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LMPN: Items - Final Vote

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Forum » General Discussion » LMPN: Items - Final Vote 33 posts - page 4 of 4
Permalink | Quote | +Rep by Zanestorm » March 18, 2014 3:03pm | Report
Just going to throw my votes/opinions:

GAUNTLET OF THEBES
My Vote: Option 2 OR Option 4 OR Option 6
Logic: Option 2 - this would make the gauntlets more viable for both tanks and bruiser-type warriors, which is a big plus. As long as the % was balanced carefully, I think this would make a nice buff.
Option 4 - It'd be nice to have another item with the same effects as the Stone of Gaia. Simple as that really.
Option 6 - Easier to balance, still not too potent but decent.
Why I didn't choose option 1: Didn't fully understand this. By respawn do you mean die? Does this stack? It seems like it would be too potent to me.
Why I didn't choose option 3: I feel this wouldn't add much to the gauntlet, it's too niche for its intended audience.
Why I didn't choose option 5-7-8: All to iffy IMO. 5 may not go far enough, 7 can easily go too far and 8 can too. Not sure about these ones.

Golden Bow:
I personally think it would be nice to go down the Telkhines ring route with the bow. Each hit gets additional damage added. I think removing its crit bonus, buffing the physical power to about 40 and buffing the movement speed to about 10% with the additional damage-on-hit effect [of around 30-40 damage] would make it more viable for AA builds without being too good. Just an idea off the top of my head. I'd hesitantly add either a physical/magical protection OR a small amount of attack speed to bring it in line with the Telkhines.

As for this suggestion: As for Stone of Gaia, eh, it does its job of making your laning phase really good. Maybe just buff it outright, maybe 3-4% of your max health over 5 seconds?

It would be too potent. It's already pretty good - baring in mind it's designed for tanks with fairly high life point totals. 2% of 2,000 hp is 40 hp, 3% 60hp and 4% 80hp. That'd be between an 150-200% increase in the effectiveness of its passive. Tanks have high defense - regenerating that much life would make an already tough target VERY difficult to topple. Just my opinion. I also think it would be way too strong in conjunction with a buff to the gauntlets! But hey-ho.

Zanestorm


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Permalink | Quote | +Rep by Raventhor » March 18, 2014 3:20pm | Report
Remember, zane, it's health per 5 seconds, not health per second. You're talking between 8 to 16 health per second, which is kinda meh when even with protections you're being hit for a few to several hundred. it'd take a solid 10-20 seconds to restore enough health to last one more hit.
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Permalink | Quote | +Rep by Zanestorm » March 18, 2014 3:36pm | Report
This is very true. It's by no means good when you're getting focused down, but it's already pretty potent for extended confrontations [I.E. Laning phase.] Baring in mind that health goes alot further on tanks than any other class, it's difficult for me to justify an increase in potency. Especially with the +25 HP5, which really adds up over the long haul.

2% / 5 seconds > 24% Minute. 1/4 of your health is alot to heal passively in just a minute without taking into account HP5. It's situational of course - it's of no use in team fights where you take loads of damage, but very good in 1v1 / 2v2 scenarios where you're taking less. It's definitely an item that's very good early but gets weaker into the late game. But I'd argue that's more due to a lack of health items to build for tanks than because the stone itself is too weak. Hopefully a buff to the gauntlets would help alleviate that.

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