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Ares - 50 Shades of Flame (S6, All Modes, Patch 6.8 "Mid-Season")

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Smite God: Ares

Build Guide Discussion (34) More Guides
Shackled to the Duo Lane - Conquest Support Builds
Shackled to the Duo Lane - Conquest Support Builds Non-Conquest Ult-Bot

Purchase Order

Example Build #1 (Aura Support) Notes Standard build utilizing multiple aura items to help teammates and take advantage of his Blessed Presence.

Provides some early pen ( Shoes of the Magi), and a lot of utility via situational late item choices.

Pythagorem's Piece provides teammates with a power/sustain boost.

Gem of Isolation provides an easily-applied slow, which slows enemies to a crawl when combined with Shackles.

Replace Shoes late with Elixir of Speed and an item of your choice. Consider items like Spirit Robe, Pridwen, or Relic Dagger.

Build Item Shoes of the Magi Shoes of the Magi
Build Item Sovereignty Sovereignty
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Void Stone Void Stone
Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Gem of Isolation Gem of Isolation

Example Build #2 (Early Aggression) Notes Alternate build focusing on early team aggression via Stone of Binding.

Since Binding doesn't provide any health, and only moderate protections, this build chooses Reinforced Shoes to provide extra survivability.

Gauntlet of Thebes is seen in this build over Sovereignty to continue the balanced protections, and the base of Reinforced Shoes + Binding provides enough protection to allow you some safety while stacking.

Void Stone continues the aggression with additional protection reduction, but can be switched with other magical protection items as needed.

As with the previous build example, Gem of Isolation provides an easily-applied slow, which slows enemies to a crawl when combined with Shackles.

Pridwen provides you with the first CDR you'll see in this build, along with additional balanced protections and a shield when you initiate with an ult.

Replace Shoes late with Elixir of Speed and an item of your choice. Also replace Stone of Binding.

Build Item Reinforced Shoes Reinforced Shoes
Build Item Stone of Binding Stone of Binding
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Void Stone Void Stone
Build Item Gem of Isolation Gem of Isolation
Build Item Pridwen Pridwen

Example Build #3 (Full Tank) Notes Example build with full tank items and a lot of situational mitigations.

Replace Shoes late with Elixir of Speed and an additional item of your choice.

Build Item Reinforced Shoes Reinforced Shoes
Build Item Sovereignty Sovereignty
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Spirit Robe Spirit Robe
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Pridwen Pridwen

Starting Items #1 (High Sustain) Notes With this start, load up on Healing Potions to help absorb enemy god and minion damage as you look to aggress.

Alternatively, you can pick up Mana Potions for more ability use, or skip the Chalice and get potions.

Build Item Guardian's Blessing Guardian's Blessing
Build Item Chalice of Healing Chalice of Healing
Build Item Healing Potion Healing Potion
Build Item Healing Potion Healing Potion
Build Item Healing Potion Healing Potion

Starting Items #2 (Rush Shoes) Notes Alternative start looks to rush shoes for better early mobility. Pick up your choice of potions as preferred.

Build Item Guardian's Blessing Guardian's Blessing
Build Item Shoes Shoes
Build Item Healing Potion Healing Potion
Build Item Healing Potion Healing Potion
Build Item Healing Potion Healing Potion
Build Item Multi Potion Multi Potion
Build Item Multi Potion Multi Potion

Shoes Options (Choose One) Notes All shoes options are viable. Replace late with Elixir of Speed.
  • Shoes of the Magi (Damage): When you're confident in the matchup, the early flat pen can help get some early kills in lane and get you ahead of the enemy.

  • Shoes of Focus (Ability Use): This is also an aggressive option, but in a different way. Instead of enhancing your own damage, this provides opportunity for more ability use via the CDR. The extra mana is helpful.

  • Reinforced Shoes (Tanky Aggression): This is a viable option for early protections, helpful to soak up some damage when looking to dive the enemy. Since Ares doesn't have an escape, this is a good, safe bet.

  • Traveler's Shoes (Mobility): Ares lacks any mobility function in his kit outside of an MS boost when he Shackles enemies. This provides a nice boost out the gate, and the higher base MS can help him close on an enemy more quickly.

Build Item Shoes of the Magi Shoes of the Magi
Build Item Shoes of Focus Shoes of Focus
Build Item Reinforced Shoes Reinforced Shoes
Build Item Traveler's Shoes Traveler's Shoes

Aura Protection Items Notes These items help Ares' passive, Blessed Presence, giving him 30 free power for each aura item built. This is functional since Shackles has strong scaling potential. However, this doesn't mean you should build ONLY aura items. Only pick up the ones you feel are going to be strongly beneficial for the match.

*NOTE*: Mystical Mail isn't included in this list, since I don't feel it's a good item in a Support role. That doesn't mean you can't build it, if you really, really want.
  • Sovereignty (Anti-Physical / Health Sustain): Physical protection & aura, with some health sustain. Consider picking up early/mid when facing 3 physical enemies.

  • Heartward Amulet (Anti-Magical / Mana Sustain): Magical protection & aura, with some mana sustain. Consider picking up early/mid when facing 3 magical enemies.

  • Gauntlet of Thebes (Dual Protections): Both magical and physical protections along with some health and health sustain. Requires stacking to build the protections. Consider picking up anytime.

  • Void Stone (Anti-Magical / Aggression): Provides 15 magical protection reduction in an aura. Good for your own damage and any other nearby magical teammates.

  • Shogun's Kusari (Anti-Magical / Teammate Attack Speed): Magical protection, some mana sustain, some CDR, and an aura that provides increased attack speed. This is very useful for taking down objectives more quickly, and for supporting basic-attacking teammates.

Build Item Sovereignty Sovereignty
Build Item Heartward Amulet Heartward Amulet
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Void Stone Void Stone
Build Item Shogun's Kusari Shogun's Kusari

Utility / Protection Items Notes These items provide additional utility of varying types.
  • Stone of Binding (Early Aggression): When you apply CC to an enemy (e.g. Shackles), it applies a 15 magical/physical protection debuff on the enemy for 5 seconds. This is a great early item for aggression, and provides some dual protections to help your own survivability. When buying this item, pick it up early, and sell it late.

  • Gem of Isolation (Slow): The main component of this item applies a slow when you damage an enemy. This is extremely helpful to lock enemies down, and is easily applied by Searing Flesh. It makes enemies incredibly slow in combination with Shackles, and helps control a teamfight with No Escape.

  • Emperor's Armor (Structure Protection / Takedown): The main use of this item is for structure strategies. Defensively, it can help you protect towers/phoenixes, while offensively, it slows the damage of the enemy structures to allow you to dive more aggressively.

  • Pythagorem's Piece (Team Sustain / Damage): Aura item that provides nearby teammates with a power and lifesteal buff. Incredibly underrated item that synergizes well with Ares' kit. The health and CDR are also appreciated.

  • Spear of the Magus (High Aggression): Not a typical Support item. Provides high penetration that is very easily applied by Ares, and can be considered if your team has 3 magical gods. Only consider if you're snowballing or your team really, really needs the extra damage.

  • Oni Hunter's Garb (Anti-Magical / Damage Mitigation): Very strong protection item that provides damage mitigation in a teamfight.

  • Spirit Robe (Dual Protections / CDR / Damage Mitigation): Well-rounded item that provides some CDR, decent balanced protections, and a passive that provides situational damage mitigation.

  • Pridwen (Dual Protections / CDR): Balanced protections and a huge boost in CDR are helpful. The passive upon ulting is great to give you extra tankiness to absorb damage and stay in the midst of a teamfight.

Build Item Stone of Binding Stone of Binding
Build Item Gem of Isolation Gem of Isolation
Build Item Emperor's Armor Emperor's Armor
Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Spear of the Magus Spear of the Magus
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Spirit Robe Spirit Robe
Build Item Pridwen Pridwen

Counter Items Notes These items should be considered specifically to counter enemies.
  • Pestilence (Anti-Magical / Anti-Heal): High magical protection and an aura that counters healing of all types (healing abilities, HP5, lifesteal, etc.).

  • Hide of the Nemean Lion (Anti-Crit / Anti-Basic Attack): Reflects a portion of basic attack damage back to the enemy. Consider if facing multiple basic attackers, especially if they're building crit items.

  • Midgardian Mail (Anti-Basic Attack): When you're hit by basic attacks, it slows the enemy's movement and attack speed. The effect can stack with Witchblade's aura, increasing the AS slow effect.

  • Winged Blade (Anti-Slow): If you're having a particularly difficult time with slows, this can be helpful for retreat or initiation.

  • Witchblade (Anti-Basic Attack): Aura item that slows the basic attack speed of nearby enemies. Consider if facing multiple basic attackers.

Build Item Pestilence Pestilence
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Midgardian Mail Midgardian Mail
Build Item Winged Blade Winged Blade
Build Item Witchblade Witchblade

Relics to Consider Notes
  • Blink Rune (Ult / Chase): Core relic for Ares, extremely well known for use in combination with No Escape. Can be picked up first for early aggression, or later if you want a more defensive relic first.

  • Heavenly Wings (Chase / Escape): Option for increased movement speed. Helpful when chasing enemies, or escaping.

  • Horrific Emblem (Slow / Anti-Basic-Attack): Useful to help further control enemies with a movement and attack speed slow. Can be countered by Heavenly Wings, and has a somewhat small radius of effect, so is not picked up very often.

  • Magic Shell (Shield): Activate to provide a shield to protect yourself and teammates. Upgrade when possible for the extremely helpful "Block" effect, which absorbs the next 2 basic attacks.

Build Item Blink Rune Blink Rune
Build Item Heavenly Wings Heavenly Wings
Build Item Horrific Emblem Horrific Emblem
Build Item Magic Shell Magic Shell

Ares's Skill Order

Shackles

Shackles

1 X
2 3 6 7 9
Bolster Defenses

Bolster Defenses

2 A
4 8 10 11 12
Searing Flesh

Searing Flesh

3 B
1 13 14 15 16
No Escape

No Escape

4 Y
5 17 18 19 20

An Introduction (To BDSM)

*NOTE* Writeup on items are all contained in the notes in the build at the top!

Recent Updates:

2019/7/29: Guide is current as of Patch 6.8, "Mid-Season." Builds updated. Ares got a buff to Searing Flesh's minion damage.[/url]

Revision History


Build created per UPLAR's inquiry. All current writeups are in the notes at the top.

Not sure if I'm going to maintain this one. Let's see how helpful this is to people.


Overview of Ares in a Support Role:

When using Ares in a Conquest Support role, you're typically going for early aggression. It is helpful if you have an ADC and/or Jungler that has a strong early game, to take advantage of Ares' control and damage potential.

He has relatively weak minion clear, so your target is going to be the enemy gods, even in the presence of minions.

He also has somewhat limited peel potential outside of his ult, No Escape. Shackles slows the enemy and prevents them from using mobility skills, so you'll need to be careful and time your use well. If you're not good with skill shots, you may not want to play him, because the hitbox for the ability is fairly narrow.

You can get some use out of CDR, but should only consider CDR items that provide some further function, such as Witchblade, Shogun's Kusari, and Spirit Robe.

You are one of the best gods at burning enemy beads, via No Escape. Learn to time your Blink Rune use well to chain as many enemies together at once. Warn your teammates when the ult is up and you're looking to use it, so they can prepare abilities.

Whips & Chains (Abilities)

Passive:



Blessed Presence
Each completed aura item that Ares owns grants him 30 additional magical power

Discussion: Build aura items, get free power.

Tips: Aura items help his damage output, but building aura items should NOT be the primary focus of his kit. Item choices need to make sense with the context of the mode, your team comp, and the enemy team comp.

TL;DR, aim for aura items when it fits your needs.
Skill #1:



Shackles
Chains extend from Ares' shield, doing damage to all enemies in its path. Hitting a god shackles them to Ares, cripples them, preventing movement abilities, dealing the same damage every second while slowing them by 15% and buffing Ares. While shackled, Ares can fire another chain for free within 2s.

Leveling Priority: Max this first.

General Use: Damage / Control

Discussion: This is a narrow-line skill-shot that prevents enemies from using mobility skills, while dealing solid damage to up to 3 enemies. You get 3 shackles you can use, and you can use it repeatedly on a single target; however, with a 2 second timeframe to cast the next Shackle, you will lose some total damage potential.

When possible, aim for different targets with each Shackle to control a larger group overall.

