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Hou Yi, The Suntouched Archer

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Smite God: Hou Yi

Build Guide Discussion (20) More Guides

Purchase Order

Starting Items Notes ~Hunter's Blessing makes Hou Yi's basic attacks even harder hitting, as he has the highest base basic attack damage.
~Morningstar for the 10 power and the 5 MP5, builds into Transcendence.
~2 Health and 2 Multi Pots: Allows plenty of Health sustain and a reasonable Mana sustain considering the +15 MP5, also additional MP5 can be earned from the Totem of Ku.

Build Item Hunter's Blessing Hunter's Blessing
Build Item Morningstar Morningstar
Build Item Healing Potion Healing Potion
Build Item Healing Potion Healing Potion
Build Item Multi Potion Multi Potion
Build Item Multi Potion Multi Potion

Core Items Notes Strong damage output as you curve into the mid game.

Build Item Transcendence Transcendence
Build Item Ninja Tabi Ninja Tabi
Build Item Asi Asi


Build Item The Executioner The Executioner
Build Item Fail-Not Fail-Not
Build Item Odysseus' Bow Odysseus' Bow
Build Item The Crusher The Crusher
Build Item Qin's Sais Qin's Sais
Build Item Runeforged Hammer Runeforged Hammer
Build Item Bloodforge Bloodforge

Need Some Pen?

Build Item Titan's Bane Titan's Bane


Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Toxic Blade Toxic Blade

Relics Notes Always have Beads and Aegis as your two relics in serious games, Blink is just for fun.

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Blink Rune Blink Rune

Alt. Starting Items Notes Use this start, if you plan on building Devourer's Gauntlet as your stacking item.

Build Item Hunter's Blessing Hunter's Blessing
Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Healing Potion Healing Potion
Build Item Healing Potion Healing Potion
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Final Build #1 (Fail-not never fails) Notes Recently, Crits have made their way back into the meta with Fail-not, being likely one of the best items in the game for most Hunters. I like this assortment of items on Hou Yi.

Trade Ninja Tabi for Brawlers (or Qin's) as your 7th item.

Build Item Transcendence Transcendence
Build Item Ninja Tabi Ninja Tabi
Build Item Asi Asi
Build Item Fail-Not Fail-Not
Build Item The Executioner The Executioner
Build Item Odysseus' Bow Odysseus' Bow
Build Item Qin's Sais Qin's Sais

Final Build #2 (All-round ADC) Notes A timeless, go-to build. It's average across the board but can hold up in most situations.

Trade Ninja Tabi for Asi (or Bloodforge) as your 7th item.

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Ninja Tabi Ninja Tabi
Build Item The Executioner The Executioner
Build Item Odysseus' Bow Odysseus' Bow
Build Item Qin's Sais Qin's Sais
Build Item Titan's Bane Titan's Bane
Build Item Asi Asi

