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I have wanted to make a guide for a while, so I decided to make my first one on a god that I enjoy playing. Luckily for me, Ah Muzen Cab is one such god, and he doesn't have many guides to boot, so I decided to try my hand at him.
I would like to point out right now that I am not experienced at this, and I would LOVE any criticism, advice, comments, questions, ideas, suggestions, compliments, and yes, even insults.
This guide WILL be updated regularly and any advice given will be taken into account and tested. If anyone wishes to test something themselves, and would like to share it, I would be more than willing to use the information given to me to help better this guide. Also, please tell me if I go overboard on the BBcode, or if I should add more, and if so where. Like I said, every little thing helps.
NOTE: THIS IS A GUIDE, MEANING IT IS ONLY HERE TO HELP GUIDE YOU! FEEL FREE TO DEVIATE ANYWAY YOU WANT AND TO YOUR PLAYING PREFERENCE!
On that final note, please have a pleasant read.
Log:
12/08/13: Added a third build, with item descriptions. Also added the build description section.
12/03/13: Added a new build, and item descriptions.
11/30/13: Posted the guide.
Now I personally DON'T use actives much, if at all. However, for the sake of the guide, I will add a few actives that should be taken into account when playing as Ah Muzen Cab. This section will be updated later as I try out some of the other actives.
Ah Muzen Cab has an interesting skill set that might take some time to get used to for some people due to how unique they are compared to some of the other gods. Below is a (hopefully) in-depth description of the skills, what they do, and when and how you should use them.
Here I will describe what you should do through the various phases of the match. This information is pretty standard, though I thought it would be nice to have it up anyway.
Ah Muzen Cab is a god with simple needs. These simple needs can be satisfied easily, or they can be destroyed easily. The deciding factor is his friends and enemies. This section will be updated consistently as I play with more of the gods, and see how they work with/against Ah Muzen Cab.
Ah Muzen Cab is a god with high Attack Speed and Movement Speed, and his strengths should be played towards that. Ways to do so would be to give him some Penetration, or some Lifesteal for sustain. His skills also go along that path, his passive Bees! giving him a small DoT effect, Hive giving him sustain, as well as an Attack/Movement Speed boost, Swarm being his main damaging move, Honey having the multipurpose of allowing him to chase down a god, or run away from a god, and Stinger being his fight finisher or go to ganking move. He also works best with gods that have a high CC, such as Ares or Ymir. He can also work well with gods that have a stun, such as Neith or Artemis.
Well, this is first try at a guide, and as stated in the introduction, any feedback, both positive and negative, would be greatly appreciated. Based off one of the other guides I have seen, I am planning on adding a little section in the end here mentioning the names of those that have contributed for this guide. With that, I bid you all a good morning/afternoon/evening/night.
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+1
1. Highlight. In the enemies and friends section, make the "Enemies" and "Friends" part at the top of each section bigger and easier to see.
2. Separate the items section into one for each build. So one subsection could say, "Core Items," while the other might say, "Golden Bow." As one long list, it is annoying to read.
3. Use multiple colors to draw the eye. Since everything is in the same grey text, it gets repetitive to read.
I used this post as an example.
I personally disagree with the Golden Bow, which I believe to be a terrible item. Also, try splitting the item explanations into different groups with [h1][/h1]. One section would have the items that are common to all the builds, and the rest would delve into specifics.
Also, this guide is rather bothersome to read, but not terribly so.
I like the matchups section.
Gameplay needs expansion. I've seen your Nu Wa guide, and it has the same faults. You need to stop saying, "at this point, you should have" and start actually guiding.
I would also put down that AMC's damage is very lacking compared to other ADCs like Anhur or Apollo or Artemis, so say that if fighting one of them mid-late game, absolutely put down a hive ASAP (somewhere out of reach), or they will destroy you 100% of the time. (unless someone is fed/underleveled).
I am impressed with the level of detail. You have an upvote.
Thanks for the comment. I will be sure to add in your suggestions when I update next. However, if you could happen to elaborate a bit more on how the guide is bothersome to read, I will be more than happy to fix it so it is a more pleasant read. Also, on the note of the gameplay section, I know they are quite awful, and I am planning on changing them to something that, well, actually helps the players play. It will take time, however, as I will need to write it up before.
