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Fenrir, The Artist of Anarchy (More to be added)

0 1 13,052
by MajicPotatoRA updated January 16, 2017

Smite God: Fenrir

Build Guide Discussion 13 More Guides
Choose a Build: The Devourer of Everything (Pure Damage)
The Devourer of Everything (Pure Damage) No Tank Shall Pass (More Pen) COMING SOON (Actual Competitive Build)
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Fenrir Build

End Game Build (Usually)

Build Item Reinforced Greaves Reinforced Greaves
Build Item Bloodforge Bloodforge
Build Item The Executioner The Executioner
Build Item Deathbringer Deathbringer
Build Item Demon Blade Demon Blade
Build Item Malice Malice

Optional Items

Build Item Warrior Tabi Warrior Tabi
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Titan's Bane Titan's Bane

Fenrir's Skill Order

Unchained

1 X Y
Unchained
1 3 6 10 14

Seething Howl

2 A B
Seething Howl
4 11 16 18 19

Brutalize

3 B A
Brutalize
2 7 8 12 15

Ragnarok

4 Y X
Ragnarok
5 9 13 17 20
Unchained
1 3 6 10 14

Unchained

1 X
Fenrir leaps forward, dealing damage to all enemies when he lands. At full Runes, the leap Stuns the enemies hit. If the leap hits a god, the Cooldown is reduced by 30%.

Ability Type: Circle, Leap, Damage
Damage: 85 / 145 / 205 / 265 / 325 (+95% of your Physical Power)
Stun: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Seething Howl
4 11 16 18 19

Seething Howl

2 A
Fenrir rears back and howls, inspiring himself with a Physical Power, Attack Speed, and Lifesteal Buff. While inspired Fenrir generates 2 runes.

Ability Type: Buff
Physical Power: 15 / 25 / 35 / 45 / 55
Physical Lifesteal: 30%
Attack Speed: 25%
Buff Duration: 6s
Cost: 60
Cooldown: 13s
Brutalize
2 7 8 12 15

Brutalize

3 B
Fenrir gains increased protections and pounces to his ground target location. If there is an enemy in the radius, he strikes them 4 times, dealing additional damage with each strike and hits enemies around the target for 60% of the damage. While casting this ability Fenrir is immune to knockups. At full runes, each strike gains 15% additional Physical Power scaling.

Ability Type: Leap
Damage: 45 / 75 / 105 / 135 / 165 (+50% of your Physical Power)
Protections: 5 + 2 per level
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Ragnarok
5 9 13 17 20

Ragnarok

4 Y
Upon Ragnarok, Fenrir grows massive in size, becoming immune to Crowd Control while moving faster. Fenrir bites enemy gods, dealing Physical damage and carrying them away. Biting a Crowd Control immune target deals the damage but ends his Ultimate. At full Runes, he gains Protections.

Ability Type: Target, Grab, Damage
Damage: 200 / 275 / 350 / 425 / 500 (120% of your Physical Power)
Movement Speed: 75%
Carry Duration: 1.75s
Protections: 20 / 30 / 40 / 50 / 60
Cost: 100
Cooldown: 100s

Introduction

Hello everyone! My IGN is MajicPotatoRA and I main Fenrir and am currently diamond with him. I play a heavy damage crit Fenrir which can get you pretty far if you play him right (Every build needs a different playstyle). He can be a really fun god to play late game and even early game with his Seething Howl. I won't be going into too much detail as to what playing a Fenrir takes as this link will be very helpful with that.
Okami Fenrir Guide

Items

  • Reinforced Greaves
    This item is very helpful for weakening a Fenrir's worst enemy, CC. That's all that needs to be said about this item
  • Bloodforge
    Bloodforge is a great item for any assassin, it gives great power and plays very well with Seething Howl.
  • The Executioner
    This item does something that I don't see in many other Fenrir builds; it gives him attack speed with pen. Now I see pen. builds all the time but I have rarely found an attack speed Fenrir and this item works extremely well for quick damage.
  • Deathbringer
    Deathbringer is a must for any crit build, enough has been said.
  • Wind Demon
    Wind demon gives crit rate and attack speed after a crit making you attack very fast with high damamge, if you have Seething Howl up after a kill I have gotten lifesteal of around 200 HP per hit.
  • Malice
    Malice is another great item for crit builds and its passive is extremely helpful for when they almost get away or just doing more damage in a drawn out fight.

Pros / Cons

Pros

  • Heavy late game damge (800 crit)
  • Very mobile
  • High lifesteal if Seething Howl is used with full runes
  • Unchained stun is a perfect move for 1 vs 1's
  • With Unchained stun you can burst down a target before they can react
  • With one use of Seething Howl you can lifesteal back to full HP

Cons
  • Super weak to stuns
  • Gets targeted in a team fight
  • Can be stopped by silences and getting nuked
  • Unbound Runes can be annoying to rebuild in a team fight if you cannot get the kill
  • Squishy
  • Can be predicted

Skills

Unchained
Unchained is a Fenrir's best ability to engage and with full runes you can easily get a basic off without the opponent being able to do anything without wasting Purification Beads. It also makes for a great Escape/Chase even without cool down reduction.

