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Attacker's Blessing
Mace
Blackthorn Hammer with:
Brawler's Beat Stick - If the enemy team has a lot of (self)healing. The 40% reduced healing on the passive when hitting an ability makes it easier to kill your healing opponent
Titan's Bane - If the enemy team builds a lot of protections. The passive makes it easier to shred through the protections.
Magi's Cloak - If the enemy team has a lot of crowd control. The passive makes you absorb a single hard crowd control or root effect. The protections and health helps give you a bit of a higher chance to stay alive when escaping
Void Shield - If the enemy has a lot of physical damage. Recommended when the enemy team has 4+ gods with physical damage. This item gives you a little bit of power and health, but the most important ting: 50 physical protections. Also has a physical protection shredding passive
Ancile - If the enemy has a lot of magical damage. Recommended when the enemy team has 4+ gods with magigcal damage. Gives you 40 power and 10% CDR, but you buy it for the magical protections.
Replace
Blackthorn Hammer with:
Brawler's Beat Stick - If the enemy team has a lot of (self)healing. The 40% reduced healing on the passive when hitting an ability makes it easier to kill your healing opponent
Titan's Bane - If the enemy team builds a lot of protections. The passive makes it easier to shred through the protections.
Magi's Cloak - If the enemy team has a lot of crowd control. The passive makes you absorb a single hard crowd control or root effect. The protections and health helps give you a bit of a higher chance to stay alive when escaping
Void Shield - If the enemy has a lot of physical damage. Recommended when the enemy team has 4+ gods with physical damage. This item gives you a little bit of power and health, but the most important ting: 50 physical protections. Also has a physical protection shredding passive
Ancile - If the enemy has a lot of magical damage. Recommended when the enemy team has 4+ gods with magigcal damage. Gives you 40 power and 10% CDR, but you buy it for the magical protections.
Brawler's Beat Stick
Titan's Bane
Magi's Cloak
Void Shield
Ancile
Warrior Tabi
Jotunn's Wrath
The Crusher
Hydra's Lament
Titan's Bane
Bloodforge
Warrior Tabi
Jotunn's Wrath
The Crusher
Hydra's Lament
Ancile
Bloodforge
Blink Rune
Purification Beads
Aegis Amulet
Bracer of Radiance
Tap each threat level to view Da Ji’s threats

Torture Blades &
Horrible Burns
Paolao
Purification Beads counters her ult
Attacker's Blessing - Provides you 20 physical power for the early game. When fully stacked (100 stacks), it gives +10 penetration. Stacks are obtained by damaging lane minions and enemy gods.
Assassins Blessing isn't a good option, because there are not many camps to clear
Warrior Tabi - Da Ji is a burst-type assassin. Attack speed from
Ninja tabi is not needed on her. The +20 extra physical power from Warrior Tabi helps Da Ji better
Jotunn's Wrath - This item is core for most (if not all) burst-type physical gods. It provides you 40 power with 10 physical penetration, some mana but most importantly 20% cooldown. This helps you keeping your abilities up for doing the big damage.
The Crusher - Provides 30 physical power, 20% attack speed and 15 extra physical penetration. The passive is very helpful for burst-type gods, since it gives your damaging abilities 20 extra damage + 15% your physical power over 2 seconds on enemy gods.
Hydra's Lament - Gives you 40 power, 10% CDR and some MP5. The passive on this item synergizes great with Da Ji, since her combo's include AA's. The passive provides 50% additional damage to the first AA after using an ability within 8 seconds.
Blackthorn Hammer - This is my personal preferred item. It provides 35 physical damage as well as 350 health and 200 mana. This item helps you sustain in a fight or escape a bit longer. It's passive provides you 10% extra CDR when above 25% over your mana and 50 MP5 when under 25%. Since you have an extra 350 mana (150 from
Jotunn's Wrath and 200 from this item) and the 50MP5 when under 25% mana, you're spending most of the time utilizing the 10% extra CDR. This means you've capped the CDR limit (40%)
Bloodforge - Gives you a whopping 75 physical power as well as some lifesteal. When killing an enemy you receive a shield with 200 + 10 per level health and 10% bonus movement speed. At this point in the game, you're enemies do a lot a damage themselves. This shield helps you dive the backline after getting an easy kill on a squishy.
As stated earlier, Da Ji is an easy god to learn. Her combo attacks are pretty easy to execute, since her 3
Trickster Spirit teleports you to an enemy.
Here's a list of combos that can be used:
Simple Combos (No Auto Attack Cancels) [AA = Auto Attack]
->
-> AA ->
->
->
-> AA
->
->
->
-> AA
->
->
->
-> AA
Harder Combos (With Auto Attack Cancels)
The only difference between the simple and the harder combos is the use of AA cancels.
Start your attack. Before
, AA -> Cancel -> Then
and AA again. Then end your combo
Extra
Want to have some fun and have guaranteed kills 95% of the time? This works easier if your team is far behind or have teammates that help you. Bait the enemy team close to your fountain, then use
Paolao and pull some of them into your fountain. The fountain will do damage to them and finish them off with
One Thousand Cuts
Da Ji is a high single target damage goddess that can set up teamfights, but lacks of a good escape when fully committed to a kill. Consider if going all out is needed and make the right decisions. Her combos suit both players who pick her just up and the more experienced players with her AA cancels.
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