3 Votes

Spirit of the Nine Winds

March 21, 2018 by ClemFandango
Comments: 2    |    Views: 15859    |   


Amazing Burst Damage

Smite God: Kukulkan

Item Purchase Order

Starter

Build Item Mage's Blessing
Build Item Spellbook
Build Item Healing Potion
Build Item Mana Potion

Full build

Build Item Book of Thoth Build Item Shoes of the Magi Build Item Chronos' Pendant Build Item Spear of the Magus Build Item Polynomicon Build Item Soul Reaver

Control

Build Item Book of Thoth Build Item Shaman's Ring Build Item Chronos' Pendant Build Item Gem of Isolation Build Item Polynomicon Build Item Soul Reaver

Survivability

Build Item Warlock's Staff Build Item Shoes of Focus Build Item Spear of Desolation Build Item Breastplate of Valor Build Item Polynomicon Build Item Book of the Dead

Relics

Build Item Purification Beads Build Item Aegis Amulet Build Item Blink Rune Build Item Heavenly Wings




Spirit of the Nine Winds

ClemFandango
March 21, 2018


Summary

Let's talk Kukulkan.

Kukulkan boasts high area damage and devastating single burst. At max rank, Spirit of the Nine Winds deals a massive 900 +120% of your magical power in magical damage. That's the kind of ult that makes squishy targets disappear.

The tight spaces of Season 5's jungle let's Whirlwind shine as zoning ability. With great wave clear to rival Poseidon's and the potential to turn entire corridors into death zones Kukulkan makes for a decent mid laner.

The main downside is that without a dash or leap and little self peel he can be very vulnerable to gank attempts. That said, Slipstream does allow him to juke well and get around the map quickly.

Kukulkan can get an enormous amount of power with his passive Power of the Wind Jewel in combination with the passive of Book of the Thoth adding 8% of your total mana pool to your magical power to keep up with power and pen. He gets on very well with the Spellbook library tree of magical power and mana.

Playstyle

Leveling


Early Game


Mid Game


Late Game


Be sure to Ward!

Main Build

8% Mana conversion into Power can make quite a bit of difference to your item choices compared to other mages. I've included the bonus when talking about the power that items provide.

Early Game
Starting with Book of Thoth is highly recommended for the large amount of power and excellent synergy with your passive. At full stacks, it gives you an enormous +170 Power on its own, without considering the rest of your mana pool.

Shoes of Focus offers a fantastic 60 Power, 250 Mana and 10% Cooldown Reduction. Even so, the more expensive and lower power Shoes of the Magi is my personal preference because the Penetration gives you slightly more damage against enemy gods which is nice to get early.

Mid Game
Cooldown Reduction is important for Kukulkan, which makes Chronos' Pendant an excellent 3rd item pick up, especially if it's your only cooldown item. If you got Shoes of Focus I'd recommend Spear of Desolation instead. That is a higher damaging option, but don't forget that Chronos' Pendant provides very useful mana sustain.

Gem of Isolation is an excellent pick up that adds a great deal of control to the kit. Whirlwind becomes a long lasting mass slow and Zephyr all but stops people from moving, which is great for setting up Spirit of the Nine Winds. The control combined with the additional health offers a decent improvement to survivability.

Simply put, Spear of the Magus works brilliantly with Whirlwind and otherwise greatly increases combo damage.

Late Game
Polynomicon and Kukulkan is a match made in heaven. It offers +99 Magical Power and the Lifesteal improves your quality of life with health recovery. The passive is the star of the show, adding massive burst to your basic attacks after using any ability. This is especially nice for resolving the awkward downtime that Kukulkan can have after using his Whirlwind.

Finally, Soul Reaver grants +154 Power and great bonus burst damage, particular against high health targets.

Other Item Choices

Late game Slipstream has you speedily slithering all over the place. It's such a good movement ability that you can trade out your boots altogether, but I do like to hang on to movement speed for slippery juking. Shaman's Ring makes for a quality replacement that adds lots of damage(you'll stack the passive no time in the late game).

Warlock's Staff is undeniably a great item that starts off with decent stats and grows to be a bit bloated when fully evolved. Choosing this first greatly improves your ability to survive, but can significantly delay your power coming online compared to Book of Thoth. Double stacking is an option; Book of Thoth is not terrible to get later on in your build because even without stacks you'll get a good power boost from your existing mana pool.

Book of the Dead also provides great survivability on top of +116 power. You get +200 Health and because you'll have well over 2000 Mana the passive will trigger a 300+ health shield.

Good Situational options:


Despite it's power, I'd recommend avoiding Rod of Tahuti as it's somewhat outclassed by Soul Reaver. You'll be easily bursting targets under half health anyway.

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