Seething Howl
This ability just got a rework which I personally love. Before Seething Howl would have the lifesteal increase as the ability levels up. However, now it gives a constant 30%. As Fenrir is weaker late game compared to other gods this ability is terrific early game. I recommend engaging with Unchained and then later using Seething Howl for sustain.
Brutalize
Brutalize makes for a great chase when they try to escape. Sadly I feel like this build makes this ability lose a lot of potential damage. I have never engaged with Brutalize that was more effective than engaging any other way. At full runes this ability is a great way to clear camps with ease.

Unchained
This ability is an amazing way to get a kill, chase, steal someone away from their teammates, and so many more things can be done with this ability. I use this ability to chase someone down if they are retreating to a tower and a simple Brutalize is too risky or is on cool down. I rarely use this as an escape however it does make a very good one, but I believe that its full potential is reached to chase someone down or steal them out of tower range.

Summary

This guide is still in progress but hopefully this guide and build was helpful. I will try my best to make it as best as I can and if you would like leave a comment telling me what I need to improve or what I should add.

Thanks, have fun and devour everything ;)

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1
DustZX (2) | January 16, 2017 4:16pm
Hi, first of all i think your guide needs some bbcoding, to make it look better aesthetically:

https://www.smitefire.com/smite/guide/code-blue-bbcoding-for-beginners-4537

That guide has a lot of useful info on bbcoding :) . About the builds, i understand that it isnt supposed to be a meta build, but getting Bloodforge second item doesnt seems good at all, The Executioner is a better second item ( not rly good, but better than Bloodforge ), or maybe you could swap Bloodforge for Asi, Asi has some pen and lifesteal, and the passive + fenrir's 2 gives a incredible amount of lifesteal :) . The tank build, again, i would change the order, putting it like: The Executioner , Bloodforge, Deathbringer, Titan's Bane. It would make the build better without actually changing the items on it :) .
1
Datzmer (1) | December 22, 2016 11:42am
I acknowledge the effor put into the guide, and you should keep trying, absolutely, but I don't think you understand how Fenrir, or to be honest, any ability assassin works. This build promotes Basic attacking people to death as Fenrir, who is a diver with a very strong team oriented build, with good kill confirm early, and amazing peel potential late but with damage drop off.

First of all, damage and kills on assassins are not everything, the amount of times I see these full damage builds on assassins is sort of unbelievable. Yes, it works on SOME assassins, but not ALL assassins, and the likes of Fenrir doing well with this build is only if the enemy team is hopelessly disorganized, and have no idea how to prioritize targets. A Well rounded team will see your lack of defence and punish you for it in an instant. This is why you build protections, LS is not reliable when your zoned out and cannot get close to the enemy, it's barely reliable in a 1v1 situation because it only serves you if you are doing BASIC ATTACK damage, which you want to avoid on Fenrir unless your getting passive stacks or your abilities are down.

Secondly, remember that utility, positioning and strategy wins more fights than all out damage. You have a Stun, which does huge damage, and will serve you through out the game, but your stun puts you in the middle of a team fight, and like I said, any team or even any PLAYER worth half their salt is going to punish you before you can do anything about it. You also have a VERY utility ult, remember that it's not just damage, it's a pick up and relocate for an enemy, which can be game changing if the target is vital to their team. Junglers SERVE THEIR TEAM with Damage injection, CC, and sometimes both. Fenrir allows this with minimal effort, play to your strengths, and don't waste time (and gold for that matter) on trying to keep his burst potential as high as possible when his kit fights against it.

masterricu has given you the ideal build for this type of assassin, but you could even modify it to do slightly more damage, by replaceing Titan's or BBS (Not recommended, but whatever) with the likes of Hydra's Lament, so you still have a "bite" to your kit. I see where you're getting this build from, but it's a build that would only work at very low ranks, Remeber that Item builds are meant to work with a God's kit, not try make the God something they're not.

P.S. Your guide has more Cons than Pros, which is an instant red light.
1
MajicPotatoRA (1) | January 16, 2017 11:18am
Hi, I read you comment thoroughly and I completely understand what your saying and it has even happened to me, but this build just isn't for competitive Conquest play. I made it to be something I use a lot in arena and joust, I have been thinking about making a conquest build for him and to test it out before I would put it on the guide but until I do this is simply meant to jump into a group of enemies that are also random (ie. unorganized) and shred until they die. However, I think you have a point that Fenrir's ability damage is where he would go towards in competitive play. I don't usually play conquest so I am with randoms, that's why I use his ult to confirm kills usually not to relocate enemies although I have done so effectively, but a few of my friends have been wanting to play conquest more and more so I will look at what you and masterricu have said and take that into account.
P.S. I fixed the Pros/Cons and need to review them to improve upon them later.
1
masterricu (12) | December 15, 2016 11:44am
eh, building crit on melee ranged ability based assassins is a bad idea. Its not saying you cant do it, but doing it basically makes you a hunter, but less effective because you are melee not ranged.

