EDIT: added a Hotfix
EDIT 2: Added a second hotfix
New God: Fenrir!
Unbound Runes (Passive)
Fenrir gains efficiency as he attacks. Every hit from a basic attack activates 1 rune, up to a max of 5. Each of Fenrirs abilities gain an additional benefit when used at maximum runes and the runes are consumed. Enemy gods that die near Fenrir will fully activate all his runes.
Unchained
Fenrir leaps forward, dealing damage to all enemies when he lands. At full runes, the leap stuns the enemies hit. If the leap hits a god, the cooldown is halved. Damage: 95/155/215/275/335 (+80% of your physical power). Stun: 1s. Cost: 65/70/75/80/85. Cooldown: 15s.
Seething Howl
Fenrir rears back and howls, inspiring himself with a physical power and lifesteal buff. At full runes, the buff is increased by 50%. Physical Power: 10/20/30/40/50. Physical Lifesteal: 5/10/15/20/25%. Buff Duration: 6s. Cost: 60/65/70/75/80. Cooldown: 13s.
Brutalize
Fenrir pounces to his ground target location. If there was an enemy in the radius, he strikes them 4 times, dealing additional damage with each strike while being immune to knockups. At full runes, each strike deals 75% damage to nearby enemies. Damage: 10/20/30/40/50 (+30% of your physical power). Cost: 70/75/80/85/90. Cooldown: 14s.
Ragnarok (Ultimate)
When Ragnarok arrives, Fenrir grows massive in size, becoming immune to crowd control while moving faster. Fenrir bites enemy gods, dealing physical damage and carrying them away. Biting a cc immune target deals the damage but ends his ultimate. At full runes, his protections double. Damage: 150/225/300/375/450 (+120% of your physical power). Movement Speed: 50%. Carry Duration: 2s. Cost: 100. Cooldown: 90s.
New Skins:
Surfin He Bo
Frostfang Fenrir
Voice Packs:
Players can now purchase custom voice packs for Neith and Fenrir. Voice packs can be purchased from the GODS menu. Packs will be made available for additional gods in future releases.
Once purchased, the voice pack is always used for that god, regardless of skin choice (in the future, some epic skins may overwrite the standard skin choice).
General:
You can now spectate the matches of friends that are currently in a match from the SOCIAL | FRIENDS menu. You will be spectating on a minimum 3-minute delay.
Challenge matches for Assault, Arena, Conquest and Domination can now be setup as 2v2, 3v3, 4v4 or 5v5.
Saved Profiles on the CHARACTER BUILDER screen now appear in the Item Store as FAVORITE items, replacing the RECOMMENDED list. If you have not saved a profile for a god, you will continue to see the RECOMMENDED items.
Performance improvements have been made to the in-game Twitch.TV Broadcast functionality.
Achievements have been added for completing the Tutorial the first time, and for winning a match in Arena and Joust Practice for the first time with a god. These give modest Favor rewards.
The God List in the Match Lobby and on the GOD screen now scrolls instead of pages.
The HOME screen now provides the ability to easily switch between the various 3D promotion scenes.
The Match Lobby now displays the name of the Queue from which your match launched.
The last skin played with a god is now saved with your profile, so that the game will default to that skin in the Match Lobby the next time you play the same god.
If you purchase a god while in the match lobby, it is now selected for you after the purchase.
Your choice of Casting Type in SETTINGS is now stored in the database against your account, so it should follow you between different PCs.
Fixed an issue where Cyclops were not playing a death sound when ragdolled on death.
Fixed an issue where idle sounds could still be heard on dead ragdolling bodies.
The Minotaur can no longer be critted and no longer gives lifesteal (similar to towers).
Minions have been been made slightly smaller.
The Match Lobby, God screen and Home screen have undergone visual improvements.
The normal Conquest queue again accepts 4- and 5-person teams. The algorithm for matching these teams has been tweaked some.
The free god rotation is now Freya, Hades, Loki, Xbalanque, Zeus.
