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Shoes of Focus
Breastplate of Valor
Spear of the Magus
Gem of Isolation
Rod of Asclepius
Rod of Tahuti
Shoes of Focus
Spear of the Magus
Rod of Asclepius
Rod of Tahuti
Breastplate of Valor
Chronos' Pendant
Gem of Isolation
Magi's Cloak
Divine Ruin
Void Stone
Heavenly Agility
Aegis Amulet (Old)
Combat Blink
Greater Purification
Magic Shoes
Purification Beads (Old)
Healing Potion
Mana Potion
Introduction
Skills
jade rabbit |
Jade Rabbit: This passive is semi useless. The rabbit looses his niche in Arena because of the frequent recalls to base. But, the second part of the movement speed increase is really helpful to escape from enemies, kite them and bait them - it allows you to dance in front of the enemies faces while being ridiculously fast. |
crescent moon dance |
Crescent Moon Dance: This is your main damage ability. You should never be afraid to use it because of its low cooldown. Use it to damage, clear minions, poke enemies, zone them out, apply on hit effects and trigger the speed from your passive. |
moonlit waltz |
Moonlit Waltz: Your "Oh ****!" ability. It is basically |
moonflower dance |
Moonflower Dance: Great utility in one ability. You can heal with it yourself and your team mates, speed yourself up, damage enemies and apply on-hit effects and significantly reduce their healing. While it doesn't pack the insane heal of Hel has, its short cooldown and overall utility make up for that. |
waxing moon |
Waxing Moon: Jesus F Christ, this is one of the best ultimates for Arena. Because of the constant team fights that occur in Arena and the clustery nature of these fights, you can easily get 3 enemies within one ultimate. And those without beads, die. |
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1
crescent moon dance |
2
crescent moon dance |
3
moonflower dance |
4
moonlit waltz |
5
waxing moon |
6
crescent moon dance |
7
crescent moon dance |
8
moonflower dance |
9
waxing moon |
10
crescent moon dance |
11
moonflower dance |
12
moonflower dance |
13
waxing moon |
14
moonflower dance |
15
moonlit waltz |
16
moonlit waltz |
17
waxing moon |
18
moonlit waltz |
19
moonlit waltz |
20
waxing moon |
| crescent moon dance |
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moonflower dance |
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moonlit waltz |
explanation| crescent moon dance |
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moonflower dance |
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waxing moon |
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crescent moon dance |
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moonlit waltz |
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moonflower dance |
explanationStats
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Cooldown Reduction: You want to have as many heals, evasions and ultimates as possible. |
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Power: Never underestimate the damage output of Chang'e, as its one of her strongest aspects. |
spear of the magus |
Penetration: Without penetration your damage drops significantly and you just become a walking healer/debuffer. |
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Protections: If you can't keep yourself away from damage, a few protections will do the job. Protections are especially useful on a healer since you can heal health that is more "beefy". |
bulwark of hope |
Health: Although less effective than protections, because you heal "empty health" that is squishier, it still increases survivability. |
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Lifesteal: You have enough sustain from your heal, and you get more survivability from health or protections. |
Items
magic shoes |
Magic Shoes: You want to get |
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Ative Item: This really depends. Usually, |
healing potion |
Potions: A few potions for the beginning of the match in case you get damage too much by the buff camps or get to much poke early on. |
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shoes of focus |
3
spear of the magus |
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magi's blessing |
shoes of focus |
Shoes of Focus: Has everything you need, really, except from penetration, but the CDR shoes best it. |
spear of the magus |
Spear of the Magus: Because of Chang'e's short cooldowns, she can constantly apply the debuff, which also helps your team mates. |
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Rod of Asclepius: More health, mobility and power, on top of more healing. With this you are even more evasive and hard to kill. |
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Rod of Tahtui: Power, and some more power, and even more power, because power. |
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Breastplate of Valor: For when the enemy team has too much physical threats, this is your go-to item. |
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Chronos' Pendant: For when you don't fear the physical gods on the enemy team. |
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Gem of Isolation: My favorite item on Chang'e's, as her short cooldowns allow her to constantly slow the enemies. |
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Divine Ruin: When coupled with the healing debuff on |
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Void Stone: Good magical protection and the aura syncs with her Chang'e's playstyle. |
magi's blessing |