Also, this guide is rather bothersome to read, but not terribly so.
I like the matchups section.
Gameplay needs expansion. I've seen your Nu Wa guide, and it has the same faults. You need to stop saying, "at this point, you should have" and start actually guiding.
I would also put down that AMC's damage is very lacking compared to other ADCs like Anhur or Apollo or Artemis, so say that if fighting one of them mid-late game, absolutely put down a hive ASAP (somewhere out of reach), or they will destroy you 100% of the time. (unless someone is fed/underleveled).
I am impressed with the level of detail. You have an upvote.
Thanks for actually checking the comments. And I'll add some other things that I haven't really looked into, but they seem to be working well for him.
- Titan's Bane: If I heard correctly, it makes buildings Swiss cheese. Combined with Ah Muzen Cab's high attack speed, you could add 'pusher' to his role. It isn't good for Jungling, though.
- Golden Bow: It's AoE can make him more pushery too, but doesn't hurt Jungling.
And some encounters:
Fenrir: That guy is your one of your worst enemies - his first ability ignores your range, his third damages you a lot, and his ultimate is an instakill against you.
Ne Zha: He's easily defeated, beware of his ultimate though.
Neith: Can easily destroy your hives, but usually played by inexperienced players, so it won't happen often.
Sun Wukong: A 40/60 fight, with Wukong on the top. He deals more damage to you, he can stun you, and can easily escape from you.
Loki: That guy's ultimate can almost instakill you, but there's an easy solution to that: Aegis Amulet.
Thanatos: Similarly to how you escape from Loki, you use Aegis Amulet.
Ah Muzen Cab: Since the fight is 50/50, you'll need to jungle a lot and surprise him to change the odds. Destroy his hives!
I agree with both your items, and believe me, I have a whole build lined up just for the Golden Bow. On the gods though, I agree with quite a few of your statements, though I would like to point out that inherently, Fenrir's ult doesn't actually do as much damage as the amount you take from their teammates and towers, and it can be stopped with Purification Beads, or at least I think it can. But, either way, I will be taking this into account as I update the guide again, which should be later today, or tomorrow.
Thanks for the first comment. On the note of the mana items, I will take a look at that, and make another build for it. That should be coming soon, as there are a few builds that I have in mind for him, and each WILL be explained. And yeah, that was something that had me a bit troubled, because you are indeed fairly dependent on Hive. I'll change that up either today or tomorrow.
Thanks for actually checking the comments. And I'll add some other things that I haven't really looked into, but they seem to be working well for him.
- Titan's Bane: If I heard correctly, it makes buildings Swiss cheese. Combined with Ah Muzen Cab's high attack speed, you could add 'pusher' to his role. It isn't good for Jungling, though.
- Golden Bow: It's AoE can make him more pushery too, but doesn't hurt Jungling.
And some encounters:
Fenrir: That guy is your one of your worst enemies - his first ability ignores your range, his third damages you a lot, and his ultimate is an instakill against you.
Ne Zha: He's easily defeated, beware of his ultimate though.
Neith: Can easily destroy your hives, but usually played by inexperienced players, so it won't happen often.
Sun Wukong: A 40/60 fight, with Wukong on the top. He deals more damage to you, he can stun you, and can easily escape from you.
Loki: That guy's ultimate can almost instakill you, but there's an easy solution to that: Aegis Amulet.
Thanatos: Similarly to how you escape from Loki, you use Aegis Amulet.
Ah Muzen Cab: Since the fight is 50/50, you'll need to jungle a lot and surprise him to change the odds. Destroy his hives!
This is great, more detailed than most guides. I think there needs to be a mana item instead of devourers, because he loses mana like crazy. Transendance is nice.
Also, Hive needs a higher priority.
Thanks for the first comment. On the note of the mana items, I will take a look at that, and make another build for it. That should be coming soon, as there are a few builds that I have in mind for him, and each WILL be explained. And yeah, that was something that had me a bit troubled, because you are indeed fairly dependent on Hive. I'll change that up either today or tomorrow.
Also, Hive needs a higher priority.