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Serqet: Last Breath

0 0 8,001
by thepacer77 updated August 11, 2017

Smite God: Serqet

Build Guide Discussion 6 More Guides
Tap Mouse over an item or ability icon for detailed info

Serqet Build

Starter

Build Item Boots Boots
Build Item Bluestone Pendant Bluestone Pendant
Build Item Chalice of the Oracle Chalice of the Oracle
Build Item Chalice of Healing Chalice of Healing

Boots: Choose Attack Speed or Damage

Build Item Ninja Tabi Ninja Tabi
Build Item Warrior Tabi Warrior Tabi

All the Crits, All the Days, get them all

Build Item Rage Rage
Build Item Deathbringer Deathbringer

Cooldowns for Days, Get both

Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Hydra's Lament Hydra's Lament

Final Pick: More Crits, Sustainability, or penetration

Build Item Malice Malice
Build Item Titan's Bane Titan's Bane
Build Item Bloodforge Bloodforge

Relics: Situational or anything you like

Build Item Heavenly Wings Heavenly Wings
Build Item Aegis Amulet Aegis Amulet
Build Item Purification Beads Purification Beads
Build Item Cloak of Meditation Cloak of Meditation
Build Item Bracer of Radiance Bracer of Radiance

My Preference

Build Item Ninja Tabi Ninja Tabi
Build Item Rage Rage
Build Item Deathbringer Deathbringer
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Hydra's Lament Hydra's Lament
Build Item Malice Malice

Serqet's Skill Order

Deathbane

1 X Y
Deathbane
1 4 6 9 10

Cobra's Kiss

2 A B
Cobra's Kiss
2 7 11 12 14

Ambush

3 B A
Ambush
3 15 16 18 19

Last Breath

4 Y X
Last Breath
5 8 13 17 20
Deathbane
1 4 6 9 10

Deathbane

1 X
Serqet dashes three times from side to side, dealing damage and applying Deathbane Poison to each enemy hit. Deathbane Poison reduces a target's physical protection for a short time, after which it remains in a lingering dormant state for 20s.

Serqet is immune to knockup while dashing. This ability can critical hit.

Ability Type: Dash Special
Damage per Hit: 50 / 70 / 90 / 110 / 130 (+50% of your Physical Power)
Max Damage: 150 / 210 / 270 / 330 / 390 (+150% of your Physical Power)
Protection Reduction: 5% for 3s
Max Distance: 50
Cost: 60
Cooldown: 13s
Cobra's Kiss
2 7 11 12 14

Cobra's Kiss

2 A
Serqet launches her two blades forward, dealing damage and applying the Cobra's Kiss Poison.

Cobra's Kiss Poision drives gods to madness, forcing them to attack nearby allies, doing the damage again, or walk harmlessly towards Serqet. After the madness, Cobra's Kiss remains in a lingering dormant state for 20s.

Ability Type: Line
Damage: 40 / 55 / 70 / 85 / 100 (+75% of your Physical Power)
Madness Duration: 1.2s
Range: 40
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Ambush
3 15 16 18 19

Ambush

3 B
Serqet vanishes, rooting herself in place. She may leap once, revealing herself and dealing damage to enemies. She will stay hidden until she leaps or cancels this ability. Enemy gods within range 12.5 will also reveal her.

Ability Type: Leap
Damage: 80 / 125 / 170 / 215 / 260 (+90% of your Physical Power)
Radius: 15
Cost: 70
Cooldown: 16s
Last Breath
5 8 13 17 20

Last Breath

4 Y
Passive: Serqet gains increased Critical Strike Chance.
Active: Serqet leaps to an enemy, Stunning them and gaining 50% damage mitigation. She then applies the Last Breath poison and pushes them 30 units away. The poison deals true damage to the target over the next 5s, and prevents them from healing. If an enemy dies while infected with Last Breath, they will explode, applying the poison to all enemies within 20 units.

