The key component in what makes the mediocre abilities of Hades
more of a hassle to deal with in the laning phase. Applying Blight
will reduce the enemies (and minions) physical or magical power by 5%, which in itself is not overpowered, but nice. The real deal is the effects that it gives to each abilities which I will cover with said abilities below. The best tactic for using this passive is to apply from range with your auto attacks, and then follow up with the abilities that also apply blight before using the ones that remove blight which will also be covered lightly in the combos.
As the name suggests, although classed as a "leap" (which I will add can be taken advantage of by Awilix
ult), will bring you up through the ground dealing AOE damage to nearby targets. If the enemy is already applied by blight, which would by through your auto attacks or your 2 the enemy will be slowed, however whether the enemy is already blighted or not this will apply blight again allowing you to get the extra ability effects again. This should only be used for initiation or securing a kill if you think that you can also get back out without it, otherwise save it as an escape.
The notorious CC that Hades
holds in his kit, silencing in a similar cone to the Athena
taunt, this will also apply blight similarly to Death From Below
but also the unique effect that it gives when an enemy is blighted is that they are feared instead, forcing them to run in a direction. At max rank this ability lasts 2 seconds so the potential for setting up kills or burning beads is extremely potent with blight and this CC. It can be used when attacking to initiate, or defensively if an enemy is getting too close and you need to silence/fear them from using abilities.
Without the appliance of Blight
I must admit that this ability is almost useless, however with the ease of applying Blight
it is definitely far from useless. When nearby enemies are blighted Devour Souls
will detonate the Blight
applied and deal extra damage while also healing you per target. For best results in lane, try to blight the enemy laner but also the minion wave and detonate it all together with Devour Souls
and you will get more damage off than expected.
4 / Ultimate - Pillar of Agony
If you can catch someone in this ultimate and they don't have a Purification Beads
or an escape they are in trouble, dealing high damage every half a second for 6 seconds, and not being able to walk out so that you are a target is not a good time, and to top it off if the enemy is blighted their magical protections are reduced for the duration of the ability. To help protect Hades
from being too easy of a target while he is in there he gains 160 dual protections and 10% damage mitigation for the duration and is granted CC immunity.
This is your standard combo. You never want to dash in unless there is real pay off for that risk or it is clearly safe to do so, therefore using the 2 and 3 together is great confirmable damage to an enemy and clearing wave and you can use the 1 to escape or chase.
Here you will leap in with the 1, applying blight, then use the 2 which will now fear them because they are blighted. For maximum damage we use the ultimate next to get the reduced protections on the enemy because they are blighted and finish them off with a burst from the 3. This is a riskier combo because if you use your leap to go in they might have an escape/beads and get away and leave you out of position.
When you blink in you want to immediately use your 2 on the enemy to silence them and apply blight and quickly follow up with the the 3 to confirm a burst of damage. The enemy will try to escape but you will still have your leap up that can apply blight and if you hit them with the 1 they will have blight to maximise the damage from your ult. This is the safest hard hitting combo against targets with escapes.
Similar to the previous combo, however in this one you will use your first blight hit with your ult and then as they try to escape, reapply blight with the leap and burst them with the your 3 last. This combo works better against gods with no instant mobility.