This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
|Jade Rabbit: This passive is semi useless. The rabbit looses his niche in Arena because of the frequent recalls to base. But, the second part of the movement speed increase is really helpful to escape from enemies, kite them and bait them - it allows you to dance in front of the enemies faces while being ridiculously fast.|
|Crescent Moon Dance: This is your main damage ability. You should never be afraid to use it because of its low cooldown. Use it to damage, clear minions, poke enemies, zone them out, apply on hit effects and trigger the speed from your passive.|
|Moonlit Waltz: Your "Oh ****!" ability. It is basically Aegis Pendant but with CC immunity. You can use it to completely deny the enemies' efforts to collapse on you and to waste their abilities so they won't use it on your allies.|
|Moonflower Dance: Great utility in one ability. You can heal with it yourself and your team mates, speed yourself up, damage enemies and apply on-hit effects and significantly reduce their healing. While it doesn't pack the insane heal of Hel has, its short cooldown and overall utility make up for that.|
|Waxing Moon: Jesus F Christ, this is one of the best ultimates for Arena. Because of the constant team fights that occur in Arena and the clustery nature of these fights, you can easily get 3 enemies within one ultimate. And those without beads, die.|
|Cooldown Reduction: You want to have as many heals, evasions and ultimates as possible.|
|Power: Never underestimate the damage output of Chang'e, as its one of her strongest aspects.|
|Penetration: Without penetration your damage drops significantly and you just become a walking healer/debuffer.|
|Protections: If you can't keep yourself away from damage, a few protections will do the job. Protections are especially useful on a healer since you can heal health that is more "beefy".|
|Health: Although less effective than protections, because you heal "empty health" that is squishier, it still increases survivability.|
|Lifesteal: You have enough sustain from your heal, and you get more survivability from health or protections.|
|Magic Shoes: You want to get Shoes of Focus ASAP to get the CDR rolling.[/color]|
|Ative Item: This really depends. Usually, Purification Beads will do the job, but in some other situations, Aegis Amulet or Combat Blink will be better.|
|Potions: A few potions for the beginning of the match in case you get damage too much by the buff camps or get to much poke early on.|
|Shoes of Focus: Has everything you need, really, except from penetration, but the CDR shoes best it.|
|Spear of the Magus: Because of Chang'e's short cooldowns, she can constantly apply the debuff, which also helps your team mates.|
|Rod of Asclepius: More health, mobility and power, on top of more healing. With this you are even more evasive and hard to kill.|
|Rod of Tahtui: Power, and some more power, and even more power, because power.|
|Breastplate of Valor: For when the enemy team has too much physical threats, this is your go-to item.|
|Chronos' Pendant: For when you don't fear the physical gods on the enemy team.|
|Gem of Isolation: My favorite item on Chang'e's, as her short cooldowns allow her to constantly slow the enemies.|
|Divine Ruin: When coupled with the healing debuff on Moonflower Dance, you can reduce someone's healing by 90%.|
|Void Stone: Good magical protection and the aura syncs with her Chang'e's playstyle.|
|Magi's Blessing: For when you feel trolly enough to become "unlockdownable".|
Starting the Match
|Minions: While Chang'e isn't exactly the Ao Kuang of clearing waves, she can still do it fairly effectively. You can clear all of the wave apart from the big minion within 5 seconds or less, depending on the phase of the game. And since there isn't much of a loss for clearing a little bit late in Arena than there is in Conquest, you should always try to help clearing the wave. Remember, minions are the key to winning Arena games. If your team doesn't have much push, than just take care of killing the minions. If your team is more of a kill team, just make sure that the minions don't reach your base.|
|Healer: True, you might not be Hel, but your heals still count. With the short cooldown and enough magical power, you can heal ~15% of your team mates' health every 6 seconds. That's meaningful. You might not thing that it's so significant, as in Arena the base is very close, but it is. You can keep your team in the action for longer, making them gain more gold and XP and help you farm the creeps, on top of having an important influence in actual fights.|
|Debuffer: Your are the master of on-hit effects and denying the enemy of their attempts to chase/heal someone. With items such as Gem of Isolation, Spear of the Magus and Divine Ruin, on top of having a built-in healing debuff - combined with your extremely short cooldowns, you can constantly keep your enemies slowed, unable to heal and more vulnerable to damage. ABC - Always Be Casting, always apply those annoying-*** on hit effects.|
