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Grandmaster Artemis ADC GUIDE

24 5 84,401
8.1
by TottiGR updated June 17, 2024

Smite God: Artemis

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Artemis Build

Bluestone Starting Items

Notes Bluestone Pendant is an essential item for skill based damage ADCs, provides you power, mana sustain and hp sustain.

Morningstar will evolve into Transcendence.

Golden Shard it is always the best choice because will provide you of Golden Gooseberries passive so you will have a really good early push!

Notes

Bluestone Pendant is an essential item for skill based damage ADCs, provides you power, mana sustain and hp sustain.

Morningstar will evolve into Transcendence.

Golden Shard it is always the best choice because will provide you of Golden Gooseberries passive so you will have a really good early push!

Build Item Bluestone Pendant Bluestone Pendant
Build Item Morningstar Morningstar
Build Item Healing Potion Healing Potion
3
Build Item Multi Potion Multi Potion
2
Build Item Golden Shard Golden Shard
Build Item Purification Beads Purification Beads

Bluestone Full Build

Notes Bluestone Brooch gives you a lot of power and stacks damage with your main push and damage skill Suppress The Insolent.

Transcendence always build this item with skill based ADCs, it gives you power, CD and infinite mana sustain.

Soul Eater fits perfectly with skill damage gods because you will lifesteal when using skills.

The Crusher is essential because when you are using any of your skills, the passive will give you an extra 30% damage to enemies/minions.

Fail-Not provides you with CD, crit chance, power and penetration, the perfect item for any ADC.

Heartseeker gives you penetration, good power, mana that will increase your power thanks to the Transcendence passive.

Temporal Beads provides you with immunity to cc and cooldown reduction.

Aegis of Acceleration provides you with immunity to damage that will help you peeling yourself and avoid enemies' ultimate skills or big damages.

Notes

Bluestone Brooch gives you a lot of power and stacks damage with your main push and damage skill Suppress The Insolent.

Transcendence always build this item with skill based ADCs, it gives you power, CD and infinite mana sustain.

Soul Eater fits perfectly with skill damage gods because you will lifesteal when using skills.

The Crusher is essential because when you are using any of your skills, the passive will give you an extra 30% damage to enemies/minions.

Fail-Not provides you with CD, crit chance, power and penetration, the perfect item for any ADC.

Heartseeker gives you penetration, good power, mana that will increase your power thanks to the Transcendence passive.

Temporal Beads provides you with immunity to cc and cooldown reduction.

Aegis of Acceleration provides you with immunity to damage that will help you peeling yourself and avoid enemies' ultimate skills or big damages.

Build Item Bluestone Brooch Bluestone Brooch
Build Item Transcendence Transcendence
Build Item Soul Eater Soul Eater
Build Item Fail-Not Fail-Not
Build Item The Crusher The Crusher
Build Item Heartseeker Heartseeker
Build Item Aegis of Acceleration Aegis of Acceleration
Build Item Temporal Beads Temporal Beads

Starting Temper Build

Notes Death's Toll is one of the best starters for fighting and sustaining in lane while you get a lot of power!

Light Balde will evolve into Asi.

Golden Shard it is always the best choice because will provide you of Golden Gooseberries passive so you will have a really good early push!

Notes

Death's Toll is one of the best starters for fighting and sustaining in lane while you get a lot of power!

Light Balde will evolve into Asi.

Golden Shard it is always the best choice because will provide you of Golden Gooseberries passive so you will have a really good early push!

Build Item Death's Toll Death's Toll
Build Item Light Blade Light Blade
Build Item Healing Potion Healing Potion
3
Build Item Multi Potion Multi Potion
2
Build Item Golden Shard Golden Shard
Build Item Purification Beads Purification Beads

Full Temper Build

Notes Death's Temper is insane for team fights in late game because it gives you attack speed, power and an additional basic damage buff that will increase a lot your DPS as ADC for securing objectives and burning tanks.