Magi's Blessing: For when you feel trolly enough to become "unlockdownable". |
Starting the Match
eat minions |
Minions: While |
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Healer: True, you might not be |
regurgitate |
Debuffer: Your are the master of on-hit effects and denying the enemy of their attempts to chase/heal someone. With items such as |
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Initiator: Your mobility, safety, and overall style of kit allow you be a great initiator. And holy ****, the stun. |
Healing Debuffs
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Brawler's Beat Stick: This is bought by physical gods. It reduces your healing by 40% for 8 seconds. That's a lot. It means that with full CDR, you don't even need to think twice before healing, even with this debuff on you, as your |
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Divine Ruin: This is the |
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Belch of the Gods: This is |
weakening curse |
Weakening Curse: This is the most dangerous healing reduction in the game. It straight up reduces your healing by 100%, and also slows you. But, remember, that |
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Sickening Strike: This is |
moonflower dance |
Moonflower Dance: You know this one. Then you know that a |
pestilence |
Pestilence: Not much you can do about, aside from knowing who has this item and just keeping your distance from them. It's an aura that reduces all healing by 20%. |
greater aegis |
Aegis: All of the kinds of Aegis don't only prevent all incoming damage, but they also deny all healing received. You must pay attention if an ally has popped his Aegis, so that you should know not to heal them. If they are in trouble, stay near them and as soon as their immunity has worn off, heal them. |
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Lord of the Afterlife: This is Osiris' ultimate. Luckily for you, it's quite easy to dodge. Because you can hear his shout and see the animation before it hits you, you can just use |
This has been what I know about our dear
Chang'e.
I'm sorry for this guide not being as good and in depth as my other guides, and that's just because I'm not that good in Arena as I am in Conquest. If there are things that I've missed, or things that you disagree with, be sure to leave a comment below saying what and why.
If you happen to have a video if you dancing to victory in Arena, I'll be happy if you linked it to me, and I'll post it on this guide.
Any feedback/criticism is more than welcome.
Thank you for reading my guide. Hope I helped and that you've enjoyed.
Jordenito out.
TormentedTurnip - Lots of my designs are inspired by him, specifically the 'Stats' section and the 'Healing Debuffs' section. Also, he is the best Arena guide out there and he surely helped me with the general info of playing Arena and some tips & tricks.
Subzero008 - The general format of this guide was inspired by him. He also gave a very helpful criticism.
Piederman - The general format and style of this guide was inspired by him as well.
Sanguis - Many thanks to him for the skill sequence.
jhoijohi - Without her guide to making guides, my guides wouldn't have existed.
March 25th, 2014
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protectionitem in the game, it's never a bad choice. Though, I wouldn't recommend getting bothThanks for the compliments.
Like I started off, great build and a great guide! Thanks!
Thank you Sub. Appreciate it. I missed you.
Yeah, just noticed that the skill explanation of the super combo has two times
When I made this guide, I did feel that my team fight section is a bit... lacking. But I'll expand it.
On top of expanding the healing debuffs, I'm gonna add a note about Aegis.
Thank you for all the kind words, and I'm thrilled that you are back to reviewing guides.
Build
Good. Not much else to say.
Item Explanation
I like the stats and their breakdown, but I do think you should explain that lifesteal and health and whatnot are useless on her. When you buy
For example,
Holy ****, the items section is glorious. Logically organized, and you present multiple options.
*In fact, you should explain that more protections are better than health, since more protections makes your healing worth more.
Skill Explanations
What can I say other than this is excellent? Chang'e is a straightforward god and you gave simple, concise explanations.
There is one caveat: Due to your emphasis on repeating combos, I really think
Guiding/Gameplay
Very good. You explain what she does and how. The teamfight section is a bit vague, but there's nothing really wrong with this section.
If I could change something here, it'd be adding one more role in a teamfight: Healer, Debuffer, Initiator, and Damage. Don't underestimate the area damage of Chang'e.
Details
Great coding. This guide, aesthetically speaking, is excellent.
There's a few grammar hiccups, and I think you meant to put
The section on debuffs is also excellent, but I think you should emphasis the more dangerous-ness of Divine Ruin, since it doesn't just hit you, but often most of your team, especially someone you want to heal.
Summary
This guide is short, simple, and pretty much perfect. It's great. Simple as that.
Upvoted.
I said that the rabbit part was useless, not the speed part. The speed part is one of the most fun things about her. Thanks for the compliments :)
I misread it. Sorry :c. Anyways, no problem. I enjoyed the guide.
Anyways. Great guide. An upvote from me. c: