Mana Potion
3
Build Item Uncommon Staff Uncommon Staff

Core

Build Item Warlock's Staff Warlock's Staff
Build Item Shoes of Focus Shoes of Focus
Build Item Chronos' Pendant Chronos' Pendant

Usual End-game

Build Item Shoes of Focus Shoes of Focus
Build Item Warlock's Staff Warlock's Staff
Build Item Chronos' Pendant Chronos' Pendant
Build Item Spear of the Magus Spear of the Magus
Build Item Spear of Desolation Spear of Desolation
Build Item Rod of Tahuti Rod of Tahuti

Starter Replacements

Build Item Rod of Tahuti Rod of Tahuti
Build Item Gem of Isolation Gem of Isolation
Build Item Divine Ruin Divine Ruin

Ah Puch's Skill Order

Undead Surge

1 X Y
Undead Surge
1 14 15 19

Corpse Explosion

2 A B
Corpse Explosion
2 4 6 8 10 11

Fleeting Breath

3 B A
Fleeting Breath
3 7 12 16 18

Empty the Crypts

4 Y X
Empty the Crypts
5 9 13 17 20
Undead Surge
1 14 15 19

Undead Surge

1 X
Ah Puch raises two decaying corpses from the underworld that surge forward exploding on anything they touch, when they reach max distance, or when Ah Puch reactivates Undead Surge dealing damage and slowing targets hit. Enemies hit also have their healing received lowered by 40% for 5s. The corpses collapse after exploding, remaining behind.

Ability Type: Line, Slow, Damage
Damage: 90 / 110 / 130 / 150 / 170 (+35% of your Magical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 2s
Range: 60
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Corpse Explosion
2 4 6 8 10 11

Corpse Explosion

2 A
Ah Puch causes the target area to explode dealing damage. Corpse Explosion also causes any decaying corpses in the area to explode.

Ability Type: Circle, Damage
Initial Damage: 60 / 70 / 80 / 90 / 100 (+20% of your Magical Power)
Damage Per Corpse: 55 / 80 / 105 / 130 / 155 (+25% of your Magical Power)
Range: 55
Radius/Corpse Radius: 20/25
Cost: 60
Cooldown: 8s
Fleeting Breath
3 7 12 16 18

Fleeting Breath

3 B
Ah Puch throws a charm from the underworld which awakens a decaying corpse that applies miasma to targets in an area and falls to the ground, remaining behind. Targets take damage every 1s. After the duration, targets take additional damage and are stunned if they were healed by an ability during the initial duration.

Ability Type: Circle, Stun, Damage
Damage Per Tick: 30 / 40 / 50 / 60 / 70 (+20% of your Magical Power)
Additional Damage: 50 / 100 / 150 / 200 / 250 (+50% of your Magical Power)
Stun Duration: 1.5s
Duration: 4s
Radius: 13
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Empty the Crypts
5 9 13 17 20

Empty the Crypts

4 Y
Ah Puch unleashes an army of Wraiths from the Ninth Hell that swarm forward and reduce healing and deal damage to enemies they collide with.

Ability Type: Area, Damage
Damage Per Wraith: 40 / 50 / 60 / 70 / 80 (+10% of your Magical Power)
Duration: 6s
Healing Reduction: 20% per Stack
Max Stacks: 3
Range: 75
Cost: 100
Cooldown: 90s

Ah Puch Threats

Tap each threat level to view Ah Puch’s threats

Max
1
Major
2
Even
0
Minor
0
Tiny
0

Introduction

This is my first smite build and I have no clue if i did anything correct, but this is my build for him and I switch it up occasionally and get soul reaver and rod of tahuti if need be.

Skills

So I like to use his 1 to throw out the demons and quickly explode them before they even get to the location this results in them getting there right as the explosion happens and causes mass panic amidst the back line. If that doesn't finish them thats when I throw out his Fleeting breathe to try and get that dot damage to kill them. I've been in several games where they'll pop aegis out as soon as I throw out the first row of corpse and that's when I use fleeting breathe and explode it quickly on them.

Team Work

Ah puch is a team oriented player he is good for helping people getting kills, and also very good at stealing kills and half health anyone on the team.

Summary

Ah puch is a very deadly god even when not known how to play, I hope this guide has helped you establish a firm basis of how to play, what to build, and when to drop some bodies.

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2
Kriega1 (143) | October 14, 2018 4:36am
I would stay away from warlocks and look more towards book of thoth, book of the dead and Gem of isolation.
1
Escort134 | October 16, 2018 10:21am
I use warlocks for the added HP if I am playing against a high damage team that I know will have easy access to come and try to kill me. Gem of iso, I stopped picking that up because his 1 already is a 40% slow at max lvl.
1
boogiebass (46) | October 16, 2018 10:41am
Gem of iso is usually core on him.
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1
Escort134 | October 13, 2018 7:53am
I will be updating the guide here shortly to make it more accurate for this new season.
1
Kriega1 (143) | July 4, 2018 9:04am
Re-doing both builds to be decent as they have hardly any magical penetration.