Tips:
  1. You can get a basic attack in-between Shackle uses if you're close to the enemy, increasing your damage output. If targeting only a single enemy, Try to wait closer to 2 seconds before using the ability again, to maximize the time you can lock down the enemy. NEVER spam the ability on a single enemy.

  2. Patience is key. The ability can be difficult to connect due to the fairly narrow hitbox. Never rush a shot, and try to close on an enemy to make them easier to hit.
Skill #2:



Bolster Defenses
Ares strengthens the defenses of himself and all nearby allies, granting protections and reducing crowd control durations. For each shackled enemy, the protection buffs are increased.

Leveling Priority: Level this anytime after Shackles, as preferred for your needs.

General Use: Personal / Group Defense

Discussion: Provides an aura of protections and CC reduction for you and nearby teammates. Anticipate heavy damage abilities by activating this preemptively, and always use it in a teamfight.

Tips: You can activate this in between ability uses, such as between individual hits of Shackles. You can also activate this before or after you ult. If you anticipate a lot of focus on yourself when you blink in on grouped up enemies, use this right before blinking to give yourself an extra measure of survivability.
Skill #3:



Searing Flesh
Flames pour forth from Ares' shield, engulfing enemies in a cone in front of him causing damage every 0.5s for 4s. Ares is immune to knockback for the duration.

Leveling Priority: Level this first in Duo to bunch up minions, but max after Shackles, as preferred for your needs.

General Use: Minion Wave clear / Damage

Discussion: This ability not only does base damage every tick, but additionally deals magical damage based on the enemy target's maximum health. This can make the ability deal a large amount of damage if you can channel on the enemy for the entire duration.

Not stated is the fact it provides a small knockback effect against enemy minions. You can use this to group minions up a bit for easier clear by other teammates, and is a main reason to get this at level 1 in the Duo-lane as Support, to help with quicker clear.

Tips: This is typically used after finishing a series of Shackles, to continue the damage output. Note that it can be interrupted, so if you can, wait until enemies have used any abilities that can interrupt a channeled ability (e.g. stun, silence, knockup, pull, taunt, etc.).
Ultimate:



No Escape
Ares throws chains out to all enemy gods in an area around him. All enemies hit by the chains are pulled to Ares after 2.5s, taking damage and are stunned.

Leveling Priority: Suggest leveling this last, but you can prioritize as preferred.

General Use: Initiation / Peel / Teamfight Control / Kill Secure

Discussion: Ares' signature and most recognized ability, this provides a huge measure of control against the enemy team. It forces them to buy (and burn) Purification Beads), and can easily outwork Beads due to a much shorter CD.

You can use it on a single target to help peel or secure a kill, but it is often better realized in the midst of a teamfight, where you can connect on multiple targets.

Tips:
  • Your best bet when initiating with the ability is to pair it with Blink Rune. That relic allows you to pick an opportune time to teleport into the midst of a bunched up group of enemies.

  • An additional consideration is picking up Relic Dagger, especially in teamfight modes, so you can use this combo much more often.

  • It's best to prioritize enemies that 1) you know have recently used any Beads they have, and 2) don't have a CC-immune ult that allows them to get out of the pull.

  • The channeling also makes YOU CC-immune, so you can use this as a counter to those CC abilities (e.g. Ares vs. Ares).


Ability Leveling Tips:
  1. At level 1, you can start with either Searing Flesh or Shackles. Searing Flesh has higher minion clear potential, especially in the Duo-lane, as it KNOCKS BACK minions, which can be helpful for some ADC clear functions (e.g. Artemis' Suppress The Insolent).

    Alternatively, you can start with Shackles. It has weaker minion clear potential at level 1, but the intention here is to start aggressive by going in on the enemy gods. It's also the best choice if the enemy has stuns, as Searing Flesh can be easily interrupted.

  2. After maxing Shackles, you can opt to level Bolster Defenses for the protection aura, or Searing Flesh for further aggression. Bolster is obviously the more team-oriented option.

  3. Note that Searing Flesh has a functional jump in DPS at ranks 3 and 5. You can consider leveling this to 3, then switching back to leveling Bolster Defenses if preferred.

  4. You can level the ult whenever you prefer. Some like to level it whenever it's available (levels 5, 9, 13, 17, 20), but it only provides a damage increase on a somewhat long CD. As such, you might consider delaying leveling past 1 until other abilities are maxed.