Hou Yi's Skill Order



1 X
1 3 6 7 9
Mark of the Golden Crow

Mark of the Golden Crow

2 A
4 8 11 12 14


3 B
2 15 16 18 19


4 Y
5 10 13 17 20
Array ( [extreme] => Array ( [0] => Array ( [god] => Array ( [god_id] => 17 [display_name] => Cupid [url] => cupid ) [scoreVal] => 1 [notes] => Probably the best counter to Hou Yi in my experience. Cripple, Stun, Sustain, Mesmerize and Attack Speed Steroid. Literally all of the advantages you could ever need against Hou Yi. Also [[Flutter]] provides a quick escape from [[Sunbreaker]] or a potential [[Ricochet]]. Cupid's [[Heart Bomb]] and [[Fields of Love]] can shut Hou Yi down in an instant, and [[Flutter]] allows him an escape or an initiate. Plus, he has great sustain with [[Share the Love]]. This ability kit is just a serious problem for Hou Yi, plain and simple, even if you outclear Cupid - he can easily kill you from 1 or 2 levels behind, if he gets a lead on you. Get ready to have an... enjoyable game. ) ) [major] => Array ( [0] => Array ( [god] => Array ( [god_id] => 91 [display_name] => Hachiman [url] => hachiman ) [scoreVal] => 2 [notes] => ) [1] => Array ( [god] => Array ( [god_id] => 104 [display_name] => Olorun [url] => olorun ) [scoreVal] => 2 [notes] => ) [2] => Array ( [god] => Array ( [god_id] => 55 [display_name] => Rama [url] => rama ) [scoreVal] => 2 [notes] => ) [3] => Array ( [god] => Array ( [god_id] => 51 [display_name] => Ullr [url] => ullr ) [scoreVal] => 2 [notes] => ) ) [even] => Array ( [0] => Array ( [god] => Array ( [god_id] => 45 [display_name] => Ah Muzen Cab [url] => ah-muzen-cab ) [scoreVal] => 3 [notes] => ) [1] => Array ( [god] => Array ( [god_id] => 5 [display_name] => Anhur [url] => anhur ) [scoreVal] => 3 [notes] => ) [2] => Array ( [god] => Array ( [god_id] => 33 [display_name] => Apollo [url] => apollo ) [scoreVal] => 3 [notes] => ) [3] => Array ( [god] => Array ( [god_id] => 1 [display_name] => Artemis [url] => artemis ) [scoreVal] => 3 [notes] => ) [4] => Array ( [god] => Array ( [god_id] => 95 [display_name] => Chernobog [url] => chernobog ) [scoreVal] => 3 [notes] => ) [5] => Array ( [god] => Array ( [god_id] => 75 [display_name] => Jing Wei [url] => jing-wei ) [scoreVal] => 3 [notes] => ) [6] => Array ( [god] => Array ( [god_id] => 70 [display_name] => Sol [url] => sol ) [scoreVal] => 3 [notes] => ) ) [tiny] => Array ( [0] => Array ( [god] => Array ( [god_id] => 27 [display_name] => Xbalanque [url] => xbalanque ) [scoreVal] => 5 [notes] => I find Xbalanque to be Hou Yi's easiest match-up. You can leap his [[Poison Darts]] and knock him out of [[Rising Jaguar]] at the very beginning if you time it right, by [[Mark of the Golden Crow]] giving a slight knockback before he is CC immune, leaving him an easy target. There are many combo's and ways to counter Xbalanque as Hou Yi, though keep in mind his autos can reach longer than normal if he uses either [[Branching Bola]] or [[Darkest of Nights]]. ) ) [minor] => Array ( [0] => Array ( [god] => Array ( [god_id] => 86 [display_name] => Cernunnos [url] => cernunnos ) [scoreVal] => 4 [notes] => ) [1] => Array ( [god] => Array ( [god_id] => 71 [display_name] => Chiron [url] => chiron ) [scoreVal] => 4 [notes] => ) [2] => Array ( [god] => Array ( [god_id] => 39 [display_name] => Chronos [url] => chronos ) [scoreVal] => 4 [notes] => ) [3] => Array ( [god] => Array ( [god_id] => 24 [display_name] => Freya [url] => freya ) [scoreVal] => 4 [notes] => ) [4] => Array ( [god] => Array ( [god_id] => 80 [display_name] => Izanami [url] => izanami ) [scoreVal] => 4 [notes] => ) [5] => Array ( [god] => Array ( [god_id] => 64 [display_name] => Medusa [url] => medusa ) [scoreVal] => 4 [notes] => ) [6] => Array ( [god] => Array ( [god_id] => 30 [display_name] => Neith [url] => neith ) [scoreVal] => 4 [notes] => ) [7] => Array ( [god] => Array ( [god_id] => 74 [display_name] => Skadi [url] => skadi ) [scoreVal] => 4 [notes] => ) [8] => Array ( [god] => Array ( [god_id] => 82 [display_name] => Thoth [url] => thoth ) [scoreVal] => 4 [notes] => ) ) ) 1

Hou Yi' Threats

Click each Level on the left to view
Hou Yi' threats

Author Notes (+Update Log)

Hello, welcome to my first God guide. I hope this guide is helpful on teaching you how to play Hou Yi.

Disclaimer: Everything in this guide is what works for me in most situations - if it doesn't work for you leave a comment and if I like it, I'll add it into the guide.

Now onto to the actual guide. Enjoy!