Asi after the last buff where it was given flat penetration, is essential on an basic attack damage build because it gives you attack speed, power, lifesteal and penetration.

Envenomed Executioner is a cheap item that enables you to decrease enemies' protections when you hit them with an auto attack and good attack speed stats. Later in lategame you should evolve it to the envenomed because it will decrease enemies healing and shields when they get hitted by an auto.

Rage it is a really good choices for early/mid game because it will provide you with critical chance and power that can be really important for winning trades and do snowball!

Dominance provides you with the essential stats that a hunter needs: attack speed, power, mana sustain and an incredible penetration percentage on basic attacks.

Devoted Deathbringer is a really good choice as last item. It fits perfectly on the crit build because will increase your crit damage and your critical chances. The glyph will also provide you of much power that will help you with the DPS into objectives or structures.

Temporal Beads provides you with immunity to CC and cooldown reduction.

Aegis of Acceleration provides you with immunity to damage that will help you peeling yourself and avoid enemies' ultimate skills or big damages.

This build is meant for competitive because your enemies are supposed to be in communication and playing smart so you will be in most of the cases only hitting tanks or junglers that are trying to kill you. Most of them will have more than 200 hundred physical and magical protections and more than 3000 HP so you will need to have bought penetration items for being able to kill them as quick as possible.

Notes

Death's Temper is insane for team fights in late game because it gives you attack speed, power and an additional basic damage buff that will increase a lot your DPS as ADC for securing objectives and burning tanks.

Asi after the last buff where it was given flat penetration, is essential on an basic attack damage build because it gives you attack speed, power, lifesteal and penetration.

Envenomed Executioner is a cheap item that enables you to decrease enemies' protections when you hit them with an auto attack and good attack speed stats. Later in lategame you should evolve it to the envenomed because it will decrease enemies healing and shields when they get hitted by an auto.

Rage it is a really good choices for early/mid game because it will provide you with critical chance and power that can be really important for winning trades and do snowball!

Dominance provides you with the essential stats that a hunter needs: attack speed, power, mana sustain and an incredible penetration percentage on basic attacks.

Devoted Deathbringer is a really good choice as last item. It fits perfectly on the crit build because will increase your crit damage and your critical chances. The glyph will also provide you of much power that will help you with the DPS into objectives or structures.

Temporal Beads provides you with immunity to CC and cooldown reduction.

Aegis of Acceleration provides you with immunity to damage that will help you peeling yourself and avoid enemies' ultimate skills or big damages.

This build is meant for competitive because your enemies are supposed to be in communication and playing smart so you will be in most of the cases only hitting tanks or junglers that are trying to kill you. Most of them will have more than 200 hundred physical and magical protections and more than 3000 HP so you will need to have bought penetration items for being able to kill them as quick as possible.

Build Item Death's Temper Death's Temper
Build Item Asi Asi
Build Item Rage Rage
Build Item Envenomed Executioner Envenomed Executioner
Build Item Dominance Dominance
Build Item Devoted Deathbringer Devoted Deathbringer
Build Item Temporal Beads Temporal Beads
Build Item Aegis of Acceleration Aegis of Acceleration

Other items

Notes Mantle of Discord is a defensive item with cc immunity, and a really good choice against full engage set ups. You should build it instead of Fail-Not if you go for it.

Titan's Bane If you are losing hardly the game and you don't have enough gold, go for this item instead of Heartseeker. Will give you much penetration for a low cost compared to Heartseeker.


Fortifying Shell is a strong option when the enemy team has an auto attack jungler like Mercury, Kali or Bakasura... instead of buying Aegis as second active (mitigations will save your life while you can use autos).

Brawler's Beat Stick in case they have bought lifesteal or have much healing gods you should always look to buy this item, ideal for power and antiheal instead of buying Fail-Not

Qin's Sais you should always buy this item if you don't know exactly what do build next because of its passive, it is really strong for killing supports and solo laners (tanky gods).

