Here is my Chronos build I want to share with you to help new players or people that are not familiar with Chronos. He is sometimes overlooked at because I believe often he seems to under perform when not built properly. But he has always been a favorite among duelist in the past and still is a very powerful God that provides amazing boxing potential and damage burst with more than decent sustainability (because of his ult of course). An overall favorite of mine because of the high skills plays he can provide and that are so much fun to pull-off. He might be tricky at first but when you get a good understanding of his mechanics and get used to land his abilities properly, he is very powerful and fun (I would compare him to Ullr in this regard).
BUILD EXPLANATION AND PLAYSTYLE
I've tried many things recently with Chronos as a carry in Conquest as I had not played him a lot recently and I didn't know how to build him properly in the current meta. I tried the Hunter's Blessing start with tier 1 Bancroft and potions, which in theory should be good (I thought) but it didn't provide good early clear anyway and the MP5 from the blessing was insignificant. It then becomes hard to catch up against other carry that has better early clears because the build I was going for is expensive (Shoes of Focus, Bancroft, Telkhines) and it takes too long before you can achieve anything. And with Hunter's Blessing, you get the extra attack speed too late for it to be useful anyway, you get it with building something else instead so I figured out it was a waste of 700 gold. That is why I start with Bancroft tier 2 (same reasoning applies to Freya by the way). Early clear is actually better because you mostly clear with your abilities anyway and the extra 20 basic attack damage gets compensated by the added magical power.
First back, I finish Bancroft and get a mana potion. I usually always get one mana potion every time I back because Chronos is very mana hungry.
Second back, I try to time it properly so that I can get finished boots if I can.
Ok now into mid-game. Why Witchblade, someone might ask ? Well, I usually go for Witchblade as third item before Telkhines because it's cheaper, provides good sustain early (200 health, 10% movement speed, 10% cooldown) and an appreciable boxing potential edge (20% attack speed & passive). It's an overall great utility item on Chronos in my opinion. But the order may vary depending on the situation, you could rush Toxic Blade instead if really needed or get Telkhines right away if you can afford it for some reason.
Of course, it depends on your playstyle. I think this build is crazy good but that's because it works for me. I don't like Book of Thoth on Chronos, even Chronos Pendant I don't think is good because I don't need max cooldown. Late game after selling boots I can still get 20 % cooldown with a 500 gold potion or even 30 % if I can sneak on a blue buff sometimes and it's enough for me. But if I would ever go for Chronos Pendant and if the enemy team are tanky and have a lot of health, I would finish with Soul Reaver, that way I could spam abilities and shred them (with Obsidian Shard too of course). But that's a totally different playstyle which I'm not a fan of but it could work for you. Doom Orb is also an item you could consider, but I don't find it useful enough compared with everything else in the build.
Anyways, back on track. Now when you get Telkhines your auto-attacks becomes to be significant and with Witchblade + Telkhines + Toxic Blade trio, you get very good boxing potential, movement speed and added sustain. You can definitely shine in mid game and that's why I get Blink as second relic. I just chase an enemy trying to escape, Blink on them, 3 + 1 combo, boom easy kill. If I get ganked, ult, see ya later ! And no one can catch you with all that movement speed and your 2 activated.
Late game : You need real penetration (either Obsidian Shard or Demonic Grip or both). It's very important because if you get anything else (like a Spear of Desolation for example) you don't get enough penetration and thus you don't do enough damage. It's very important that you can shred enemies and objectives fast and secure kills.
How to play Chronos :
How to clear :
Use your 2 on the second quadrant (first quadrant being at top, going clockwise, thus second quadrant is on the right). This quadrant gives you a 100% mana refund on abilities for the next 7s. So you activate it, you 3 on the wave, and 1 and the archers (or frontline if your 3 clears archers by itself) and auto attacks for last hits on lit melees. The cooldown on your 1 is very low so you can use it a lot but keep in mind you won't have a stun for a few seconds. And that's basically how you clear with Chronos so that you don't spend much mana at all.
Even for attacking enemy Gods you can use the second quadrant if you are low on mana (be sure you have enough mana to cast any abilities after you'll use your 2, because it's a refund, it's not a free ability thing like Chaac's passive). But most of the times you want to use your fourth quadrant to shred enemies and objectives because it's a massive +35% magical power to auto-attacks. Combined with Demonic Grip stacks for example, and you just delete your opponent fast.
You usually tend to avoid the third quadrant, unless you aiming to secure a kill with a 1 skill shot on a far escaping enemy that you need extra ability damage to kill because he's lit but quite tanky for instance (or for objective secure / steal). But it is also very useful for high damage ability burst pokes (in ganks or soloing someone). Don't underestimate it.
You use the first quadrant for healing when needed or just to escape and be extra cautious.
That's all folks ! Thanks for reading, hope you like the build. Comments are appreciated, feel free to share your thoughts and other builds that you might prefer or any suggestions. I can comment it if you want me to. GLHF
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