|Initiator: Your mobility, safety, and overall style of kit allow you be a great initiator. And holy ****, the stun. Waxing Moon is so, so powerful in team fights it cannot even be explained in words. It's glorious. And with your other traits, such as debuffing - slowing and reducing the enemies' protections, you are more than a gifted initiator. And you also have the speed to avoid incoming attacks and the Oh! **** skill to deny, well, everything.|
|Damage: Foolish, imbecile, idiotic, narrow-sighted morons are those to underestimate the dancer's damage capabilities. You might not notice your damage, because it is so spread out. But you matter so much. I'll say this; you do not encourage short, burst match-ups fights. You'd want to have drawn-out engagements. That's when you matter the most and that's when you are the most effective. You can constantly deal damage to the enemy in small portions. And your damage also applies in quite a large area.|
|Brawler's Beat Stick: This is bought by physical gods. It reduces your healing by 40% for 8 seconds. That's a lot. It means that with full CDR, you don't even need to think twice before healing, even with this debuff on you, as your Moonflower Dance will be up in no time.|
|Divine Ruin: This is the Brawler's Beat Stick of Magical Gods. I find it more dangerous for you/effective than Brawler's Beat Stick is, just because Mages can constantly hit you from very far away, for example tornadoes which constantly apply this item. So, you must keep an eye out for enemies who have this item equipped, and know if your allies are affected by it or not.|
|Belch of the Gods: This is Bacchus' third ability. If you are hit by it when he's tipsy, which would most likely be if you happen to fight a smart Bacchus, than your healing will be reduced by 25% for the next 3 seconds. It isn't much of a problem, but it still makes a difference. If you can, try to heal when this effect has wore off. The debuff itself applies only when the belch ends, when he stuns you. So, what you can do is wait for him to belch and before it ends, use Moonlit Waltz to avoid both the stun and the debuff.|
|Weakening Curse: This is the most dangerous healing reduction in the game. It straight up reduces your healing by 100%, and also slows you. But, remember, that Rod of Asclepius and Heavenly Agility override this, meaning that if you happen to have Rod of Asclepius and Heavenly Agility, your healing will still matter and it'll be wise to activate Heavenly Agility if you need to quickly heal someone to save their lives.|
|Sickening Strike: This is Sobek's third ability. Much like your Moonflower Dance, it reduces all healing by 50% for 4 seconds. It is best to avoid healing when this effect is applied and wait 'till it's over.|
|Moonflower Dance: You know this one. Then you know that a Chang'e that's about to use this ability is going to get close to you. This is a war of who's gonna do it first. If you get it first, you heal yourself for 100% of the heal and damage her. If she gets it, your heal will be reduced by 50% and it won't affect her heal. Another thing you can do is just Moonlit Waltz it and then use moonflower dnace.|
|Pestilence: Not much you can do about, aside from knowing who has this item and just keeping your distance from them. It's an aura that reduces all healing by 20%.|
|Aegis: All of the kinds of Aegis don't only prevent all incoming damage, but they also deny all healing received. You must pay attention if an ally has popped his Aegis, so that you should know not to heal them. If they are in trouble, stay near them and as soon as their immunity has worn off, heal them.|
|Lord of the Afterlife: This is Osiris' ultimate. Luckily for you, it's quite easy to dodge. Because you can hear his shout and see the animation before it hits you, you can just use Moonlit Waltz to avoid it. But, if it hits you, your healing will be reduced by a 100%.|
This has been what I know about our dear Chang'e.
I'm sorry for this guide not being as good and in depth as my other guides, and that's just because I'm not that good in Arena as I am in Conquest. If there are things that I've missed, or things that you disagree with, be sure to leave a comment below saying what and why.
If you happen to have a video if you dancing to victory in Arena, I'll be happy if you linked it to me, and I'll post it on this guide.
Any feedback/criticism is more than welcome.
Thank you for reading my guide. Hope I helped and that you've enjoyed.
TormentedTurnip - Lots of my designs are inspired by him, specifically the 'Stats' section and the 'Healing Debuffs' section. Also, he is the best Arena guide out there and he surely helped me with the general info of playing Arena and some tips & tricks.
Subzero008 - The general format of this guide was inspired by him. He also gave a very helpful criticism.
Piederman - The general format and style of this guide was inspired by him as well.
Sanguis - Many thanks to him for the skill sequence.
jhoijohi - Without her guide to making guides, my guides wouldn't have existed.
March 25th, 2014
You need to log in before commenting.
[-] Collapse All Comments
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved