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 Mage's Blessing
                    Mage's Blessing
                                     Spellbook
                    Spellbook
                                     Healing Potion
                    Healing Potion
                                     Mana Potion
                    Mana Potion
                                     Book of Thoth
                    Book of Thoth
                                     Shoes of the Magi
                    Shoes of the Magi
                                     Spear of Desolation
                    Spear of Desolation
                                     Polynomicon
                    Polynomicon
                                     Spear of the Magus
                    Spear of the Magus
                                     Chronos' Pendant
                    Chronos' Pendant
                                     Book of Thoth
                    Book of Thoth
                                     Shaman's Ring
                    Shaman's Ring
                                     Chronos' Pendant
                    Chronos' Pendant
                                     Gem of Isolation
                    Gem of Isolation
                                     Obsidian Shard
                    Obsidian Shard
                                     Polynomicon
                    Polynomicon
                                     Warlock's Staff
                    Warlock's Staff
                                     Shoes of the Magi
                    Shoes of the Magi
                                     Breastplate of Valor
                    Breastplate of Valor
                                     Gem of Isolation
                    Gem of Isolation
                                     Spear of Desolation
                    Spear of Desolation
                                     Book of the Dead
                    Book of the Dead
                                     Divine Ruin
                    Divine Ruin
                                     Shoes of Focus
                    Shoes of Focus
                                     Spear of Desolation
                    Spear of Desolation
                                     Book of Thoth
                    Book of Thoth
                                     Chronos' Pendant
                    Chronos' Pendant
                                     Soul Reaver
                    Soul Reaver
                                     Purification Beads
                        Purification Beads
                     Aegis Amulet
                        Aegis Amulet
                     Blink Rune
                        Blink Rune
                     Heavenly Wings
                        Heavenly Wings
                    Let's talk  Kukulkan.
 Kukulkan.
 Kukulkan boasts high area damage and devastating burst. At max rank,
 Kukulkan boasts high area damage and devastating burst. At max rank,  Spirit of the Nine Winds deals a massive 900 +120% of your magical power in magical damage. That's the kind of ult that makes squishy targets disappear.
 Spirit of the Nine Winds deals a massive 900 +120% of your magical power in magical damage. That's the kind of ult that makes squishy targets disappear.
The tight spaces of Season 5's jungle let's  Whirlwind shine as a zoning ability. With great wave clear to rival
 Whirlwind shine as a zoning ability. With great wave clear to rival  Poseidon's and the potential to turn entire corridors into death zones
 Poseidon's and the potential to turn entire corridors into death zones  Kukulkan makes for a decent mid laner.
 Kukulkan makes for a decent mid laner.
 Kukulkan can get an enormous amount of power with his passive
 Kukulkan can get an enormous amount of power with his passive  Power of the Wind Jewel in combination with the passive of
 Power of the Wind Jewel in combination with the passive of  Book of Thoth adding 8% of your total mana pool to your magical power. He gets on very well with the
 Book of Thoth adding 8% of your total mana pool to your magical power. He gets on very well with the  Spellbook library tree of magical power and mana.
 Spellbook library tree of magical power and mana.
The main downside is that without a dash or leap and little self peel he can be very vulnerable to gank attempts. That said,  Slipstream does allow him to juke well and get around the map quickly.
 Slipstream does allow him to juke well and get around the map quickly.
8% Mana conversion into Power can make quite a bit of difference to your item choices compared to other mages. I've included the bonus when talking about the power that items provide.
Early Game
Starting with  Book of Thoth is highly recommended for the large amount of power and excellent synergy with your passive. At full stacks, it gives you an enormous +170 Power on its own, without considering the rest of your mana pool.
 Book of Thoth is highly recommended for the large amount of power and excellent synergy with your passive. At full stacks, it gives you an enormous +170 Power on its own, without considering the rest of your mana pool.
 Shoes of Focus offers a fantastic 60 Power, 250 Mana and 10% Cooldown Reduction. Even so, the more expensive and lower power
 Shoes of Focus offers a fantastic 60 Power, 250 Mana and 10% Cooldown Reduction. Even so, the more expensive and lower power  Shoes of the Magi is my personal preference because the Penetration gives you slightly more damage against enemy gods which is nice to get early.
 Shoes of the Magi is my personal preference because the Penetration gives you slightly more damage against enemy gods which is nice to get early.
Mid Game
Cooldown Reduction is important for  Kukulkan, which makes
 Kukulkan, which makes  Chronos' Pendant an excellent 3rd item pick up, especially if it's your only cooldown item. If you got
 Chronos' Pendant an excellent 3rd item pick up, especially if it's your only cooldown item. If you got  Shoes of Focus I'd recommend
 Shoes of Focus I'd recommend  Spear of Desolation instead. That is a higher damaging option, but don't forget that
 Spear of Desolation instead. That is a higher damaging option, but don't forget that  Chronos' Pendant provides very useful mana sustain.
 Chronos' Pendant provides very useful mana sustain.
 Gem of Isolation is an excellent pick up that adds a great deal of control to the kit.
 Gem of Isolation is an excellent pick up that adds a great deal of control to the kit.  Whirlwind becomes a long lasting mass slow and
 Whirlwind becomes a long lasting mass slow and  Zephyr all but stops people from moving, which is great for setting up
 Zephyr all but stops people from moving, which is great for setting up  Spirit of the Nine Winds. The control combined with the additional health offers a decent improvement to survivability.
 Spirit of the Nine Winds. The control combined with the additional health offers a decent improvement to survivability.
Simply put,  Spear of the Magus works brilliantly with
 Spear of the Magus works brilliantly with  Whirlwind and otherwise greatly increases combo damage vs. squishy targets.
 Whirlwind and otherwise greatly increases combo damage vs. squishy targets.
Late Game
 Polynomicon and
 Polynomicon and  Kukulkan is a match made in heaven. It offers +99 Magical Power and the Lifesteal improves your quality of life with health recovery. The passive is the star of the show, adding massive burst to your basic attacks after using any ability. This is especially nice for resolving the awkward downtime that
 Kukulkan is a match made in heaven. It offers +99 Magical Power and the Lifesteal improves your quality of life with health recovery. The passive is the star of the show, adding massive burst to your basic attacks after using any ability. This is especially nice for resolving the awkward downtime that  Kukulkan can have after using his
 Kukulkan can have after using his  Whirlwind.
 Whirlwind.
Finally,  Soul Reaver grants +154 Power and great bonus burst damage, particular against high health targets.
 Soul Reaver grants +154 Power and great bonus burst damage, particular against high health targets.
 Warlock's Staff is undeniably a great item that starts off with decent stats and grows to be a bit bloated when fully evolved. Choosing this first greatly improves your ability to survive, but can significantly delay your power coming online compared to
 Warlock's Staff is undeniably a great item that starts off with decent stats and grows to be a bit bloated when fully evolved. Choosing this first greatly improves your ability to survive, but can significantly delay your power coming online compared to  Book of Thoth. Double stacking is an option;
 Book of Thoth. Double stacking is an option;  Book of Thoth is not terrible to get later on in your build because even without stacks you'll get a good power boost from your existing mana pool.
 Book of Thoth is not terrible to get later on in your build because even without stacks you'll get a good power boost from your existing mana pool.
 Obsidian Shard vs
 Obsidian Shard vs  Spear of the Magus is an interesting choice that depends on the situation and your priorities.
 Spear of the Magus is an interesting choice that depends on the situation and your priorities.
 Obsidian Shard offers less against targets with low protections, but its effectiveness against tanks may increase your impact against the whole enemy team. Although
 Obsidian Shard offers less against targets with low protections, but its effectiveness against tanks may increase your impact against the whole enemy team. Although  Obsidian Shard doesn't have the same synergy with
 Obsidian Shard doesn't have the same synergy with  Whirlwind, it is good for one-off shots of your 1, 4 and poly procs. Note that
 Whirlwind, it is good for one-off shots of your 1, 4 and poly procs. Note that  Spear of the Magus's protection reduction helps allies' magical damage too. Especially later in the game
 Spear of the Magus's protection reduction helps allies' magical damage too. Especially later in the game  Obsidian Shard can be the better choice.
 Obsidian Shard can be the better choice.
Late game  Slipstream has you speedily slithering all over the place. It's such a good movement ability that you can trade out your boots altogether, but I do like to hang on to movement speed for slippery juking.
 Slipstream has you speedily slithering all over the place. It's such a good movement ability that you can trade out your boots altogether, but I do like to hang on to movement speed for slippery juking.  Shaman's Ring makes for a strong replacement that adds lots of damage (you'll stack the passive no time in the late game).
 Shaman's Ring makes for a strong replacement that adds lots of damage (you'll stack the passive no time in the late game).
Other potentially good (situational) options:
 Chronos' Pendant for
 Chronos' Pendant for  Breastplate of Valor against heavy physical teams.
 Breastplate of Valor against heavy physical teams. Divine Ruin is well worth it against healers.
 Divine Ruin is well worth it against healers. Book of the Dead adds increased survivability and gels well with a high mana pool.
 Book of the Dead adds increased survivability and gels well with a high mana pool. Magi's Cloak to relieve some CC pressure and gank potential.
 Magi's Cloak to relieve some CC pressure and gank potential. Rod of Tahuti as it's somewhat outclassed by
 Rod of Tahuti as it's somewhat outclassed by  Soul Reaver. You'll be easily bursting targets under half health anyway.
 Soul Reaver. You'll be easily bursting targets under half health anyway.
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At a glance: full damage build does not have boots.
Another build has book of the dead but no book of thoth.
I am sure you can find more issues though.
Book of the Dead is not worth it without Book of Thoth.
Build 3 just isn't great. Getting warlocks over thoth is a bad idea.
The first build isn't awful except for the fact it's too squishy, and also because you generally want Obsidian if you're getting
Build 4 caps CDR which is generally bad for magical (if you cap it late in the build). And Book of Thoth is delayed for too long. Build is also too squishy.
But if I had to recommend some builds:
Or based around the 3:
I wouldn't really list sprint as a viable relic. Blink im not really sure about but would assume no.
Most jglers that gank him are going to be able to lock him down in some way. That sprint would save him.
But why would u get sprint to save u over Aegis or beads?
Typo, my bad
For the survival build, you aren't offering your team enough. Since You aren't nuking the enemy hard enough, i would suggest get gem of iso somewhere in there.
These are for sure intended to be more of examples to give ideas to build around than strict instructions. I do think your points make general improvements though.