There is always the possibility that a good item has slipped under my radar, if you think I've missed anything crucial, please let me know!
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sovereignty |
Shogun's Kusari |
pridwen
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Simply put, these are the items I find myself building almost every game. They are going to do you well in nearly every situation and you really can't go wrong with buying them
Gauntlet of Thebes doesn't do anything special for you or your team, but it sure does give you the ability to take a hit. With 60 of each protection and 275 health, it is a defensive powerhouse once you get it stacked, which is really easy to do you can get it online early. Even the, it is still worth building 4th item or so just to have the defensive stats.
Sovereignty was all around, a good grab for supports in season 6. Going into season 7 it is getting a buff to its aura, which I am definitely not complaining about when I say it probably didn't need it. Giving an aura of Hp5 might not seem like much at first, but when you take a look at how much it actually gives, 35 in season 7, you are getting 7 health per second. Suppose you and your team are engaged in a long team-fight, everybody is just poking at the enemy for a while, but health is being lost. That 7 health per second can add up. After just a minute and a half you will have recived 630 health from the aura on this alone, not counting natural Hp5. On top of that it also grants a small boost to your allies physical protections. It is hard to go wrong with sov, especially since it is one of your physical protection powerhouses.
Shogun's Kusari is an item that my buddies and I have always felt is a fantastic item, and I am actually really surprised to see that it is getting a buff into season 7. It provides top tier magical protections, Mp5, CDR, CCR, and a fantastic aura increasing allied attack speed. Some teams benefit from this more than others, but I always find that it helps out a lot if not just for your own attack speed. Being a warrior, Horus' basic attacks can actually hit for a decent amount, so it is definitely worth having it. If your team really doesn't use basics much, it may be worth grabbing Genji's Guard instead.
Pridwen is pretty decent if not just for the moderate protections and CDR. I am unsure if you gain extra shield when you ult with Pridwen as both your ultimate and the item grant a Shield. Regardless its not bad, and the extra damage and slow from the blast can be really nice too. So much so as it has secured kills in the past. As it's passive can be better utilized on other gods that perhaps have more oppurtinites to use their ult, it may be a better idea to opt into a Mantle of Discord instead for increased protections as well as its really nice passive.
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Reasons it's great to be a warrior
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runic shield |
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physical characters generally have better bruiser items than magical characters these days. To this extent, I am often glad that I can pick these up as Horus as they work quite well in the right spots
Void Shield is overall just a good item. You get respectable health, power and physical protections as well as aura protection shred that your allies can use as well. It might not be the best super-tank item, but it will sure help out a lot and also make you deal more damage. Going into season 7, it is important to note that the 20 flat penetration on this item has been converted into 15% protection shred. It's pretty good
Runic Shield isn't one tht I build often, but it can be one of the best ways to counter magical ADCs since Hide of the Nemean Lion doesn't seem to do anything to them, and its getting nerfed pretty good. Much like void shield, this item provides respectable health, power, and protection bonuses. One key difference is that this item is magical protections versus physical. It also has the added bonus of reducing nearby enemies magical power by 50. That doen't really sound like a lot, but when you are getting shredded by a sol/olorun/freya, every little bit helps
Ancile is probably my favorite thing about Horus being a warrior instead of a guardian. The ability to silence channeled magical abilities is fantastic against many guardians such as Bacchus, Cerberus, or ares. Generally the channeled abilities can do a LOT of damage so cancelling the early proves to be super helpful. On top of that you get respectable health, magical protections, and 10% CDR to boot. Overall a good item to grab agains gods with channeled abilities.
Physical defense can be a little hard to come by, as many items only have 50 or fewer on them, but they'll come with extra passives that help out in the right spot.
Contagion. Despite providing great physical protections, decent health, mana, and Mp5, the main focus of this item is allowing for a support to get anti-heal. The 25% anti-heal aura can prove really helpful against teams with healing gods, especially when you don't need the magical protections provided by Pestilence.
Hide of the Nemean Lion is receiving a pretty big nerf to its passive going into season 7. Having the reflected damage reduced from 25% down to 15% it may not prove extremely useful, but it still holds onto 70 physical protections as well as some decent mana and Mp5
Void Shield. As mentioned before, it gives you all around respectable damage alongside respectable defenses.
