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Don't buy bulwark if there are no magical threats.
Only get pestilence if you are the main tank or your tank doesn't buy it because the aura's won't stack. Replace Genji's late with bulwark.
Replace Genji's late with bulwark.
Hide is for anti-crit; midgardian and witchblade are for AA gods; winged blade is for slows; frost is for the health and as slow.
What relic you buy depends on the enemy team and what your main tank does or doesn't purchase. You should not need purification beads, but it's an option against hard CC gods like Ares and Xing Tian.
Bellona is a bruiser warrior, which means she needs to build power and defense because her job is to get into the enemies' faces and stay there while her teammates pour on the damage. If she can get a kill, so much the better.
There are a number of items that Bel can put to good use; way too many for me to go into detail in a build guide. Pick the item(s) that best fit the situation: if you're the main tank, take more protection items. If you're the secondary tank, get more power items and some attack speed like Shogun's Kusari and Witchblade provided your main tank hasn't already bought them.
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I would agree with her getting some good use out of items that provide utility along with attack speed, but that they're situational as you list.
Not sure where I'd categorize Bulwark of Hope in that list...but again, you do what you want, this is just my suggestion and how I'd likely do it.
In general, I like your first example build structure as a universal one (rather than just 3 phys/2 mag), but don't like your other build at all. Ancile isn't the greatest item for her in my opinion. She'll want some better protections, and some health early. Genji's Guard would be my go-to in that spot. And as stated before, I don't like Runic Shield at all.
And the reason I don't feel Bulwark is core is because, in the case of lots of healers, Pestilence would likely be my go-to as a complete replacement unless another tank got it.
Finally..."Are you not entertained" should be a question =P But that's a great movie.
Regarding Runic Shield, I stated that I personally just don't like the item...preference, not stating it doesn't have function.
If I were to explain with more detail, I would say 50 power reduction is nice, but only affects incoming damage from magical gods and only at 55 units or less, and that's a big reason I don't like it. If you get hit with a long distance ult, or any physical damage, it's not doing you much good there (though the health and magical protection of course will help). If your teammates get hit while you're not in that range, it doesn't do them any good either.
50 power reduction is good early, but fairly weak late. When enemy mages might have 400+ power, this represents maybe only 12% of their total power. And against a magical tank that doesn't really build power much, they rely more on their base damage than scaling.
In comparing the most similar type of item (in that it provides power, health, protection, and an enemy effect aura), Void Shield seems more substantial, though still situational. The 20 protection reduction isn't much against a tank, but is perhaps 30% of a squishy's total physical protection at level 20, if they don't build any protections.
And as I mentioned Runic Shield's aura not helping against physical damage, which seems like a "duh," the point I'm making there is that Void Shield will ALWAYS help YOU deal more damage to ALL enemies.
So...altogether, it feels like a weaker overall variant of Void Shield. I would like it more if it had the same effect as Void, but with magical protections instead, and just make it so you can't stack both shields (40 protection reduction aura would be OP).
Does that explanation provide better understanding of my pref?
In all seriousness, i have nothing to add. Bran covered everything. My biggest gripe was the frostbound being core
That seriously was the most entertaining thing that night.