Spectator Changes
Smoothed out rotation into isometric view.
Fixed an issue with FOV popping when going in and out of isometric view.
Fixed an issue in which a match could close prematurely if a spectator left the match lobby.
Spectator min/max heights are now configurable via Input.ini config file.
Added a default start height for the top-down viewpoint, also configurable via the Input.ini config file.
Fixed a rare crash issue with Hel and spectating.
Map Changes
Assault
An issue in which Blink would not work in Assault mode has been fixed.
Active items now have 3 Ranks, similar to regular items. The price for the ranks is 250 gold, Rank 2 is 500 gold and Rank 3 is 1000 gold (Total: 250, 600, 1100).
Rank 1 - Using this item makes you invulnerable to damage for 1s, preventing you from taking action. Cooldown - 240s.
Rank 2 - Using this item makes you invulnerable to damage for 1.5s, preventing you from taking action. Cooldown - 180s.
Rank 3 - Using this item makes you invulnerable to damage for 2s, preventing you from taking action. After the invulnerability fades, you gain a 20% damage reduction buff for 4s. Cooldown - 120s.
Blink
Rank 1 - Using this item will allow you to teleport short distances instantly. You must be out of combat for 15s before it can be used. Cooldown - 180s.
Rank 2 - Using this item will allow you to teleport short distances instantly. You must be out of combat for 10s before it can be used. Cooldown - 90s.
Rank 3 - Using this item will allow you to teleport short distances instantly. You must be out of combat for 6s before it can be used. Also, you gain 40% movement speed for 1s after blinking. Cooldown - 45s.
Rank 1 - Using this item reduces all enemies ground speed by 30% in a 35 foot radius around you for 5 seconds. Cooldown - 120s.
Rank 2 - Using this item reduces all enemies ground speed by 40% in a 35 foot radius around you for 5 seconds. Cooldown - 90s.
Rank 3 - Using this item reduces all enemy gods ground speed by 50% in a 35 foot radius around you for 5 seconds. Their healing is also reduced by 50% for the duration. Cooldown - 60s.
Rank 1 - Using this item gives all allied gods in a 35 ft radius a +10 and 5% Physical Power buff and a +20 and 5% Magical Power buff for 10 seconds. Cooldown - 90s.
Rank 2 - Using this item gives all allied gods in a 35 ft radius a +20 and 10% Physical Power buff and a +40 and 10% Magical Power buff for 10 seconds. Cooldown - 90s.
Rank 3 - Using this item gives all allied gods in a 35 ft radius a +30 and 15% Physical Power buff and a +60 and 15% Magical Power buff for 10 seconds. Allies also gain +10% physical and magical penetration. Cooldown - 90s.
Rank 1 - Using this item deals 480 damage to enemy minions, jungle camps and the Minotaur in a 10 ft radius. Cooldown - 90s.
Rank 2 - Using this item deals 480 damage to enemy minions, jungle camps and the Minotaur in a 10 ft radius. This will automatically kill the Fire Giant or Gold Fury if they are at or below 10% health. Cooldown - 90s.
Rank 3 - Using this item deal 480 damage to enemy minions, jungle camps and the Minotaur in a 10 ft radius. This will automatically kill the Fire Giant or Gold Fury if they are at or below 20% health. Cooldown - 90s.
Rank 1 - Using this item buffs all allies ground speed by 40% in a 35 foot radius for 3 seconds and makes them immune to slows. Cooldown - 150s.
Rank 2 - Using this item buffs all allies ground speed by 45% in a 35 foot radius for 4 seconds and makes them immune to slows. Cooldown - 120s.
Rank 3 - Using this item buffs all allies ground speed by 50% in a 35 foot radius for 5 seconds and makes them immune to slows. Their healing is also increased by 25% for the duration. Cooldown - 90s.
Meditation
Rank 1 - Using this item heals the owner's mana by 75% of their maximum mana and gives them 15 MP5 for 15 seconds. Cooldown - 120s.
Rank 2 - Using this item heals the owner's mana by 75% of their maximum mana and gives them 30 MP5 for 30 seconds. Cooldown - 120s.
Rank 3 - Using this item heals the owner's mana by 75% of their maximum mana and gives them 45 MP5 for 60 seconds. This also heals the owner for 25% of their maximum health. Cooldown - 120s.
Rank 1 - Using this item allows you to recall faster and without damage interruption. You can still be damaged and are unable to move. Hard Crowd Control (stuns, fears, mez, knock up/back, pull) will break channel and remove the cooldown. Cooldown - 240s.
Rank 2 - Using this item allows you to recall faster and without damage interruption. You can still be damaged and are unable to move. Crowd Control (stuns, fears, mez, knock up/back, pull) will break channel and remove the cooldown. Cooldown - 210s.
Rank 3 - Using this item allows you to recall faster and without damage interruption. You can still be damaged and are unable to move. Crowd Control (stuns, fears, mez, knock up/back, pull) will break channel and remove the cooldown. You also gain 50% movement speed for 8 seconds after using this item. Cooldown - 180s.
Sprint
Rank 1 - Using this item increases your ground speed by 35% for 4s and makes you immune to slows for 2s. Cooldown - 240s.
Rank 2 - Using this item increases your ground speed by 35% for 6s and makes you immune to slows for 3s. Cooldown - 180s.
Rank 3 - Using this item increases your ground speed by 35% for 8s. It also makes you immune to slows and you no longer have the movement penalty while firing for 4s. Cooldown - 120s.
This item now gives benefits if your pets killed the enemy.
The rank 3 passive of this item was only activating once every 5 seconds and is now set to activate once every 2 seconds. The description now also shows how often it can occur.
The amount of additional physical power based on a percentage of his missing health has been increased from 20 (+2 * your level) to 30 (+3 * your level).
Blood Lash
The base damage has been reduced from 85/155/225/295/365 to 75/140/205/270/335.
The physical power contribution has been reduced from 110% to 100%.
The description for this ability was incorrectly displaying a 150% contribution. It has been corrected to 50% to match the actual contribution in the game.
General
Ra's model (and that of his skins) have undergone significant visual modifications.
Well Ragingstorm, we were right. Vamana has Hel syndrome.
For those of you who don't understand that, it means that THAT ******* BABY IS GOING TO BE BUFFED SO MANY TIMES THAT HE WILL END UP LIKE HEL. BROKEN AND IN NEED OF REWORK.
Edit: Wait just a damn minute, this rant is not over. WHY THE HELL WAS HE BO BUFFED? That ******** mage does not need a damage buff, he is perfectly fine where he is!
Ranked abilities? That'll die really quick.
I LIKED RA'S SKIN DAMMIT! They should've just changed the Alienware skin! If anything, at least make the original a skin for use.
That buff on Hercules is unnecessary. Why does Hi-Rez INSIST on buffing Gods that DO NOT ****ING NEED BUFFS?!
The rest is good. But god DAMMIT does this piss me off! Rant over, initiate forum rebuttals.
Seriously? Portal got removed? It's not like it was broken or anything, unless you were running a premade... in which case, it's an issue of the skill being too strong due to the coordination effect.
Motivate, on the other hand, was incredibly broken in the right hands. With certain team comps (Odin + Hel + Ares for example), there was no way to stop those boosted minions from taking down your towerd within the first couple minutes.
Making the active items work in work in ranks seems rather strange, and the fact that it adds yet another thing the players must spend gold on isn't a good thing when you conisder gold spooling is only 2g/sec. If the spooling were at 3g/sec, it might be fine, but as it currently stands, requiring 3500 more gold to max out will only make carrying players that much more difficult to fight back against.
I agree. If a team has a good thing going and uses Portal, then that's not a problem. It was a good active and I don't see why it needs to be removed. It can be a game changer but so can all good items, so if it's used well then that's a sign of good play.
I really dislike the ranked actives. Even if they increased the gold spool again I still see problems with it. We shall see I suppose.
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