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The Lowkey God

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Smite God: Loki

Build Guide Discussion (120) More Guides
Solo / ADC
Solo / ADC Jungle

Purchase Order

full build Notes Full solo lane build. Power spike after second/third item, even when getting items out of order.

Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Transcendence Transcendence
Build Item Hydra's Lament Hydra's Lament
Build Item Titan's Bane Titan's Bane
Build Item Heartseeker Heartseeker

Start 1 Notes Recommended solo start.

Build Item Mage's Blessing Mage's Blessing
Build Item Boots Boots
Build Item Healing Potion Healing Potion
Build Item Healing Potion Healing Potion
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Mana Potion Mana Potion
Build Item Mana Potion Mana Potion

Start 2 Notes Rushing Transcendence. NOTE: More easily punished early without movement speed.

Build Item Mage's Blessing Mage's Blessing
Build Item Morningstar Morningstar
Build Item Healing Potion Healing Potion
Build Item Healing Potion Healing Potion
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Mana Potion Mana Potion

optional item

Build Item The Crusher The Crusher
Build Item Brawler's Beat Stick Brawler's Beat Stick

relics

Build Item Purification Beads Purification Beads
Build Item Teleport Glyph Teleport Glyph

Loki's Skill Order

Vanish

Vanish

1 X
2 15 16 18 19
Decoy

Decoy

2 A
1 3 6 7 9
Aimed Strike

Aimed Strike

3 B
4 8 10 11 12
Assassinate

Assassinate

4 Y
5 13 14 17 20
Array ( [extreme] => Array ( [0] => Array ( [god] => Array ( [god_id] => 94 [display_name] => Achilles [url] => achilles ) [scoreVal] => 1 [notes] => Achilles being incredibly strong right now, will be able to safely aggressively lane against a Loki until very late game. Similar to his threat in the jungle, he has potential to juke your burst, and stun you out of [[vanish]]. You DON'T want to fight Achilles early-mid unless he's making a lot of mistakes. You can also focus a bit on split pushing mid-late game if you're not bringing the same prescence Achilles is to teamfights. ) [1] => Array ( [god] => Array ( [god_id] => 33 [display_name] => Apollo [url] => apollo ) [scoreVal] => 1 [notes] => A good Apollo player is just as much as a thread as Hou Yi. His [[serenade]] will mez you out of [[vanish]], and if you try to run away from him, similarly to Kali's [[incense]], he'll pop it to break your [[vanish]]. He is able to keep his distance in fights and gets phys prot from the same mesmerize. Apollo can also stop your split push with his ultimate, and potentially after killing you, split push himself! ) [2] => Array ( [god] => Array ( [god_id] => 62 [display_name] => Hou Yi [url] => hou-yi ) [scoreVal] => 1 [notes] => Easy to gank, but hard to lane against. Hou Yi will out clear you initially, and by the time you are able to clear decently, he will have his [[mark of the golden crow]] on you almost always to tell where you are when invisible. The best way to deal with this is to either wait for the 8s period where (duration - 10s, cd - 18s) his 2 is down or wait for him to use his [[ricochet]] for clear to poke/aggress. Then Hou Yi would have to get lucky or not have his 1 to stun you out of [[vanish]]. You have to play intuitively aggressive to keep him from just dominating you in the duo lane. ) [3] => Array ( [god] => Array ( [god_id] => 53 [display_name] => Osiris [url] => osiris ) [scoreVal] => 1 [notes] => Not highly valued in season 5, but a good Osiris will use [[judgement tether]] to follow you while invisible. Potential to stun you out of [[vanish]], and a better early game than most warriors so it's hard to aggress early. ) [4] => Array ( [god] => Array ( [god_id] => 67 [display_name] => Ravana [url] => ravana ) [scoreVal] => 1 [notes] => A good Ravana can avoid all your burst damage with [[overhead kick]] at the right time. Ravana also has a heal, so DPS over time is not as effective as it could be. Know his cooldown/last usage of this ability, because he will 180 and bop you in the forehead when you think you have the upperhand. ) ) [major] => Array ( [0] => Array ( [god] => Array ( [god_id] => 63 [display_name] => Bellona [url] => bellona ) [scoreVal] => 2 [notes] => Bellona's disarm can put you in a crunch when you need to damage her, and can render both your [[aimed strike]] and [[vanish]] auto attack useless. Look to interrupt her [[bludgeon]] with [[assassinate]] and save [[vanish]] to avoid Bellona's slow and to get away from her ultimate. ) [1] => Array ( [god] => Array ( [god_id] => 67 [display_name] => Ravana [url] => ravana ) [scoreVal] => 2 [notes] => Ravana can play very aggressively early, where Loki tends to have trouble in the solo lane. His ability to render your burst useless with his [[overhead kick]] makes him very dangerous. As long as you wait for [[overhead kick]] to be used, there's a ~20s (scales down to 12s, but Ravana will max this last) time opportunity to poke/kill if need be. Mid-late game, you will have enough damage to kill him once his [[overhead kick]] is down. ) ) ) 1

