This is a guide on how to play as Izanami in Conquest to rack up crazy damage and turn the tables in any match. All of the contents in this guide come from first-hand experience playing in matches as well as experimenting with different item combinations. First of all, Izanami is a hunter that works best when played like an assassin when possible. She does this by hitting hard with her abilities and then finishing off with basics. Because of her unique playstyle, she might be a little difficult to pick up at first. I choose to build Izanami for mostly crit with a little bit of lifesteal and buffs to attack speed. The crit will help you shred opponents. The lifesteal will help you to stay in battle longer. The attack speed will help you to crit more often. All of the content in the guide is based on my experience while playing and being pretty successful. With that said, this may not be the most optimized build because I have not tested every single combination. This build is just what has worked very well for me.
Pretty simple here. Build all physical power instead of Ninja Tabi.
Since Izanami is an ability based character, the sustained mana is a must. With this item, you will never have to go back to base because of low mana. This item is crucial for staying in the lane and farming minions during the laning phase. This will allow you to have an edge over the opponent through early to mid game.
Since the rework of this item, it has made it much more effective and the bonuses to attack speed, lifesteal, power, and penetration. That isn't even including the passive ability that gives extra lifesteal. This item will help you sustain in the late game team fights better. It is a no brainer to me.
This is the standard first crit item. It just gives you everything you need in a crit build.
I chose this crit item over Wind Demon because of the slow on crits which will help to chase down your opponent. The extra attack speed also helps you to crit more often.
This item is basically just preference and the way the game is going. Use this slot to cover your needs. If you don't need anything, I chose Qin's Sais because of the increased attack speed to help crit more often, the added physical power, and most importantly, the passive. Doing an extra 3% health as damage will really help you shred your opponents and turn you into a killing machine.
This is a steroid that turns her usual wave basics into normal basics. It also gives her buffs to attack speed and damage. This is a great ability to use when boxing as it allows you to do some massive damage on the opponent. This is also your go to ability for knocking out towers. When you get a couple items built, it will only take you about 10 seconds to knock out a tower solo.
This will be your main wave clear. This is a pretty standard line ability with the added benefit of a slow. The slow effect gains intensity if you kill an enemy that is currently suffering from the effects of this ability. In the end, it can be pretty handy in trying to chase down opponents.
This ability is your leap. It has a small windup time before it intitiates. During this time, if you get hit, the ability will cancel. The ability also does give away your position due to a visible line on the ground. After this leap, you will be invisible for a short period of time or until you do a basic attack.
This is your ult. It is decently powerful and silences enemies on a hit. The main issue with this attack is the somewhat small radius which could make landing it a little difficult. The other problem is that there is a slight delay when casting.
Tips, Tricks, and Combos
This might be the most important section for understanding how Izanami works.
She really likes to ambush opponents when ganking. If you use Fade Away, you will become invisible. Much like Loki, this ability has a sound that goes with it so it is best to teleport far enough away where your enemy cannot hear the sound. Use this period of invisibility to sneak up behind them where you can use any range of abilities. Since you are invisible and the enemy has no idea that you are there, they will be standing still for the most part. This is the perfect time to surprise them with the Dark Portal. After the that, hit them with Spectral Projection to slow their escape and then activate Sickle Storm to shred whatever health is left. If done right, this is almost always a guaranteed kill.
Just to reiterate, Fade Away is a fantastic tool for intiating. It works much like Loki's invisibility and can be used to a similarly devasting degree. You just have to make sure the enemy doesn't know you are coming. Other than the maneuver described above, your main combo is just the 2,1. This combo is used most effectively when you are just laning and an enemy gets too close or you are pushing them under their tower.
Whenever you activate Sickle Storm, most enemies will run away because they know how much damage it can do. Use this tool as a way to control where the enemy goes. If used properly in the jungle, you can completely cut off an exit path. If trying to run away from people in the jungle, use Dark Portal to teleport through jungle walls to get away from enemies. The last thing to remember is that Fade Away can also be used to tower dive in the mid game. Just make sure you have enough health to get back out.
All in all, Izanami is a really fun god to play as if you know how to use her. In most of the games I play, she is very close to being unstoppable 1v1 and is capable of putting up massive damage in team fights due to her wave basic.
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