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Chernobog - Joust balanced killer

2 2 75,984
by Saphiroth updated May 16, 2018

Smite God: Chernobog

Build Guide Discussion 8 More Guides
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Chernobog Build

Starter pick

Build Item Hunter's Blessing Hunter's Blessing
Build Item Morningstar Morningstar
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2

Hard end-game DPS

Build Item Transcendence Transcendence
Build Item Warrior Tabi Warrior Tabi
Build Item The Executioner The Executioner
Build Item Qin's Sais Qin's Sais
Build Item Titan's Bane Titan's Bane
Build Item Bloodforge Bloodforge
Build Item Aegis Amulet Aegis Amulet
Build Item Purification Beads Purification Beads

Solo chaser

Build Item Transcendence Transcendence
Build Item Ninja Tabi Ninja Tabi
Build Item Rage Rage
Build Item The Executioner The Executioner
Build Item Demon Blade Demon Blade
Build Item Bloodforge Bloodforge
Build Item Aegis Amulet Aegis Amulet
Build Item Purification Beads Purification Beads

Stacking passive speed build

Build Item Transcendence Transcendence
Build Item Ninja Tabi Ninja Tabi
Build Item Asi Asi
Build Item Poisoned Star Poisoned Star
Build Item The Executioner The Executioner
Build Item Deathbringer Deathbringer
Build Item Aegis Amulet Aegis Amulet
Build Item Purification Beads Purification Beads

Chernobog's Skill Order

Crystallized Curses

1 X Y
Crystallized Curses
1 4 6 7 9

Vicious Barrage

2 A B
Vicious Barrage
2 8 10 11 12

Into Darkness

3 B A
Into Darkness
3 13 14 16 18

Living Nightmare

4 Y X
Living Nightmare
5 15 17 19 20
Crystallized Curses
1 4 6 7 9

Crystallized Curses

1 X
Chernobog conjures a large crystal of curses and hurls it at the target location dealing damage on landing. After several seconds the crystalline curses explode dealing damage again and Rooting any enemy in the area. The crystal can be detonated early by firing at it with Vicious Barrage.

Ability Type: Circle, Root, Damage
Damage: 70 / 95 / 120 / 145 / 170 (+80% of your Physical Power)
Detonation Damage: 40 / 70 / 100 / 130 / 160 (+70% of your Physical Power)
Slow: 20% for 2s
Root: 1s
Detonation Duration: 3s
Radius: 20
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Vicious Barrage
2 8 10 11 12

Vicious Barrage

2 A
Chernobog fires an enlarged crystal shard that can pierce enemies and deals damage like a Basic Attack. This applies a single stack of Heart of Cold to all enemies it passes through and instantly detonates Crystallized Curses. After firing, Chernobog gains increased Attack Speed for several seconds.

Ability Type: Line, Buff, Damage
Attack Speed: 30 / 35 / 40 / 45 / 50%
Duration: 4s
Range: 65
Cost: 30 / 35 / 40 / 45 / 50
Cooldown: 8s
Into Darkness
3 13 14 16 18

Into Darkness

3 B
Chernobog dashes forward, dealing damage to any enemy he collides with. If Chernobog comes in contact with a wall, he briefly enters it as a shadow, becoming untargetable and immune to damage for up to 3s. Chernobog can leave the wall early by dashing or just stepping out of the wall. If he remains for the full duration, Chernobog will automatically dash out as his time expires.

Ability Type: Dash, Damage
Damage: 75 / 90 / 105 / 120 / 135 (+45% of your Physical Power)
Cost: 50
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Living Nightmare
5 15 17 19 20

Living Nightmare

4 Y
During a brief channeling period, Chernobog summons shadows at the location of all enemies that last for 8s and apply a short stacking Slow. Chernobog can select any of his shadow clones to fly towards. Once he reaches the location he takes the place of his shadow, refreshing his cooldowns, as well as temporarily obtaining damage mitigations and extra movement speed.

Ability Type: Teleport, Debuff
Buff Duration: 6s
Damage Mitigation: 5 / 7.5 / 10 / 12.5 / 15%
Movement Speed: 15%
Shadow Slow: 3% Stacking 3 times
Shadow Clone Speed: 365 / 380 / 395 / 410 / 425
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 120s

Main idea of god and build

Chernobog is a good example of agressive early disabler-pusher. With good support from his tank Chernobog provides early push with his exploading passive and nice cooperative ganks, based on roots of 1st skill and 3sec immortality from 3d skill used on wall, that makes him perfect bait. Remember - you can use charges on obstacles created by other god's skills. Ultimate must be used carefully, cause of 3sec rising, 3sec landing time, and breaking distance with your tank\support. Remember, you are independed only after getting Crit item in his order.

