Hou Yi's Passive Ability is Suntouched
This is Hou Yi's simple yet effective Passive. Basically, if Hou Yi is struck by a Critical Hit - he will become immune to ALL Critical Hits for 3 seconds.
Making this a very useful boxing tool against Critical Hit Based Gods like Jing Wei
, and Critical Hit Based Builds.
Additionally, this cannot be removed by any form of Crowd Control, so it always lasts for the full 3 seconds (unless you die) when proc'd by an enemy God.
Hou Yi's 1st Ability is Ricochet
This is ALWAYS the first ability upgraded
as it is his only form of good waveclear and damage in the early game. Ricochet is an ability that can bounce of a surface up to 2 times, with each shot gaining 40% more damage per bounce. (Note: This "Bonus Damage" is only against enemy Gods.
Also, the third bounce is almost 2 times as strong as the initial shot (1 x 1.4 x 1.4 = 1.96) where 1.4 is the 40% damage increase).
So, the 3rd bounce does 1.96x the damage of the initial shot
Also, hitting all 3 bounces on one god does 5.14x the base damage of the 1st shot
This ability is useful for clearing waves and camps. It is also good for poke due to its 10 second cooldown. Ricochet can be deadly in close-quarters due to fast rebounds causing large amounts of damage in short periods of time.
Also, Ricochet can be used to poke distances at greater lengths when rebounded off a wall. This means that more distance can be between you and the enemy whilst still applying damage. (Note: This shot is easier to dodge though)
--> Ricochet can be upgraded at Level 9
, as well as Sunbreaker; by holding your Level-up Point gained at Level 8, as it gives more dmg output overall. Where if you're good with mechanics then Ricochet and Sunbreaker are the better choice
. Not a necessity but it might help
Ricochet can also be used to kill recalling enemies, due to them thinking they are at a safe distance (Note: The distance of 3 bounces is 210 units, 3 times longer than the first shot at 70 units) so the bounces allow for a kill from greater distances, giving one of the most satisfying feelings in Smite.
Hou Yi's 2nd Ability is Mark of the Golden Crow
This ability gives Hou Yi's entire kit a bit more flavour, by applying additional effects to one singular enemy with the 10 second Crow's Mark.
Each ability gains a new secondary effect:
- Ricochet gains a 1 second stun (stuns DO NOT stack with bounces).
- Divebomb gains a small knock-up effect.
- Sunbreaker gains a 20% slow lasting 0.5 seconds (each sun causes a slow).
Also, enemies become visible on the minimap whilst having the Mark of the Golden Crow and a ping sound (same as a ward) plays when the enemy is behind a surface (Note: For some reason minions and other gods can act as surfaces, creating the ping).
Additionally, per every 10% of Health the enemy God is missing Hou Yi gains a 1% damage increase, up to a maximum of 5%.
This Ability should be used on the God you are focusing either in a solo fight or in a team fight, as it gives potential for additional effects and damage to be applied.
Hou Yi's 3rd Ability is Divebomb
There isn't much to this Ability, it is Hou Yi's leap. (Note: I'd highly recommend this for an escape only, as it has a lengthy 15 second cooldown)
The main use for Divebomb is to escape tricky or un-winnable situations, the ability can leap over walls and can be circled in a full 360 degrees.
Divebomb can be used to execute or chase an enemy on low hp, this is only advised if you have more than 50% Health or if being trade killed is worth it, as in the late game it can take up to 60 seconds to respawn and that isn't really worth 1 kill.
Finally, if the Mark of the Golden Crow is applied to a target
, who then dashes away (Note: Doesn't work for all "Dash" Ability in Smite) it MIGHT interrupt a dash or other slow casting abilities by providing a slight knock-up
, but it is very difficult to apply this interruption and requires hours of practice plus good timing.
Hou Yi's 4th Ability is Sunbreaker
Sunbreaker is Hou Yi's Ultimate Ability, where he shoots 9 arrows into the sky causing 9 suns to fall from the sky to a fixed location within a radius of 30 units. The Ability lasts for 4.5s seconds
(Note: Each sun falls every 0.5 seconds).
Each time a sun hits the floor damage is applied, so enemy Gods take damage every 0.5 seconds when in the radius of Sunbreaker. Also, enemies with the Mark of the Golden Crow are slowed by 20% inside the Ultimate.
Sunbreaker is very useful in team fights as it can change the flow of a team fight, as the enemy should focus on evading Hou Yi's Ult and this allows for a few extra basics or a Ricochet. Sunbreaker can cause massive damage when coupled with the stun from Ricochet (using Mark of the Golden Crow) it means the enemy God is stunned for 1 second, they take a minimum of 2 hits from Sunbreaker.
This ability should be used sparingly as it is only available once every 90 seconds (without Cooldown Reduction), however it can be used to clear waves and defend the tower if you're being pressured by an enemy God.