Loki' Threats

Maximum
5
Major
2
Even
0
Minor
0
Tiny
0
Click each Level on the left to view
Loki' threats

Introduction




Hey guys, it's me Greenevers! This is my guide for my most played god in Smite, Loki. My in-game name is Regen. Updated for Season 5!

About the Trickster God

Loki is a high single target melee assassin. Loki benefits mainly from power, penetration, and cooldown reduction. His kit relies on his abilities but his abilities rely on his basic attacks.

Loki's unique clear ability, Decoy, is what makes him a viable solo laner. Loki is one of the few gods in Smite that can stealth. His burst potential is enormous if played right.



My Stats - CLICK PICTURE TO SEE OVERALL LOKI STATS

Pros and Cons



P
R
O
S

+ Insane Burst
+ High Mobility
+ Vanish
+ Split Push

P
R
O
S
Pros Explanation


C
O
N
S

- Weak to CC
- Squishy
- Teamfight presence
- Push early game

C
O
N
S
Cons Explanation

Skills




A unique passive that synchronizes well with both Vanish and Assassinate. This is a simple yet great passive where the power of basic attacks behind the enemy are buffed by 20%.

Behind You! (Tips and Tricks)

When clearing any camps in the jungle, use Decoy to taunt the creeps and attack from behind to apply your passive. You see an extra icon pop up so you'll know if you're getting the damage.




One of the most unique abilities in the game of Smite. This ability can be used for ganking, escaping, chasing, and damage. The bleed damage is nice, because many times I just vanish behind an enemy, apply the bleed and instead of auto attacking to secure the kill, I just run away.

Vanish (Tips and Tricks)

When escaping from an enemy, double back when you Vanish. Meaning while they're chasing you, Vanish and while you're invisible, turn and run the other way. Make sure not to keep going that way, go left/right or you'll most likely find another enemy. If you're ganking, try to vanish a bit farther away from the enemy since it also has a distinct noise which will cause an enemy to run away. Be careful! Many things break this ability and cut your Vanish like potions, Assassinate, and some relics.




A simple clearing ability which taunts minions to attack it. Place Decoy on archers so because they will not move in range of the ability to attack it like melee NPC's will. Decoy can also be used to "body block" AA's & some abilities, dive towers, and just "distract" enemy minions while you go in for the kill. Decoy however, DOES NOT get rid of backdoor protections.

Decoy (Tips and Tricks)

If an enemy god is sitting under his tower and your Assassinate is under cooldown, dive the tower with Decoy. Before going in, put the Decoy anywhere in the tower's circle (put it on the side so it won't get in the way of you running in/out) and Decoy will take damage for 3 seconds. Keep in mind, the moment you attack the god, the tower will start shooting at you, so be prepared.

If you're low on mana and escaping an enemy, don't use Decoy to "bodyblock" an enemy, wait for the Vanish oppurtunity and you have a much better chance of escaping (make sure enemy's CC is on CD). You can also put this ability down on the enemy and ult on them. That way, they'll receive the damage of Decoy as well.




Loki's steroid. Not only does it grant you extreme additional power on top of your burst, but it slows the enemy god. This helps you apply the rest of your burst and other AA's. This is also Loki's only ability which the CD goes down as it is ranked up.

Aimed Strike (Tips and Tricks)

Many people use Aimed Strike after you go in with Assassinate. Alternatively, depending on the situation, you could use Aimed Strike before you use Assassinate. Assassinate doesn't break this ability. Also be careful when sneaking up on people. This ability is known for its obnoxious noise so if you can confirm a kill without it and your enemy doesn't know you're there, refrain from using it as it will be a waste of mana and it is possible your enemy may escape.




This can be used to initiate (single god), to finish off an enemy god, to protect an ally (stun), and to escape. The reason why Assassinate's damage is rather low compared to a lot of other god's ultimate numbers is because Loki heavily depends on the burst damage right after Assassinate.

Assassinate (Tips and Tricks)

For a short duration, Loki is immune to CC when he uses Assassinate on a god. If you just use Assassinate to teleport to avoid an Ares' ultimate, you'll get pulled. However if you ult the Ares or another god at the right time, you won't get pulled by No Escape!

Skill Combos and Attack Chain Resets




Generic
This combo should be your regular all-in combo for a target that will be easily 100-0'd. One where you don't use auto-attack cancelling, and one that is most familiar with Loki players. Be careful when using Vanish since you have no escape after this. Note this is not the most efficient combo, those are listed after skill combo #2.







Quick Finish

For this, you use Assassinate to initiate instead of cleaning up the kill. The reason you use Aimed Strike before you go into Assassinate is because you save time instead of ulting, auto attacking, then using Aimed Strike and then giving out that basic.

In that time, it may be that the enemy uses a jump or something and you waste mana and it's on cooldown. This way, the next auto attack after your ultimate is going to hit with extra damage no matter what. If the enemy is not dead, autoattack or use Vanish as a chase. Try not to waste Vanish because it is extremely helpful for your escape.







Attack Chain Resets

Also known as auto attack cancelling, attack chain resets are a way to "interrupt" your auto attack chain (Loki's being 1/.5/.5/.5/1.5). The time for Loki's first basic attack to go off in his chain is the shortest compared to the rest of his chain. So, you can use your abilities to interrupt it after the first basic. If you have CD's, you have the option to auto attack cancel before the last auto instead of after the first.

With enough practice, you can reset your attack chain with most of your combos to dish out more damage in the same amount of time. The cool thing with Loki is that his Aimed Strike cooldown at max rank with 40% CDR is the same time of the duration of the buff. So you can Aimed Strike before hand and end up hitting off two Aimed Strike's in succession. (40% CDR is not ideal in S3 unless you build Breastplate of Valor)




To use auto attack cancelling with the previous combos, you have to sneak in an auto before each ability. Instead of just using Vanish and Aimed Strike, you could instead Vanish, auto attack, then Aimed Strike auto attack. It does get some getting used to and the gap between you and your enemy has to be a tad bit closer even if you get it down instantaneously.

Instead of using Aimed Strike, try auto attacking into an Aimed Strike. Try adding in Decoy as well. If you need that quick rotation to finish off someone, an auto into Decoy into an auto is 75% more damage than just two autos. Starting to sound confusing? Just try it out in-game, it's not as confusing as it sounds.

Items



All of Loki's abilities have 100% or more scaling on his abilities (his Vanish ticks add up to 100%). Loki is the only assassin with 100% or more scalings on all of his abilities. By building pure power on Loki, his abilities' damage will skyrocket, even to the late game.
Power

Power is great, but physical defense is a huge barrier to Loki's burst potential. Penetration allows you to "ignore" a certain amount of protections your enemy has. This will allow you to shred through base protections and have an easier time against those bully warriors in lane.
Penetration

Relics are very important in gameplay. Some are essential such as Purification Beads, and others are more on the fun side like Blink Rune.
relics

Conquest

Lane Phase



Look to farm, farm, and farm! You will have to use Decoy twice along with some basics to clear waves early game. Make sure to get as many autos in before the enemy solo clears the wave. Melee archers if you can but if the enemy solo is ranged, they will take advantage and poke you while you auto archers. Then, it's safer to Decoy and auto melee minions. Try to get as many last hits to get Transcendence up as fast as you can.

