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Bloodforge
Asi
Demon Blade
The Crusher
Heartseeker
Ninja Tabi
Purification Beads
Aegis Amulet
Crit, Atack speed, Power. melt anyone even tanks.
Swap out Crusher for Brawlers Beatstick if no one else is going anti
You might do this more often than you think.
Why no Blessings? because they are terrrrible. hands down the only one ever worth getting is Blessing for tanks. the passive end stacks are made up for and surpassed by what you see
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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And your Crit chance is only 20% though. Your double lifesteal isn't good either. All someone needs is brawler's beat stick, divine ruin, or toxic blade.
Comment has been deleted
Just hard cc him and delete him.
You're acting like you can do this (okay, this example is slow-mo, but you get the concept):
At some point, if they run at you, you'll have to engage. His 3 allows him 2 short dashes that can keep him in range for a bit, and he has a stun and his ult. He just won't be able to chase or escape well after he's engaged, and that's the major issue of not having a dedicated movement item. (And keep in mind this is pretty much Arena or Assault only that they're talking about)
In the end, this isn't a discussion about doing damage. This build has the potential to do decent damage. (Any build that incorporates power and pen can do decent damage) Rather, the discussion (which OP doesn't seem to understand or care about) is that the build isn't optimal, and could do BETTER damage and have better overall effectiveness if the build was a bit different.
The best situation for OP here is, hey, people are giving me feedback. Sure, they're downing my build, but there seems to be general consensus. Maybe I should be open to trying out some of their suggestions and seeing if in fact I can do EVEN BETTER than I am right now.
And for the veterans, you've conversed with many people. Your best situation, IMO, is to provide constructive feedback and reasons for the things you say. If the OP doesn't want to listen, that's on them. We want MORE participation on this website. We want to HELP people, educate those that know and have less experience, not chase them away. It's up to them how they take the feedback, but the feedback we give can be constructive, right?
At some point, if they run at you, you'll have to engage. His 3 allows him 2 short dashes that can keep him in range for a bit, and he has a stun and his ult. He just won't be able to chase or escape well after he's engaged, and that's the major issue of not having a dedicated movement item. (And keep in mind this is pretty much Arena or Assault only that they're talking about)"
Helps us understand better also.
Warrior tabi
Jotun
Hydra
Crusher
BF
Heartseeker
As for arena, I feel this covers basically what to build on him: https://www.smitefire.com/smite/guide/achilles-arena-builds-20071
Just as a reference, I go with Bancroft, shoes of magi, typhons on Anubis as opposed to shoes of magi, chronos, Bancroft. Sometimes I appreciate the aggressiveness, sometimes I wish I had the extra cdr. I'm assuming it'll go similar to Achilles.
I'll try your builds and get back to you.
As an example, when I play him in Arena, my tendency is to build him bruiser with a tank slant. Although I will consider CDR items on him, after Boots, I will typically opt into something like
I've heard something very similar to this before on a King Arthur guide... It did not end well.
First, I'll point out some positives. And for reference in case this build is changed by the author, currently reads as:
Let's also give the author the benefit of the doubt that maybe, maybe the build order listed isn't the actual order they suggest building, but rather just listing all of the items in the build. If this isn't the actual case, and the author means to build in this exact order, then I stand corrected...and they would qualify as crazy.
- There's a reasonable (even good) amount of flat pen in the build. 40 out of a 50 max cap is solid on flat pen, which means that squishy gods that don't build any physical protections should expect to take a good amount of the total potential damage output.
- In a basic attack focused build, attack speed is usually an important stat, and this build does have that, at least.
Okay...that's about it for the positives. I do want to provide enough explanation so that the argument that the build as it stands isn't good can't just be countered with "ur 100% wrong it does infinity damage u don't no what ur talking about." So here goes.- First, you're slightly trying to fit a square peg in a round hole...or pass off an orange as an apple, whatever analogy you want to use.
Achilles is, based on his kit, an ability-based god, not a basic-attacking one. He doesn't have anything in his kit that increases his basic attack damage in particular, and he doesn't have a basic attack steroid that gives him a boost temporarily to that function. I'm not saying you can't have fun by building and playing him as a basic attacker...you can technically do that with any ability-based god, as long as you build correctly. So although his greatest potential is seen when built tanky with an ability focus, I'm going to go along with this one.
- The most successful physical basic attack builds look to maximize DPS (damage per second, specifically with regard to basic attacks). In that case, it always involves the use of the most effective basic attack penetration item,
The Executioner. That is nowhere to be seen in this build. And as an FYI, this is the sole basic-attacker's item that helps do what the author stated in their (very) brief writeup..."melt anyone even tanks."
