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Essentially a pros/cons section, but it must be acknowledged that characters are better or worse in different situations. As a result, this is both a guide on when to pick her in the picking phase and a summation of her pros and cons.
- You want to play a healer/enchanter that somewhat rarely intentionally interacts with the enemy.
- You like getting kills when you really shouldn’t be able to.
- You want to play a low skill floor, high skill cap character that can make big plays when mastered.
- Your team isn’t really lacking in any particular area like damage or tanking.
- You like playing Yemoja!
Don’t Yemoja when:
- Your team has too many healing or high self-sustain gods already.
- You don’t like relying on your team.
- You want to play top tier characters.
Yemoja’s defining mechanic. It demands further exploration, so let’s see exactly what having this chopped up mana bar does for her:
It gives her an energy system where she can stock up multiple bursts of spell casts provided she gets some downtime in-between. If you’re familiar with it from LOL or HOTS Valeera, you’ll know that most characters with energy systems are better off saving their energy to use it all at once in an important situation (i.e. teamfights) rather than being constantly at 0 Energy/ Omi. Especially in Arena, where winning teamfights are crucial to winning the game, alongside minions, it’s best to make sure you are at maximum effectiveness for each teamfight. This means you need to minimise your Omi use outside of teamfights.
Since all her basic spells require Omi and have no cooldown, this means that if you are at max Omi, you are slowly wasting spell casts by not spending it and getting effectively 0 Omi regen. Therefore, to maximise your effectiveness, you usually want to be looser with your spell casts if you are at max Omi – this usually means using Mending Waters, even if only one person is missing 50 health and nothing is happening. It's also a great opportunity to waste Bouncing Bubble so your 1 becomes Moonstrike.
Omi also means all her spells have opportunity costs with each other. To illustrate this, I’ll give an example. If you’re playing Scylla, using Crush is completely independent of Sentinel. Using Crush does not affect how often you can use Sentinel, unless Scylla has little mana, which is rarely a concern. This is not true for Yemoja. If she has 3 Omi, and chooses to use Riptide, she can no longer use Mending Waters until she gets 3 Omi, and vice versa. This competition between her own spells exists whether she has 3 Omi or 10 Omi. As a result, she must decide which spell will get her the most value for the situation – she cannot just throw her whole kit in a teamfight in the same way as other characters. This is a major factor in her high skill cap.
The basic attack healing mechanic is very weak. The 10% extra healing is nice, but not much. It’s worth noting it has a generous duration of 7s and it doesn’t stack so don’t feel the need to constantly be basic attacking your teammates.
||Yup, I'm building Specialist’s Blessing. I know I need to explain this so this is here simply because Shoes of Focus + Chronos' Pendant + Lotus Crown gives 290 Mana/MP5, 10 short. To not delay the last Omi too late, Specialist’s Blessing is taken for the 20 MP5. It also nicely gives 10% CDR so we can cap CDR.|
||Core. 250 Mana + 10% CDR is too good.|
||In Arena, teamfights happen often leading to a lot of strain on your Omi reserves. Hence, 40% CDR is important and Chronos' Pendant is the easiest way to reach it. It even has a passive that gives you a small amount of Omi every 10 seconds, which is nice.|
||Giving 20 Physical and Magical protections is a lot for squishy characters. For reference, using this means a character with 40 protections now takes around 8% less damage with this. Considering Yemoja can have near perfect uptime on this for her whole team, this item is extremely useful.|
||You heal a lot. This helps you heal more, what’s not to love!|
||Further increases your healing, and improves your 1 spam damage significantly.|
||Provides somewhat high power and semi-permanent damage. Unfortunately your best way to proc it is via 1, so I would suggest this item more for players wanting to use 1 from time to time, not just using 2 from the backline. The added health is also nice. Best used against tankier comps since it scales with enemy health.|
||Useful defensive item that offers a nice aura that increases magical damage for your item. Take if you're worried about magical damage and your team has good magical damage dealers.|
||Probably the best magical protection item to take if you're worried about magical damage but your team lacks magical damage dealers that are doing well. It has a nice aura for your team.|
||Just a nice, generic defensive item if you need it. Normally Gauntlet of Thebes would be better, but this tends to stack faster than Gauntlet of Thebes, which is important considering how late you will have to build this. Also see Gauntlet's entry in the Overrated section.|
||Yes, I don't like BoV. The problem with this item is it’s poor synergy with Lotus Crown. Lotus Crown provides 80 Physical Protection with it’s passive up already. Very often the diminishing efficiency from the extra 65 Physical Protection will not be worth it. Furthermore, the two together leads to a build with 0 health and little Magical Protection so it doesn’t even really provide good protection for Yemoja. If you're going more defensive against a heavy physical team, though, consider Shoes of Focus into this into a item that gives health into Lotus Crown.|
I love Gauntlet, but Yemoja just has no space for it. The problem is when do you build it?|
- If you build it before Chronos' Pendant, you are massively delaying your Omi regen. Yemoja at 10/20% CDR really struggles to get Omi. I personally find it terrible to play. Not to mention you will get your final Omi only after item 4 and a blessing, very late.