Midgardian Mail is somewhat situational due to the fairly low amount of protections and passive that only helps counter basic attack based gods, but it does have 300 health to accompany those 40 physical protections. It's passive also counters basic attack based gods very well stacking up to 3 times for a 24% movement and attack speed slow. If needed this can also be combined with the debuff from witchblade to really punish those basic attack based gods.
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pestilence |
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runic shield
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I often find magical protections a little easier to come by than physical protections. It just feels like there are better items providing magical protections than physical protections to me.
Genji's Guard is not an item I can often find room in my build for due to other great items, but it can really be a powerhouse for magical defense as well as CDR. It is definitely more effective against teams with 3 or more magical gods due to the way its passive works. On top of all the defenses and CDR, it will also cure any mana problems you may have had with 40 Mp5.
Pestilence is one that I often don't buy since they added contagion as a good physical defense item, but sometimes you do need more magical protections. When you do need a lot of magical protections, this is they way to go with the single highest amount on any item. The 200 health and anti-heal aura is also really nice to have for the team
Ancile. Despite its great passive and good power, this item also provides 50 magical protections with is respectable enough and worth a pickup in the right situations. It should be noted that if the passive wont be silencing anything, it may be more useful to pick up a runic shield instead
Runic Shield. You've got power, you've got protections, you take away the enemies magical power. All around, pretty useful bruiser item
While there are your obvious items with good protections and other supportive effects, there are also many other items that can help you turn the tides of a fight. Most of these items have their own special effects that prosper in the right situations.
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Caduceus Shield |
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relic dagger |
witchblade |
winged blade |
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Extra defenses
Caduceus Shield is an item that I am very happy to have in the game. As a healer, Horus should not be underestimated by any means. A burst of 250 health late game can be a lot of extra damage to absorb, perhaps even life-saving for you or an ally. While the ability does scale in healing, it is only 10% so even with full power you would be luck to see a heal for 300. The additional 25% healing from this item could prove extremely useful turning your heal for 250 into a heal for 312.5, a very respectable increase. On top of that it provides moderate protections for you as well as a fair amount of power.
Spirit Robe... Honestly, I would like to see spirit robe around a bit more. It certainly has its uses. I feel going further into season 7 its passive percentage mitigations could make it more useful than some other defensive items but for now it is generally outclassed unless you are against a team with a LOT of hard CC.
Mantle of Discord is another item that I would like to be able to grab more, but is often outclassed. Based on raw protections and CDR alone it is a decent item, but not 2900 gold decent. The passive is one that I have seen save lives many a time. Nevertheless, I often find myself going for more utility based items over this one. Has it's uses but is generally unnecessary in my experience.
Utility
Relic Dagger. Ya ever just really wanted to blink, but its on cooldown for another 30 seconds? Annoyed that your stun is on a, like, 10 second cooldown but your blink is on a 120 second cooldown? Do I have the item for you! While blink on Horus isnt as devastating as guardians like Geb, Ares, or Cerberus, it really allows you to close the distance on that one enemy god that you need to not move for a few seconds. The ability to use your relics 30 seconds sooner everytime is a fantastic thing. I'm partial to blink, but I can't sell it short for your other relics like an upgraded magic shell. It can be life-saving for your team.
Counter building
Witchblade is definitely situational, but I do enjoy having it. Especially with the nerf to Hide of the Nemean lion, this is going to be one of your best counters to basic attack gods. On top of its useful aura, it gives you quite a lot of health, along with CDR, move-speed, and attack-speed. While I buy the item for its aura, one of my favorite parts is the attack speed boost. Especially if you grab Shogun's kusari, you will start hitting fairly fast. It all adds up, especially being a warrior.