Fail-Not provides you with multiple insane stats like critical chance, penetration, CD and power. It is also good because having some critical chance will be essential for late game fights and more important, doing more DPS to objectives like Fire Gigant, Gold Fury or Pyromancer.

Silverbranch Bow it provides you really good stats like attack speed, penetration and physical power. The most important thing about this item is the passive, when you hit 2.5 attack speed, every 0.1 plus over the attack speed cap gives you 3 power. I would really recommend to build this item with hunters that have attack speed booster in their skill set. This item should be bought in late game when you are able to cap the attack speed.

Jotunn's Vigor can be a really good choice instead of buying Soul Eater because it gives you flat pen, lifesteal, 20% cooldown and a lot of power.

Notes

Mantle of Discord is a defensive item with cc immunity, and a really good choice against full engage set ups. You should build it instead of Fail-Not if you go for it.

Titan's Bane If you are losing hardly the game and you don't have enough gold, go for this item instead of Heartseeker. Will give you much penetration for a low cost compared to Heartseeker.


Fortifying Shell is a strong option when the enemy team has an auto attack jungler like Mercury, Kali or Bakasura... instead of buying Aegis as second active (mitigations will save your life while you can use autos).

Brawler's Beat Stick in case they have bought lifesteal or have much healing gods you should always look to buy this item, ideal for power and antiheal instead of buying Fail-Not

Qin's Sais you should always buy this item if you don't know exactly what do build next because of its passive, it is really strong for killing supports and solo laners (tanky gods).

Fail-Not provides you with multiple insane stats like critical chance, penetration, CD and power. It is also good because having some critical chance will be essential for late game fights and more important, doing more DPS to objectives like Fire Gigant, Gold Fury or Pyromancer.

Silverbranch Bow it provides you really good stats like attack speed, penetration and physical power. The most important thing about this item is the passive, when you hit 2.5 attack speed, every 0.1 plus over the attack speed cap gives you 3 power. I would really recommend to build this item with hunters that have attack speed booster in their skill set. This item should be bought in late game when you are able to cap the attack speed.

Jotunn's Vigor can be a really good choice instead of buying Soul Eater because it gives you flat pen, lifesteal, 20% cooldown and a lot of power.

Build Item Mantle of Discord Mantle of Discord
Build Item Titan's Bane Titan's Bane
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Qin's Sais Qin's Sais
Build Item Fail-Not Fail-Not
Build Item Silverbranch Bow Silverbranch Bow
Build Item Jotunn's Vigor Jotunn's Vigor
Build Item Fortifying Shell Fortifying Shell

Artemis's Skill Order

Transgressor's Fate

1 X Y
Transgressor's Fate
2 15 16 18 19

Vengeful Assault

2 A B
Vengeful Assault
3 8 11 12 14

Suppress The Insolent

3 B A
Suppress The Insolent
1 4 6 7 10

Calydonian Boar

4 Y X
Calydonian Boar
5 9 13 17 20
Transgressor's Fate
2 15 16 18 19

Transgressor's Fate

1 X
Artemis places a trap on the ground. Enemy gods coming within 5 units of her traps activate them, Rooting and Crippling the enemy god, preventing movement abilities and dealing damage every second for 3s.

Ability Type: Ground Target
Damage per Tick: 35 / 48 / 61 / 74 / 87 (+30% of your Physical Power)
Damage (Total): 105 / 144 / 183 / 222 / 261 (+90% of your Physical Power)
Root Duration: 2s
Max Traps: 4
Cost: 45
Cooldown: 14 / 13 / 12 / 11 / 10s
Vengeful Assault
3 8 11 12 14

Vengeful Assault

2 A
Artemis attacks at a furious pace, increasing her attack and movement speed significantly. Additionally, Artemis cleanses herself of slows and becomes immune to Slows for 0.6s when activated.

