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So lets discuss my history with Artemis. She was my first god i used and actually liked playing and i was pretty bad not gonna lie but i loved playing as her so i kept with it and over time saw many builds for her and play styles and i mixed them all together to make this one and i don't regret it at all. I currently have a rank X Artemis with 2500+ Worshippers. My best game using this build and play style was a conquest match and I went 87-3-67. it was a good game haha so I am here to share my knowledge with you and hope you can use this to your advantage.
The way i build my Artemis is getting her to be able to take down any enemy in a matter of seconds (besides Guards). Rage, Deathbringer, and Golden Bow all add Crit chance so once you have all these items you will hit a crit with your basic 9/10 times. Dev Gauntlets and Ninja Tabi are self explanatory on to way you should buy them. so with full 75 dev gauntlets and being able to hit 300's - 500's on enemies every second then you will pretty be set up for those penta kills. Once it's late game and you acquire some extra cash then you can buy some actives and potions. P.S. if you are playing against a god such as Ares or Medusa with some annoying CCs then you can buy Purification Beads to counter those. P.S. the reason i get Dev Gauntlets so late because there really is no reason to get them for her early game as she usually can handle herself, but sometimes i do get them earlier depending on who i am facing, it's all personal choice on what order you buy these in but this is my recommended order.
all of Artemis' skills help in grabbing you more kills. Some gods have skills that are either useless or help very little, this is not the case with Artemis. Her skills can be used in pretty any combo you want but first let me tell you what each skill does. Lets start with her passive, Still Target, this gives Artemis a crit buff for every successful hit. 5% crit buff per hit the max stack is 3 and the duration is 45s so pretty much just more crit hits for you and more dead enemies.
Her 1st ability is Transgressors fate which is a trap that holds a enemy god in place for 3s, These can also be used as makeshift wards. These are helpful for guarding objects such as towers and phoenix. 3 can be placed at a time.
Her 2nd ability is Vengeful Assault, this increases Artemis' Attack speed and movement speed significantly. Once you can start dealing a good amount of crit damage this can easily mow through enemy health. This can also be used to chase down those gods with little health or be used as an escape as it makes you run faster.
Her 3rd Ability is Suppress the Insolent, This is very helpful for getting those gods with low health as they try to run as this drops a volley of arrows are a locations of your choosing (within range), this is also helpful for poking and making enemy gods do stupid things as it makes them mad. this also has a slow so if enemy gods are trying to run away this slows them so you or a teammate can take them out. this is probably the ability i use the most.
Her 4th and ultimate ability is my favorite, This ability unleashes Artemis' pet boar, if an enemy god is within range the boar will lunge and stun them. the boars range stays the same as it hits enemies, once it hits an enemy if another enemy is within range it will stun them as well. This makes for easy escape if caught in a tight place as well as a easy deicide. The Boar does decent damage and can kill if the enemies health is low enough.
Combos: Pretty much any combo with these abilities is effective as all can slow and do damage, my personal favorite is catch them with transgressors fate, then activate vengeful assault and use my boar before they get to far away and then unleash my volley and if my level is on par with theirs then it usually kills them for gets pretty close to it.
Artemis is a god that can strike fear into any enemy that you face on the battlefield if built right. Artemis was designed to dish out high attack but not take it back. Artemis is extremely squishy but if you play it safe you can get kills without dying and once you hit late game only the stupid enemies will challenge you. Her Abilities are extremely helpful and will almost come into play with any conflict you encounter.
Pros:
Extreme single target damage (I've hit a 950 with my basic)
Can handle herself very well (Even in the solo lane)
Can take out enemy objectives like it's nobodies business.
Good minion clear
Can solo Gold Fury/Fire Giant as it gets into late game
Cons:
Extremely Squishy (Can easily die if you don't pay attention)
Slow start
No Actual Escape
Can be ganked very easily
Mana hungry early game
As for jungling, I wouldn't suggest it because of how squishy she is and how prone to being ganked she is.
She is a team player, especially late game with her high crit damage. Her Boar makes her a favorite among team mates even early game. So yes she is a very good team player and will do well in team fights.
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I think most people will agree that an early
I definitely recommend getting
When I was referring to clear, I'm just talking about early game duo lane, later she's fine at it.
One thing I just noticed, you mention that you should buy actives late game... this is not good advice. You don't necessarily want to just blow 1800 gp to buy actives early, but actives are NOT late game purchases most of the time. I see a lot of people make this mistake, 300 gp can save your life (i.e. one level of beads or sprint).