If you feel like you're doing fine, head back the moment you have enough for Transcendence right after clearing the wave. If your enemy solo is giving you too much trouble, back and Teleport Glyph to get the xp from that next wave. Keep farming and try to take advantage of small mistakes of your enemy solo to get ahead of them.


Split Pushing

Loki is the most annoying pick in solo (even I think he's annoying). The main reason is because he isn't forced to fight and you can just sit in lane insta clearing and the moment the enemy solo rotates, keep going until phoenix. One of Loki's niche is split pushing. He's successful in this because of his mobility and penetration/power based build.

As easy as left click split push sounds, there are ways to improve your split push experience.

1. Teleport Glyph and Vision
This item is key to Loki's split push. It will allow you to teleport up to one of your wards that is close to a pushed up lane, take a tower or phoenix incredibly fast and get out without any consequences. A smart enemy solo will get this item to rotate and the moment they see you split pushing, they'll follow you with this active.

You should know where every enemy is on the map. Wards are well worth the money. They let you play up with less worry, and also serve the purpose to teleport to take a structure later. Should be thinking, "Oh Anhur definitely backed when he saw me take a tier 2 tower". If you know how many people are heading your way you can make the choice to fight or run.

2. Use of Hydra's Lament proc / Decoy
Loki's Aimed Strike will not do extra damage to a tower. However, when you have Hydra's Lament online, you will gain the passive power bonus when using an ability. This will affect your structure damage. Decoy can be used to tank a tower but be careful because it does not remove backdoor protections so you will hit a tower or phoenix for less until minions come into proximity of the structure.

3. Communication
This is byfar the most important thing when split pushing. You need to communicate with your team that you're focusing on split pushing and they need to communicate who is backing or heading towards you. Your team should be prepared to fight 4v5 if needed and they need to know. There could also be a clutch situation where you could end the game but you need your teammates to stop all their backs. Communication is key!

Credits



thanks to:





Feel free to drop a comment or review, and I'll be sure to get back to you! Thanks.

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1
[-]
Kriega1 (62) | August 9, 2018 12:23pm
Why no Bloodforge listed as an optional item?
1
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Lylouf13 (1) | March 22, 2017 4:44pm
Hey dude, i think you should concider Hearthseeker as a really good item (since it was reworked) that gives an additionnal burst (almost as efficient as the 3 i think). :)
1
[-]
Greenevers (105) | April 8, 2018 3:43pm
hey dude, thanks!
1
[-]
Branmuffin17 (263) | February 28, 2017 2:22pm
Man, I've worked a lot on my guide, but I really like the way you describe everything, from items to abilities and specific details within. Like how you branched out to include more roles...believe the original was Solo only?

One thing I noticed, for S4, you'll need to update your relic terminology. You may also want to talk about how you can upgrade them, and which ones/when to upgrade. (Besides the relic section, you talk about "Teleport" in the Split Pushing section below it)

Also, you'll need to update your wording on some of the items. For example, I think you're still hinting at the S3 version of The Crusher's passive, and for Brawler's Beat Stick, you say it has the same stats as Crusher.

