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When you get executioner, you will have 6 items. So, you will have to sell an item to grab bloodforge. Sell attacker's blessing to make room, then get your life steal
When you get executioner, you will have 6 items. So, you will have to sell an item to grab bloodforge. Sell attacker's blessing to make room, then get your additional life steal
Tap each threat level to view Bakasura’s threats
Her shield stance makes her able to absorb a lot of your basics, which this build is based around. Try to avoid her if you can.
Array ( [god] => Array ( [god_id] => 63 [display_name] => Bellona [url] => bellona ) [scoreVal] => 2 [notes] => Her shield stance makes her able to absorb a lot of your basics, which this build is based around. Try to avoid her if you can. ) 1
Athena's preemptive strike becomes quite the problem if she is able to stack it up, negating basic attack damage again.
Array ( [god] => Array ( [god_id] => 37 [display_name] => Athena [url] => athena ) [scoreVal] => 3 [notes] => Athena's preemptive strike becomes quite the problem if she is able to stack it up, negating basic attack damage again. ) 1
So, you want to play Bakasura. Let me tell you something first: you want one v ones. If you go in alone against more than one other god, you are probably going to die. However, if you go against someone who is alone, and you hit your basics (preferably with butcher blades active) you are likely to win. So, hit your basics, and one v one them.
As Baka, you want butcher blades on often, and you want the damage from them to proc even more often. So, you want to attack fast. The more hits you get, the more true damage you get. True damage isn't mitigated, so you're doing at least 70 damage per basic with butcher blades active. But, you need to be in melee range to hit your target, which brings us to the next topic...
The frostana (formerly frostalis) combo is one that has existed for a while, rest in peace hastened fatalis. It makes landing your basic attacks continuously very easy because while you don't suffer a movement speed drop when you hit an enemy because of hastened katana, your target does suffer a movement speed drop because of frost hammer. Frostbound hammer also helps you stay alive a little longer with the health it gives you, but that is not the main purpose of it. Hastened Katana gives you some more attack speed and movement speed, so you'll be able to catch people that you usually wouldn't be able to in addition to getting some more butcher blades true damage off.
To the person who doesn't read abilities in depth, they may have missed that Baka's passive and his eat give him extra movement speed. This, in combination with his leap, makes him very easy to catch up to people with. So, if an enemy is running away from you and you're near a minion wave, have a quick little snack.
Baka's ultimate, regurgitate, has him vomit up all the minions he's eaten and apply a slow in a fairly large area. If you happen to see someone sneaking away from a fight, leap over the front lines, use your ultimate, and go to town by chomping down on some divine flesh. With the frostana combo, you should be able to keep up with them very easily. If you didn't leap to get to them, be sure to watch for enemies around you. You're worth more to your team alive than dead, so if you get in trouble trying to secure a kill, leap out of there as quickly as you can.
Bakasura doesn't have impressive clear. Odysseus' Bow fixes this problem with the jumping lightning every fourth basic attack. In combination with your eating of a minion about every other wave, this should make you pretty good at clearing out minions. Keep in mind that in Arena, the buff camp monsters are the big jungle camp monsters. When they are eaten, you gain 2 minions for your ultimate. I recommend quick or instant casting for the eat because it won't go off if you can't do it. Saving the jungle camps to eat is often times in your best interest, but if other gods are headed towards you (to kill you and/or kill and take the buff) just kill the buff and keep the exp and gold away from them.
If someone is building stacks on your team, I implore you to use the other build. It may have slightly less attack speed, but it will pay off in the long run when that teammate has maxed out stacks and doesn't hate you. Eating only when necessary also helps to alleviate this problem, as only 3 buff camp monsters are needed for you to have all the minions you could possibly have for your ultimate.
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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You got a main concept correct. Attack speed is
Thing is,
I also feel that
I consider the following to be core:
And of course, although Butcher does true damage, the rest of your basic attack does not. You will get great protection shred from Exe (and if you end up going with Qin's as I suggest, Qin's passive also benefits from the protection reduction).
For your Tabi, either
The 2 other items you get depend on what you prefer. If you want lifesteal,
I also like 1 protection item, personally. Where you like Frostbound partially for the health, I prefer a more balanced protection item. For an assassin like Baka, who likes to get in, deal damage, and then back off, I like
I can guarantee you that Ninja + Katana + Qin's + Exe + Urchin + Asi gives him higher DPS than your build. I can understand the preference for your build, as it feels like you get better control due to the addition of the slow from Frost...but there's a very good reason most people have talked down on Frostalis in the past. It's nice to have, but there are items that will benefit your damage more.
As for your skill leveling order, I personally would get
Finally...by getting
The only thing that take down gets from more ranks is more power, more ranks does not decrease the cooldown, which is why I go for the eat first, as it gives an increased heal and protection buff for every rank. The extra movement speed from Baka's passive also grants him a bit more mobility.
As for first 3 levels, I was talking about initial skill leveling, not prioritization through the entire build.
If you don't mind though, try out my build if your team doesn't need the cc. You'll probably like it.