Ability Type: Buff
Attack Speed: 40 / 50 / 60 / 70 / 80%
Movement Speed: 25%
Duration: 3 / 3.5 / 4 / 4.5 / 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Suppress The Insolent
1 4 6 7 10

Suppress The Insolent

3 B
Artemis fires a volley into a ground target, suppressing all of her enemies. Enemies caught within the volley are damaged and are slowed.

Ability Type: Ground Target
Damage: 100 / 150 / 200 / 250 / 300 (+75% of your Physical Power)
Slow: 25%
Slow Duration: 2s
Radius: 15
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 8s
Calydonian Boar
5 9 13 17 20

Calydonian Boar

4 Y
Artemis summons the great Calydonian Boar on her enemies, doing damage to the nearest enemy god and Stunning them, and itself. The boar is immune until it hits the first god and then continues to charge other gods for its lifetime. Artemis is also immune to Crowd Control for 1.5s.

Ability Type: Area
Damage: 150 / 225 / 300 / 375 / 450 (100% of your Physical Power)
Stun: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Boar Lifetime: 6s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Artemis Threats

Tap each threat level to view Artemis’s threats

Max
5
Major
1
Even
0
Minor
0
Tiny
0

Artemis Synergies

Tap each synergy level to view Artemis’s synergies

Ideal
4
Strong
0
OK
0
Low
0
None
0

Introduction

Hey, this guide is brought to you by TottiGR! I started playing Smite on PC in February 2014. I have been playing competitive since 2016 and I have been a professional Smite player between March 2020 to July 2023. I have played in different teams like JustF6, Gilded Gladiators or Tartarus Titans this last year. I have peaked 3500 MMR GM/Masters in Ranked Conquest on PC every season since 2017. I also made Smite Masters (LAN) 4 times in 2022 so I really think I have the knowledge about guiding about the ADC role. I hope you find this guide as a useful learning resource for playing Artemis as an ADC.


Here are my socials:

Abilities

Artemis Abilities


Passive - Still Target

To show you in a simply way, Artemis passive will come in handy for teamfights where your teammate gods can get off a lot of CC over your enemies, providing increased basic attack damage to enemy gods and to minions that are affected by any type of CC.

Overall, it is a great passive ability to have, but is purely situational when it comes down to it. (not going to help if there isn't much CC)


Ability 1 - Transgressor's Fate

This ability matches well with Vengeful Assault for Artemis's low mobility to get out of rough situations, however it is a single target CC skill that doesn't last very long.

It has tick damage after the initial damage. Transgressor's Fate doesn't have much for setup, as it relies on timing or baiting to use it effectively.


Ability 2 - Vengeful Assault

Artemis's second ability provides bonus attack speed and movement speed boost, making her immune to slows after activating. This as previously mentioned pairs really well to get away from hard situations but it is also a great engagement for chasing enemies once your team has the enemy CD'S or during a 1vs1 situation during laning phase.


Ability 3 - Suppress The Insolent

Artemis's engagement ability! Something she can zone enemies with, do her own engage, and causes a lot of slow and damage to enemies!

This is her go to damage dealing ability paired with Vengeful Assault making Artemis do pretty good burst damage on team fights and making her able to confirm kills, this is why the Bluestone Pendant build fits perfectly in this set of skills.


Ultimate - Calydonian Boar

Calydonian Boar is Artemis's ultimate skill. This fourth skill is for sure the make or break for Artemis, basically giving her another immunity like the Purification Beads. It is also a huge stun to combo with Vengeful Assault, teamfight CC and big damage that scales pretty easily and great into lategame fights.


Example Combos:


Suppress The Insolent > Vengeful Assault > Calydonian Boar > Transgressor's Fate

Calydonian Boar > Transgressor's Fate > Vengeful Assault > Suppress The Insolent ---> This last skill will make you chase the enemy if he hasn't die yet.

Suppress The Insolent (After slowing the enemy your chance of hitting the trap will be highly increased) > Transgressor's Fate > Vengeful Assault > Calydonian Boar

Artemis is a god that has a lot of combos because she has a really crowd control set of skills so depending on the situation, you will have a lot of choices about what skill you should use for 1vs1 or even teamfighting.

How To Play

Gameplay Start / Early Game:
  • Start at the Gold Fury side Green buff. When it spawns, hit it with an auto attack to leash/aggro the camp and pull it towards the exp camp, meanwhile the support do damage to the camp, after doing both things, you two will go to the purple buff, do it and then come to lane to push the minions.

  • After these camps are cleared you will be level 1 so will need to take 1 minion of the first wave to get level 2 and level up your Transgressor's Fate and you will have higher chances of killing the enemy duo with the root of the trap.

  • After pushing 3 wave, shield buff will spawn so your support and you will go for it depending of the pressure wave; if you have no wave pressure you will need to ask your jungler for coming to fight it or just leave it, but if you have hardly won the push of the wave you will use Vengeful Assault and Suppress The Insolent to secure the shield buff, also remember to pop your attack speed shard to do it as quick as possible. If someone comes to contest, you should always try to poke them instead of securing the buff. After picking it up make your way back to the centre of the lane. If you think it's going to be hardly difficult to secure the buff, just run back into the lane and pressure the enemies by pushing the wave quickly.

  • From here you will usually fight the enemy ADC and support during wave pushes in lane with your own support. Most of the fights you should take are around shield buff and depending on yours and their early pressure/clear around your own purple buff or theirs (remember you can pull the Purple buff wherever you want so if you have no pressure / you are low hp ask your support to be in the pit before it spawns and tell him to leash it as far as needed to not get invaded by the other duo lane)

  • This type of hunter's build is use to focus on farming and scaling power buying items for the late game. You should always try to poke the other ADC and farm. 1vs1 without any early poke will always be negative for you because the DPS build will burst you before you are able to kill him. Make sure to not use your ultimate just for finishing a kill, you can always use it for starting an engage or a duel 1vs1 against the other hunter, he will get hardly damaged and stun so if he doesn't use Temporal Beads he will be 100% death from the combination of your skills and basic attacks. In case you miss it, just try to run and keep poking the enemy using your Suppress The Insolent from the distance.

  • An important advice as an ADC main is to be active in communication, always try to tell all the information you can to your team like your own purple, shield and their purple timer (if possible), if there is any one spotted in the wards you placed, if someone is trying to dive you, if they are doing Gold Fury... This type of information will make your jungler and support pathing to gank your lane easier and make you having bigger chances of getting a lead over the other hunter.

  • REMEMBER to always buy wards, warding correctly with aggressive Sentry Wards will determine half of the game around the Gold Fury objective and warding defensively will make you be more aware about possible ganks so you will be safer in lane.

Mid Game:

  • As the match goes towards the mid game, other than the usual farm opportunities you'll be looking to rotate over the Stygian Beacon for your team and try attempt, contest and steal (if the enemy is attempting to kill them) the Gold Fury.

  • Remember to rotate when there is no duo jungle remain like purple or shield buff and to have the wave pushed before rotating because you will fall much behind in farm compared to your enemy ADC. (DO NOT ROTATE IF YOU ARE 2 OR MORE LEVELS BEHIND THE OTHER HUNTER!)

  • When the Beacon spawns often both teams will try rotate over to control it, especially the mid, support and jungle. You will need to think about who is more likely to have their teammates to rotate over first to impact your decision if contesting the beacon will be worth it and if there is any kill potential around the objective.

  • As for Gold Fury opportunity they will vary on factors such as: your team's overall objective shred, your ADC's current objective shred / build, your team's map pressure, how strong each team's teamfight is, where on the map everyone is (i.e. if one team is doing Gold, the other may decide to do Pyro as a smaller trade), if any members of the enemy team are on a respawn timer, etc...