This is a long-standing guide that has aged very nicely.
1
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Greenevers (105) | February 28, 2017 6:49pm
Yep, fixed the relics. Slowly updating everything. Originally was just solo and arena I think then switched just to solo. Now it's solo, adc, and a fun jungle build to mess around with. I'm probably adding in some brief jungle tips and even some stuff on 1v1 Duel cause although scummy, he's popular in that. Thank you Branmuffin!
1
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Trentelligence | October 11, 2016 8:56am
My Loki build is nearly Identical to both the builds you have created. I always build Transcendence first, second I build Warrior Tabi, third I build Jotunn's Wrath, fourth I build Hydra's Lament, fifth I build Titan's Bane, and finally I build Void Shield.
1
[-]
V_Valentyne (1) | September 13, 2016 6:27pm
In my opinion, this is the ONLY Loki build really worth using - though I typically swap out the last item for stonecutting sword (extra movement and damage a big plus while hunting down victims.)
Only problem now is with the jungle section, since due to the new changes you can't get red power pots at the start of the game. I'm gonna try out a few things myself to see if there is a good item to make Loki viable starting in the jungle.
1
[-]
Greenevers (105) | September 18, 2016 5:22pm
Thanks! I'll try my best to keep it updated.
1
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Mesericordes | June 5, 2016 2:05pm
Great job! It works really well, and thanks for creating it. I just wanted to know why you don't build any attack speed, as I see a lot of in game Lokis build it.
1
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Greenevers (105) | June 6, 2016 6:48am
Thanks. And you don't want to build attack speed because Loki benefits a lot more from power, penetration, and cooldown reduction. There's no room or need for attack speed in his build.
1
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jadcloet | May 10, 2016 3:18am
Very nice guide. I'd definitely want to try bloodforge from patch 3.8, the new passive fits perfectly. Do you have any suggestions which item to replace and where to fit it in?
1
[-]
Greenevers (105) | May 11, 2016 3:39am
Thanks! I've only played pts once so I don't have the best idea of whether it'd be good on him or not. If I were to guess right now, I'd probably replace The Crusher or Hydra's Lament.
1
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jadcloet | August 8, 2016 3:01am
Thanks!
1
[-]
Greenevers (105) | May 2, 2016 5:51pm
UNDKVR wrote:

Hey man, got any phases for jungling? or general tips with loki?

Well I included a jungle build for Loki and I initially intended to provide a jungle gameplay guide as well. As of now, I don't plan on adding anything for jungling just because you have to be pretty confident with Loki or jungling in general to be able to jungle with him.

Jungling with Loki is almost the same play style except you focus a bit more on rotations & ganks than in the solo lane. Although you still want to concentrate on farming in the jungle, split pushing isn't a priority. This is why you look for Hydra's Lament since you won't really need the early penetration as much against warriors and to split push. You need to know how to use Loki in a team fight over and over again which is a lot harder than just afk split pushing and farming. I wouldn't recommend trying it other than for fun tbh. I mean I play it all the time, and it can work sometimes but it's not all that viable.
V5MesaL wrote:

Very nice guide, loving the video explanation! +

Thanks!
1
[-]
V5MesaL | May 2, 2016 2:14am
Very nice guide, loving the video explanation! +
1
[-]
UNDKVR | April 24, 2016 4:56am
Hey man, got any phases for jungling? or general tips with loki?
1
[-]
Greenevers (105) | April 17, 2016 7:03am
Glad to help you guys!

Devampi wrote:

green I got a small thing for you to think about.

I see you're lvling decoy on the first clear, however unless you are solo clearing a camp you can go Aimed Strike first as someone else will be helping you clear the first 2 camps and then take decoy on lvl 2 (or I'm wrong about being able to hit lvl 2 after the first 2 camps). as the solo laner is the one taking the agro so you can do the back hits.

(I apply this in joust most of the time going 2 points in aimed 1 in vanish) Just wanted to know what you think about it.

You'd do more damage to enemy camps with Decoy plus reduce the damage that you or your ally will have take from aggro which compensates for the bad early clear that Loki has. Plus, you'd be bullied even more in lane without Decoy at level 1. You need to start Decoy as Loki in conquest unless you start mid camps (You'd be level 2) or you start with Vanish when weary of an invade. Loki's early game is really shaky, you need Decoy to clear and Vanish to escape out of awkward situations.

In other gamemodes, it's different since you don't start at level 1. Even then I find myself going 1, 2, and 3 for the utility. It doesn't make as much as a difference.
1
[-]
Devampi (87) | April 16, 2016 12:41pm
green I got a small thing for you to think about.

I see you're lvling decoy on the first clear, however unless you are solo clearing a camp you can go Aimed Strike first as someone else will be helping you clear the first 2 camps and then take decoy on lvl 2 (or I'm wrong about being able to hit lvl 2 after the first 2 camps). as the solo laner is the one taking the agro so you can do the back hits.

(I apply this in joust most of the time going 2 points in aimed 1 in vanish) Just wanted to know what you think about it.
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League of Legends Build Guide Author Greenevers
The Lowkey God
159 Votes
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