Update Log:



Hou Yi's Passive Ability is Suntouched:

This is Hou Yi's simple yet effective passive ability. Basically, if Hou Yi is struck by a Critical Hit - he will become immune to ALL Critical Hits for 3 seconds. Making this a very useful boxing tool against Critical Hit Based Gods like Jing Wei and Olorun, and Critical Hit Based Builds.

Additionally, this cannot be removed by any form of Crowd Control, so it always lasts for the full 3 seconds.

Hou Yi's 1st Ability is Ricochet:

This is ALWAYS the first ability upgraded as it is his only form of good waveclear and damage in the early game. Ricochet is an ability that can bounce of a surface up to 2 times, with each shot gaining 40% more damage per bounce. (Note: This "Bonus Damage" is only against enemy Gods. Also, the third bounce is almost 2 times as strong as the initial shot (1 x 1.4 x 1.4 = 1.96) where 1.4 is the 40% damage increase).

So, the 3rd bounce does 1.96x the damage of the initial shot.

Also, hitting all 3 bounces on one god does 5.14x the base damage of the 1st shot.

This ability is useful for clearing waves and camps. It is also good for poke due to its 10 second cooldown. Ricochet can be deadly in close-quarters due to fast rebounds causing large amounts of damage in short periods of time.

Also, Ricochet can be used to poke distances at greater lengths when rebounded off a wall. This means that more distance can be between you and the enemy whilst still applying damage. (Note: This shot is easier to dodge though)

--> Ricochet can be upgraded at Level 9, as well as Sunbreaker; by holding your Level-up Point gained at Level 8, as it gives more dmg output overall. Where if you're good with mechanics then Ricochet and Sunbreaker are the better choice. Not a necessity but it might help.

Ricochet can also be used to kill recalling enemies, due to them thinking they are at a safe distance (Note: The distance of 3 bounces is 210 units, 3 times longer than the first shot at 70 units) so the bounces allow for a kill from greater distances, giving one of the most satisfying feelings in Smite.

Hou Yi's 2nd Ability is Mark of the Golden Crow:

This ability gives Hou Yi's entire kit a bit more flavour, by applying additional effects to one singular enemy with the 10 second Crow's Mark.

Each ability gains a new secondary effect:

- Ricochet gains a 1 second stun (stuns DO NOT stack with bounces).
- Divebomb gains a small knock-up effect.
- Sunbreaker gains a 20% slow lasting 0.5 seconds (each sun causes a slow).

Also, enemies become visible on the minimap whilst having the Mark of the Golden Crow and a ping sound (same as a ward) plays when the enemy is behind a surface (Note: For some reason minions and other gods can act as surfaces, creating the ping).

Additionally, per every 10% of Health the enemy God is missing Hou Yi gains a 1% damage increase, up to a maximum of 5%.

This Ability should be used on the God you are focusing either in a solo fight or in a team fight, as it gives potential for additional effects and damage to be applied.

Hou Yi's 3rd Ability is Divebomb:

There isn't much to this Ability, it is Hou Yi's leap. (Note: I'd highly recommend this for an escape only, as it has a lengthy 15 second cooldown)

The main use for Divebomb is to escape tricky or un-winnable situations, the ability can leap over walls and can be circled in a full 360 degrees.

Divebomb can be used to execute or chase an enemy on low hp, this is only advised if you have more than 50% Health or if being trade killed is worth it, as in the late game it can take up to 60 seconds to respawn and that isn't really worth 1 kill.

Finally, if the Mark of the Golden Crow is applied to a target, who then dashes away (Note: Doesn't work for all "Dash" abilities in Smite) it MIGHT interrupt a dash or other slow casting abilities by providing a slight knock-up, but it is very difficult to apply this interruption and requires hours of practice plus good timing.

Hou Yi's 4th Ability is Sunbreaker:

Sunbreaker is Hou Yi's Ultimate Ability, where he shoots 9 arrows into the sky causing 9 suns to fall from the sky to a fixed location within a radius of 30 units. The Ability lasts for 4.5s seconds (Note: Each sun falls every 0.5 seconds).

Each time a sun hits the floor damage is applied, so enemy Gods take damage every 0.5 seconds when in the radius of Sunbreaker. Also, enemies with the Mark of the Golden Crow are slowed by an additional 20% inside of the Ultimate.

Sunbreaker is very useful in team fights as it can change the flow of a team fight, as the enemy should focus on evading Hou Yi's Ult and this allows for a few extra basics or a Ricochet. Sunbreaker can cause massive damage when coupled with the stun from Ricochet (using Mark of the Golden Crow) it means the enemy God is stunned for 1 second, they take a minimum of 2 hits from Sunbreaker.

This ability should be used sparingly as it is only available once every 90 seconds (without Cooldown Reduction), however it can be used to clear waves and defend the tower if you're being pressured by an enemy God.


First things first, these items ARE NOT the 100% best items to buy as all situations require different items or builds - this is just what I've found gives good overall damage, sustain and general effectiveness regardless of the situation.

My Current Go-To Build for Hou Yi:

My Build for Hou Yi

The Items To Build:

Meta Items:

Ninja Tabi - I prefer Ninja Tabi to Warrior Tabi on Hou Yi due to his low attack speed scaling.

Transcendence - This item gives a big power spike but is quite a costly item, preventing stacks to be built at the earliest chance. Transcendence is a good pick for Hou Yi as it allows him to have high amounts of Mana, meaning he can constantly poke with Ricochet and cast other his other abilities. It also gives 10% CDR, which allows you to cast 2 Ricochets per Mark you cast.
(Note: When fully stacked this item provides 97 Physical Power at level 20).

Asi - Grants Power, Attack Speed, Lifesteal and Penetration. Useful item as when below 35% Health, you gain an additional 30% Lifesteal. Ridiculous Lifesteal when combined with Devourer's Gauntlets.

Fail-not A stupidly broken item, allows your Basic Attacks and Abilities to mark enemy target for 10s. The mark grants an additional 15% Crit Chance to all allies, and yourself. Also gives 45 Power and 20% CDR, this item is nuts right now. Build this!

The Executioner - Core item for all ADC Boxers in Smite. Gives Power, Attack Speed and reduces enemy Physical Protections.

Odysseus' Bow - Build this to vastly boost Attack Speed and shred tanks with Penetration builds.

Qin's Sais - Extremely useful on builds with High Attack Speed, doing 4% of their Max Health per hit, provided they have more than 2000 Health.

Titan's Bane - Good backup item for Hou Yi, deadly combo with The Executioner and Qin's Sais. Literally melts tanks.

Not-so Meta Items, but still useful:

Devourer's Gauntlet - Devourer's Gauntlet is the current go to stacking item (as of Patch 6.4), its power and lifesteal have just that bit more utility than most other items, when it comes to most situations and builds.
(Note: When fully stacked this item provides 65 Physical Power and 24% Lifesteal).

Ichaival - An amazing item for boxing, however there are better alternatives.

Runeforged Hammer - Makes Ricochet and Sunbreaker hurt like hell, also gives good Power and some survivabilty due to the 200 Health. Though hard to fit into a current meta build, a possible 7th item, if you really want Runeforged.

Poisoned Star - Brings memories of Frostalis, slows for 20% and reduces enemy damage by 20%. However, Crit (other than Fail-Not) isn't that strong right now, on Hou Yi.

Wind Demon - To fully get the reverie of Frostalis on Hunters, couple with Poisoned Star.

Deathbringer - 25% Crit, those crits do 30% more damage and gives 40 Physical Power. One of the most expensive items for Physical Gods (costs 3000 gold), but worth it when building a triple crit build.

Pros & Cons

-One of the Best ADC Boxers in Smite-
-Ultimate is Great in Teamfights-
-Good Area Control/Pressure-
-Amazing in 1 vs 1-
-Highest Base Basic Attack Damage-
-Great Poke Potential-
-Resistance to Critical Hits-
-Good Presence Through Entire Game-
-Can Be Mana Hungry-
-No Built-In Healing-
-Poor Attack Speed Scaling-
-Ricochet is Hard to Master-

Typical Combat Situations

~~In Progress~~

Conquest (Early-Game): Winning the lane

~~In progress~~

Conquest (Mid-Game): Maintaining/Getting the Lead

~~In progress~~

Conquest (Late-Game): Teamfighting and Finishing

~~In progress~~

Joust Guide: Ricochet Central

~~In progress~~

Siege Guide: Who even plays this gamemode?