Ability Type: Target, Debuff, Damage
Damage: 102 / 150 / 198 / 252 / 300 (+120% of your Physical Power as True Damage)
Stun Duration: 1s
Healing Reduction: All Healing
Critical Strike Chance: 0 / 5 / 10 / 15 / 20%
Radius: 10
Cost: 100
Cooldown: 90s

Introduction

Welcome to this simple guide on the friendly Scorpion Queen, Serqet! This build/guide is focused on getting a kill and getting out, with exceptional speed, not long sustained team-fights.

Pros / Cons

Pros:

    High Damage and DOT
    Ridiculous escapability
    Escape is Futile


Cons:
    CC hits like a brick
    Squishy

Skills


Serqet's passive is an excellent finisher, dealing bonus damage based on the poison effects of your 1,2, and ultimate abilities

This ability is Serqet's bread and butter. It is your main source of damage, your best escape, and the dread of millions. It reduces protections, does lots of damage, and can Crit, which is what we are banking on with this guide. After doing the math with my preferred build, the damage of this ability(before protections), comes out to just under 2000 damage, if all three strikes hit and crit. Max this ASAP

This ability is a lifesaver, cutting of chasers and sowing discord among the enemy ranks with its confuse. Initiate with this, then immediately follow up with a 1 ability while they are CC'd, and watch the health drain away. Max this Second

Your 3 is your stealth ability, use it to set up ambushes, chase down an enemy, or escape. BUT, be wary that if you are hit with a hard CC while stealthed, you are screwed. Max this Last.

Serqet's ultimate, and this guide's namesake is a fantastic finisher, that will kill most Gods that are under half health, with the only exception being if they make it back to the fountain, or are a tank. This ability also can be used as an initiator, dealing damage and displacing an enemy, followed by your 2 ability for CC and your 1 ability for a finisher

Items

Ninja or WarriorTabi?


I prefer Ninja Tabi, as it adds in attack speed and an initial mana boost, which helps to stay out longer in the early game. But if you prefer to have some extra power warrior would not be a mistake, and I would recommend replacing ninja with warrior in the later game for that bit of extra oomph.

Crits?


Crits crits crits, crits crits crits crits, CRITS CRITS!

Cooldowns


CDR is entirely necessary when playing an ability heavy god like Serqet. These two allow more abilities to be used more often, allowing more kills and more escapes, along with the extra added benefits of the two items, such as mana and mps, penetration, bonus power, and Hydra's nifty little extra effect that allows for a powered up basic attack after an ability, for those times when abilities put them on the brink of death, and they just need a little extra stab. If you feel so inclined, Hydra can be dropped in favor of an additional item from the last pick section.

Final Pick


The final pick is a very important part of how you want this build to go. I would recommend more crits, specifically Malice, as it adds more DOT to the build and allows for lingering deaths, even if the enemy escapes. As pointed out to me by Newbiemj (props to him) this build is lacking a bit in penetration, so if the enemy team has multiple tanky gods, Titans Bane would be recommended. If you feel you should have some lifesteal mixed into the lot, I would recommend Bloodforge, because of its high power boost and the blood shield, which allows you to stay in the fight a little longer and go for more kills.

Strategies

On to the fine details of playing Serqet. Your main focus, is to pick your targets and catch them unprepared, either by themselves, or with one extra. You can initiate your assault with either a stealth launch with your 3 ability or your 2 from a distance then walk forwards. Save your one for when you are right on top of them, as it is your main damage dealer. After the initial burst, they should be near dead or near death. Basic attack to finish them off, or if that won't cut it, use your ult. Be aware of your surroundings at all times: nothing hurts worse than the fury of an entire team coming down on you.

Another approach would be to hang around the edges of team fights and pick of the stragglers trying to escape. Be wary of latecomers to the fight and the movement of the fight itself, as it is never good to find yourself in the middle of the fight.

One last and incredibly important part: KNOW YOUR LIMITS! Don't try to chase someone too far into enemy territory; know when to cut your losses and escape while you still have the chance.

Final Thoughts

Thank you all very much for looking at this guide. This was my first attempt at such a thing, and any feedback, advice, hate-mail, praise, or adoration would be approved and encouraged. Have fun crushing the life of your enemies!

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2
newbiemj (12) | August 11, 2017 9:04am
Hi Pacer,

I would like to comment on your Serqet build. I generally agree with most of your build choices. I would say Deathbringer and probably Jotunn's Wrath are for sure core. I would also include Rage as core as well since it is cheaper and higher Crit strike chance than Malice and you need at least 2 Crit items for Serqet. So I have no issue with those.

I see the appeal of Hydra's Lament as her abilities make her really close to enemy gods so when you basic attack you gain the additional damage from Hydra's passive and also Serqet's passive Catalyst. The CDR on it is nice as well. I just feel that if you get it, you have to sacrifice something else in your build that you should probably get like Shifter's Shield or Titan's Bane. I would say this is situational depending enemy team makeup and if they are not building protections.

I only like Malice and Bloodforge from the final items. I would never get wind demon or Asi for her. You don't need the attack speed especially if you get Ninja Tabi. Bloodforge is okay and situational. Triple crit can work...but so expensive to get all online.

The biggest problem I have with your items is the lack of penetration. Yes, you get some from Jotunn's Wrath but it is not near enough when most assassins and hunters are building Shifter's Shieldand your damage to objectives would be lacking as well. Your attacks won't be as effective as they could be if they build one defensive item. I also wouldn't get Ninja Tabi over Warrior Tabi. I know it is your preference. But the extra attack speed from it, isn't necessarily needed as she has decent attack speed to begin with. Plus you want to get in, maybe hit a basic attack or 2 to proc Catalyst and get out. I feel you would have better luck with Titan's Bane, especially since it will be so cheap in patch 3.15, instead of either a 3rd crit item or Hydra's Lament. I would also suggest maybe getting Shifter's Shield as well. Since she is squishy and has to be close to do damage. A little defense goes a long way for her.

I compared your preferred build against a Serqet build of Warrior Tabi Rage Jotunn's Wrath Titan's Bane Deathbringer and Shifter's Shield. Should be able to see it here. The latter produces higher DPS and better overall damage while sacrificing only 10% CDR from subbing out Hydra's Lament. Not saying your build is bad by any means, but that it has its limits and can be more efficient as well.

Take my comments however you want as I am not trying to degrade your build by any means. If it works for you, it works for you. I have played Serqet a few times (little over 200 matches I think) and I actually build her tanky, because I am weird like that. I do have a guide on here if you want to look at it. Shameless plug. Which I suggest most of the items you do as possibilities so I generally agree with you...it is just a delicate balance is needed on what to build on Serqet or any god for that matter. Would like to hear your thoughts on my suggestions.
1
thepacer77 | August 11, 2017 11:41am
Thanks for the feedback, you are more experienced than I, and I greatly appreciate it! I agree with your thoughts on penetration and attack speed, but I feel that Critical hits and escaping are the focus of the build, Hydra adds on that last coup de gras for finishers and malice gives the pleasant dot for kills while escaping. I will take your advice into consideration and experiment with a few new builds, mainly focusing on added penetration. Thanks so much for the respectful and well thought out comment!

Edit: looking at the God builder, I stand by ninja, at least in the early game, as it adds more mana, allowing you to stay out longer. Should probably be replaced in the later game for that small damage boost.

Edit 2: I would also like to point out that your build would only have a crit chance of 55%, which is the main focus of my build(75%), allowing for a higher possibility of crit damage from serqet's 1 ability.
1
GameGeekFan (50) | August 12, 2017 10:27am
Despite Serqet having the ability to crit. It means nothing without some sort of penetration. For the last item picks, Titan's Bane should not be one of them. It should be core, as it allows more damage to go through for all of her abilities (except her ult since it is true damage) since penetration goes through protections. Even squishies have their own built-in protections that rank up.

You should not need 75% critical strike chance over penetration. 55% crit chance should be quite enough since your dash strikes 3 times. And if it does not crit its not that big of a deal, since Catalyst does a lot of damage by itself if you combo it well. I used to just go Deathbringer alone on Serqet and rely mainly on focusing squishies and abusing Catalyst.

Also Ninja Tabi has very little mana to consider it good enough to buy it just for that stat, you buy it mainly for the attack speed. Warrior Tabi is a big early boost for an ability based assassin.
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