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- Consistent critical strikes (Her passive paired with Deathbringer and Rage, nuff said)
- Very high attack speed ( Vengeful Assault increases her attack speed by up to +80%)
- Good crowd control (Root, multi-target stun, and a slow)
- Decent movement speed (Vengeful Assault increases her movement speed by +20%)
- No escapes
- Calydonian Boar is easily dealt with
- Little mobility (More with build 3)
- Poor minion clear
Still Target (Passive): she gains a critical strike chance buff on successful basic attacks, +5% per stack for 4 seconds (max of 3 stacks).
Transgressor's Fate (Ground Target): Artemis places a trap on the ground, enemy gods within 5 units are rooted and dealt damage over time (DoT) for 3 seconds.
Vengeful Assault (Buff): increases her attack speed by up to +80% and her movement speed by +20% for up to 5 seconds.
Suppress The Insolent (Ground Target): she fires a rain of arrows on a selected location, enemies caught in it are damaged, and receive a 25% slow.
Calydonian Boar (Ultimate): Artemis summons a boar that charges the nearest god in its range, dealing damage and stunning them for up to 1.5 seconds, it will then continue to charge other enemy gods within range of its new location. It cannot hit the same god more than once, however if they use Sanctuary to avoid the damage, it will continue to charge them until it despawns after 6 seconds, or their sanctuary runs out.
Ninja Tabi/ Warrior Tabi: Most people go with Warrior Tabi for the additional +20 physical power, I prefer the +15% attack speed from Ninja Tabi, but either one works for the movement speed and damage that you need.
Transcendence: The mana from Transcendence (1050 with full stacks) is more than enough to keep you in the battlefield, while also granting physical power (65 minimum when at full stacks).
Devourer's Gauntlet/ Asi/ Bloodforge: Devourer's Gauntlet gives more physical power and base lifesteal than Asi, however the passive from Asi is amazing. At full stacks, Devourer's Gauntlet grants +55 physical power, and +25% lifesteal. Asi grants a flat +15% lifesteal, +20% attack speed, and +15 physical penetration. However, the passive from Asi grants an additional +25% lifesteal for 5 seconds (With a 15 second cooldown). Bloodforge grants +15% physical lifesteal, and +75 physical power, its passive grants a shield on kills and +20% movement speed buff for 20 seconds. I prefer Bloodforge over all of the others.
The Executioner/ Ichaival: These both give you even more attack speed, while helping you to deal more damage against enemy gods. The Executioner grants +30 physical power and +25% attack speed, its passive reduces the target's physical protection by 8% per stack (max of 4 stacks) for 3 seconds on basic attacks. Ichaival grants +30% attack speed and +10 physical penetration, its passive increases your physical power by +10 and reduces the target's physical power by -10 for 3 seconds on each successful basic attack (max of 3 stacks).
Deathbringer: This is a must have on most basic attack builds, granting +50 physical power, and +20% critical chance. Its passive increases critical strike damage by 40%. This paired with her passive and attack speed is ridiculous.
Rage/ Malice/ Wind Demon: Rage grants +30 physical power, and +20% critical chance. Its passive increases your critical chance by +10% per stack (+60% max) every time you basic attack without a critical, stacks reset on a successful critical. Malice grants +50 physical power, and +20% critical chance. Its passive inflicts 75% of your physical power to your target as DoT on a successful critical. With the changes to Wind Demon with the release of patch 3.8, it is far more valuable for any basic attack build, not being locked as a anti-healing item. It grants +40 physical power, and +20% critical chance. Its passive increases your attack speed and movement speed by 20% for 5 seconds on critical strikes. I prefer Rage so I'm criting all of the time, but Wind Demon is better for playing aggressive, as it gives you increased attack speed and movement speed.
Odin: Since you have no escapes, Odin's Ring of Spears is probably the death of you, locking you inside as an easy target for mages like Hades, Ah Puch, Zeus, and Poseidon, and hunters like Hou Yi, and Cupid
Hades: Again, the lack of escape makes it hard to get out of his Pillar of Agony, so you'll need to run either Sanctuary, or Purification, however these both have a much longer cooldown than his ultimate does.
Loki: He can go invisible, and practically two shot you, so you need to play smart against him. If you see him go invisible, use your Transgressor's Fate and stand on it, you can also use Suppress The Insolent or Vengeful Assault to try to locate him before he ganks. The best counter to his ultimate is to use your Calydonian Boar to stun him, then shred him with Vengeful Assault.
Bellona: She can shut off your basic attacks with Scourge which leaves you practically defenseless, the best thing to do is to keep your distance, and if she's chasing you, drop your Transgressor's Fate on the ground as you're running.
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