~~In progress~~


Just a little footnote, I will be expanding this guide to include specific game modes and situations.

Thanks to all the viewers for 250k views!

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Sort Comments By
Jaystorm199 | August 17, 2019 5:25am
Crit has seen a rising lately thanks to fail-not
ENK_92 | May 21, 2019 3:43am
I tried you're build in conquest and joust. I had some nice results. But i didn't like the runeforge path build.
Kriega1 (95) | May 21, 2019 2:04pm
Thats mainly because you only get the most out of it if you auto attack enemies when they're stunned with his 1 + mark or if they're damaged by Hou Yi ult.
Z0rr0ark (3) | May 30, 2019 5:33pm
I agree with Kriega1, it is also useful in CC heavy team comps. As Runeforged Hammer's passive is applied from all CC effects (except the ones excluded in the passive).
DV-8 (23) | May 12, 2019 11:02am
Hey, Z0rr0ark.

Seeing as you recently updated your guide for the current patch, I noticed that you still have Transcendence listed under the "Not-So-Meta" section.

When Asi was changed recently, I think it made the Transcendence build path a lot more viable, even comparable to Devourer's Gauntlet builds.

I think this is something that you should re-explore, assuming that you already haven't. If you have, what is your reasoning for not giving it a spot in your main builds?
Z0rr0ark (3) | May 30, 2019 5:29pm
Hello DV-8,

I just feel Devourer's Gauntlet is stronger than Transcendence, even though it's classed as "Not-So-Meta" it doesn't prevent your build path going that way.

It also comes down to personal preference, if you like to spam abilities Transcendence is the way to go for you.

I have re-explored it beforehand, and explored it since your comment. Simply put, I like Transcendence I always have, I build it in Duel almost all the time. It just feel like that Devourer's Gauntlet provides Hou Yi with more than just raw power, I also like Lifesteal for boxing in lane, since 9 times out of 10 the enemy ADC is also building Devourer's Gauntlet.

I do agree, that Asi has made Transcendence viable again, it's just my preference after almost 15000 worshippers, that I build Devourer's Gauntlet.
DrinksAdmirer | May 23, 2018 5:50am
Why I think that 40%=0.4 not 1.4 ?
Doesn't the crusher fall back in late game?
Branmuffin17 (296) | May 23, 2018 11:45am
2nd question first. The Crusher's bonus damage isn't a huge amount, but the combination of stats makes it appealing for hybrid function (good power, good flat pen, good attack speed, with a slight damage bonus on ability use, which Hou Yi relies on).

It CAN be replaced late-game. Which item would you consider as replacement, and what advantage would it give you over The Crusher?

As for the other question...I'll put that in a spoiler.

the maths
DrinksAdmirer | June 24, 2018 2:46pm
Pretty good explained! Thank you
Z0rr0ark (3) | May 24, 2018 8:29pm
I don't know why you (DrinksAdmirer) thought that, perhaps it's a common misconception, that the 40% is a reduction? But no, it is additive - meaning it increases 1.4x the damage per bounce, as in Branmuffin17's Spoiler, the maths is correct and I ran the numbers and everything checked out in game too. ~Poor Bot Odin~

I think it was designed such a way, you are rewarded for hitting more than one bounce, or you are encourage to bounce where possible for extra poke (though sometimes a straight line shot is more worth it)

Second point, The Crusher does fall off in late, I'll need to state it merely a bridging item to the late game. Example:

Devourer's Gauntlet / Warrior Tabi / The Executioner

From here you can chose to take The Crusher as your 4th item, or you can opt for a more direct route to a possible final build of your choice.

It really boils down to your preference, for me, I like that extra attack speed I can gain from The Crusher. Though I do usually end up trading Warrior Tabi for Ninja Tabi and selling The Crusher for (usually) my final crit item: either Poisoned Star or Wind Demon.

Thought Triple Crit isn't entirely the best build, I find the consistent crits coupled with an attack speed of about 2.03 (after a crit) to be rather powerful.