  • It is so important to have warded (with Sentry Wards if possible) the Gold Fury during the Mid Game because it is the principal objective between minute 10 to 20 with the Pyromancer.

  • Stay aware of rotations (jungle and support) during this minutes because your death as ADC will be a really good factor over pulling Gold Fury or even burst it. So your team won't have any chance of contest.

  • Not dying over rotations, map awareness and warding are highly important over the games. You will always need to position yourself beside de midlaner for peeling each other over team fights (call who is doing engage on you, relics and this type of stuff that is going to make an easier way to make your team win the team fight)


Late Game:
  • As for late game teamfights, most often you will be positioned in the "backline" (behind your team's solo and support - who generally are the "frontline") and will play around your midlaner to deal with the enemy frontline and jungler, while making sure to put out as much damage as possible to the highest threats on the enemy team.

  • Make sure you have upgraded Temporal Beads and Aegis of Judgement before going into the Fire Giant. I really good advice is to use actives as soon as the solo laner, support or jungler engages on you to try to avoid as much damage and crowd control as possible, if you stay safe as an ADC on a late game teamfight, your team will have enough DPS to do Fire Gigant or if you kill all your enemies, you can even finish the game.

  • As Artemis you can always look for do engage with your ultimate, rooting the enemies and forcing them to use Temporal Beads or other actives before start fighting, it is in fact a really good way to bait the enemies and do teamfights with an advantage that will make higher chances of winning the entirely game.

  • When it comes to Fire Giant opportunities, often there can be stalemates where both teams will try to force a teamfight or look for alone picks in order to gain an advantage, sometimes involving one team going for a non fully committing attempt at doing the objective to bait the other team to step up.

  • BE CONSTANTLY CALLING ALL THE INFORMATION: WHEN THEY ARE ENGAGING ON YOU, BE ALWAYS SURE ABOUT YOUR DECISION MAKING, IF YOU DOUBT YOURSELF OR EVEN YOUR TEAMMATES YOU WILL NEVER SUCCED!

Warding

Low Pressure Warding:

Here are warding spots for ADCs if you are behind with gold or experience compared to the other hunter. If the enemy team has your purple timer you should always try to Sentry Wards your purple buff and make sure to call your teammates at least 1 minute before spawning.


In case you have low pressure god but none is invading purple you can also ward like in the photo below. You will always know when someone is coming and you won't have to outposition yourself to ward so you will be safe.


Normal Pressure Warding:

Over here is shown the ideal normal pressure warding spots around duo lane, you should always look to Sentry Wards defensively and use a normal ward on the offensive position. Enemies could Sentry Wards your normal ward so you should call your support for warding there.


High Pressure Warding:

In case you have a high pressure duo set up (hunter with good clear and fighting capability and a support with crowd control, push and mobility) you should look to invade purple buffs. This type of wards will make an easier way for you and your teammates to come over purple pit before spawning and being ready for stealing it [you will always know who is coming to gank you so you must be prepared for getting ganked over duo] .


Late Game Warding:

When you start fighting around Fire Giant, you should always look to ward in the same places as a midlaner because you two (ADC and Mid) form what we call as "backliners" (the roles who are supposed to deal DPS and damage to enemies), you will be sharing the responsibility for this rather than handling it alone, especially when it's not safe for you to step up to place deeper wards. Any wards placed closer to the objective within the Fire Giant pit tend to get destroyed by Sentries more often than not, so they tend to not be reliable.

Remember, minions act as moving wards in the lanes, and are able to spot nearby gods. If your towers are down, keep your minions pushed up as much as possible to provide an extra set of eyes and pressure.


  • White Circles: These are all offensive locations that allow you to spot enemies near to or approaching objectives, and are helpful in covering multiple approaches. The closer you get to the Fire Giant, the more contested those spots will be and the more likely enemies will try to counter-ward. The ones closest to the enemy base can give you very early notice.