Some of my Guides



If you liked this guide, check out my other ones below!


The Overarching Series


The
Overarching
Arena Guide

The
Overarching
Assault Guide

The
Overarching
Conquest Guide



Individual God Guides



Bacchus:
An Alcoholic's Chugging Guide

Freya:
Aurora
Gory-alis

Ganesha:
Selflessly
Gifting Kills

Shifu Guan Yu:
The Battle
Master

Loki: The Backstabbing Bastard

Medusa: Getting Everyone Stoned

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1
[-]
silentshell (5) | August 12, 2019 5:27pm
Will just answer here since I got three answers. Appreciate the input from all of you. So basically should go magus/ruin/or obsidian depending on enemy team.
1
[-]
Kriega1 (82) | August 13, 2019 4:15am
You don’t need obs shard on him, you can get magus as a damage option but if you’re playing Ares in arena you should be building him tanky with perhaps some hybrid items. Mystical mail, void stone, Pythags, jade emperors are your hybrid options for damage.
1
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silentshell (5) | August 13, 2019 9:26am
Kriega1 wrote:
You don’t need obs shard on him, you can get magus as a damage option but if you’re playing Ares in arena you should be building him tanky with perhaps some hybrid items. Mystical mail, void stone, Pythags, jade emperors are your hybrid options for damage.


Yeah, i normally run magus on him as the last item and run all defense after boots except for blink rune. I already run frequently with void and pythag's depending on when I am trying out one of Bran's other builds. My current regular arena build for Ares has been Shoes of Focus Relic Dagger Stone of Binding Void Stone Breastplate of Valor Spear of the Magus Sometimes if i want a bit of extra pen i will get Shoes of the Magior i will stagger the pen and put bov at the 4 but usually(except a lot lately) this setup does pretty well for me. As I stated in my post yesterday I have noticed more and more players forgoing an item or two on defense to add a bit more offense and doing well. Mystic Mail i don't use much but i might give another look. I always feel like it throws my build progression off. I wasn't sure which of those type of items like jade emporer's crown would work well on him so thanks for tipping me toward one that would do some good on him.

I have been working on building him more standard though because so many groups lately i have been getting hung out to dry trying to go the blink route. Trying out a bit more of an offensive build that dagger slot was what i was looking at shifting into an offensive option at the end of the build.
1
[-]
Gulfwulf (62) | August 13, 2019 9:11am
I'd get Magus if my team was ahead and I didn't feel I needed any of those items, but they are all good for keeping Ares alive and relevant throughout the match. I'd also recommend an early stone of binding as well due to the protection reductions.
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1
[-]
xmysterionz (45) | August 12, 2019 5:36pm
I forgot to say, but soul gem works better on burst gods and/or poking gods with spam abilities and not DoT like Ares
1
[-]
silentshell (5) | August 12, 2019 5:44pm
xmysterionz wrote:
I forgot to say, but soul gem works better on burst gods and/or poking gods with spam abilities and not DoT like Ares

no problem, understandable. I just didn't know since i was building him with a bit more power and more offensive build oriented if it might work ok synced with pythags
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1
[-]
silentshell (5) | August 12, 2019 4:20pm
Hey Bran, I was kind of tinkering with Ares for Arena and was looking at running a different relic/blink build. I was looking at running more offensively but still providing support and some more survivability. What I was looking at right now is Shoes of Focus Relic Dagger Stone of Binding Void Stone Pythagorem's Piece(you already had it in one of your build schemes and had it as an option for it's group utility--and I've seen you pushing it a lot lately everywhere on her it seems lol) i'm then torn on the 6th item. I could just go Spear of the Magus for the extra pen but I was figuring since I had some pen from void and binding I could go Soul Gem for the extra healing utility to go with pythag's and for the burst. Thought i'd see your thoughts on that.
1
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Kriega1 (82) | August 12, 2019 4:32pm
Don’t build Soul Gem on Ares please
1
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Gulfwulf (62) | August 12, 2019 4:42pm
Like Kriega said, don't build that even in Arena. Ares doesn't utilize his basic attacks often enough to get good use out of it and you really don't need that extra healing.
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1
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silentshell (5) | May 26, 2019 1:56pm
well, time for me to relearn ares as an experienced player bran. as with like 4 or 5 guides already I will be upvoting when i pull up smitefire on the right browser.
1
[-]
Gulfwulf (62) | May 26, 2019 2:52pm
Ares is fun to play in Arena, but his ult requires quite a bit of communication with your team so they can follow up on it. He pairs really well with Zeus, Hou Yi, Odin, and Poseidon.
1
[-]
Branmuffin17 (285) | May 26, 2019 4:45pm
And Cerberus / Xing Tian as a double-guardian pair that will guarantee one of you will always get a good pull.
1
[-]
UPLAR (6) | April 24, 2019 5:52am
Seeing this actually made me so happy thanks Bran
:) +1
1
[-]
Tlaloc1050 (17) | April 24, 2019 2:28am
The formatting is simple but aesthetic, and the guide is short and sweet.