Consequently, I agree with Branmuffin17, I think The Crusher is still viable in the late game, but it all relies on your current situation, your lead, your damage potential; etc etc. Simply, there are too many factors in a game to just say that "Crusher falls off in the late game".

I hope I answered your question, sorry if I deviated at the end there :D
Load more comments (1 more replies) →
Branmuffin17 (296) | December 7, 2017 4:49pm
Hey Z0rr0ark,

Builds all look solid...good choices overall, and item orders that make sense.

Only a couple of comments:
  • In your tank shredder build, wondering if you'd get more out of Qin's Sais before Odysseus' Bow...have you tried that, and what is your opinion if so? I do see use out of Bow before Qin's, due to the massive attack speed and being 600 gold cheaper, though. I just barely ever get O-Bow myself, and if I do, it's usually 5th or 6th item.

  • Not the biggest fan of Exe + TB, but yeah, that's a tank shredder build for sure.

  • Hey, that's my Conquest guide's map pic =P

  • Like many do with most gods, you level your ult whenever it's available. Since people often high-tail it out of there when you do use it, I think delaying the 2nd point in your ult at 9 to max Ricochet might be a sound strategy. The ult isn't up nearly as often. and it's an 11% increase in damage compared to an 18% increase in Ricochet. If things other than just damage increased with the ult, I'd consider leveling it first, but since that's not the case, I don't think it hurts prioritizing other abilities.
Z0rr0ark (3) | February 4, 2018 7:11am
Hi Bran,

In response to your comment, I know it's been nearly 2 months - but I took a break from Smite. Anyway into the response.

First of all, I want to state I didn't intentionally take your picture - I searched for it on Google and it looked good so I chose it. Sorry for taking it without permission.

Then, my builds will now have to change as Season 5 is here.

Finally, in regards to your final comment - I do, do that but I created this guide as a template. I was unsure if people would feel comfortable, but now you've mentioned it I'll add it in the Ricochet under the Abilities Section.

Thanks for your feedback!
Branmuffin17 (296) | February 4, 2018 10:32am
Hey Z0rr0, lol I don't really care...if the pic worked for you, sweet. Glad you'll be back for S5!
DV-8 (23) | October 11, 2017 1:30pm
This is a great guide, with solid explanations on everything. Nice job!

I saw the Blink Rune in the Relics that kind of peaked my curiosity. I would like to know more about your thoughts on that.

Also, how do you feel about Odysseus' Bow? I think it can work for him in a Qin's Sais build to get the passive to proc more often, and give a bit of area damage in group fights. I get the feeling that it might not "fit" very well in your builds though, with other more important items occupying that item slot. I figured I would ask though to be sure. I think The Crusher could be another interesting option...

Again, a nice guide. Thanks for sharing.
Technotoad64 (45) | October 11, 2017 2:16pm
DV-8 wrote:
Also, how do you feel about Odysseus' Bow? I think it can work for him in a Qin's Sais build to get the passive to proc more often, and give a bit of area damage in group fights.
Dumb question:
Does O-Bow proc other items now, or are you referring to the attack speed?
Z0rr0ark (3) | October 11, 2017 2:18pm
O Bow, does not proc other items, I think he means Qin's Sais and O Bow giving 55% Attack Speed so that the O Bow's passive is proc'd more often.
Load more comments (1 more replies) →
Z0rr0ark (3) | October 11, 2017 2:15pm
Thanks for the kind words, so...

1) I rarely run Blink Rune as it is for when I'm super fed and I can afford to pressure even more, plus it's a fun relic to have - I don't use it in ranked though. Considering removing it as it doesn't really fit with his build.

2) I, personally, have no opinion on Odysseus' Bow however it could be beneficial in a Qin's Sais / Attack Speed build, for sure. I'll alter the build examples, or add a new one entirely. If I built Odysseus' Bow I'd change from Ninja Tabi to Warrior Tabi for extra physical power on the passive of O-Bow.

3) And about The Crusher, I find it difficult to place that in a build for Hou Yi - maybe with the recent buff of 20% Attack Speed, I can place into a Penetration focused build but other than that I think other items like: Asi; Exe; Qin's work better on Hou Yi.

Thank you for the feedback, make sure to keep an eye on this guide as I'll be updating it soon for specific gamemodes and situations.
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