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Welcome to this simple guide on the friendly Scorpion Queen, Serqet! This build/guide is focused on getting a kill and getting out, with exceptional speed, not long sustained team-fights.
Pros:
Serqet's passive is an excellent finisher, dealing bonus damage based on the poison effects of your 1,2, and ultimate abilities
This ability is Serqet's bread and butter. It is your main source of damage, your best escape, and the dread of millions. It reduces protections, does lots of damage, and can Crit, which is what we are banking on with this guide. After doing the math with my preferred build, the damage of this ability(before protections), comes out to just under 2000 damage, if all three strikes hit and crit. Max this ASAP
This ability is a lifesaver, cutting of chasers and sowing discord among the enemy ranks with its confuse. Initiate with this, then immediately follow up with a 1 ability while they are CC'd, and watch the health drain away. Max this Second
Your 3 is your stealth ability, use it to set up ambushes, chase down an enemy, or escape. BUT, be wary that if you are hit with a hard CC while stealthed, you are screwed. Max this Last.
Serqet's ultimate, and this guide's namesake is a fantastic finisher, that will kill most Gods that are under half health, with the only exception being if they make it back to the fountain, or are a tank. This ability also can be used as an initiator, dealing damage and displacing an enemy, followed by your 2 ability for CC and your 1 ability for a finisher
On to the fine details of playing Serqet. Your main focus, is to pick your targets and catch them unprepared, either by themselves, or with one extra. You can initiate your assault with either a stealth launch with your 3 ability or your 2 from a distance then walk forwards. Save your one for when you are right on top of them, as it is your main damage dealer. After the initial burst, they should be near dead or near death. Basic attack to finish them off, or if that won't cut it, use your ult. Be aware of your surroundings at all times: nothing hurts worse than the fury of an entire team coming down on you.
Another approach would be to hang around the edges of team fights and pick of the stragglers trying to escape. Be wary of latecomers to the fight and the movement of the fight itself, as it is never good to find yourself in the middle of the fight.
One last and incredibly important part: KNOW YOUR LIMITS! Don't try to chase someone too far into enemy territory; know when to cut your losses and escape while you still have the chance.
Thank you all very much for looking at this guide. This was my first attempt at such a thing, and any feedback, advice, hate-mail, praise, or adoration would be approved and encouraged. Have fun crushing the life of your enemies!
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I would like to comment on your Serqet build. I generally agree with most of your build choices. I would say
I see the appeal of
I only like
The biggest problem I have with your items is the lack of penetration. Yes, you get some from
I compared your preferred build against a
Take my comments however you want as I am not trying to degrade your build by any means. If it works for you, it works for you. I have played
Edit: looking at the God builder, I stand by ninja, at least in the early game, as it adds more mana, allowing you to stay out longer. Should probably be replaced in the later game for that small damage boost.
Edit 2: I would also like to point out that your build would only have a crit chance of 55%, which is the main focus of my build(75%), allowing for a higher possibility of crit damage from serqet's 1 ability.
You should not need 75% critical strike chance over penetration. 55% crit chance should be quite enough since your dash strikes 3 times. And if it does not crit its not that big of a deal, since
Also
Keep in mind, most gods scale inherent physical protection. At level 20,