- A pure basic attack build usually, but not always, involves either a build direction based on
Qin's Sais or crit items. The way to maximize a Qin's build is by getting the build to approach the max AS cap of 2.5. This means more hits per second, with each hit applying the Qin's passive bonus damage. (this is also an item that, for basic attackers, helps "melt tanks."
- On the flipside, a crit build becomes reliable as you approach around 50% crit. This is a mathematical concept, because when you rely on RNG (random number generator), you need that % chance to be high enough as to get the effect often enough to make building into it worthwhile. This build only gets 20% chance, specifically from Wind Demon. And sadly, WD's passive's bonus effects only apply once you've actually hit a critical strike. When you build crit, any time you don't get the crit means you're getting less out of it. And add in the total value of the item including the concept of having that passive effect means having only WD's 20% is just not efficient enough.
- As such, IF you ever consider crit on
Achilles (or any other physical god), you almost always need a minimum of 2 crit items. The exception to this concept is
Rage by itself, which as of the end of S6 provides 40% at full stacks, and at the start of S7 is looking to provide 45%. In a case where you build WD, though, you almost always would want to build
Deathbringer, unless you're going for a more hybrid-type effect, which means you could also consider
Fail-Not or
Malice, as they provide forms of CDR to help you get more out of your abilities as well.
- So maybe this isn't meant as a pure basic attack build...and potentially supporting evidence of this is that there are 2 items in the build that are considered hybrid or ability-based (being
The Crusher and
Heartseeker).
- In that type of build, you still need to consider certain things. 1: against tanks, you want either
The Executioner for a basic-attack leaning build, or
Titan's Bane for a more ability leaning build. If they're not in the main build, they should at least be mentioned as options.
Hydra's Lament, although more of an ability-based item, gives bonus damage to basic attacks used immediately after using abilities. Don't know if the author knows how to basic attack cancel between abilities, but
Achilles is great at this, as mentioned by Kriega in another comment. This could also be an item option suggested.
- 2 lifesteal items on all but the most focused basic attack hunters is just not a good thing.
Bloodforge and
Asi are both very good items, but they need to be built and used in the proper way. They are also quite easy to counter-build and immediately drop effectiveness, via anti-heal of any type. These 2 items take away a space for other items that could have more effect. Which other items? Hopefully the above has been read, as it goes over some of these options.
- And just in case
Ninja Tabi is in fact suggested to be built last, this is an awful idea. A huge gameplay function of SMITE is movement speed. The bonus speed you get temporarily from Wind Demon, which is built 3rd, is not soon enough to give additional MS, and is not reliable enough (re: 20% crit chance is too low) to be the main MS item. Meta or not, MS is an important part of ANY build.
Based on all of the above, I'm pointing out the inefficiencies and issues with the currently proposed build. Can this build deal damage? Absolutely. Throw together a bunch of items that provide power, AS, and some type of pen, crit, whatever, and sure, it deals damage. Can it "work"? Sure. A pro can make an awful build work. And in this case, if you've got a good base gaming skill level, and you're playing against lower-skill players, or at least your skill level is higher than those you play against, you can see success.But is it the BEST damage? No offense, but HELL no. The build has too many issues that decrease the potential of a better build with a more synergized function and focus.
First, you're slightly trying to fit a square peg in a round hole...or pass off an orange as an apple, whatever analogy you want to use. Achilles is, based on his kit, an ability-based god, not a basic-attacking one. He doesn't have anything in his kit that increases his basic attack damage in particular
although everything is correct stat wise....the atack speed and crit/lifesteal makes him a massiver threat...most squishys go down in 3-4 melee attacks, what other tanks can do that ill wait........the fact that his base melee swings as fast as it does gave me the idea. why not buff the **** out of it and be a hero in arena. and it also works in joust. the amount of F6 is amazing, the build isnt for everyone and for **** for sure not meta. its my get in and wreck house...ive tried to go straight dps on other war types only other i can do this with is guan yu because of his melee speed...talk about damage oooooof
Technically his passive does since it gives him extra power.
This allows you to have greater potential success with whatever build you choose to use. But as you continue to play, you'll start (probably) finding yourself against more knowledgeable players...but the game still tries to match you with similar players, so depending on your overall success, you may still find yourself matched against lower skill level players.
Again, I say this not to put you down, but to suggest to you that you may want to listen to what feedback others give to you...these are mostly people that have played the game significantly longer and have more knowledge on the game mechanics, build theory, etc. I hope in the end the info I've provided here and in my other comment bring some benefit to you.
What is master rank in those game modes? Those modes don't even have ranked play.
OP has the right to feel confident about their build. But as we know (and as I laid out in the previous comments) there are things holding the build back, and this person doesn't yet know the mechanics, stats, and calculations going into this game. That's okay. But we also have the right to state the issues with the build, the responses, etc.
Not Asi/wind demon/ninja tabi