  • Red Circles: Fairly obvious, but it's always good to have vision on the main jungle objectives, especially the Fire Giant. Sentry Wards are key here, as they allow you to spot and remove enemy wards. You can place wards directly on top of the objectives, or put them slightly to one side to try to spot enemy wards or protect yours from being detected.
Counter-Warding: Enemies may drop wards on your defensive side in similar (opposite) spots to where you would place yours. If the Fire Giant is already covered and you have a spare Sentry Ward, place them in these spots to limit the enemy's vision on your team.

Defensive Warding: If you're pushed back to your phoenixes or inside your base, locate your wards in the nearby jungle and general approaches.

Leave a Comment

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Collapse All Comments

1
King Zeb | February 6, 2024 12:59pm
I'm assuming the bluestone build wasn't touch with the update here considering it's still starting with a recipe.
1
TottiGR | February 6, 2024 2:19pm
King Zeb wrote:
I'm assuming the bluestone build wasn't touch with the update here considering it's still starting with a recipe.

Sorry King Zeb but I do not understand what are you trying to say! Bluestone build still works!
1
Kriega1 (143) | November 3, 2023 4:11pm
What about going Bluestone Trans but then transitioning to AA? I feel like while ability art works in lane it's hit or miss in the lategame.
2
TottiGR | November 3, 2023 6:54pm
Kriega1 wrote:
What about going Bluestone Trans but then transitioning to AA? I feel like while ability art works in lane it's hit or miss in the lategame.

Hey Kriega :D,
I don't think it's a good choice transitioning Bluestone Pendant- Transcendence into AA because then you will need to be Asi so in the first three items in your buid won't have any penetration. Anyways the only reason you buy trans and bluestone is for scaling damage with power items like The Crusher or Heartseeker that will make you have bigger chances of insta oneshotting someone in teamfights.
If you want to go AA you should always buy Devourer Gauntlet build because this item provides you of more power, flat pen and lifesteal so you won't have to buy other lifesteal item to sustain in lane and just go for a penetration attack speed item like The Executioner or Dominance.
With the build i posted you will reach 30% couldown reduction so your skills timers will be low in case your missing many of them there won't be much problem.
Last thing is that your strong point in late game is your ultimate, you will need to be smart and try to know when to use it to avoid failure so. In my opinion it is really difficult to miss and will deal much more damage to enemy carries compared to the AA build.
In general this is why I think all of SPL players are doing this skill power based build instead of the AA on this god.

I hope this clears your doubts :P!
1
Branmuffin17 (395) | November 3, 2023 5:47pm
So like maybe switch Soul Eater with Asi, consider keeping Fail-Not (still maybe ok because high % pen), either keep The Crusher or maybe go for Demon Blade for higher % crit, and finish w/ DB?
1
Kriega1 (143) | November 3, 2023 5:58pm
Something like Bluestone Trans Asi Failnot Demon Blade Deathbringer and selling Bluestone late for Dominance maybe
1
Zaucroya | November 2, 2023 10:47am
Any reason for BS over regular hunter starters? Art doesn't usually strike me as an ability based adc
2
TottiGR | November 3, 2023 2:11am
Zaucroya wrote:
Any reason for BS over regular hunter starters? Art doesn't usually strike me as an ability based adc

I think it is the most powerful build right now for Artemis. In Smite Pro League are playing this build because you have a lot of early pressure and chance of having early kills compared to an attack speed build where you won't have any push or damage during the early game.
With Bluestone Pendant you will stack the damage if you hit the trap with your third skill, this will do a lot of damage to the enemy duo lane.

Hope this helps you!
1
Branmuffin17 (395) | November 3, 2023 9:21am
Hey Totti,

Just curious, Corrupted Bluestone isn't used much by anyone, but in this case, do you think it could be functional? With the lack of AS items in general in this build, it could potentially provide a really nice boost.
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League of Legends Build Guide Author TottiGR
Grandmaster Artemis ADC GUIDE
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