Anyways, good guide overall, well informed. Keep up the good writing! :)
So, I've got some comments,
If you ever get 87 kills in a game... that's just wrong. I'm baffled as to how nobody surrendered, lol.
The build you're running is virtually powerless until very late in the game. Crit is very good, but it's only good if you actually have damage to back it up which is why you almost always buy it last. Also, three crit items is a bit wasteful on
I disagree with your claim that
You make a good point about her being mana hungry, but this can easily be solved by picking up a
I also think that picking up devourer's gauntlets that late is a bad plan, you're already running an extremely late game build. Buying those just pushes you even further back. I recommend grabbing an
I do like
Lastly, I'd like to point out that your build at max strength can only around 750 damage on a crit. This is before any mitigation whatsoever, and you don't have that much penetration either. Your build will be very lackluster against any tank.
It's up to you, but I don't think this build will work unless your opponents just let you farm for most of the game, and even then it will be rough.
(Also, please check your numbers and information,
I see where all your point come from. so lets start from the top, I got the 87 kills in a hour and half conquest match, the teams skill levels were perfectly balanced so everyone got a ton of kills.
The late game is sorta true but I messed up on the build and I will update after I post this but if you buy boots then Deathbringer you will be able to hold your own especially if you sit back and kill minions and help in team fights then you will become powerful very fast.
Actually her wave clear for me is pretty decent, I only get pushed back to tower if there is more than one god or a overleveled god.
About mid game she is less mana hungry so it's no longer a problem.
The reason I get dev gauntlets so late is because usually I don't need it I can get by with dodging attacks and recalling, but for new players I can agree asi may be a good sub.
I agree golden bow is nice but not really needed until last to add an extra dazel to your attacks and it's good for clearing camps and minions.
I do agree that it is hard to kill tanks but if i find i am having trouble will them i sub titans bane for golden bow, I will update the build with this as well.
Thank you for your opinions and I will take all this into consideration when I update the build.
Yay! I'm glad that you liked it, upvote me :P
Also, I do like prism's build, it's similar to mine, but it offers a different flavor. haha
If you put
Also,
I was checking on Ability based builds, and I saw your guides and Prism's one. Very good guides! :)
I usually go with Prism's 4th build (here)
but you'd be surprised how much extra damage you can get from extra penetration, not to mention dropping towers. I'm not sure how familiar you are with the penetration formula, but it's (damage without mitigation/protections+100).
So, protections are worth more the less you have. Therefore, the lower you get someone's protections, the more each point of penetration is worth. (not sure if that made sense) 15 penetration on
(Also, off topic, but look at my split pushing build for
Yeah, I like
I can't try it yet, I'm playing on Xbox and we're always one patch late :'(
...But I've watched around 20 games on youtube (incon/dmbrandon/smitepro channels)... and I know how powerful it is! :D
I'm glad my
I wonder if you can double stack now, going for
...But I've watched around 20 games on youtube (incon/dmbrandon/smitepro channels)... and I know how powerful it is! :D
I'm glad my
I wonder if you can double stack now, going for
The thing about items is that they change at each patch, due to nerfs and upgrades... and so does the synergy between them. For instance, as
Another example is the new
Speaking of bluestone being awesome now, I don't know the last time you looked at my guide, but I'm a big fan of
Oh wow. Well thank you Vithaliy. Ive barely gotten anything more than 5 games of Conquest. I play mostly Arena and now Joust. I see the same common items being used over and over that i began to not only use them, but also think the other items probably just suck. Is there a post about items or anything here?
Being creative is fun, but not when you dont know any synergy or how what items affect each other.
Like buying
As far as this goes, you should buy the hide first in my opinion. It depends what you're going for, but think of it like
A good thing is that picking
Thanks for the detailed explanation.
Then if it does 1K damage before mitigation, you take around 300 (when "fully" build as a support), considering 20% lifesteal, 60 are back to the hunter who basically takes 140 damages.. before mitigation. Approximately 100 then? Is my math OK? xD
I mostly use
(Yes,
You're really close, consider that lifesteal and damage happen at separate instances, so we'll do lifesteal first, because I think it happens this way in game. (not sure on that though, but for this calculation it makes no difference.)
So you get 60 hp back from lifesteal and then are dealt 200 damage before mitigation. The part where you math hiccupped was because you subtracted the lifesteal from the damage before taking the mitigations off of the damage. Most hunters have around 50 magical protections at max level. So 200 damage divided by 1.5 is around 133.3 damage, then factor in the lifesteal, so you're doing about 73.3 damage if they do a 1k crit and you take only 300 damage.
With
Keep in mind that this scales, so it doesn't have to be a 1k crit to work.
You mention that you use this on
Another example is the new