Winged Blade is one that I often don't find room for in my build, but I do keep my eye on it. It is particularly good against teams with a lot of slows, particularly from ultimates, I.E. cupid. Slows are often not what are going to kill you as a horus, but cripples sure will. Watch out for cupid in particular because of the cripple on his ultimate. Grabbing winged blade will, in most situations, allow you to get out of the field and continue to aid your team with healing and stuns. Highly situational, but invaluable in the right situation
Magi's Cloak. Honestly, I haven't bought this item since it had a cooldown of 45 seconds. It's been a while... I have been seeing it around more and I get the concept, just in most situations It really isn't useful. It serves its purpose best against teams that don't have much in ways to proc it. This is because if they have a lot of hard CC they can just hit you with a less valuable one before bring out the big boy CC into play. The only situation I consider building it more than a spirit robe is against an Ao Kuang. It just makes it really hard for him to use his ultimate on you. That's about it. Seems good on paper, doesn't work out in my experience.
Situational damage
Shifter's Shield is a good item to pick up later in the game while you are ahead. While you are above 75% health it will give you a lot of extra power to play around with. With the base power and the passive you get up to 70 physical power, which should increase your damage output a fair amount. Alternatively, when your health gets lower, the passive will trigger and you will be left with only 35 power, but you'll have 50 physical and 35 magical protections to help keep you alive just that much better
Brawler's Beat Stick is very situational and should only be bought in the right situations. That said, I should probably define the situation that this would help out. First off, you need to be in a spot where you can afford to not build protections. This item will not help you take any more hits from the enemy, but can still prove useful. Second, you need to actually be able to use the anti-heal. While it will help in most situations, anti-heal is best used against healer mages/guardians or warriors with their insane sustain. If you can afford to not have extra protections from your last item, the extra anti-heal could end up helping your team in the long run.
I've gotta give credit where its due, right now the table I am using on the abilities tab is basically carbon copy from that of Branmuffin17, but with different colors and content. I'd like to edit it more so that it is more something of my own, but the entire section of code is lost when I go into the editor so that is not exactly possible. I don't dare edit the guide to try and figure out what is going on in lieu of the contest, I don't really want all the information in that section lost as I don't have time to redo the whole thing with College and whatnot.
If anyone passing through has seen this issue and knows what's up, please let me know.
The issue has been resolved thanks to the mods doing whatever it is that they had to do. Minor as the adjustments may be, I have been able to go back in and customize the table to be a bit more of my own creation
Edit: I should note that I haven't actually done too much Horus jungle since the Hydra's Nerf.
As for crusher, it is incredibly situational is is basically intended for pick up if and only if you are dominating the enemy and as a last item. When you don't need the protections in your game it does help out. I might take it off the main item builder, but still discuss it down below with the other items for that reason.
Getting Brawler's will only be if you feel you can get away with like selling boots for it, and your team needs that extra anti-heal.
Midgardian mail is a really good one, especially when combined with witchblade.
Regarding crusher, if you're dominating and want damage, just get something like brawler's beat stick. It has functionality for the whole team
There are 2 key reasons I like Crusher over brawlers in most situations. First, the attack speed on crusher is helpful for dishing out extra damage. Second, Horus isn't great at applying Brawlers so the anti-heal isn't utilized all that well. Generally speaking you would be lucky to hit 2 people with 1 ability. I can't rightfully say that people will never group up. That being said, situationally the anti-heal would still prove more useful. It would probably be worth talking about both.
Edit: Upon further review Brawlers has 10 more power than crusher which pretty evenly balances out the attack speed. I would say Brawlers is almost always better in that case. Effectively, this whole comment is my thought process leading to why everything you said is correct.
If you want dps/hybrid options on
https://smiteprobuilds.com/Builds?p_filters_page=1&p_filters_search=&p_filters_god=3611&p_filters_pro=~&p_filters_opponent=~&p_filters_role=Support&p_filters_league=~&p_filters_sort=~
No Crusher on that page as you can see.
I know that Midgardian is a situational item, which is why I was trying to sell Shifter's with its 50 physical protections as a defensive item, due to that. Granted both are situational and I've now moved to saying Shifter's is a good power item for you to grab, but the situational part of midgard is why I had moved away from it. That being said, I do generally believe I had been undervaluing it as a whole.
As for the whole crusher thing, I've moved on from that already. If you really want a full power item then you're probably better off getting Shifters unless you can afford the lack of defense and your team needs the anti-heal. I do like the idea of Frostbound and Runeforged though, so I'll probably take a look at those in game. Also, I'm looking at a
That was probably a troll pickup.