Still worried about not only the further polynomicon nerf, but the fact that it's first basic attack HIT
(especially for melee tanks that run it since it has base damage, and melee is a weird thing)
For thebes, I think it was good in its previous state - it's basically Warmog's Armor, lots of health for NO other gain - it just gave TOO Much health. I think reduced scalings would make it absolutely fine.
For poly i guess the passive can be modified with reduced bonus damage but must apply to every basic attack. I dont like the idea of passives applying after every few seconds. It makes one guess always whether bonus damage would crit or not. Soulreaver is different bcz it is related with all abilities including ulti.
Fun and Heart IGN: arka222 Clan: ARKA GANG Motto:Never let the team down..find a way to win.. Country:India My Guide on Vulcan A god idea...
Still worried about not only the further polynomicon nerf, but the fact that it's first basic attack HIT
(especially for melee tanks that run it since it has base damage, and melee is a weird thing)
For thebes, I think it was good in its previous state - it's basically Warmog's Armor, lots of health for NO other gain - it just gave TOO Much health. I think reduced scalings would make it absolutely fine.
For Poly, well, for melee, the new Target "Box" System makes it nearly impossible to miss with a basic (Target has a giant red box over him when within range), and for ranged basics, well, whenever I play Athena jungle, I rarely miss with Reach.
Uh, for Thebes, do you mean the very first, "worst item int he game" state, or the other "reach health cap by level 15" state?
Here's a thought: Poly becomes 50% of MP + 3 x level, but can apply once every 2 seconds instead of 4. Rewards those with good timing, but still reduces the ridiculous burst you could get from gods like Agni or Ao Kuang.
Edit: Oh, and I'll put Poly as "Base Damage + %, timing and on-hit mechanic inconclusive."
I meant the 2nd state was fine - just a buttload of health. But it was TOO much health. Just tone it down.
And I don't care about hitboxes, in a full skillshot game it's already hard enough to land an auto attack, it shouldn't be that hard to use poly when they already nerfed the damage AND the gap between uses AND now your proposal. If it only has one attack of use, take out the internal cooldown altogether. Sure it makes it nukey but it's fixing the problem of never being able to use it ever.
As for health multipliers, eh, I'm worried about it being either useless or overpowered, and it's rather difficult to balance these things. For example, Plated Greaves. If 5% Damage Reduction was too little, and 10% was too much, where do you draw the line? 10% bonus health? 12%? 8%?
I'll add in the health multiplier as an option.
Personally, I'll go for option 2. (I predict this will be another indecisive one.)
Personally, I'll go for option 2. (I predict this will be another indecisive one.)
HAHA! I vote for 2 as well!
My only worry is seeing it being combined with Ethereal Staff and warlock's sash for Mages. Imagine Zhong Kui. So we can just make it in the same branch of Ethereal Staff so that these two won't be built in the same build.
I dont think reaching heath cap with items like thebes and ethereal staff is gonna be a trouble bcz without protections health doesn't count much yes it shall be a lot of fun to play with. It will help in having mixed builds a bruiser can build with thebes even a mage or a tank. I think god who will benefit most with thebes+staff is bacchus but he has poor wave clearance so it balances out.
Fun and Heart IGN: arka222 Clan: ARKA GANG Motto:Never let the team down..find a way to win.. Country:India My Guide on Vulcan A god idea...
- Polynomicon: Poly becomes base damage + 50% of MP + 3 x level, but can apply once every 2 seconds instead of 4. Rewards those with good timing, but still reduces the ridiculous burst you could get from gods like Agni or Ao Kuang.
- Mystical Mark and Telkhine's Ring need to scale better with the match. 30 + level sounds good.
- Midgardian Mail: Stacking debuff, 10% movement speed and attack speed reduction, up to 2 stacks.
We all see CDR as a whole to be nerfed. It's a bit too efficient of a stat. Why should a mage get Breastplate of Valor and pretty much the same defenses as Hide of the Nemean Lion? It wrecks item balance. No one ever bothers with Midgardian Mail or Hide of the Nemean Lion or Mail of Renewal because CDR has become one of the strongest gold-per-unit stats in the game, and it does so much. It increases damage, it increases survivability, it reduces your downtime between bursts, on top of the stats you already get from the item.
1. All items slow by 25% on the initial hit, but if the same ability hits anyone again, whether as splash damage or a multi-hit effect, the slow decays to 15%.
2. Abilities with inherent slows like Squall or Pillars of Heaven have a reduced slow effect, or are simply unaffected by the item.
3. Ability-based slows are 50% but have a cooldown of 4 seconds, while the basic-attack based ones are 25% with no cooldown.
4. A stacking slow, 10% per stack, lasting 1.5 seconds.
- Gauntlet of Thebes: Increase HP5 to 25 at max rank, base health 500 maxing upto 800. Make it a useful tank item. Make passive increase health by 200 Or increase hp5 by 5 and mp5 by 10.
Another option is to keep current base stats and change passive: (options)
1. Guardian Angel effect, where you respawn with a percentage of your health and mana.
2. A percent of your max health is converted into protections.
3. Enemies cannot lifesteal from you.
4. Health regen effect.
5. Hide of the Urchin effect, except adding health.
6. Screw passives, just make it give 1000+ health.
7. You gain some "True Defense," like Mark of the Vanguard.
8. Health is multiplied, by 1.05-1.15.
Fun and Heart IGN: arka222 Clan: ARKA GANG Motto:Never let the team down..find a way to win.. Country:India My Guide on Vulcan A god idea...
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