Hunters can crit safely from a distance, assassins cant. And your forgetting about fenrir's abilities, which is his advantage over adcs. If you want to play adcs, then play them. If you want to play assassins, then take advantage of the early game, build pen and cooldown, and use your single target kit to its full advantage and play to your strengths, not your weaknesses.

Warrior Tabi Jotunn's Wrath Brawler's Beat Stick Titan's Bane Breastplate of Valor Bulwark of Hope

^^This is the standard ability based assassins build. You will be tankier, your abilities will do more damage, you will kill people before you are killed, you can ult more often, and save a metric **** ton of gold so you can get potion of physical strength faster. Assassins also get less farm than adcs, so they need the cheaper build.
1
MajicPotatoRA (1) | December 16, 2016 6:38am
I think that this crit build works for Fenrir because of his high mobility but I've never played this kind of build for him so I definitly will try it out and give my feedback afterwards.
Also, using my high damage build I can easily 1 vs 1 anyone that tries, even 2 vs 1, and usually in team fights if I am not targeted by multiple people I can easily take down an entire team so depending on how you play him he can do better than a hunter.
1
iMainChronos | December 15, 2016 10:22am
I am sorry but is this a troll build or something? i mean triple crit on Fenrir or simply full damage Fenrir? You are squishy and u need to be in somones face to do anything the best way to build him is bruiser not full yolo damage where you gonna die in 1 second and gonna be useless for your team
1
MajicPotatoRA (1) | December 15, 2016 11:08am
Surprisingly this build has pretty good sustain, there are already builds for Fenrir tank and I don't use them. I play and do very well in higher up fights with heavy lifesteal. He can be taken out if you aren't careful but with his stun/leaps you can get an 800 crit and even if they try to fight you can just kill them outright with tremendous lifesteal.
1
Datzmer (1) | December 22, 2016 11:49am
Define careful, because there's a fine line between playing safely and doing nothing, and if your modus operandi is to simply wait until they are out of position, then a deent team will nail you before you get a change, 1-2 kills on fenrir, in a fight where the enemy kills all of your team, is not useful, not to you or your team.
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1
Papa Murmz (16) | December 7, 2016 11:05am
I build something similar to this for Fenrir, but not exactly.

I forget the name of the YouTuber, he's fairly small channel and he does this series called "One Hit Crit". Pretty self explanatory, but he tries to get these massive Crits out of Gods.

Anyways, after I watched that, it inspired me to try it on Assassins and Hunters and I have found tremendous success thus far.

I typically build:

Warrior Tabi(Assassin)/ Ninja Tabi(Hunter)
The Executioner
Deathbringer(Assassin)/Wind Demon(Hunter)
Qin's Sais
Malice(Assassin)/ Deathbringer(Hunter)
Occasionally switch out The Executioner with Bloodforge come late game.

I must say the damage on these type of builds is pure insanity. You basically Basic Attack for 350+ and Crit between 800-1500, depends on the God of course. Off the top of my head, Artemis, Hun Batz, Jing Wei, and Ne Zha all Crit well over 1k with this build at Level 20.

Also, depending on the God, I will take out The Executioner completely and build Transcendence or Devourer's Gauntlet. I have just started building Devourer's Gauntlet on this build with Hunters and it hasn't failed me yet. You get a little less Power, but after 75 Stacks, goodluck to the enemy team.
1
MajicPotatoRA (1) | December 7, 2016 12:51pm
That build looks pretty scary, not gonna lie. I'll try it out for the heck of it, I can see why it would hit hard though but my crit luck is all bad luck so lets hope for crit luck. :)
1
Draisaitl (7) | December 7, 2016 2:58am
This build is scary haha. Combo it with Seething Howl the damage must be unreal. This guide is great because as any good Fenrir main knows, ability based Fenrir is fun but isn't always the best way. Just a few comments/questions though.

My first is why Reinforced Greaves? They were OP for a period of time but they got reverted so I would think that Warrior Tabi or possibly even Ninja Tabi might be a better choice? Not criticizing just asking haha

Second is there is definitely a lot of damage and The Executioner provides enough penetration, but there's no defense and there are no life steal items. You have Seething Howl but 30% Lifesteal may not be enough. Seeing that you have to get up close to do any damage like that do you ever feel that you're getting shredded down easily?

My last thing is especially now that they've made Seething Howl 30% Lifesteal at all levels it's probably not worth upgrading over Unchained and Brutalize until level 12.

Love it though I'll definitely have to try this build out. Shoutout to Okami's guide btw, there's nobody better to make a Fenrir guide than him and it's a shame that his guide doesn't show up with the rest of them.
1
MajicPotatoRA (1) | December 7, 2016 5:33am
Honestly I could see you changing the Reinforced Greaves but I use them for the 20% CC reduction, I do have Bloodforge as my second item so that's why I level Seething Howl once so early so I have it for massive sustain, if you want though you could build a bit tank but, so far this build works because if you leap in and stun them then hit with a huge crit they really don't want to stay to fight. This is just what I use and it fits my playstyle so if you see something you want to change up go for it.
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League of Legends Build Guide Author MajicPotatoRA
Fenrir, The Artist of Anarchy (More to be added)
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