One question though, why isn't Genji's Guard an option?
1
[-]
kapciowy | April 27, 2019 1:45pm
Shoguns qusary give your's ADC more and have aura (and we know better to have 30 more power than 20 def) and if u miss chain u are dead so coldowns on ares... kinda average
1
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Branmuffin17 (285) | April 24, 2019 8:58am
Thanks Tlaloc.

This is another item I contemplated. I didn't want to fully list every item that might be functional...only the best to consider for his kit. This is why I didn't list Urchin, or Mantle, or BoV, and also Genji.

I consider BoV and Genji in the same vein of item function. Both provide CDR, one protection type, and mana sustain of some form. And although Ares (hell, ANY god) appreciates CDR, he has more important things he needs to build.

If he really wants CDR, he has options. Spirit, Witch, Focus, Pythag's, and Shogun's are all good options there, and provide some additional form of utility.

If he wants magical protection, he also has enough options. Sure, Pest, Void, Heartward, Shogun's, and Oni are all a bit on the situational side with regard to pure magical options, but besides these, he also has dual protection options from Gauntlet and Spirit.

With that in mind, I just don't feel Genji's stats are as important...not for this god. Does that make sense?
1
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Gulfwulf (62) | April 24, 2019 9:39am
Pretty much what I was going to say, but more in-depth. Because Ares is such an aggressive guardian who has to get close to use his ult, Oni and spirit robe are great items on him because of their passives. Genji's and bov are more solo items that I don't think supports should be building unless absolutely needed because they have other options that also help out the team.
1
[-]
xmysterionz (45) | April 23, 2019 4:41pm
You could buy another nulti potion on the second start :p

Also I have never used your skill level order. I always alternate between 1 and 3, then my ulti and only for last, his 2. My support is kill the enemy.
1
[-]
Branmuffin17 (285) | April 23, 2019 4:51pm
I know, that or another Healing Potion. I contemplated that, but often, I find that on my first back as Support in general, I may not be using all of my potions. Then I have to sell something if I want space for a ward.

Regarding the skill leveling, I did talk about that in the body. If you want the highest kill potential, you would focus on maxing Shackles as opposed to alternating, then moving on to Searing Flesh. But the 2nd and the 4th ranks of Searing aren't that great of a boost. But in any case, if people are willing to read the quite succinct (for me) writeup, I do give the option to focus less on Bolster Defenses. Keep in mind, I can only present one skill leveling path. So I chose the "Support" oriented one. As an FYI, I vary my skill leveling. Sometimes I focus on the 2, sometimes the 3, sometimes I level the ult when available.

This is more of a general thing I created for the community, so I'm willing to adjust certain things if group consensus agrees.
1
[-]
xmysterionz (45) | April 23, 2019 6:58pm
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1
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Gulfwulf (62) | April 23, 2019 6:36pm
I think the guide's a fine starting point, Bran. I can't really think of anything to add.
1
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xmysterionz (45) | April 23, 2019 4:56pm
Get ares and kill alone an ADC is the only reason that makes me play support with him.
1
[-]
Gulfwulf (62) | April 23, 2019 4:37pm
I should down-vote this for the bad pun. :P
1
[-]
Branmuffin17 (285) | April 23, 2019 4:33pm
Alrighty...there's a reasonable base to work from for Ares Support.
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League of Legends Build Guide Author Branmuffin17
Ares - 50 Shades of Flame (S6, All Modes, Patch 6.8 "Mid-Season")
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