- Building it before Lotus Crown is better but your final Omi is still delayed, plus the protections come a bit late considering the stacking and you delay Lotus Crown.
- Building it after Lotus Crown is just too late. By the time you stack Gauntlet, the game is nearly over.
I really can’t fit the item into the build. Sorry, Gauntlet.
||Less common, but I sometimes see it and this item is really bad for Yemoja. She simply can’t use it very well. Mending Waters isn’t supposed to be used for procing Divine Ruin, River's Rebuke rarely does damage, leaving Yemoja with her 1. She doesn’t want to use Moonstrike for procing Divine since it does so much more when well-timed rather than to just proc Divine. This means she generally only wants to proc Divine via Bubble, which isn’t ideal as Bubble tends to be a waste of 2 Omi. If you just want this for stats, buy Spear of Desolation instead. Leave this for your team and buy Pestilence or Cursed Ankh instead.|
- Tank Yemoja rant: I just can't make tanky, BoV + Gauntlet Yemoja work. I wasn't expecting to be able to pressure at the frontline like Ymir or anything, but I find her presence is so weak that there's no benefit to being at the frontline, with or without another tank. Moonstrike is just not good enough as your only hard CC. It's essentially a single-target (it's so slow that only one person will be caught in it's AOE most of the time) 1s stun that costs 4 Omi if you need to recast it because you need to waste Omi on Bubble. Basically every other frontline character has a significantly better hard CC. I feel like the enemy can just ignore me and run over my team, like a really bad version of frontline Khepri and Khepri isn't even a good frontline to begin with. Bodyblocking is really situational and not a good replacement for actual hard CC.
I find Mending Waters is still the best way to prevent my team from being run over - in which case I might as well be at the backline anyway and make use of power. It also hurts that by being in front of your team, you make it a lot harder to use reverse Riptide to save your team.
Maybe I'm playing the character wrong - I don't play frontline tanks very often so maybe I'm just much worse at main/off-tank Yemoja than I am using my suggested backline build. Please try this and tell me if you get results with tanky Yemoja, but as of now I will not make a separate build for tank Yemoja because I think it doesn't work.
- It's best to leave the buffs for your team. Red does little since your scaling, while not terrible, aren’t really at Mage level and Purple obviously is not useful. Out of the three, Blue is best but 10% CDR isn’t really that great and someone on your team with mana issues is better off taking it.
- Your early’s rather bad. Not as bad as Thoth or Merlin but close, because your omi regen is super bad and Mending Waters does really little until rank 4. Don’t be too aggressive early if possible.
- Quick Mini-Assault Guide since she plays so similarly in Assault as in Arena: Start Chronos’ Pendant for more Mending Waters. Play more defensively – people will try and kill you, the healer, the first chance they get. It’s not a bad idea to buy more defensive items as a result. Largely, just play her like you would in Arena, except even more healbotty due to healing’s importance in the mode.
Thank you for reading my Arena Yemoja guide. I hope it was as fun for you to read as it was for me making it, and that you have learnt something about Yemoja along the way.
Many thanks to Jordenitos guide: Code Blue: BBCoding for Beginners as well as A Guide to Creating a Guide by nanoyam which were of great help in making this guide.
I know I focused heavily on Mending Waters, because it's really her best ability, especially for beginners to Yemoja, but when you get better as her, do consider the use cases of Moonstrike, Riptide and Bubble. Truly mastering her requires skill in all her spells.
"I must be versatile" - Yemoja
May you be versatile when using this character's wide toolkit.
Oct 10 2020 - Patch 7.10 - Situational Item revamp from Branmuffin's suggestions (see comments) and tank rant in the Miscellaneous section.
Oct 7 2020 - Patch 7.10 - Minor edits for spelling errors and poor expression in some areas. Also changed River's Rebuke uses, in particular lowering preference for trapping enemies - too easily countered by relics and teleports or just accidently leaving a small gap for enemies to run through.
Oct 4 2020 - Patch 7.9 - Guide Published.
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