Pros / Cons

Pros

Prefect disable
Great pusher
Long attack range
Strong save-chase charge
Early hunter with high mid-game potentianl



Cons

Depending on attack items makes him vulnerable as all hunters
Ultimate is really risky

About items

Hunter's blessing - Starting core. In the beginning it provides MP5, you need so hard. Later stacked it'll give you attack speed, which is great for your passive.

Transcendence - Core. Chernobog is mana-obsessed, basic for all actions from farming waves to boxing in jungle.

Ninja tabi - Core. It gives both attack and mov speed, empowering passive and allowing us to chase victims.

Jotunn's Wrath - Core. Bonus mana, Penetration and the greatest - CDR. Our basic farming and disturbing skills have long CD.


Qin's Sais - Optional. Good attack speed tank-destroying item.

Executioner - Optional. Good source of attack speed and penetration, great balanced dps item.

Wind demon - Optional. When you are keeping them in constant fear.

Deathbringer - Optional. Great last item, allows you to keep your domination in late game.

Poison star - Optional. More balanced version of Wind Demon. When theres no constant domination, and you need to reduce targets potential of viping your ***.


Bloodforge - Optional. Chaser item. To come, kill, and be able go away.

Asi - Optional. Good item if you are able to farm some time on your own.

Skills

Heart of Cold - Our bread-and-butter in farming. Greatly effective with attack speed.

Crystallizes Curses - Good disable. Detonates on its own in 3 second after placing, or hit by 2nd skill. Chase/gank/escaping core skill, deadly effective.

Vicious barrage - Pierces through enemies, stacking your passive and detonating Crystallizes Curses. The main idea of this skill - combining detonation with its attack speed buff. Could be used to finish escaping target, as it still does your base attack dmg.

Into Darkness - Charge, Damage on charge classical. Hiting the wall with charge hides you for 3 sec with invulnerability. Next activation allows you to leave wall the same way. Good dash, valuable escape, great save. The best in it is ability to use it player-made obstacles.

Living Nightmare - Chasing ability, which reminds us Spectre from DotA. Strong and weak on both sides. Shadows you place slows enemy, this could be used to help allies or escape. As Thor, ypu have radius where you can replace shadow. Rising in the sky takes 3 sec and landing 3 sec. You are immune but vulnerable, and the worst - you are visible. 3 seconds of landing is enough time for enemy team to group up and welcome their dinner. Best used for chasing solo-targets.

Conclusion

After the nerf of hunters last week, its good to see new, nicely balanced hunter, helpful to his team, and good in all stages of game. Balance turns him in good food in bad hands tho)

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Collapse All Comments

1
Lukatomic (3) | March 25, 2019 12:21pm
Why is the rating pending? Is it archived??
1
Gulfwulf (81) | March 25, 2019 1:15pm
No, it's because not enough people have voted on it. It's an old build anyway, so it doesn't need a rating.
2
Kriega1 (143) | May 16, 2018 9:48am
There's no point in Qin's Sais if you're not going to build either Titan's Bane or/and The Executioner. And generally don't build Qin's Sais with crit.

Not a fan of your start either, doesen't offer much sustain. I would start: Hunter's Blessing, Morningstar, 2x Healing Potion and 2 x Mana Potion.

I would replace Jotunn's Wrath on build 2 and build 3 with either Rage or Deathbringer if you're going into crit, the latter of which should be bought 5th or 6th item.

Here is updated versions of your builds:
Build 1: Transcendence, Warrior Tabi, The Executioner, Qin's Sais, Titan's Bane, Bloodforge.

Build 2: Transcendence, Ninja Tabi, Rage, The Executioner, Wind Demon, Bloodforge.

Build 3: Transcendence, Ninja Tabi, Asi, Poisoned Star, The Executioner, Deathbringer.
1
Saphiroth | May 16, 2018 1:13pm
Good evening, just came home, got really interested in your variants. I cannot totaly agree with Builds 1 and 2, but I love your Build 3 and will update guide with them. About starter pack - tons of options are based on team and picks, but I'll agree that buyin boots on beginin is really not sustain way on living first minutes in most situations. Now I gona try out you recomendations on builds)

Thank you
1
Kriega1 (143) | May 16, 2018 1:25pm
Builds look better now. One more type of build that can work is a power/pen based build: Transcendence, Ninja Tabi, The Crusher, Brawler's Beat Stick (Or Jotunn's Wrath) , Titan's Bane, Bloodforge. Not too high attack speed but that's fine considering how much attack speed Chernobog gets from Vicious Barrage.

I also would list Purification Beads somewhere in there as a second relic.
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League of Legends Build Guide Author Saphiroth
Chernobog - Joust balanced killer
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