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Achilles builds

5821 54
6 Votes

Smite God: Achilles

Build Guide Discussion (54) More Guides

Purchase Order

Build Item Bloodforge Bloodforge
Build Item Asi Asi
Build Item Wind Demon Wind Demon
Build Item The Crusher The Crusher
Build Item Heartseeker Heartseeker
Build Item Ninja Tabi Ninja Tabi
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

Chapter Title

Crit, Atack speed, Power. melt anyone even tanks.


Swap out Crusher for Brawlers Beatstick if no one else is going anti
You might do this more often than you think.
Why no Blessings? because they are terrrrible. hands down the only one ever worth getting is Blessing for tanks. the passive end stacks are made up for and surpassed by what you see

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Stuke99 (55) | January 13, 2020 2:15pm
Achillies doesn't have a hit chain, low auto-attack damage and he can't box using basics. Because of that, and him being heavily ability focus, there are ZERO reasons to build like this. Troll or not, this is getting downvoted.
Badmawone | January 15, 2020 8:34am
oh and atack speed for his auto is litteraly just as fast as any assasin just sayin...
Devampi (99) | January 16, 2020 2:27am
Sadly most assassins have a hit chain and are ability based, the once that aren't ability based either have a potent steroid like Bakasura's butcher's blade or a hit chain which allows them to attack faster like Kali (hit chain of 1/0.5/0.5) and can utilize Qin's Sais passive well with it.
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Stuke99 (55) | January 15, 2020 2:35pm
Ok, and?
boogiebass (44) | January 15, 2020 9:54am
But only a few assassins are auto attack based... A lot of them are ability based.

And your Crit chance is only 20% though. Your double lifesteal isn't good either. All someone needs is brawler's beat stick, divine ruin, or toxic blade.
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Badmawone | January 15, 2020 8:28am
ur 100% wrong is auto attack does massive amounts of damage with this build. dodge weave melt face. clearly you havent even tried it or you are just one of those not meta it wont work people.

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Branmuffin17 (328) | January 15, 2020 11:21am
As an FYI, you could be doing massivER amounts of damage if the build was optimized.

First, I'll point out some positives. And for reference in case this build is changed by the author, currently reads as:

Let's also give the author the benefit of the doubt that maybe, maybe the build order listed isn't the actual order they suggest building, but rather just listing all of the items in the build. If this isn't the actual case, and the author means to build in this exact order, then I stand corrected...and they would qualify as crazy.
  • There's a reasonable (even good) amount of flat pen in the build. 40 out of a 50 max cap is solid on flat pen, which means that squishy gods that don't build any physical protections should expect to take a good amount of the total potential damage output.

  • In a basic attack focused build, attack speed is usually an important stat, and this build does have that, at least.
Okay...that's about it for the positives. I do want to provide enough explanation so that the argument that the build as it stands isn't good can't just be countered with "ur 100% wrong it does infinity damage u don't no what ur talking about." So here goes.
  • First, you're slightly trying to fit a square peg in a round hole...or pass off an orange as an apple, whatever analogy you want to use. Achilles is, based on his kit, an ability-based god, not a basic-attacking one. He doesn't have anything in his kit that increases his basic attack damage in particular, and he doesn't have a basic attack steroid that gives him a boost temporarily to that function. I'm not saying you can't have fun by building and playing him as a basic can technically do that with any ability-based god, as long as you build correctly. So although his greatest potential is seen when built tanky with an ability focus, I'm going to go along with this one.

  • The most successful physical basic attack builds look to maximize DPS (damage per second, specifically with regard to basic attacks). In that case, it always involves the use of the most effective basic attack penetration item, The Executioner. That is nowhere to be seen in this build. And as an FYI, this is the sole basic-attacker's item that helps do what the author stated in their (very) brief writeup..."melt anyone even tanks."

  • A pure basic attack build usually, but not always, involves either a build direction based on Qin's Sais or crit items. The way to maximize a Qin's build is by getting the build to approach the max AS cap of 2.5. This means more hits per second, with each hit applying the Qin's passive bonus damage. (this is also an item that, for basic attackers, helps "melt tanks."

  • On the flipside, a crit build becomes reliable as you approach around 50% crit. This is a mathematical concept, because when you rely on RNG (random number generator), you need that % chance to be high enough as to get the effect often enough to make building into it worthwhile. This build only gets 20% chance, specifically from Wind Demon. And sadly, WD's passive's bonus effects only apply once you've actually hit a critical strike. When you build crit, any time you don't get the crit means you're getting less out of it. And add in the total value of the item including the concept of having that passive effect means having only WD's 20% is just not efficient enough.

  • As such, IF you ever consider crit on Achilles (or any other physical god), you almost always need a minimum of 2 crit items. The exception to this concept is Rage by itself, which as of the end of S6 provides 40% at full stacks, and at the start of S7 is looking to provide 45%. In a case where you build WD, though, you almost always would want to build Deathbringer, unless you're going for a more hybrid-type effect, which means you could also consider Fail-Not or Malice, as they provide forms of CDR to help you get more out of your abilities as well.

  • So maybe this isn't meant as a pure basic attack build...and potentially supporting evidence of this is that there are 2 items in the build that are considered hybrid or ability-based (being The Crusher and Heartseeker).

  • In that type of build, you still need to consider certain things. 1: against tanks, you want either The Executioner for a basic-attack leaning build, or Titan's Bane for a more ability leaning build. If they're not in the main build, they should at least be mentioned as options.

  • Hydra's Lament, although more of an ability-based item, gives bonus damage to basic attacks used immediately after using abilities. Don't know if the author knows how to basic attack cancel between abilities, but Achilles is great at this, as mentioned by Kriega in another comment. This could also be an item option suggested.

  • 2 lifesteal items on all but the most focused basic attack hunters is just not a good thing. Bloodforge and Asi are both very good items, but they need to be built and used in the proper way. They are also quite easy to counter-build and immediately drop effectiveness, via anti-heal of any type. These 2 items take away a space for other items that could have more effect. Which other items? Hopefully the above has been read, as it goes over some of these options.

  • And just in case Ninja Tabi is in fact suggested to be built last, this is an awful idea. A huge gameplay function of SMITE is movement speed. The bonus speed you get temporarily from Wind Demon, which is built 3rd, is not soon enough to give additional MS, and is not reliable enough (re: 20% crit chance is too low) to be the main MS item. Meta or not, MS is an important part of ANY build.
Based on all of the above, I'm pointing out the inefficiencies and issues with the currently proposed build. Can this build deal damage? Absolutely. Throw together a bunch of items that provide power, AS, and some type of pen, crit, whatever, and sure, it deals damage. Can it "work"? Sure. A pro can make an awful build work. And in this case, if you've got a good base gaming skill level, and you're playing against lower-skill players, or at least your skill level is higher than those you play against, you can see success.

But is it the BEST damage? No offense, but HELL no. The build has too many issues that decrease the potential of a better build with a more synergized function and focus.
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Kriega1 (115) | January 15, 2020 10:18am
You don't have to follow the meta (which exists for a reason) to understand that this build doesen't play to Achilles' strengths.
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Kriega1 (115) | January 13, 2020 4:48pm
The build isn’t good, but Achilles’ AA-cancelling is quite potent. In his armour-less stance he’s also quite strong against squishies. He’s also the main warrior you see played in jungle since Erlang’s nerfs.
Badmawone | January 17, 2020 9:07pm
i have better dps and sustain in armor mode since battle stance cant take a hit for **** with this build lol. i take the hits and heal the hits as im stabbing ez pz.
Badmawone | January 15, 2020 8:32am
i keep defense stance on at all times. keeps you from getting two shot. still does massive amounts of damage try it out. may not be ur style but going 30-5 in arena is fun as hell
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boogiebass (44) | January 13, 2020 5:27pm
Hydra's lament then.
Not Asi/wind demon/ninja tabi
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boogiebass (44) | January 12, 2020 9:15pm
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League of Legends Build Guide Author Badmawone
Achilles builds
6 Votes
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