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Nice Pen
Gilded Arrow
Devourer's Gauntlet
The Executioner
Qin's Sais
Titan's Bane
Odysseus' Bow
Asi
Diamond Arrow
Nice Crit
Gilded Arrow
Devourer's Gauntlet
The Executioner
Rage
Poisoned Star
Deathbringer
Demon Blade
Ornate Arrow
This is a 2 1 3 4 Leveling Order, but you can switch it to 1 2 3 4 as well. Depends on the situation and on your preferences.
Y
B
A
X
Hey there guys,
I am Spielmister, Carry Main and former League of Legends Player. English is not my mother tongue, so please apologize for some mistakes. If you write me what I did wrong, I'll correct it as soon as possible.
I found Izanami and instantly falled in love with her, but I sadly needed to see that there is just one guide for her on the current patch, so I tested. I tested A LOT. This are the two builds I recommend the most, of course, those are highly situational.
Further down this guide I'll explain some tricks and tipps for her playstyle and her kit.
If you wanna add me, my ingame name and my steam name are both Spielmister. Just hit me up and we can play, always looking for fun games ^^
Okay, you played Izanami once or just got a skin for her or whatever. And now you are asking yourself: Why the heck should I play her?
To put it fairly simple: I think she is one of the most impactful carrys of the entire game. She has her Buff Ability (1), she has a slow (2) to engage, disengage or initiate, she has a "alright, I'mma head out/in" ability (3) which not only teleports/dashes you, but also makes you invis for a couple of seconds. Her Ult is massive damage combined with a silence. Her utility plus her massive damage makes her a great allround carry.
Downside: If you used your 3, you are basically defenseless. If your enemy is smart and tracks when you use your 3, he can punish you badly, same with bad engages with it.
Never use your 1 on minions. Your basic attacks are perfect for minions (it comes back to you + dealing a second time damage), so safe your 1 for fights.
Your 2 is a great engage! Use it as such, or use it when you get chased.
Your 3 is your escape, its your life. If you are not sure if you can manage to leave a fight without it, dont use it to engage.
Your 4 can be placed directly under you if you get chased. It gets easier to hit when you use your 2 directly before placing your ult, so your enemies cant run out of it as easily.
STAY ALIVE. Dont get greedy. You scale really really good, so if you just manage to get 0 deaths and slowly building your items, you get unstopable.
Use your team as peel. After some time, youll start to feel unstopable, and you will do dumb things, and you will get killed. Try to reflect in those situations and to learn how to see those situations coming.
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Gilded Arrow is a fine starter, but IMO it depends on your build direction. I feel
Diamond Arrow is not the best upgrade. I would personally only go Gilded if I was doing a crit build and upgrading into
Ornate Arrow. So for the first build, I would either change out Arrow and use Cowl or DT, or I would specifically build into
Silverbranch Bow to get the most out of overcapping as possible. (FYI the max AS you can functionally get is 2.5. Anything beyond that is wasted unless you get Silverbranch.)
- Before I comment on the next specific item, I want to address the item theme. In the case of the first build, it's high attack speed + Qin's. With Iza, her steroid is one of the strongest ADC steroids (75%), so you do need to consider that when creating your builds. I mentioned
Silverbranch Bow above. I need to advise that your 1st build pretty strongly overcaps at full build when you activate
Sickle Storm, and especially if you've built up stacks of
Diamond Arrow.
Devourer's Gauntlet. You already have
Asi (shown late in your build). I would just move Asi to an earlier slot so you get your sustain. It should probably be your 3rd item. Also...you've got 7 items in your build. Are you subbing Asi in for another item? You don't describe, so I'm not sure if you just added too many items or had a specific plan there.
Ichaival. Provides a really nice power boost early game, provides added AS to help w/ overcap later.
Silverbranch Bow in. You can sub out
Titan's Bane, which doesn't really need to be there due to this being a basic attack build, not an ability one, and you've got
The Executioner to act as your main form of penetration.
Hunter's Cowl OR
Diamond Arrow OR
Death's Temper ->
Ichaival ->
Asi ->
The Executioner ->
Silverbranch Bow /
Qin's Sais ->
Qin's Sais /
Silverbranch Bow.
- Speaking of build orders, you seem to prefer
The Executioner early in the build (3rd item including starter in both builds). While it's not a bad item, I think it should be delayed until a bit later. 4th or 5th is typically optimal, when tanks have built more prots and Exe becomes more functional.
- Your 2nd build overcaps on crit. That's a big no-no. Your optimal crit % is usually in the 60-85% range, I think. You don't ever need to hit 100%, much less overcap (where it does you no good). Also you again have 7 items (including upgraded starter). You need to present your ideas better here and indicate where you want to sub alternative items etc.
Rage. Slot Wind Demon in earlier in its place. WD + DB + Ornate = 60% crit. If you finish up that build w/
Poisoned Star or
Shadowsteel Shuriken, you'll get to 75-80%.
Rage. Drop
Poisoned Star. Possibly even sub out
Deathbringer, as just Rage + WD + Ornate gives you 80% crit. Or sub out WD...Rage + DB + Ornate = 90% crit. Fill the rest of your build w/ AS and pen items.
Ornate Arrow ->
Ichaival /
The Crusher ->
Asi ->
Rage ->
The Executioner ->
Deathbringer
Ornate Arrow ->
Devourer's Gauntlet -> Wind Demon ->
The Executioner ->
Deathbringer ->
Poisoned Star /
Shadowsteel Shuriken
Ichaival /
The Crusher ->
Asi ->
Rage ->
Dominance -> Wind Demon
Also, I'm apparently out of the loop but the current meta crit build is:Silverbranch, a few months ago before the various item shifts and nerfs, was the preferred pathway for pretty much any god with a steroid. Now? Not at all. But you CAN make it functional in your 1st build. That said, if you're committing to that build path, there are changes I would make.
1. Don't get
2. In place of Devo's, you probably want to get
3. Slot
Your end build in the first build would be
There are things you can change here.
1. Drop
2. Keep
3 example builds...
Hunter's Cow ->
All in all, these builds both need a lot of work. If you need further explanations for why you would build this way