Build 1: Warlock's Staff, Shoes of Focus, Divine Ruin, Gem of Isolation, Spear of the Magus, Chronos' Pendant.

Build 2: Book of Thoth, Shoes of Focus, Spear of the Magus, Gem of Isolation, Spear of Desolation, Soul Reaver.

Consider Obsidian Shard as a replacement to Spear of the Magus against teams with multiple tanks (3 or more, or tanks and squishies who build magical protection). Also consider Magi's Cloak against heavy Crowd Control and Mantle of Discord against high burst compositions.

And giving proper starters that your build is missing:

Start 1: Mage's Blessing, Uncommon Staff, 1 Healing Potion and 2x Mana Potion.

Start 2: Mage's Blessing, Spellbook, 2 x Healing Potion and 1 Mana Potion.

DO NOT double stack on Ah Puch. Also, I don't think Shaman's Ring and Rod of Tahuti are that worth it on him either.
1
AAJR72 | August 1, 2018 7:58pm
Do u agree with his ability progression or just finish out 1 then 2 then 3 it when u can.
1
Branmuffin17 (394) | August 1, 2018 9:31pm
The leveling order described in this guide is a bit screwy, and not accurate as of 5.13.

Now that Undead Surge provides 2 corpses even at level 1 (instead of level 3 like it used to), it's now likely better to concentrate on your Corpse Explosion and Fleeting Breath first, due to their higher damage potential. You'll start with Undead Surge, but probably won't put any more points into it until later.

You'll probably also consider delaying further levels in Empty the Crypts (except 1 point at level 5) until you've gotten your other abilities up.
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1
Escort134 | July 4, 2018 10:17am
And the second build I only do if we are just absolutely destroying them and I can build like that for kicks and giggles
1
Escort134 | July 4, 2018 10:14am
I have tried spear of magus and found it to not be as useful as the other items. And chronos pendant didn’t seem viable as he already has very short cool downs and I’ve seen divine ruin to be enough penetration it gives 15 pen. And shamans ring helps because once you hit with the first ability they now take plus 10% damage from you’re corpse explosion which comes shorty after.
3
Branmuffin17 (394) | July 4, 2018 10:50am
15 pen is good, but you may not understand the relationship between damage and amount of protections. As protections get closer to 0, your damage increases in a curve, not linearly. You want more than 15 pen in a complete build as a damage god, because enemies, at level 20, will have a minimum of around 48 protections even if they build no protection items.

I can see how you don't find Spear of the Magus to be helpful. The way you've described your gameplay style is a simple one, using the basic 1-2 combo (and yes, doing one right after the other is actually extremely common...you always try to burst right after the corpses hit max range or the enemy). This doesn't get much out of Magus' stacking protection reductions.

To get the most out of Magus, when you recognize a situation where you can get a kill, you actually lead with Fleeting Breath. If you also get Gem of Isolation, you can stay close to them even if they're retreating due to the slow...that slow, with the ticking damage, will last 6 seconds, which is extremely long.

Once you've gotten multiple ticks, THEN you unleash your 1-2 combo. Against squishy gods that built 0 protections, even at level 20, you'll deal true damage (no mitigations), and that damage is going to be significantly higher. Thing is, you have to know how to use Spear of the Magus if you want to get the most out of it.

It also works well with your ult. Ah Puch can be a juicy target, due to his lack of escape. Save your ult for when people try to gank you. Immediately pop it...with Gem's slow, you should be able to create some distance, and all the while, Magus will be stacking on that enemy. Turn and blast with the 1-2 for high damage.

Also, I personally find Chronos' Pendant to be extremely helpful. Sure, his CD's are fairly low, BUT...if you're spamming your abilities, the passive extra 1 second CD every 10 seconds is always going to help. And you'll have your ult up significantly sooner than if you didn't have it. It's not necessarily core, but it's very, very nice to have.

(FYI, 10% extra damage from Shaman's Ring isn't all that much. If you deal 500 damage, that's only an extra 50. If you were to get Chronos instead, I'm pretty sure you'll be able to deal more damage overall, if you're consistently connecting with your abilities)

If you're interested in learning more about penetration and protection reduction, check out this chapter of my Items guide.
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1
Kriega1 (143) | July 4, 2018 10:44am
"spear of magus and found it to not be as useful as the other items" - get Obsidian Shard then. You need some flat pen in your build and some percentage penetration to tackle tanks (guardians, warriors etc...)

And if you are using him correctly then Spear of the Magus is good. Thow your 1,3 and then your 2. Remember your 3 and ult are damage over time abilties.
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League of Legends Build Guide Author Escort134
Let the bodies hit the floor
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